Hotfix - 1.3.0.2.119181
- Woodland DLC items can now be bought at trader and crafted using parent items as base plus other items
- Created crafting recipe for DLC Poncho in Crafting → Cosmetics → DLC section
- Adjusted trader prices for Laika and WW vehicles and other vehicle-related items to correct values
- Base Building Expansion Kits now have unlimited stock at General goods trader
- Changed filling placeable crafting recipes to prioritize items in hands, then selected items in inventory/vicinity, then default item
- Woodland DLC item crafted items inherit durability from base crafting recipe item at 1:1 ratio
- Adjusted trader prices of Woodland DLC items to crafting recipe base item prices to prevent exploitation
- Fixed performance drop and disconnects when opening chests full of guns with attachments
- Fixed issue where logging in with certain quests active would cause character to load naked and disconnect
- Fixed player corpse disappearing after respawning in Sandbox mode
- Fixed offset animation when firing arrows with Takedown and Recurve bows
- Fixed idle SFX for deer playing when the animal is dead if killed while SFX was playing
- Fixed 'Remove Current Skin' interaction not working on Woodland Chandelier
- Fixed bug where players could pick up an active animal bait feeder
- Fixed wrong icon attached to Hippie Shirt 02 at General goods trader
- Fixed character ragdolling and falling through terrain when teleporting
- Fixed sorting inventory by type to properly group same items of the same type together
- Removed the option for Hunter's blind to be picked up
- Removed hunting task temporarily to fix it in upcoming update
Hey there prisoners!
We have another hotfix incoming featuring some very welcome quality of life improvements and bugfixes so make sure to check out what we have in store for you!
Performance and bug fixes
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Fixed an issue where performance would drop and disconnects could occur when opening chest full of guns with attachments
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We also made sure to fix an issue where logging in while you have certain quests active would result in your character loading in naked and subsequent disconnects. Yikes. In any case, you should see significantly fewer disconnects from the game that were caused by quests.
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Fixed an issue where the player's corpse would disappear after respawning in Sandbox mode.
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Takedown and Recurve bows had an offset animation when firing an arrow. It is fixed now!
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We fixed an issue where the idle SFX for the deer would play even when the animal is dead if it was killed while the SFX was playing.
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We removed the option for the Hunter's blind to be picked up. The interaction was visible even though it was never intended to be added, so we removed it completely.
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While on the topic of interactions, there was an issue where the ''Remove Current Skin'' interaction did not work on the Woodland Chandelier. It is fixed now!
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There was a bug where players could pick up an active animal bait feeder. It is now fixed.
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The Hippie Shirt 02 had a wrong icon attached to it at the General goods trader. Also fixed.
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Trader prices for certain items (such as the Laika and WW vehicles, as well as other vehicle-related items) were way too low. The prices are right now!
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Sometimes the character would ragdoll and fall through the terrain when teleporting. No more!
Quality of life improvements
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There was an issue with the sorting inventory option where selecting the “sort by type” option, items would indeed be sorted by their type, but if the player had a lot of different items from the same type, they would all be jumbled. Now, same items of the same type get neatly placed next to one another when you opt to sort them!
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Base Building Expansion Kits are now have an unlimited stock at the General goods trader!
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We made a change to filling placeable crafting recipes! To explain this, we'll use the Improvised fireplace as an example. Before, when you wanted to craft a fireplace, rags would be offered to be added to the recipe, and there would be no other way to select i.e. tinder even though it could be sitting right next to it. Now, filling the crafting recipe adheres to the following logic:
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Item in hands
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Items that are selected in the inventory/vicinity
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Default item
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The Woodland DLC items can now be both bought at the trader and crafted using their parent items as base + other items depending what is being crafted. The crafted item inherits durability from the base crafting recipe item at a 1:1 ratio. Trader prices of the Woodland DLC items have been adjusted to their crafting recipe base item for preventing the exploits of crafting and selling them for big profit. Their crafting recipes can be found in the Crafting → Cosmetics → DLC section with their appropriate icons. Also, their buy and sell prices have been fixed.
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We also created a crafting recipe for the DLC Poncho, meaning that it can now be easily obtained through the crafting menu.
Known issues
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Also, just wanted to let everyone know that we're very much aware of the issue where player corpses would disappear when the killed player is waiting in the respawn screen, and that this will be fixed with the upcoming update that we'll be releasing later this month!
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Also, we're aware that the hunting task is not working properly, so we decided to remove it altogether and return it with the upcoming update when we get it up and running properly!
As always, if you've encountered anything else that requires our attention, please let us know via the following channels:
Bug reports forum on Steam Official SCUM support
See you on the Island!