Small Patch
Hey everyone,
Here’s a small patch focused mostly on bug fixing.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
** Improvements**
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Rabbits can now be electrocuted with the stun gun
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Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
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Rope bridges will now generate nav mesh links allowing A.I. to path across them
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Optimized nav mesh refresh speed
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Kelvin now has a careful jump with a new animation when moving slower
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Split Logs animation sped up after splitting log
** Fixes**
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Fix for stars not rendering at night
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Ai characters can now eat dropped meat pickups
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Cannibals can now navigate inside of the old fisherman’s huts
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Fixed final boss missing snow trail in winter
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Blocked opening the screw book if the glider is equipped
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Skunk texture resolution adjusted to be consistent with other small animals
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Fixed some cases of Kelvin snapping through walls to sit by fire
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Printer Laptop now properly cycles the blueprints forward and backwards
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Fixed some cases of Kelvin navigating to the level above a player in player built structures
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Fixed issue where ai avoidance could set a path point on a different level of a player built structure
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Snow mound blockers added outside of CaveB entrance
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Fixed some cases where structure nav mesh generation failed
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Fixed some cases of nav mesh on ramps not connecting on uneven slopes
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Fix for destroyed ramps and corner ramps leaving some remnants in nav graph
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Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor
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Fix for blendshapes on priest outfit when wearing armor
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Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag
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Fix for collision errors when throwing ingredients into a cooking pot
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Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot
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Fixed issues with the cooking recipe UI not always showing recipes correctly
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Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed
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Fix for shotgun shooting off target in some cases when aiming
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Fix for flares not reactivating correctly on dying soldiers
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Fix for other players not playing audio events when holding a rabbit
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Rabbits now fully support big head mode
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Fixed rabbits dropped from hutch being the wrong color variation
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Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water
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Fix for collisions on lake docks
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Fix for Blueberry Bush LOD1 mesh being offset
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Fix for some gaps in residential bunker doorways
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Fix for tree regrowth sometimes getting desynced
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Fix for falling while on KnightV not limiting speed
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Fix for rope on rope gun not attaching to end correctly
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Fix for golf cart audio sometimes not clearing
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Fix for player not being able to un-crouch near certain colliders
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Number of players waiting to sleep is now properly displayed in dedicated servers
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Fix for not being able to dismount printed sled when not moving
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Clicking “No” when asked to confirm overwrite save will not close the menu anymore
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Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients
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Fix for cases where ai characters could not be visible
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Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
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Fixed an issue that could cause multiple seagulls or ducks to land at same point
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Fix for multiple seagulls spawning from same location by docks
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Fixed red cannibals scared animation being distorted
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Fix for held rabbits flipping upside-down during player knockdown
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Fix for twisting leg during demon and boss demon idles
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Fix for twins locomotion animation which caused improper blending and out of sync animations
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Fix for sleeve intersection during player wake up animation after drowning
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First look animation for dining room table cards has been shortened
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Fixed issue with some log types falling off ziplines at the wrong location
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Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him
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Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action
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Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled
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Fix for seeing other players with arrows in the slingshot
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Fixed explosive arrows exploding when fake dropped
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Animal heads will no longer easily fall through terrain
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Logs and stones will no longer pop into place for clients when thrown in to holder
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Fix for frozen lakes showing splashes when throwing stones and logs onto them
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Fixed log sled auto-add feature disabling when host wasn't near
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Fix for generic dug graves lod distance issues
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Fixed locked gold-plated doors not blocking ai from trying to navigate through them
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3/4 height structure floors will no longer be considered valid for pathing
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Corner ramp structures will cut area from nav mesh
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Some environment fixes for a few open edges on cliffs, and some floating grass
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Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall
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Smoke for muzzle flash particles won't float above weapons anymore
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Added a missing nav bridge where there is a path across stream so cannibals can cross
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Falling snow fx will no longer be emitted when breaking tree stumps in winter
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Fixed a few cases of cannibal actions able to snap through collision
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Fixed some cases of enemies trying to attack player behind a wall
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Fixed some cases of demon boss position popping when moving into collision
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Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox
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Fixed tree structure ghosts being destructible
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Fix for held weapons firing when raising a tarps corner with a stick
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Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person
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Fixed context where dismantling some screw structures didn’t work correctly
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Fixed some cases of cut and place plank animation hanging
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Fixed destroyed lookout tower leaving the bottom rope and some beams floating
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Fixed cost of auto foundations for multiplayer clients when late joining a game
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Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam
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Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration
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Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly
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Fixed other players not animating correctly when they lift beam with a strut
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Fixed tarp floors overlapping if placed by multiple network players at same time
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Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time
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Fixed auto foundations snapped to other structures not determining correct ingredient cost
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Fixed repairing defensive wall gate not properly returning vertical logs to their initial position
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Fixed jittering look of held screw structures made of logs
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Fixed logs lod visibility when moving furniture
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Fixed being able to duplicate logs using manual tree construction
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Fixed fires fuel amount getting reset to max after loading a save
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Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client
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Fixed missing collision on incomplete auto foundations
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Fixed settle animations not playing most of the time when building
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Fixed gaps in underwater rendering near some waterfalls
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Fixed active fingers spittle objects not cleaned up on actor disable
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Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water
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Fix for lake water bouyancy being disabled when host enters a cave
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Fixed local construction audio events doubling up for clients when a network player is nearby
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CaveC water volumes will now be enabled when client is inside cave and host is outside
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CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave
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Fixed wrong renderer sometimes getting switched to built when building snapped platforms
** Audio**
- New sound for small plastic items physics interactions added to energy bar