Small Patch
Hey everyone,
This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system.
There are also some additional fixes and improvements, listed below.
Features
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Added ability for Kelvin to get into golf carts
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Added seat occupied indicators for golf carts
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Added new Armor type
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Auto foundation now allows snapping at various heights instead of only the highest
Improvements
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Arrows and spears are now easier to collect after thrown or shot
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Gps tracker will now correctly align to player direction (i.e. when using the glider)
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Players can now carry 16 bones
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Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals
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Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water
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Balanced fire torch
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Improved performance of effects when plater is active
Fixes
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Fixed case where golf cart particles could cause visual distortion
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Fix for knife equip when waking up under water
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Fixed some keyboard keys displaying name incorrectly in some languages
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Blocked mounting knight V while healing from downed state in multiplayer
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Fixed Knight V tire decal disappearing when dismounted
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Fixed a bug when trying to sled in ice caves
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Fixed canvas scaling for save game menu on dead screen
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Fix for HUD coming back when pressing esc after quitting
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Fixed a case of auto foundation placement being blocked when it shouldn't
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Fixed various beams linking and dismantling issues
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Fixed case where eagle could visually pop on landing
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Add splash sound on killer whale jump
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Increased cooldown on bat scare inside caves
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Fix decapitated carried cannibals not hiding their facial deformations
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Improved chopper rotation for clients in multiplayer games
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Improved moose path following issues and interruption issues
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Fixed issue were projectiles like spears could hit and be blocked by player hands
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Kelvin will now drop carried items when forced into sleep state when player sleeps
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Fixed shark missing some audio events
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Fixed seagull missing transition from "eat" to “fly”
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Fixed seagull sometimes falling through collision after landing
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Add raccoon ragdoll audio for thump on ground falling out of tree dead
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Fixed wooden crate position popping on break
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Fixed boat engine missing audio for impact/slide
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Wall will need 4 door cuts instead of 3 to be considered passable by ai actors
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Fix cannibals often looking away at other cannibals when taunting a bound player
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Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water
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Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh
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Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits
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Fix for some holes in Cave C collision meshes
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Removed a few trees in rocks above Cave B entrance
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub