What’s New

Sons Of The Forest — Small Patch

Small Patch

Hey everyone,

This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system.

There are also some additional fixes and improvements, listed below.

Features

  • Added ability for Kelvin to get into golf carts

  • Added seat occupied indicators for golf carts

  • Added new Armor type

  • Auto foundation now allows snapping at various heights instead of only the highest

Improvements

  • Arrows and spears are now easier to collect after thrown or shot

  • Gps tracker will now correctly align to player direction (i.e. when using the glider)

  • Players can now carry 16 bones

  • Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals

  • Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water

  • Balanced fire torch

  • Improved performance of effects when plater is active

Fixes

  • Fixed case where golf cart particles could cause visual distortion

  • Fix for knife equip when waking up under water

  • Fixed some keyboard keys displaying name incorrectly in some languages

  • Blocked mounting knight V while healing from downed state in multiplayer

  • Fixed Knight V tire decal disappearing when dismounted

  • Fixed a bug when trying to sled in ice caves

  • Fixed canvas scaling for save game menu on dead screen

  • Fix for HUD coming back when pressing esc after quitting

  • Fixed a case of auto foundation placement being blocked when it shouldn't

  • Fixed various beams linking and dismantling issues

  • Fixed case where eagle could visually pop on landing

  • Add splash sound on killer whale jump

  • Increased cooldown on bat scare inside caves

  • Fix decapitated carried cannibals not hiding their facial deformations

  • Improved chopper rotation for clients in multiplayer games

  • Improved moose path following issues and interruption issues

  • Fixed issue were projectiles like spears could hit and be blocked by player hands

  • Kelvin will now drop carried items when forced into sleep state when player sleeps

  • Fixed shark missing some audio events

  • Fixed seagull missing transition from "eat" to “fly”

  • Fixed seagull sometimes falling through collision after landing

  • Add raccoon ragdoll audio for thump on ground falling out of tree dead

  • Fixed wooden crate position popping on break

  • Fixed boat engine missing audio for impact/slide

  • Wall will need 4 door cuts instead of 3 to be considered passable by ai actors

  • Fix cannibals often looking away at other cannibals when taunting a bound player

  • Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water

  • Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh

  • Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits

  • Fix for some holes in Cave C collision meshes

  • Removed a few trees in rocks above Cave B entrance

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

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