What’s New

Sons Of The Forest

Games

Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape.

Latest · by Endnight Games LtdWebsite

Changelog

Unity security update

Hey everyone,

Due to a Unity engine security issue outlined here: https://unity.com/security/sept-2025-01/remediation

we’ve updated the UnityPlayer.dll file for the following titles:

  • Sons of the Forest

  • Sons of the Forest Dedicated Server

  • The Forest VR

This update is around 1-2mb. The base version of The Forest and its dedicated server are not affected by this issue.

If you encounter any unexpected issues, please let us know so we can forward them to Unity.

the team at endnight

Hotfix

Hey Everyone,

Here is another small hotfix for last weeks raft patch.

  • Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Hotfix

Hey Everyone,

Here is a small hotfix for last weeks raft patch.

  • Fixed issue that could occur with overlapping structures being linked incorrectly causing them to be missing on clients or impossible to dismantle.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Rafts, Defensive Wall Blueprints, Fixes, Improvements and more

Hey Everyone,

This patch adds 3 buildable rafts along with a mooring post. Additionally there are new buildable holders for the KnightV and the hang glider. We also added a procedural defensive wall placement system so you can now just draw out where you want the walls and let Kelvin finish them. There is also added Steam Game Recording support and a secret clothing item you can find.

Ranged weapons and targeting have been improved and along with this there are a ton of bug fixes and improvements all listed below.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features

  • 3 new raft structures

  • New mooring structure

  • Added knightV and glider holder structures

  • Added drawn defensive wall structures

  • Added Steam Game Recording support

  • Secret player findable outfit added.

Improvements

  • Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved

  • Improved arrow path to match trajectory when shooting bows

  • Skip place animation option now applies when adding logs to ghost structures

  • Added ability to revive players when dying while swimming in multiplayer

  • Player will enter the water death state if they died out of water and then fell into water

  • Kelvin now has a faster swim animation which he will use most of the time

  • Kelvin and Virginia can now pull themselves up out of water at edges with collision within reach

  • When swimming Kelvin will now swim towards the player he is following

  • Kelvin now has blood and wetness support on all his outfits instead of just the default

  • Built structures will now only register a single hit for scatter shots (eg. buckshots)

  • Golf cart batteries can now be added to shelves

  • Extended world bounds to allow for more area to use rafts

  • Increased network audio events location accuracy

  • Motion blur overall quality improved

  • Improved look of ghost structures when intersecting with camera

  • Optimized drying racks and fire physics rigs to be more performant

  • Some collider optimization for Firewood, Bone Chair, Bone Chandelier, Stick Chair, Bone Storage, Firewood Storage, Log Storage, Rock Storage, Stick Storage, Hunting Shelter, Leg Lamp, Mannequin, Planter, Rain Catcher, Repel Shrine, Arrow Storage, Weapon Racks

  • Optimized physics colliders for items when added to Log storage, stone storage and firewood storage

  • Grab bag UI prompt layout improved

  • Improved ranged weapon calculations to make sure impacts are detected when starting inside a collider

  • Throwing a dead body into water will now create splash and ripple particles

  • Shooting tree vines with bows and guns will now break the vines

Fixes

  • Fixed fire effect sometimes appearing in air when lighting a dead body on fire

  • Fixed bug in rebinding menu when in Portuguese language

  • Fixed ocean water displacement calculation when not in waves

  • Fixed collecting a rabbit from hutch or cage as multiplayer client not working when already holding a live rabbit

  • Fixed a bug with tactical axe where the neutral attack poses had the spine rotated upwards too far causing jerky transitions back to idle

  • Fixed look of Silver burweed when on fire

  • The player will no longer be cold or freeze in hell cave

  • Unified rock collider setup across rock pickup variations

  • Fixed audio on flares not following transforms when thrown

  • Fixed some errors on ocean when quitting to title

  • Fixed a rare case of memory corruption that could lead to possible crashes

  • Fixed projectile path when using laser sight equipped weapons

  • Fixed fps affected accuracy on tactical bow

  • Fixed enemies visibility on clients when host is in Timmy hallway cutscene

  • Fixed Puffy rendering not disabling as intended in cutscenes or in MP when far away from local player

  • Fixed issue where a muddy could enter bad state during jump/climb if the tree is damaged

  • Fixed throwing dead female cannibal sometimes getting glitchy ragdoll leg position/movement

  • Fixed the left and right hand animations getting out of sync when getting hit while reloading after putting away a left hand item beforehand

  • Increased texture resolution of keycards

  • Moved bunker volume translation higher to fix fog transition in utility bunkers

  • Fixed dead workers eyes outside food bunker

  • Fixed missing tutorial when Pufftons cutscene ends

  • Made sure sleep icon updates when sleep is blocked

  • Optimized fire effect on network players

  • Fixed one coffin not being fully buried

  • Fixed right hand item effects being stopped on network players when stashing left hand item

  • Fixed eggs laid by sea turtles having duplicate mesh causing z-fighting

  • Fixed angry & scared player expressions not working properly on some player variations in MP

  • Fixed lit flares thrown on ground showing up when opening inventory

  • When picking up held only items, the right hand item now waits for the unequip animation to play before going away

  • Fixed issue with held logs showing up too early the first time a log is picked up

  • Fixed issue with lighter arc loop sound getting stuck on when stashing the lighter and not playing after the first equip

  • Fixed MP player hits with burning weapons not lighting other players on fire

  • Fixed on fire FX on other players stopping too quickly

  • Fixed some cases of demon boss getting stuck on trees and rocks outside

  • Fixed chainsaw secondary attack hold sometimes interrupting when not hitting anything

  • Fixed fall animation playing until the chat box is closed if the chatbox was opened while the player was falling

  • Fixed being able to turn defensive wall supporting other structures into gates

  • Fixed lean-to and platform pillars casting shadows while in ghost state

  • Optimized structure placement line CPU cost

  • Fixed bug with consuming in inventory getting player stuck in some cases

  • Fixed a bug with structure culling grid to resolve some cases of structures being hidden

  • Added position and rotation sync when first instancing built structures on client to remove transform popping or lerps

  • Fixed area emitter sounds cutting off and fading up again when player moves from inside to outside of the area ( eg. by ocean shore )

  • Fixed a bug with client hits to built structures not being registered properly on server

  • Reduced the mass of driftwood

  • Logs no longer make splash impact sounds early when thrown to fix cases where it would splash when just above water

  • Added height restriction between defensive wall logs to prevent weird shaped gates

  • Fixed missing terrain displacement on fallen log E and fallen log F

  • Fixed some grunge decals that were poking through wall in food bunker

  • Improved multiplayer transform syncing

  • Fixed chat box not showing up sometimes

  • Added sanity checks to sleep and jump time events to make sure they don’t trigger while loading in

  • Fixed loading games sometimes having different camera rotation

  • Fixed log sled popping on for clients

  • Fixed numerous cases of built structures placed on freeform structures not saving their link

  • Fixed some low res splash particles on waterfalls

  • Fixed thrown firewood not sliding into place on firewood storage structure

  • Fixed rare case where vail actors could burn for infinite time

  • Fixed ocean having visible grid cracks under certain conditions

  • Reduced Kelvin ragdoll clipping and pop when dying from injured state

  • Improved book prompt GUI to be less prone to movement changes

  • Added smoothing to player interaction prompts to make them less prone to movement changes

  • Fixed not checking for presence of ground at each end of numerous structures when placing them

  • Fixed issue where gore chair and couch ghosts were not able to be placed at the same location they were previously placed and cancelled

  • Fixed being able to add more ingredients to fire as a client even though all cooking slots are already in use

  • Fixed scrolling snow textures on moving objects

  • Fixed dedicated server ocean collision not being detected on clients

  • Fixed sitting player not standing up when their seat is destroyed

  • Fixed cooking pot disappearing when fire is destroyed in multiplayer games

  • Fixed other players not seeing the variation of held severed head or limb in multiplayer games

  • Fixed the visual variation of severed head or limbs not changing in inventory

  • Fixed placed rock sounding like it's hitting metal for clients in multiplayer games

  • Fixed player being able to move slightly when in the pause screen in multiplayer games

  • Added extra checks in cave entrance manager to prevent errors

  • Chairs, benches, and couches on edges of structures now must be placed with enough room in front for the player to stand up on

  • Fixed some errors caused by clients using instant build command

  • Fixed issue where player could get into bad state falling off structures into water while interacting with fires

  • Blocked interacting with fires while swimming

  • Fixed an issue with objects not floating in big streams in some cases

  • Fixed place and cancel icons not matching their position on the active physics device

  • Fixed being able to place floating deer rugs

  • Fixed shelter ghost having collision before logs were added to it

  • Fixed gold plated floors sometimes reverting to normal when off screen

  • Fixed dead bodies killed by fire not retaining burn visuals when carried

  • Fixed big heads sometimes still showing or growing and shrinking randomly after turning big head mode off

  • Fixed jerky movement on rope climb icon when player was moving

  • Fixed rifle bullet being briefly visible next to camera after firing and stopping aim

  • Fixed hidden enemies able to push the falling items on final single player death screen

  • Fixed buoyancy wrong or missing on severed limbs directly cut from body

  • Fixed clients sometimes not hearing the crafting complete sound when building screw structures

  • Fixed terrain height query utility being invalid on the first frame of the game

  • Fixed spine weight issues and animation popping when equipping and unequipping the grab bag

  • Fixed broken collision on the crashed plane in the snowy mountains

  • LED lighting button click sound now emits from the correct location

  • Player no longer gets their solafite back when the repel shrine consumes it

  • Fixed cooking pot stand sometimes being visible even when there is no pot on the fire

  • Fixed snow remover sizes on leaf trap preview placement

  • Fixed repel artifact getting out of sync for clients when ore is manually removed from the artifact causing it to deactivate

  • Fixed dead stump B lod0 mesh being offset from lod1 and lod2

  • Fixed shooting ranged weapons while moving causing trajectory issues

  • Fixed leaf step particles on player sometimes showing up in snow or when jumping

  • Fixed bug where players camera could be rotated incorrectly when seated

  • Fixed hover item audio sometimes repeating when the player hovers over an item in inventory

  • Fixed lighter icons overlapping the ignite item UI

  • Fixed a case where a helicopter could continue circling a camp indefinitely

  • Removed a duplicate overlapping knightV at a cannibal camp

  • Fixed puffy texture continuing to animate after dying

  • Fixed kill box triggering multiple times on some pickups resulting in items sometimes being removed from inventory

  • Fixed fireplace, deck rail, fence and fence post structure types not linking with supported screw structures

  • Fixed network players doing certain placement animations causing incorrect sound to be played by other placement actions ( eg. remote player lift beam or tarp, then break stick to place fire will play lift beam sound )

  • Fixed wire snap point being hard to target at some angles around solar panels

  • Fixed powered structures failing to toggle on/off in certain context

  • Fixed French localization for "brain bite"

  • Fixed held newspapers having strange blur artifacts in some lighting conditions

  • Fixed freeform destruction not propagated by screw structures to subsequently supported structures (ie: wires between powered structures)

  • Fixed player stuck in bad state if lighting fire is canceled right away when Skip Construction Animations is on

  • Fixed player stuck in bad state if rifle is unequipped at same time the flashlight is being equipped

  • Fixed an issue with fires not drying items on drying racks

  • Fixed ropegun showing impact point on objects that do not actually impact

  • Fixed cannibals jaws sometimes looking incorrect during death animation

  • Lake nav cut mesh improvements to fix small islands where ai could get stuck

  • Fixed a case where killer whale could appear stuck in place for clients

  • Fixed Dedicated Server not saving when game is set to creative mode

  • Fixed missing beeping audio on GPS near missing Team B member locations

  • Fixed effigy sticks spawning in gold when breaking

  • Fixed icon popping which could occur when quickly switching between storage structures

  • Wall planter anchor is now centered to match placement detection so that it links up with the object supporting it properly

Hotfix

Hey Everyone,

Here are a few more fixes for some issues that have come up recently.

  • Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold

  • Fix for clients cutscenes not syncing NPC states correctly

  • Fix for clients losing input control if host shuts down during end cutscene

  • Fix for t-posed puffy on golf course

  • Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down

  • Optimized ambient dust in air particle effect

  • Optimized some environment effects

  • Optimized some fire effects

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

Hey Everyone,

Here are a few more fixes for some issues that have come up recently.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Fixes

  • Fixed chainsaw revved audio stuck on for other clients after ground attack

  • Fixed priest outfit showing low resolution texture in inventory and grab-bag

  • Fix for bushes and plants sometimes not saving their state when saving on host

  • Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range

  • Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out

  • Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically

  • Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way

  • Fixed prompt mode for cut actions applying IK to left hand if an item is equipped

  • Fixed player equipping stick when lifting corners of tarps with ‘skip animations’ option is enabled

  • Fix for black screen and errors that can be triggered when pausing in water

  • Fix for underwater rendering missing or flickering in some parts of streams

  • Fixed player stashing and reequipping left handed items when placing a stick post or tarp or cutting logs or planks

  • Fixed held ranged weapon firing when propping tarps if ‘skip animations’ option is enabled

  • Fix for stumps cleared by Kelvin not breaking for MP clients when host is far away

  • Fix for case where stumps remained if broken by another player in MP when player is far away

  • Fixed a transition issue with climbing down ropes right after running

  • Fixed guitar animation playing for too long during one of the riffs

  • Fixed placing standing stick IK and polish

  • Moose will now transition smoothly to death animation when killed while sitting down

  • Fix for stars looking stretched in one corner of the map

Hotfix

Hey Everyone,

Here is another hotfix for an issue that came up in Monday’s patch release

  • Fixed issue where log sled could get into a bad state when holding stones

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

Hey Everyone,

Here is a hotfix for some issues that came up in yesterday's patch release.

  • Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure

  • Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Small Patch

Hey everyone,

Here’s a small patch focused mostly on bug fixing.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

** Improvements**

  • Rabbits can now be electrocuted with the stun gun

  • Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose

  • Rope bridges will now generate nav mesh links allowing A.I. to path across them

  • Optimized nav mesh refresh speed

  • Kelvin now has a careful jump with a new animation when moving slower

  • Split Logs animation sped up after splitting log

** Fixes**

  • Fix for stars not rendering at night

  • Ai characters can now eat dropped meat pickups

  • Cannibals can now navigate inside of the old fisherman’s huts

  • Fixed final boss missing snow trail in winter

  • Blocked opening the screw book if the glider is equipped

  • Skunk texture resolution adjusted to be consistent with other small animals

  • Fixed some cases of Kelvin snapping through walls to sit by fire

  • Printer Laptop now properly cycles the blueprints forward and backwards

  • Fixed some cases of Kelvin navigating to the level above a player in player built structures

  • Fixed issue where ai avoidance could set a path point on a different level of a player built structure

  • Snow mound blockers added outside of CaveB entrance

  • Fixed some cases where structure nav mesh generation failed

  • Fixed some cases of nav mesh on ramps not connecting on uneven slopes

  • Fix for destroyed ramps and corner ramps leaving some remnants in nav graph

  • Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor

  • Fix for blendshapes on priest outfit when wearing armor

  • Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag

  • Fix for collision errors when throwing ingredients into a cooking pot

  • Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot

  • Fixed issues with the cooking recipe UI not always showing recipes correctly

  • Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed

  • Fix for shotgun shooting off target in some cases when aiming

  • Fix for flares not reactivating correctly on dying soldiers

  • Fix for other players not playing audio events when holding a rabbit

  • Rabbits now fully support big head mode

  • Fixed rabbits dropped from hutch being the wrong color variation

  • Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water

  • Fix for collisions on lake docks

  • Fix for Blueberry Bush LOD1 mesh being offset

  • Fix for some gaps in residential bunker doorways

  • Fix for tree regrowth sometimes getting desynced

  • Fix for falling while on KnightV not limiting speed

  • Fix for rope on rope gun not attaching to end correctly

  • Fix for golf cart audio sometimes not clearing

  • Fix for player not being able to un-crouch near certain colliders

  • Number of players waiting to sleep is now properly displayed in dedicated servers

  • Fix for not being able to dismount printed sled when not moving

  • Clicking “No” when asked to confirm overwrite save will not close the menu anymore

  • Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients

  • Fix for cases where ai characters could not be visible

  • Fix for Raccoons sometimes stealing food through walls, and not playing eating animation

  • Fixed an issue that could cause multiple seagulls or ducks to land at same point

  • Fix for multiple seagulls spawning from same location by docks

  • Fixed red cannibals scared animation being distorted

  • Fix for held rabbits flipping upside-down during player knockdown

  • Fix for twisting leg during demon and boss demon idles

  • Fix for twins locomotion animation which caused improper blending and out of sync animations

  • Fix for sleeve intersection during player wake up animation after drowning

  • First look animation for dining room table cards has been shortened

  • Fixed issue with some log types falling off ziplines at the wrong location

  • Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him

  • Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action

  • Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled

  • Fix for seeing other players with arrows in the slingshot

  • Fixed explosive arrows exploding when fake dropped

  • Animal heads will no longer easily fall through terrain

  • Logs and stones will no longer pop into place for clients when thrown in to holder

  • Fix for frozen lakes showing splashes when throwing stones and logs onto them

  • Fixed log sled auto-add feature disabling when host wasn't near

  • Fix for generic dug graves lod distance issues

  • Fixed locked gold-plated doors not blocking ai from trying to navigate through them

  • 3/4 height structure floors will no longer be considered valid for pathing

  • Corner ramp structures will cut area from nav mesh

  • Some environment fixes for a few open edges on cliffs, and some floating grass

  • Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall

  • Smoke for muzzle flash particles won't float above weapons anymore

  • Added a missing nav bridge where there is a path across stream so cannibals can cross

  • Falling snow fx will no longer be emitted when breaking tree stumps in winter

  • Fixed a few cases of cannibal actions able to snap through collision

  • Fixed some cases of enemies trying to attack player behind a wall

  • Fixed some cases of demon boss position popping when moving into collision

  • Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox

  • Fixed tree structure ghosts being destructible

  • Fix for held weapons firing when raising a tarps corner with a stick

  • Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person

  • Fixed context where dismantling some screw structures didn’t work correctly

  • Fixed some cases of cut and place plank animation hanging

  • Fixed destroyed lookout tower leaving the bottom rope and some beams floating

  • Fixed cost of auto foundations for multiplayer clients when late joining a game

  • Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam

  • Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration

  • Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly

  • Fixed other players not animating correctly when they lift beam with a strut

  • Fixed tarp floors overlapping if placed by multiple network players at same time

  • Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time

  • Fixed auto foundations snapped to other structures not determining correct ingredient cost

  • Fixed repairing defensive wall gate not properly returning vertical logs to their initial position

  • Fixed jittering look of held screw structures made of logs

  • Fixed logs lod visibility when moving furniture

  • Fixed being able to duplicate logs using manual tree construction

  • Fixed fires fuel amount getting reset to max after loading a save

  • Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client

  • Fixed missing collision on incomplete auto foundations

  • Fixed settle animations not playing most of the time when building

  • Fixed gaps in underwater rendering near some waterfalls

  • Fixed active fingers spittle objects not cleaned up on actor disable

  • Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water

  • Fix for lake water bouyancy being disabled when host enters a cave

  • Fixed local construction audio events doubling up for clients when a network player is nearby

  • CaveC water volumes will now be enabled when client is inside cave and host is outside

  • CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave

  • Fixed wrong renderer sometimes getting switched to built when building snapped platforms

** Audio**

  • New sound for small plastic items physics interactions added to energy bar

Small Patch

Hey everyone,

Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Features

  • Added Skunks

  • Added new rabbit breeding and holding structures

  • Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.

  • Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby

Improvements

  • Improved some animations

  • Speared fish visuals are now synced on characters in multiplayer

  • Creepy attack parties will now be sent towards the plating structure instead of player

  • Improved bird awareness to prevent multiple landing in same location

Fixes

  • Fixed issue with crafting menu obscuring crafting mat after crafting

  • Fixed rabbits not being saved on load if caught in trap

  • Improved cannibal culling ranges when viewed with binoculars

  • Cannibal spears will now match culling range of cannibals

  • Fixed small trap not being plateable unless triggered

  • Fixed some missing static world colliders

  • Fixed rare instances that could cause multiplayer disconnects with traps

  • Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction

  • Fixed canned food placement on shelves

  • Improved deer and moose dynamic avoidance

  • Fix for grave digging not rendering correctly in some locations

  • Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.

  • Fixed thrown severed limb orientation changing after first impact

  • Fixed issue with storage sometimes losing items when full

  • Fixed duping issue when adding items to storage

  • Fixed issue with ui being stuck on in some cases when dismantling

  • Fixed rare case of client being kicked when consuming items

  • Fixed some instances that would push the player through collision when being knocked down

  • Fixed issue with shotgun ammo cycling not working as expected

  • Fixed collision on some cellar entrances

  • Fixed bug with demon boss cutscene becoming broken when teleporting

  • Fixed multiplayer arrows losing upgrade type when dropped by Kelvin

  • Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting

  • Fixed cannibal look out tower visuals disabling too soon

  • Fixed instances where characters could sometimes spawn in view of players

  • Fixed orientation issues after relocating some SCREW structures such as wall torch

  • Fixed issue causing player to get into a bad state when interacting while being revived

Small Patch

Hey everyone,

This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system.

There are also some additional fixes and improvements, listed below.

Features

  • Added ability for Kelvin to get into golf carts

  • Added seat occupied indicators for golf carts

  • Added new Armor type

  • Auto foundation now allows snapping at various heights instead of only the highest

Improvements

  • Arrows and spears are now easier to collect after thrown or shot

  • Gps tracker will now correctly align to player direction (i.e. when using the glider)

  • Players can now carry 16 bones

  • Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals

  • Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water

  • Balanced fire torch

  • Improved performance of effects when plater is active

Fixes

  • Fixed case where golf cart particles could cause visual distortion

  • Fix for knife equip when waking up under water

  • Fixed some keyboard keys displaying name incorrectly in some languages

  • Blocked mounting knight V while healing from downed state in multiplayer

  • Fixed Knight V tire decal disappearing when dismounted

  • Fixed a bug when trying to sled in ice caves

  • Fixed canvas scaling for save game menu on dead screen

  • Fix for HUD coming back when pressing esc after quitting

  • Fixed a case of auto foundation placement being blocked when it shouldn't

  • Fixed various beams linking and dismantling issues

  • Fixed case where eagle could visually pop on landing

  • Add splash sound on killer whale jump

  • Increased cooldown on bat scare inside caves

  • Fix decapitated carried cannibals not hiding their facial deformations

  • Improved chopper rotation for clients in multiplayer games

  • Improved moose path following issues and interruption issues

  • Fixed issue were projectiles like spears could hit and be blocked by player hands

  • Kelvin will now drop carried items when forced into sleep state when player sleeps

  • Fixed shark missing some audio events

  • Fixed seagull missing transition from "eat" to “fly”

  • Fixed seagull sometimes falling through collision after landing

  • Add raccoon ragdoll audio for thump on ground falling out of tree dead

  • Fixed wooden crate position popping on break

  • Fixed boat engine missing audio for impact/slide

  • Wall will need 4 door cuts instead of 3 to be considered passable by ai actors

  • Fix cannibals often looking away at other cannibals when taunting a bound player

  • Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water

  • Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh

  • Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits

  • Fix for some holes in Cave C collision meshes

  • Removed a few trees in rocks above Cave B entrance

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

Hey everyone,

Here is another hotfix, fixing some issues that have come up recently.

  • Reduced volume of bat audio

  • Fix for locked inputs after quitting to main menu in golf cart

  • Re-enabled AddCharacter, AddPrefab and Goto commands

  • Fixes for some contexts where defensive walls and locked structures still allowed enemies to path inside while player sleeps

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

Hey Everyone,

Here is a small hotfix.

  • Fixed a visual issue that would cause screen artifacts near the landed helicopter.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

Hey Everyone,

Here is a small hotfix fixing some issues that have come up recently.

  • Fixed some new achievements not triggering correctly

  • Fixed some additional issues with head trophies visuals not matching for late joining clients

  • Fixed a bug with dismantling apex elements when it should be prevented

  • Fixed a bug that could cause some radios to duplicate

  • Fixed some objects getting snow while indoors

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

Hey Everyone,

Here is a small hotfix fixing some issues that have come up over the last few days.

  • Fixed issue with rope interaction breaking after using a short rope.

  • Fixed bug with binding for new actions not working after update.

  • Added some additional credits

  • Fixed defensive wall sometimes snapping to wrong object when placing on locations with overlapping cliff and terrain

  • Fixed Ancient Armour pickup not working if you have already collected a specific Artifact piece

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

Hey Everyone,

Here is another small hotfix.

  • Fixed an issue where some GPU’s could get stuck on loading a new or saved game.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hotfix

Hey Everyone,

Here is a small hotfix for some issues that came up in yesterdays release.

  • Fixed issue where you could get into a broken state pick up a log while entering water with specific timing

  • Fixed Artifact UI counts not being show in inventory

  • Fixed weather occlusion system not working for multiplayer clients after completing a ghost construction

  • Fixed oysters in the ocean spoiling before being picked up

  • Added failsafe to potentially prevent freeze during loading screen

  • Fix for ammo boxes duplicating on shelves

  • Fix for Timmy t-pose for client if they loaded in to game during boss fight

  • Fixed radio effect staying on if push to talk was held

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v1.0

Hey Everyone,

Today is our 1.0 Release of Sons Of The Forest.

We are super excited for you guys to play all the new additions, changes and fixes. If you have an older save game it will still work, but we recommend starting a fresh save if you want to experience the story and all the new features fully.

The biggest features, improvements and balance changes are listed below, but beyond this list there are many more small fixes and improvements.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features

  • New title scene and end credits details, visuals and music

  • Added new choice alternate ending

  • Added 5 new cutscenes

  • Revised and added new voice acting and details to dining room, gold room, get down son and Jianyu intro cutscenes

  • Added new voice acting to Sahara confidential found footage

  • Added proximity voice chat with filters for in caves & underwater along with adding additional filtering to the walkie talkie

  • Added creative mode, with a new alternate creative inventory, and ability to skip build animations (unlocks when players complete the game story)

  • Added Raccoons and gave ability for squirrels and raccoons to climb trees

  • Added 2 new mutants; Legsy and Holey

  • Added new stronger puffy variation ‘Spotty’

  • Added higher tier gold armor level for cannibals

  • Added new sickness system tied to drinking unclean water or eating bad food. Drinking clean water or eating meds will cure sickness

  • Many new story item pickups added and most story item pickups re-worked, along with new in world decorative notes and magazines

  • Renamed glider to Foldable glider and it can now be hot-keyed and stashed to inventory

  • Golf Carts now come equipped with radio decks and a GPS screen

  • Added new world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars and many other environment tweaks and updates

  • Revised hell cave door opening, will now require additional steps to open

  • Added NPC Timmy to hell cave

  • Added 2 final artifact pieces and final artifact can now be crafted

  • You can now (Spoiler) or create a (Spoiler) with the combined artifact

  • Jianyu helicopters will now take off and leave from bases around map, and may occasionally hover over player structures to check on them

  • Added dying tactical soldiers with red flares that can be seen from a distance to help direct players towards locations

  • Added new findable dead Tactical and Worker dudes with GPS locators that appear when nearby, helping direct players towards interesting locations

  • Added campfire smoke plumes to cannibal villages that can be seen from a distance and will go out if there are no cannibals there to tend to the fire

  • Added various details to the snowy mountains; outdoor Solafite areas that attract lightning, snowmobile versions of carts, and small radar dishes

  • Added new cave (unlocks after end game sequence)

  • Added a new Arrow Storage structure and a new explosive storage structure

  • Added new nice chair and nice couch buildable structures

  • Added 2 new platform prefab structures and ability to snap them to built structures

  • Added new auto foundation system for some prefab structures ( including small cabin, lean-to and lookout tower, and platforms)

  • Added 3 new trap structures

  • Added option to extend camp fire with logs to turn it into a bonfire

  • Added a range and valid target readout to the rope gun

  • Added 4 new findable blueprint structures, including a glider launcher, and 3 mystery structures

  • Added strikeout to the message window UI for tutorials or ingredient counts that have been completed

  • Added additional achievements

  • Added seed items for Twinberries and Snowberries and a new Jam Recipe

  • Added new soft opening video to bunker food

  • Added new rotten textures for rotten meat, oysters & fish

  • Added PVP damage setting, and made it available in the multiplayer admin menu

  • Added AMD Fidelity FX™ Super Resolution 3 (FSR3) support

  • Added a new weather occlusion system for buildings to provide much more accurate weather visuals & Reworked interior space warmth system to be more accurate

Improvements

  • Player can now carry up to 4 stones at once and can now place multiple stones at once, as many as currently held

  • Reworked stone wall so that upper rows require only 4 stones instead of 5

  • Hell cave lava, lighting, effects, details and audio re-worked and improved

  • After player sleeps Kelvin will be found also sleeping somewhere nearby

  • Virginia & Kelvin will now wear outfits you’ve given them in cutscenes

  • GPS screen now more accurately reflects the world, showing cliffs, paths and clearings

  • Moved many items and pickups to better locations

  • Added support for weather occlusion to structure tarps

  • Added new system to ensure multiplayer clients see completed ghost structures transition smoothly to the built version regardless of networking conditions

  • Slightly increased size of the tarp sleep trigger so its easier for all players to sleep

  • Grounded beams fake pillars now remove snow around them

  • Powered cross and leg lamp now have a fixed snap point for the wire

  • Placing a new stone floor will now orient it to place in front of where player is aiming instead of the default calculated position which might be outside viewport

  • Improved some placement UI to better reflect position of the snap point

  • Placing stone beam on ground now displays more accurately where the stone will be placed

  • Added snow remover to snow golf cart plow

  • Added sound effect when relocating structures

  • Flyswatter and Bone-maker traps can now be moved after placed

  • Furniture supported by other furniture is now linked, preventing the dismantling of the supporting one, destruction is also applied to the supported furniture

  • Players can now trade bones

  • Bunker Luxury entrance reworked and set dressing improved

  • All bunkers relit, and additional details added in some of them

  • Stone beams and floors now use a more subtle place animation

  • Mushrooms, Twinberries and Snowberries can now be grown in planters

  • Large female cannibals have new full-body taunts and short yell animations

  • Added boots to players pajamas

  • Oyster greeble layout improved

  • Improved some areas in Cave D where players were getting stuck

  • Added a tutorial message for zooming the tracker.

  • Improved placement of tree structures

  • Added more golf carts to golf course

  • Golf carts and Hang Gliders now appear on the GPS screen when nearby

  • Eagles now sometimes land on logs and dead trees

  • Added some additional animal zones around map

  • Improved fall detection to avoid triggering fall animation when walking over small ledges

  • Stripped crunch from all textures smaller than 1024 to improve performance

  • Virginia Beckon locations now save and added many more locations for her to take you to

  • Any consumable, including drinking dirty water straight from a body of water, will now play the bad food eaten audio event on the player

  • Added Loading screen hints for sickness and toggling creative inventory mode

  • Enabled count readouts on all items on shelves that are not 1 to 1 visuals

  • Improved case where muddies would run to water or food and back to trees before finishing eating or drinking

  • Flashlight and shotgun no longer respawn upon loading if you already have them in inventory

  • Solar panels cannot be placed anymore in occluded areas (underground cellars)

  • Reduced shader variant counts & added shader warm up in loading to remove first time shader compile hitches

  • The GPS Tracker will now remember the current zoom level when re-equipping it

  • Blueprint structures that are being relocated will now retain their previous facing direction

  • Updated strength hint in loading screen to include damage

  • When a structure is dismantled, it can now spawn bundles of items

  • Changed it so that the last tabs on the blueprint book stay open longer if the mouse is moved off them

  • Added LODS to armor racks and armor on shelves

  • Improved the debug free camera system which now uses the main camera, so assets around it load properly, and now works with gamepad (’Freecamera on’ through the debug menu)

  • All held items will now play a stash audio event when they are unequipped.

  • All held items will now play their mouse over audio event when the item is equipped.

  • Optimized all colliders in inventory and sped up how long it takes for items to appear when inventory is opened

  • Added an area light to the screen of the held GPS tracker to give it some glow

  • Cloth in inventory now has a stack of five that will fill up

  • Doubled the speed of the item hover animations in the inventory

  • Items can now be batch added and removed from the mat in inventory by holding the button down

  • Reduced the out of breath sound when the player has reached their minimum vitality when all their stats are reduced

  • Improved the interaction and animation of throwing items from the grab bag

  • Button can now be held to continue throwing items from the grab bag

  • You can now hold the button down to keep eating berries in inventory

  • Added watch pile on the crafting mat

  • Removed small river rocks from lake greebles to reduce asset intersections

  • Improved nav mesh for hell cave

  • Placing walls under leaning beams on ground is now possible if they are level

  • Updated lean-to blueprint, using walls instead of apexes for the surrounding pieces and added one sided apexes to fill gaps on the sides

  • Lowered CPU cost of having lots of idle structures

  • Now only the structure being actively placed turns red when placement is invalid

  • Log plank and variants now throw with the same orientation as logs

  • Improved look of solafite

  • Added Timmy drawings and Jianyu notes as world details

  • Reworked and improved many temp art assets

  • Added toss stone animation when adding stone to structures

  • Added extra snow sled to help direct players from snow crash to the first ice cave

  • Removed extra locator on GPS for cave F

  • Improved look of skin on creepy Virginia and Armsy

  • Fixed some objects in world being dynamic that should be static

  • Increased headlights brightness on Golf Carts

  • Added ‘search parties frequency’ and ‘building resistance’ settings to custom game menu

  • Added pause menu icon over players in multiplayer ( appears as a cog over their name )

  • Improved creepy Virginia ragdoll

  • Cave entrance bat flocks can happen at any time of day now

  • Improved Ai interactions around village objects

  • Added burning sound and light when an actor is on fire

  • Required Ingredients UI will now no longer show an available count higher than the required count

  • Added a tutorial for when the player has been killed and needs to pick up their backpack

  • Tab for the currently active page is now kept active instead of only when hovered over

  • Both held books now have a close UI prompt at the bottom

  • Updated the UI text and added localization for when a battery or air tank is used to recharge the equipped item

  • Some items can now be added to storage more than one at a time

  • Removed the page numbers from the top of the page in the blueprint book since the tabs now stay open for the current page

  • Added a flashing Exclamation mark and bright red light to discoverable laptops

  • Added a loading screen hint for drying racks placed by fire drying things faster

  • Gold Armor renamed to Ancient Armor

  • Added Drink and Dump Out UI for the flask and cooking pot

  • Fire arrows and Torches will now ignite bodies when the arrow impacts or the torch performs its downward thrust attack

  • Updated Cooking buff UI notifications to include the cooking pot icon

  • Ziplines will now have visual harnesses when attaching stones or logs to the zipline

  • Added a cooking pot stand for when the pot is placed on a fire to avoid it visually floating

  • Required Items UI for structures is now hidden when the player is in caves or bunkers

  • Added a pulsing light beacon to the dropped inventory bag to make it easier to find in the dark

  • Added close UI when holding a story page item

  • Lakes will now visibly freeze when players are nearby

  • Various memory and CPU optimizations

  • New dead Puffy poses added to the world

  • Other players names are now hidden when riding in the golf cart

  • Increased host not responding delay from 5 to 6.5 seconds

  • Texture streaming budget will now update when changing texture resolution options

  • Optimizations to streaming system to improve movement around the world and remove risk of leaving things active when moving fast

  • Renamed Kelvin ‘take item’ order to ‘take clothing’

  • Reworked game save code to be more robust in case of error during the serialization process

  • All blueprint pickup items are now called blueprint instead of the recipe name to avoid spoilers

  • Added audio event notification on game saved

  • Updated default bindings for golf cart, will now use RT and LT by default

  • When giving items to other players using the grab bag, the UI on the item will now say GIVE instead of USE

  • The mini-map view is now zoomed out a bit

  • Improved flashlight on the hanging tactical

  • Updated the inventory visuals for the Ancient Armor

  • Story Objectives are now displayed in red

  • Added a tutorial to build storage the first time the player fails to pickup an item due to full inventory

  • Improved billboard texture memory usage

  • Action cameras are no longer fake dropped. If the player collects the camera and already owns the video clip, they are notified with a UI notification

  • Added UI notification to display how many people are waiting to sleep in multiplayer to let others know its time to sleep

  • Added UI to inform the player how to change the icon on held GPS locators

  • Added bones and skulls to some of the clay pots when broken

  • All blueprint structures should now properly clear grass and bushes

  • Campfire and standing fires now use new fire burning audio events

  • If the bow does not have an arrow loaded but the player does have an available arrow type available in inventory, it will be automatically loaded into the bow

  • Storage will now drop certain items in bundles when the structure is destroyed

  • Only one person can interact with a campfire at a time

  • Structure dismantling is now X instead of C to prevent clashing with adding items to storage

  • You can now drink water when holding a spear

  • You can now add twin and snow berries to shelves

  • Improved some spittle layout in caves

  • Added a UI notification for when the player is interrupted sleeping from enemies nearby

  • Dead tactical soldiers now wear balaclavas and have bloody clothing

  • Mountain fog layout improved

  • Torch smoke trails improved

  • Added terrain anisotropic graphic setting

  • Player now has idle and moving animations when holding artifact pieces

  • Player can now look down further before the spear switches grip

  • Rebreather mouthpiece is now moved offscreen when leaving the water

  • Eating berries while in inventory is much faster

  • Heavy cannibals can now wear winter clothes

  • Glowing Puffies now have more unique looking materials

  • Fix some issues with cannibal facial deformations not matching on carried bodies and not darkening when burned

  • Added more variations to the enemy search party events

  • Improved texture loading speed of items in inventory

  • Added Holosprings logo to screens in bunkers

  • Improved look of walkie talkie

  • Re-worked look of bunker icons on GPS to be distinct

  • Smaller cave icons on GPS

  • Added UI to show player current strength level

  • A.I. Can now better navigate around player built furniture and small structures

  • Improved AI navigation in player bases

  • Added AI pathing to rope bridges

  • Improved blood and wetness of creepy Virginia and on babies

  • Improved physics of bushes when cut

  • Dead stumps react better when cut

  • More saturated coin visuals to be able to see them better in inventory

  • Kelvin can now walk over logs ( also fixes pushing them through terrain )

  • Inventory now gets the correct fake ground applied every time the inventory is opened

  • All items in the inventory now have hover animations

  • Setup LODS for preset tarp elements

  • Optimized construction database to reduce amount of CPU usage and lower amount of data to send over network in multiplayer games

  • Setup combined LOD system and added 4th LOD to optimize rendering cost of stone floors

  • Improved look of defensive wall LODs

  • Made rendering of the Construction UI more consistent visually

  • Broke up tiling on frozen lakes

  • Added shoreline wetness to the cliffs

  • Rainbows will now show up after it rains

Balance

  • Babies are now single hit kill from any weapon in normal mode

  • If a player sleeps in unprotected location, they can now sometimes be interrupted by enemy search party

  • 'Containers don't refill on load' set to True by default in Normal games. Can be set in a Custom game.

  • Players max strength level has been increased from 50 to 100

  • Each level in strength now increases melee and tree chop damage by 1%

  • Adjusted Hang Glider 'down force' when pitched up to make it easier to gain altitude

  • No printer resin by default in printers, instead you need to find and add it

  • Players name tag will now be hidden when crouching in multiplayer games

  • Large cannibals running now drains more energy

  • Sea turtles now respawn at rate of 1 per day (4x faster)

  • Added 10 more sea turtle zones

  • Explosions will now cause break damage to all armor pieces hit

  • Added more golf carts to golf course and around map and made more connecting paths to drive them on

  • Adjusted the rates at which the players skin temperature changes and the rate at which the player gets wet and dries off

  • The player will now get soaked from snow much slower than when in rain

  • Indoor temperature is now clamped within a range so that indoor temperature is not always the same as outside

  • Fire sources are hotter now so the player will dry off faster

  • Adjusted the amount of rest the player gets indoors and outdoors and how comfort modifies it

  • Energy Bar Fullness increased from 15 to 30

  • Some item counts in inventory have been reduced to match their visuals in the inventory and to encourage using storage

  • Cat food and Oysters can now rot

  • Increased the raw fullness of some of the perishables

  • Adjusted spawn logic of cannibals in villages so stronger types won’t spawn at villages close to player start points at start of game. Fewer Elise spawns, and added a few Franks in villages

  • Igor, Henry, and Elise can no longer appear in early game search parties

  • Igor, Henry, and Elise can now appear in nomad families starting day 8

  • Rotten items can no longer be used in cooking

  • Dried perishables will no longer go rotten

  • Cooked foods now take twice as long to rot compared to raw

  • Air tanks now drain 25% faster

  • Stone Storage and sled now carry 28 stones instead of 27

  • Updated eggnog recipe to use 4 eggs

  • The taser stick now only has 3 charges per battery

  • The player downed time before respawning has been greatly reduced. Also sped up the skull animation to give more sense of urgency

  • Buckshot count reduced from 15 to 8, and cone spread reduced from 25 to 20

  • Slug ammo will cause now cause shotgun hit reacts on enemies even if armored

  • Fence electric wire now sustains damage when electrocuting something (can fire 6 times before being destroyed currently)

  • You can now carry 20 Solafite

  • Fat cannibal Health incre

Hotfix

Hey everyone,

Here are a couple small fixes to some visual issues that have come up recently.

  • Fixed weapons not getting bloody or if already bloody not getting cleaned off in rain/water

  • Fixed missing forest fluff particle visuals

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Hotfix

Hey everyone,

Here are some fixes for few issues that have come up recently.

  • Rolled back unity to version in last weeks patch 15 release to fix various issues (should also fix mods not working)

  • Fixed light visuals breaking when too many are placed

  • Fixed various issues with enemy armor not behaving as expected or cannibals not wearing armor when they should be

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Hotfix

Hey everyone,

Here’s another small fix for last weeks patch release.

  • Fixed some tree types not correctly switching to current season

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Hotfix

Hey everyone,

Here is a small update with some balance tweaks and some fixes.

  • Updated unity version

  • Rebalanced Hydration, fullness, and Health values for consumable items for regular and hard survival

  • Increased Armor health for all armor types

  • Adjusted some Cooking recipes and values

  • Fixed issues with Seasonal assets sometimes reverting to incorrect materials

  • Fixed some cooking recipes not applying their buffs correctly

  • Fixed Cooked Ramen noodle recipe loading incorrectly in save games

  • Fixed blurry particles on Fire Arrows and Lava Splash effect

  • Fixed some items appearing pink on crafting mat in certain cases

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Hotfix

Hey everyone,

Here are some more small fixes to yesterdays patch release

  • Fixed Virginia not correctly targeting enemies

  • Lowered volume of bird audio

  • Fixed issue with lakes not always freezing on load in winter

  • Fixed story pages listing incorrect number available

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Hotfix

Hey everyone,

Here are some small fixes to yesterdays patch release

  • Fixed log sled contents not activating in some cases in multiplayer games

  • Fixed errors when holding decayed head in multiplayer

  • Fixed resolution on wave splashes

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Patch 15 -Weapon holders, New cannibal type, Kelvin actions, New outfit and more

Hey Everyone,

This patch gives Kelvin 3 new commands; repair structures, sharpen defensive walls and maintain base. If you ask him to maintain your base he will fill all holders to capacity, complete any in progress structures, repair damage and sharpen placed defensive walls.

There’s also a new findable outfit and new findable blueprint added to the world. We added a new female cannibal type ‘Elise’ who has weapons strapped to her hands, and we added a bunch more detailing to the various camps and cannibal villages across the map as well as adding more findable points of interest. There are now buildable weapon racks and a firewood holder, and we added the ability to build small structures such as birdhouses or torches directly onto trees.

We also added a bunch of memory optimizations which should help with overall stability, a new visual style ‘Found Footage’ that can be selected from the graphics menu, added FSR 2.0 support and fixed and improved a bunch of other issues, all listed below.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features

  • Added new Kelvin abilities and animations for: maintain base, sharpen walls and repair structures

  • New female cannibal type ‘Elise’

  • Added free standing and wall weapon holders

  • Added firewood holder

  • Three new hanging gore types added to trees around world

  • More cannibal villages, bridges, paths and ponds added to world

  • More details/props and gore added to cannibal villages and more new points of interest added to map

  • Added new low lying fog effect

  • Added new decorative papers around camp sites and some new story pickup items

  • Renamed Color Grading setting to Style and added a new style ‘Found Footage’

  • Added FSR 2.0 and added an ultra performance setting for DLSS

  • New dead worker and tactical body poses added

  • Added new findable blueprint to world

  • New findable outfit added to world

Improvements

  • Cannibals will now eat dead deer

  • Added more animal zones for increased coverage of the island

  • Torches, birdhouses, trophy heads and weapon holders can now be attached directly to trees

  • Set slope walk limit lower for the player on terrain so you can no longer walk directly up steep mountains

  • Gore clock now always places vertically

  • Increased distance of fog hemispheres so they don’t pop off

  • Improved look of cooking pot outro animation

  • Sped up connecting to multiplayer servers

  • Pause menu is now blocked while in dead camera mode

  • Improved wooden crate albedo value

  • Optimized reflection probes to lower memory use

  • Optimized dead tactical poser rigs in caves and world

  • Collision for cannibal camp fire optimized and improved

  • Rocks removed from cliff greebles

  • Some sections of beach layouts improved

  • Grass remover added to Dead Cultist prefabs

  • Added flapping cloth pickup to some grave crosses

  • Small pond LOD ranges improved

  • Ocean material and wave adjustments to reduce appearance of repeating patterns

  • Flapping cloth placement cleaned up in villages

  • Held spear no longer flips around onscreen when being unequipped

  • As optimization added actor pooling support for cannibal types

  • Bridge rope can now be placed by aiming at either side of beams

  • Bridge rope is now always on the side that was shown by the preview UI

  • Bridge rope second rope placement preview now shows more accurately where the rope will be

  • Second point of rope bridges can now be placed slightly further away to help with reaching high up structures

  • Enabled partial collapse for bridge floors

  • Enabled pickup spawn for destroyed bridge floor elements

  • Bridge floor planks will now place at the closest position possible to where player is aiming at

  • Dismantling bridge floor planks now removes the ones being looked at

  • Improved table placement logic

  • Improved lag spike duration when loading huge saves with lots of overlapping super structure grids

  • Improved placement calculations for spotlight and other furniture against logs pillar when aiming on its sides

  • Structure ghosts will now always start oriented to the player rather than being oriented to default world space axis

  • Player will now put away lighter to light flare

  • Added a frame delay check to playing audio on the layout group so that adding multiple items to a group can no longer spam audio events. (This speeds up items appearing in inventory)

  • Tabs will now stay open while the page flip happens so that the player does not have to pull them back out again for subsequent presses

  • Shock arrow particle effects are now parented to their target

  • Added custom stippling to stone spawns

  • Suppressed the players idle animation when the grab bag is open so that interacting with items on the gab is easier

  • Improved material and mesh instance cleanup logic

  • Billboard calculations optimized

  • Setup custom default settings when Steam Deck or Low end pc detected

  • Added pooling to some objects to improve performance and memory usage

  • Converted some Tactical bodies to posers to save memory

  • Improved tree feature activation logic to improve performance

  • Improved Beach Wave memory and performance

  • Set new reference size to match screen resolution when it changes

  • Optimized seasons manager to improve performance

  • Modified some pickups to use primitive colliders

  • World Locators data optimized to improve memory usage

  • Various texture memory optimizations

  • Balance

  • Added 1.5 second delay to player trigger to all traps after re-arm, except for spring traps

  • Tons more ammo added to end of hell cave to help prepare for end boss

  • Added a basic noodle soup recipe and added buffs to some recipes that were lackluster

  • Cave D added more set dressing to make path out clearer

  • Increased Kelvin energy recover while resting

Fixes

  • Fixed some cannibal types (Frank, Henry, Igor) sometimes walking and attacking while missing a limb

  • Fixed regular cannibal search parties sometimes going to where muddies saw the player

  • Fixed dead body ragdolls having collision still on dismembered parts

  • Fixed heavy cannibal popping back to standing when shot in head with an electrocute status projectile

  • Fixed some carried dead bodies not matching visually when picked up and improved stability of ragdolls when thrown by player

  • Fixed missing material on Virginia track outfit shoes

  • Fixed some duck behaviors not working properly

  • Skinned birds now won't spawn feathers when hit

  • Improved stability of female cannibal ragdoll and fixed sometimes being distorted

  • Fixed female cannibal attack 180 not playing

  • Fixes various cases of trees and bushes visibility popping in big saves

  • Fixed missing fonts in book and server browser for some languages

  • Translated arrow upgrade type in ammo cycle popup message

  • Renamed texture resolution to Ultra/High/Medium/Low

  • Fixed some issues with save games in multiplayer

  • Fixed wrong/stretched blood map on some dead workers

  • Fix for one sided tarp on stump

  • Missing collision added to some barrels

  • Collision added to wrecked boat asset

  • Fix for some rocks with exposed edges and open edges on cliffs

  • Fix for dark density volume in Ice Cave C

  • Fix for duplicated renderers on raft

  • Clearing stone pickups from points of interest

  • Propane burner set to prop layer to not fall through basic colliders

  • Fix for some broken weapon crates

  • Fixed a small pop during the player’s grab bag idle animation

  • Fixed Kelvin popping into a standing react if he was hit while sitting down

  • Fixed spotlight wire connector not allowing to start a wire on it

  • Fixed placing wire between spotlight and solar panel

  • Fixed plant pillar animation looking forward for nothing then going back down

  • Fixed placing bridge rope on grounded beams sometimes being hard to target

  • Fixed climb rope snap point taking away space from bridge rope snap point

  • Fixed multiplayer clients able to trigger spear trap while empty

  • Fixed multiplayer clients seeing the last spear show up for a frame after throwing one

  • Fixed left side of "lean to" structure having a snap point to overlap a leaning beam over the existing one

  • Fixed placing door planks really fast as multiplayer client resulting in multiple instances of the door from client POV

  • Fixed placing radios on round tables not working

  • Fixed projectiles going through round tables

  • Fixed placing bridge floor planks by looking in void between ropes not working

  • Fixed having a prompt to add bridge floor planks to a rope bridge with only one rope

  • Fixed dismantling bridge rope then cancelling before it goes through moving the rope visual far away

  • Fixed wall supported furniture placing with a visible offset from the support when aiming to the side

  • Fixed issue that caused ziplines linked with trees to be sometimes linked with wrong trees in old saves

  • Fix for cycling the ammo in the shotgun. Now when the ammo is cycled, the player gets the remaining ammo back currently in the weapon and then is forced to reload the weapon with the new ammo

  • Fixed removing 6th log in a defensive wall not working

  • Fixed numerous collision errors that were occurring on various items

  • Fixed null refs when building the basic log sled. This will fix the logs in basic sleds not disappearing when moving far away from the sled

  • Fixed the LOD group distances on the wristwatch

  • Shotgun will now properly load a single round if the reloading action was cancelled by the player

  • Fixed issues with the crafting cog not showing the correct UI based on what is on the mat and if the players inventory is full

  • Fixed issues with the log sled allowing the player to place both item types in the side racks once the LODs have been toggled or the game has been loaded from a save

  • The player grab bag will now properly show the different arrow upgrade types

  • Fixed issue with arrows causing a null ref in multiplayer when shooting an item storage container

  • Fixed null reference host sometimes gets when a client completes a structure while mashing the build button

  • Fix for clients sometimes getting the wrong upgraded arrow types if they are spam picking them up out of storage

  • Fixed null reference on destroy for Collision Proxy

  • Fix to stop errors when attaching to ziplines

  • Fix for null reference error when syncing structures state from server before all the data is received

  • Fix for player being able to do actions while opening hatches

  • Fix for reload UI coming up if the shotgun reload is cancelled after a single shell has been added

  • When an item is rejected from being added to a structure node, only the the player adding the item will now spawn a fake drop item

  • Fixed sometimes getting into a bad state if the player tries to eat via hotkey at the exact time they begin drinking water while having a slow unequipped item equipped

  • Fixed issue where the player would re-equip their weapon in the water if they slid into the water while refilling their flask or drinking water

  • Reduced the animation state blending on the eating of the oyster so that it does not pop into the players hand so quickly

  • Fixed issue with melee weapons first looks not playing if the melee weapon was picked up for the first time while having a ranged weapon equipped

  • Fixed book cover sometimes appearing low resolution

  • Fix for items in inventory not always sheening when new

  • Removed 'Fight Demons' tattoo from cultists arms

  • Fixed Raft area calculation getting stuck on

  • Fixes for some plants popping off too soon

  • Added missing dig indicator to Shotgun Grave

  • Fixed layout ordering of cereal in the grab bag so we don’t have floating cereal boxes

Audio

  • Audio added for flying small birds and humming birds

  • Ambient cracking ice sound added to ice caves

  • Made silenced pistol shots louder

  • Widened squirrel footsteps pan

  • Added new audio event for Hummingbird

  • Added story pages mouseover event and made crossbow mouseover and tactical bow mouseover come from same position

  • Added sounds for multi trap snapping shut and better explosion audio

  • Tuned deer audio, bird noises, and mutant tree jump sounds

  • Added metal jump landing player footstep event

  • Fixed spatial audio issues with fire arrows

  • Added gore audio to Grind Trap

Hotfix

Hey everyone,

Here is a small hotfix for some issues that came up in yesterday’s patch

  • Fixed issue with spear storage where you could add more spears than were visible

  • Fixed textures on held story item when held by another player in multiplayer

  • Increased range and brightness of spotlight

  • Improved texture streaming on story notes

  • Fixed story notes not being readable on lowest texture quality settings

  • Fixed issue where recipe for crafting fire arrows would prioritize molotov’s if not enough arrows were on mat

  • Fixed issue with the available recipe UI not properly showing the first time the player opens their inventory

  • Fixed missing fish in streams

  • Fixed an issue where yachts wouldn’t unload correctly when player was not near them

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Hotfix

Hey everyone,

Here is a small fix for some issues that came up in today's patch

  • Fixed story pages object in inventory not showing up in old saves

  • Fixed game switching to fullscreen for a moment when starting game if set to windowed

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Patch 14 - Arrow upgrades, new blueprints, new cave and more

Hey everyone,

This patch adds a new small cave along with the second to last ??? findable item. We also added the ability to craft explosive, fire, shock and poison arrows. Along with this, there are 5 new findable blueprints in the world, and 2 new structures added to the book.

We also added some new story note pickups, and the ability to view previously collected notes via a stack kept in the inventory. There are also a bunch of new points of interest and pickups added to the map, as well as new details and decorations added to many of the cannibal villages in the world.

Finally we added a new cannibal type, Igor, and tweaked the muddy cannibals A.I. so they will now prioritize eating instead of attacking and fixed and improved a bunch of other things all listed below.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features

  • Added craftable arrow types, fire, shock, poison and explosive

  • New small cave added to map

  • Added another ??? findable item

  • You can now view all the notes you find around the world via the group of pages item in inventory

  • Added 3 new findable blueprint traps and 2 other findable blueprints

  • Added buildable spear holder

  • Added buildable double bed

  • Added new cannibal type ‘Igor’

  • Added some new note pickups

  • Added new decorative magazine and book

  • Added new crafting animation for crafting GPS trackers

  • Added a bunch of new details, pickups and environment details to world

  • Added various details to many of the cannibal villages

  • Extended and detailed the 3 ice caves

  • Added new facial deformities to some cannibal faces

  • Added new draped tarp pickups on some stumps and skeletons in world

  • Muddies will now gather to pray to their own effigies that were added to various places around the world and will now prioritize food over everything else

Improvements

  • Cannibals with skin masks or bags on their heads now have more agitated idle animations

  • Tactical bow resting idle can now be aimed down slightly further, bringing it in line with the crafted bow idle animation

  • When holding a bow and equipping the lighter, the lighter will no longer float through the air towards the players hand

  • Overweight Male Cannibals now have an alternate burning animation which fixes a bug where they would pop from prone to standing

  • Heavy Cannibals’ drink water animation has been cleaned up so that their club is in the correct position in their hand

  • Added more deer and land turtles to the far side of map

  • Twins now has an electrocute reaction

  • When the player skins dead animals, other players will now see the knife and pickup in their hands

  • Improved the look of creepy Virginia and demon wetness masks

  • Improved albedo on fishing huts

  • Converted various pickups to use more performant primitives colliders

  • Improved look and detail of many of the story note pages

  • Added extra fog to mountains and added more fog details on far side of map

  • Added poisoned status support to characters, they will lose health and energy and sometimes get injured and stop attacking when poisoned, and multiple poison effects will stack

  • Arrows that break a piece of armor will attach to the enemy instead of falling off

  • Items dropped on killing a character should now retain item instance data if there is any stored

  • Cannibals carrying a torch will now drop their torch on death

  • Improved issues with hitting or electrocuting cannibals on trees not knocking them off

  • When a client dismembers a dead body, the limbs now spawn in the position they see them

  • Adjusted killer whales away from some too shallow areas, and fixed visual issue with their jump

  • Filled the large lake on the far side of the mountain with fish

  • Improved the look of cycling arrows on the bow by not having the arrow flicker while switching to to the next arrow

  • Improved how lighting held items work

  • Added some randomization to tarp bounces

  • When dismounting the Knight V you will now re-equip your previous weapon

  • Improved look of Common Juniper billboard

  • Added far distance stippling when billboards are disabled/enabled

  • Added wind effect to placed tarps

  • Some vegetation added to cliff and mountain meshes

  • Pipes and drips added in bunker food corridor

  • Some small environment changes and updates for new points of interest

  • Lake details layout improved

  • Entertainment bunker entrance adjusted to not get momentarily stuck in rock when entering

  • Oak tree albedo map adjustment to blend better with environment

Balance

  • Reduced baby attack damage from 15 to 10

  • The animation for the player retrieving their backpack after a death has been sped up and shortened

  • On sleep interruption, players will now sometimes find multiple enemies close by

  • Masked cannibals will sometimes get out of breath

  • A fire status impact on a dead body will now burn it to bones (eg. fire arrows or torch)

  • When muddies eat, it will reduce their anger and make them more likely to ignore the player, and they are now more likely to be distracted by food during combat

  • Set Dead Stump A break amount to 10 (so one hit breaks)

Fixes

  • Fixed dismembered limbs on dead bodies coming back after loading game

  • Fixed issue where placing severed head on a stick could break other player actions

  • Fixed index array exception in multiplayer when a player equips their third modded weapon

  • Fixed locking and unlocking doors in player bases not updating the navigation graph, and fixed some missing door setup

  • Fixed some cases of navigation links from bases to terrain not refreshing and improved accuracy of check for the navigation links

  • Fixed rock beam not updating nav cut when it's finished or partially dismantled

  • Fixed leaning beams navigation cuts not applying scale correctly

  • Fixed some issues with ramp navigation not linking segments correctly

  • Fixed trees not falling properly in multiplayer when destroyed with an explosive

  • Fixed falling trees not dealing damage to multiplayer clients

  • Fixed twins climb out of ground not immediately completing when alerted, and disabled climbing out of bunker floors

  • Fixed heavy cannibal death on back looping glitch

  • Fixed some regular cannibal types always glowing in the dark

  • Fix for some note pickups being obscured by thumb when held

  • Fixed look of alpha on newspaper clippings

  • Fix for email pickup normals looking blocky

  • Fixed spear being hard to pickup when looking at extremities

  • Fixed placing a pillar next to an apex breaking the nearby apex supported beam

  • Fixed incorrect deck rail placement option when targeting a full wall without a beam above while holding a log plank

  • Fixed carrying gold mask enemy not showing mask

  • Removed pistol reload animation from the bows animation graph and stopped it from trying to perform the reloading animation if the lighter was also equipped

  • Fixed issue where message notifications on the left side of the screen would not show up properly is there was an already active notification on the screen

  • Fix some visual jerkiness when large animals or enemies turn on terrain slopes

  • Fix some driftwood at beach reappearing after breaking

  • Fixed player knocked down when holding a bow causing jerkiness of camera and animation

  • Fixed case where damaged beams could prevent placing floor planks

  • Fixed structures attached to beams floating if the pillars supporting it are cut

  • Fixed case where placing a grounded beam near a hill would result with a beam into a broken state

  • Fixed bridge rope UI not turning red after reaching max distance without touching a structure

  • Fixed dismantling standing fire not working

  • Fixed fishing huts lod1 not using the right material with support for occlusion

  • Fixed snow occlusion popping in Fishing huts/Snow cabin sometimes when looking up

  • Fixed bad player state when opening inventory while unequipping book or using shovel

  • Fixed radios in multiplayer not playing in sync or not playing at all in some case

  • Fixed propane burners explosion not synced properly in multiplayer

  • Fixed traps not triggering on first frame in multiplayer

  • Fixed animation visual issues when eating consumables from world

  • Fixed menu buttons hologram background and final death screen text showing as squares in some languages

  • Fixed final death screen not scaling properly with resolution

  • Fixed final death screen localization

  • Fix for Inventory item info UI sometimes not turning off when hovering over buttons that also had UI elements

  • Fixed material memory leaks in Book / Inventory

  • Fix visual popping for aloe, arrow leaf and spreading phlox in some cases

  • Fixed displacement on water/streams not working correctly

  • Fix for some density volumes getting culled

  • Fix for broken Spreading Phlox Burn error

  • Fix for visible gap in streams section LODs

Audio

  • Added audio for stepping on large piles of gore

  • Added new Solafite ore pickup event

  • Added event for bumping swinging lantern

  • Moved pickaxe sting to music category

  • Added event for weapons impacting hanging gore

  • Added gore footstep jump event

  • Added force SFX mute while 3d audio blocker active

Hotfix

Hey Everyone,

Here is another small hotfix for some issues that came up in last weeks patch

  • Fixed some unique items reappearing when already owned

  • Fixed some issues with planks in cave B not being disabled correctly

  • Fixed breaking some stumps spawning tarp pickups

  • Increased damage on multi-trap

  • Fixed Greg cannibal having a white face mask

  • Lowered speed of new cannibal Henry slightly

  • Fixed issue with Henry being overly aggressive when player tries to retrieve backpack

  • Re-added cave light debug command but with new visual settings that don’t break cave visuals

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Hotfix

Hey Everyone,

Here is a small hotfix for some issues that came up in today's patch

  • Fixed some issues with Z-fighting in book

  • Fixed placing convex corner tarp on beams directly on the ground not working

  • Improved visibility of light leading the way to cave b extension

  • Removed aipause, aighost and cavelight from release builds

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.