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Schedule I — Post-launch Patch #5

Post-launch Patch #5

Hey everyone,

I hope you've had a great weekend! The 5th post-launch patch is here. In this patch, I've fixed a number of employee bugs, multiplayer bugs, and casino bugs. I've also implemented a number of pathfinding validity checks to hopefully prevent a lot of crashes.

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.

  • Botanists will now automatically move product from their supplies to drying racks.

  • Owned vehicles are now visible on the map app.

  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).

  • Refactored employee item movement behaviour to be a bit smarter.

  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.

  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.

  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).

  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.

  • Fixed first-person jacket looking janky.

  • Fixed 'Master Chef' achievement being rewarded prematurely.

  • Fixed some property null references that were causing multiplayer loading/desync issues.

  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.

  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.

  • Fixed NPC voiceover emitters sometimes throwing a null reference.

I've started work on the first content update and am planning to release it this weekend. I'll be posting some sneak peeks soon - stay tuned!

Thanks for reading, Tyler

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