What’s New

SCUM — Hotfix - 1.3.0.1.118271

Hotfix - 1.3.0.1.118271

Changed
  • Temporarily disabled SDSpeechTools while investigating crashes affecting older CPUs
  • Reworked the hologram quest object system to reduce network objects, with hologram quest objects now spawning client-side only and server checking them on player interaction
  • Rebalanced the experience gained from smoking meat as it was granting too much experience
  • Increased the overcook time for smoked items from 2 minutes to 6 real-life hours
  • Smokers can no longer become bad quality and can now always be repaired beyond 50%
  • Reduced the trader price of the Hunter Bow and set its draw weight to 35
  • Reduced the trader price of the Woodland Quiver, and adjusted its weight capacity and inventory slots to match the Military Quiver
  • Set the Woodland DLC item stock to unlimited at the Hunter trader
  • Reduced the Poncho warmth level from 4 to 1
Fixed
  • Max lag check was too aggressive, preventing some players from accessing servers
  • SteamID mismatches could cause connectivity issues for players
  • Client crash tied to weapon holsters
  • Trader discounts obtained as quest rewards were not working
  • Players could remove meat from the smoker and gain the same amount of experience as if it had completed the full smoking process
  • Smoker would lose health when repaired through the flag
  • Item was missing from the kitchen basin recipe
  • Arrow socket mismatch on the Woodland Quiver when worn by a female prisoner
  • Visual issue on the bait feeder where the front latch could be missing
  • Bait feeder would be offset while the character is holding it in their hands
  • Metal detector had an incorrect interaction hint for resources, wrongly requiring gasoline
  • Metal detector was missing the "Take in hands" interaction when not already held
  • Treating an infected wound with alcohol would consume the whole bottle
  • Ammo box exploit where selling a 1/30 ammo box to a trader who did not already have that specific ammo box in stock could allow players to buy back a 30/30 ammo box
  • Item placed in a weapon holster would not be visible in the main menu
  • Turrets would enter broken audio/animation state after generator power loss followed by powering it up again
  • Dinghy could not be properly purchased

Hey there prisoners!

Hot on the heels of the latest update, we’re releasing a hotfix for the most pressing issues you’ve encountered over the past week. You can view the full list of resolved issues and adjustments below.

Connectivity & Server Access
  • Fixed an issue where the max lag check was too aggressive, preventing some players from accessing servers.

  • Fixed an issue where SteamID mismatches could cause connectivity issues for players.

  • Fixed a client crash tied to weapon holsters.

  • Temporarily disabled SDSpeechTools while we investigate crashes affecting some older CPUs. SDSpeechTools is a speech-to-text component intended to support future accessibility features. It intentionally uses a local model so voice data does not need to be sent to third parties, and is not used to collect or store player voice data.

Quests & Performance
  • Reworked the hologram quest object system to reduce the number of network objects. Hologram quest objects now spawn client-side only, with the server checking them when players interact with them.

  • Fixed an issue where trader discounts obtained as quest rewards were not working.

Smoking, Cooking, & Food Balance
  • Rebalanced the experience gained from smoking meat, as it was granting too much experience.

  • Fixed an issue where players could remove meat from the smoker and gain the same amount of experience as if it had completed the full smoking process.

  • We've increased the overcook time for smoked items. Before, overcooking your meat for just 2 minutes would make it unusable and would despawn it. Now, that overcook time has been increased to 6 real-life hours.

  • Fixed an issue where the smoker would lose health when repaired through the flag.

  • Smokers can no longer become bad quality and can now always be repaired beyond 50%.

  • Fixed an issue where the item was missing from the kitchen basin recipe.

DLC Gear & Trader Adjustments
  • Reduced the trader price of the Hunter Bow and set its draw weight to 35.

  • Reduced the trader price of the Woodland Quiver, and adjusted its weight capacity and inventory slots - it now matches the Military Quiver.

  • Set the Woodland DLC item stock to unlimited at the Hunter trader.

  • Reduced the Poncho warmth level from 4 to 1.

Visual & Item Fixes
  • Fixed an issue with the arrow socket mismatch on the Woodland Quiver when worn by a female prisoner.

  • Fixed a visual issue on the bait feeder where the front latch could be missing.

  • Fixed an issue where the bait feeder would be offset while the character is holding it in their hands.

  • Fixed an issue where the metal detector had an incorrect interaction hint for resources, wrongly requiring gasoline.

  • Fixed an issue where the metal detector was missing the “Take in hands” interaction when not already held.

  • Fixed an issue where treating an infected wound with alcohol would consume the whole bottle.

  • Fixed an ammo box exploit where selling a 1/30 ammo box to a trader who did not already have that specific ammo box in stock could allow players to buy back a 30/30 ammo box.

  • Fixed an issue where an item placed in a weapon holster would not be visible in the main menu.

  • Also fixed an issue where turrets would enter broken audio/animation state after generator power loss followed by powering it up again.

  • Fixed an issue where the Dinghy could not be properly purchased.

A quick note on Woodland Hunter items: they are not craftable in this hotfix, but this is planned for next week’s hotfix. Once that update is live, you’ll be able to craft them and find their recipes in the crafting menu.

If you've encountered anything else that requires our attention, please let us know via the following channels:

Bug reports forum on Steam Official SCUM support

See you on the Island!

View original