ScummVM v2.7.0

v2.7.0Desktop

ScummVM 2.7.0 "The Real Slim Shader"

The ScummVM team is proud to announce ScummVM 2.7.0 "The Real Slim Shader".

New games:

  • Added support for Soldier Boyz.
  • Added support for C64 and ZX Spectrum versions of GLK Scott Adams Interactive Fiction games.
  • Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
  • Added support for Obsidian.
  • Added support for Pink Panther: Passport to Peril.
  • Added support for Pink Panther: Hokus Pokus Pink.
  • Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7".
  • Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
  • Added support for Halls of the Dead: Faery Tale Adventure II.
  • Added support for Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles.

New platforms:

  • Added support for the RetroMini RS90 under OpenDingux beta.
  • Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
  • Added support for the Miyoo Mini.
  • Added support for KolibriOS.

General:

  • Reduced amount of false positives in Mass Add.
  • Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
  • Added support for shader-based scalers.
  • Added option for mono sound output (via --output-channels=CHANNELS command line option).
  • Improved cursor scaling in OpenGL mode.
  • Fix crash when browsing folders containing files with \1 in the names.
  • Added possibility to specify RNG seed via GUI or command line option.
  • Added possibility to run ScummVM in autodetection mode by renaming the executable starting with 'scummvm-auto' or by providing an empty file named 'scummvm-autorun' next to the ScummVM executable.
  • Added possibility to supply command line parameters which will be picked up automatically. Put them one per line in a file named 'scummvm-autorun'.
  • Added possibility to customize the default settings by specifying an initial configuration file to load if no configuration file exists in the usual location (via --initial-cfg=FILE or -i command line option).
  • Added support for loading game resources which are bigger than 2GB on more platforms.

AGI:

  • Improved support for French translations.

AGOS:

  • Added option to disable the fade-out effects on room transition for Simon1 and 2.

AGS:

  • Added support for the original installer files for Maniac Mansion Deluxe and The New Adventures of Zak McKracken.

Director:

  • Support for Pippin version of L-Zone.
  • Fix a bug caused by use of slash in filename.

Dreamweb:

  • Support playing from the original installer floppies.

Hadesch:

  • Added support for a 1997 release.

Kyra:

  • Added support for the Korean version of Legend of Kyrandia 1.
  • Support multi-floppy mac kyra1 both as installer floppies and as installed directory.
  • Added support for the Hebrew version of Legend of Kyrandia 3.

MADS:

  • Added support for original floppy installer file layout for Rex Nebular.

Neverhood:

  • Added support for Japanese version of Neverhood.
  • Support localizations by -=CHE@TER=- & Rigel.

Plumbers:

  • Fixed crash with windows version.

Private:

  • Allow playing mac version directly from installer CD.
  • Added support for Japanese/Mac version

Queen:

  • Added option for using a better font in Hebrew version.

SAGA:

  • Added support for Chinese Inherit the Earth.
  • Added support for Chinese I Have no Mouth and I Must Scream.
  • Added support for Korean I Have no Mouth and I Must Scream.
  • Added support for playing directly from floppy installer for ITE.
  • Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.

SCI:

  • Improved text rendering for Macintosh titles.
  • Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0 games that originally supported it.

SCUMM:

  • Added support for CGA, CGA Composite, CGA black & white and Hercules modes for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
  • Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of Zak McKracken and Maniac Mansion.
  • Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version only - the VGA version does not have CGA and Hercules modes).
  • Fixed some minor glitches for the CGA mode of Loom.
  • Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and Indiana Jones 4.
  • Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2, if one doesn't pick up a required item before Captain Dread brings Guybrush back to Scabb Island, at the end of Part II.
  • Fixed various original game bugs, oversights and continuity errors (only when using the "Enable game-specific enhancements" setting).
  • Improved the decoding of some Western European game strings when they're displayed through ScummVM's interface, such as when pausing a game.
  • Fixed the navigator head not pointing to some directions in Monkey Island 1, in the original releases without the enhanced verb interface.
  • Fixed slightly inaccurate text position in v4 games and in Loom v3.
  • For Sam & Max, it is now possible to shoot down the text lines of the final credits with the crosshair mouse cursor, just like in the original.
  • Fixed lipsync issues in the final scene of Freddi Fish 4.
  • Fixed The Dig and COMI loading cursors not being shown when they should.
  • Improved the accuracy of some audio drivers, which was notably impacting the pitch bending effect in the DOTT intro music.
  • In COMI, only let Guybrush read the clock of Puerto Pollo in the English, Italian and (fan-made) Russian versions of the game, matching the behavior of the original interpreters (probably because of the poor results in the other languages).
  • Improved support for Hebrew HE game localizations.
  • Fixed Roland MT-32 support in Sam & Max.
  • Implemented original GUI and save menus for LucasArts games (DOS, Windows, Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions). Also activate the general "Ask for confirmation on exit" option for a more authentic '90s experience!
  • Fixed minor timing issues for the SMUSH video engine, mostly affecting Full Throttle.
  • Added a low latency audio mode to Full Throttle, The Dig and The Curse of Monkey Island; this can improve audio performance expecially in non-desktop devices, but it is also a little less accurate than the original.
  • Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions), when reloading a save state.

Sherlock:

  • Added support for Chinese Rose Tattoo.

Sky:

  • Added support for Chinese Beneath a Steel Sky.

Sword1:

  • Support Novy Disk Russian translation.
  • Fixed launching various demos.
  • Switched detection to md5-based. Submit your unrecognized versions!

Sword2:

  • Switched detection to md5-based. Submit your unrecognized versions!

Tinsel:

  • Fixed Discworld II subtitle colors on big-endian ports.

Toon:

  • Made game menus behave like in the original.

TwinE:

  • Fixed rendering issue with doors.
  • Fixed invalid music pause in behaviour and inventory menu.
  • Fixed giving kashes instead of hearts as fallback.
  • Fixed item flashing when they drop.
  • Fixed meca penguin angle at spawn.
  • Fixed background redraw when watching cutscenes at the television.
  • Fixed recenter the screen on activating an inventory item.
  • Fixed pressing W to talk to people also makes you jump.

Ultima8:

  • Added support for saving and resizing of minimap.
  • Adjust cursor to behave closer to the original.
  • Adjust item quantity slider to behave closer to the original.

Xeen:

  • Several crash fixes for Clouds of Xeen.
  • Wait until farewell finishes before leaving shops.
  • Don't reload map after leaving character creation.
  • Implement correct clouds falling logic for Swords of Xeen.
  • Fix GateMaster monster in Underworld map.

3DS port:

  • Update relocation parser to support PREL31 that are emitted by new compiler.
  • Do more autoconfiguration in ./configure.

Android port:

  • Added Storage Access Framework support.
  • Improved support for game controllers.

iOS port:

  • Added pointer device support.
  • Improved suppport for touchpad mode.
  • Added support for games that use 32 bit pixel formats.

Nintendo DS port:

  • Added a splash screen to the top screen when the launcher is active.

OpenDingux port:

  • Added support for dynamic plugins.

PS Vita port:

  • Added support for dynamic plugins.

PSP port:

  • Improved support for games that use 32 bit pixel formats.

RISC OS port:

  • Added support for 26-bit versions of RISC OS.
View original

Upgraded? How did it go?

Discussion