Post-launch Patch #5
Hey everyone,
I hope you've had a great weekend! The 5th post-launch patch is here. In this patch, I've fixed a number of employee bugs, multiplayer bugs, and casino bugs. I've also implemented a number of pathfinding validity checks to hopefully prevent a lot of crashes.
Tweaks/Improvements
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Added an active display setting to choose which monitor the game displays on.
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Botanists will now automatically move product from their supplies to drying racks.
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Owned vehicles are now visible on the map app.
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Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
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Refactored employee item movement behaviour to be a bit smarter.
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Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
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Fixed non-host clients sometimes not being able to hit/stand in blackjack.
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Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
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Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
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Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
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Fixed first-person jacket looking janky.
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Fixed 'Master Chef' achievement being rewarded prematurely.
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Fixed some property null references that were causing multiplayer loading/desync issues.
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The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
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Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
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Fixed NPC voiceover emitters sometimes throwing a null reference.
I've started work on the first content update and am planning to release it this weekend. I'll be posting some sneak peeks soon - stay tuned!
Thanks for reading, Tyler