What’s New

Serious Sam II — Beta update promoted to main

Beta update promoted to main

The beta update 207185 has been promoted from public beta to main as of today.

  • Added Xbox 360 gamepad support

  • Added Steam Cloud support, storing player profiles

  • Added mut_fSpawnerMultiplier which can be set in console before starting a game, just because it's fun

  • When the game starts on windowed mode it will now be centered in the middle of the screen instead of in the top left corner

  • Fixed HUD being wrongly proportioned on widescreen displays

  • Fixed weapon FOV not being calculated for widescreen displays (this can be toggled via hud_bFixWeaponFOV)

  • Fixed invalid aspect ratio on 16:10 resolutions (black bars) as well as aspect ratio in editor test game

  • Fixed some spawners never working causing enemies to get stuck (eg. on the Kwongo boss fight)

  • Fixed a regression in menus where there were multiple instances of infinite ammo

  • Fixed infinite ammo not being togglable in deathmatch

  • Fixed Tank General enemy emitting wrong head debris model

  • Fixed helicopter vehicle not having a proper minigun

  • Fixed a simba trying to walk against an invisible wall

  • Removed check for updates button

  • Default to 800x600 resolution on windowed mode when starting the game for the first time instead of 640x480 fullscreen

  • Fixed crosshair sometimes turning green (it was targeting local player)

  • Fixed problem with shotgun spread when loading a saved game

  • Fixed a typo in a level description

  • No longer showing an ammo bar next to weapons with infinite ammo

Please do let us know if there are any problems. Thanks! :serioussam:

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