What’s New

Sons Of The Forest — Small Patch

Small Patch

Hey everyone,

Here’s a small patch focused mostly on bug fixing.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

** Improvements**

  • Rabbits can now be electrocuted with the stun gun

  • Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose

  • Rope bridges will now generate nav mesh links allowing A.I. to path across them

  • Optimized nav mesh refresh speed

  • Kelvin now has a careful jump with a new animation when moving slower

  • Split Logs animation sped up after splitting log

** Fixes**

  • Fix for stars not rendering at night

  • Ai characters can now eat dropped meat pickups

  • Cannibals can now navigate inside of the old fisherman’s huts

  • Fixed final boss missing snow trail in winter

  • Blocked opening the screw book if the glider is equipped

  • Skunk texture resolution adjusted to be consistent with other small animals

  • Fixed some cases of Kelvin snapping through walls to sit by fire

  • Printer Laptop now properly cycles the blueprints forward and backwards

  • Fixed some cases of Kelvin navigating to the level above a player in player built structures

  • Fixed issue where ai avoidance could set a path point on a different level of a player built structure

  • Snow mound blockers added outside of CaveB entrance

  • Fixed some cases where structure nav mesh generation failed

  • Fixed some cases of nav mesh on ramps not connecting on uneven slopes

  • Fix for destroyed ramps and corner ramps leaving some remnants in nav graph

  • Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor

  • Fix for blendshapes on priest outfit when wearing armor

  • Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag

  • Fix for collision errors when throwing ingredients into a cooking pot

  • Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot

  • Fixed issues with the cooking recipe UI not always showing recipes correctly

  • Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed

  • Fix for shotgun shooting off target in some cases when aiming

  • Fix for flares not reactivating correctly on dying soldiers

  • Fix for other players not playing audio events when holding a rabbit

  • Rabbits now fully support big head mode

  • Fixed rabbits dropped from hutch being the wrong color variation

  • Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water

  • Fix for collisions on lake docks

  • Fix for Blueberry Bush LOD1 mesh being offset

  • Fix for some gaps in residential bunker doorways

  • Fix for tree regrowth sometimes getting desynced

  • Fix for falling while on KnightV not limiting speed

  • Fix for rope on rope gun not attaching to end correctly

  • Fix for golf cart audio sometimes not clearing

  • Fix for player not being able to un-crouch near certain colliders

  • Number of players waiting to sleep is now properly displayed in dedicated servers

  • Fix for not being able to dismount printed sled when not moving

  • Clicking “No” when asked to confirm overwrite save will not close the menu anymore

  • Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients

  • Fix for cases where ai characters could not be visible

  • Fix for Raccoons sometimes stealing food through walls, and not playing eating animation

  • Fixed an issue that could cause multiple seagulls or ducks to land at same point

  • Fix for multiple seagulls spawning from same location by docks

  • Fixed red cannibals scared animation being distorted

  • Fix for held rabbits flipping upside-down during player knockdown

  • Fix for twisting leg during demon and boss demon idles

  • Fix for twins locomotion animation which caused improper blending and out of sync animations

  • Fix for sleeve intersection during player wake up animation after drowning

  • First look animation for dining room table cards has been shortened

  • Fixed issue with some log types falling off ziplines at the wrong location

  • Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him

  • Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action

  • Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled

  • Fix for seeing other players with arrows in the slingshot

  • Fixed explosive arrows exploding when fake dropped

  • Animal heads will no longer easily fall through terrain

  • Logs and stones will no longer pop into place for clients when thrown in to holder

  • Fix for frozen lakes showing splashes when throwing stones and logs onto them

  • Fixed log sled auto-add feature disabling when host wasn't near

  • Fix for generic dug graves lod distance issues

  • Fixed locked gold-plated doors not blocking ai from trying to navigate through them

  • 3/4 height structure floors will no longer be considered valid for pathing

  • Corner ramp structures will cut area from nav mesh

  • Some environment fixes for a few open edges on cliffs, and some floating grass

  • Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall

  • Smoke for muzzle flash particles won't float above weapons anymore

  • Added a missing nav bridge where there is a path across stream so cannibals can cross

  • Falling snow fx will no longer be emitted when breaking tree stumps in winter

  • Fixed a few cases of cannibal actions able to snap through collision

  • Fixed some cases of enemies trying to attack player behind a wall

  • Fixed some cases of demon boss position popping when moving into collision

  • Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox

  • Fixed tree structure ghosts being destructible

  • Fix for held weapons firing when raising a tarps corner with a stick

  • Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person

  • Fixed context where dismantling some screw structures didn’t work correctly

  • Fixed some cases of cut and place plank animation hanging

  • Fixed destroyed lookout tower leaving the bottom rope and some beams floating

  • Fixed cost of auto foundations for multiplayer clients when late joining a game

  • Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam

  • Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration

  • Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly

  • Fixed other players not animating correctly when they lift beam with a strut

  • Fixed tarp floors overlapping if placed by multiple network players at same time

  • Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time

  • Fixed auto foundations snapped to other structures not determining correct ingredient cost

  • Fixed repairing defensive wall gate not properly returning vertical logs to their initial position

  • Fixed jittering look of held screw structures made of logs

  • Fixed logs lod visibility when moving furniture

  • Fixed being able to duplicate logs using manual tree construction

  • Fixed fires fuel amount getting reset to max after loading a save

  • Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client

  • Fixed missing collision on incomplete auto foundations

  • Fixed settle animations not playing most of the time when building

  • Fixed gaps in underwater rendering near some waterfalls

  • Fixed active fingers spittle objects not cleaned up on actor disable

  • Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water

  • Fix for lake water bouyancy being disabled when host enters a cave

  • Fixed local construction audio events doubling up for clients when a network player is nearby

  • CaveC water volumes will now be enabled when client is inside cave and host is outside

  • CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave

  • Fixed wrong renderer sometimes getting switched to built when building snapped platforms

** Audio**

  • New sound for small plastic items physics interactions added to energy bar
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