HOTFIX - Changelog V1.4.2
- Added fail state to remove redzones before switching maps to avoid wrong redzone on next map
- Added new system to show cap status directly on minimap
- Improved animation tick rates
- Updated Colmar minimap
- Updated Foy minimap
- Updated Hagenau minimap
- Disabled multiple unused vehicle overlaps
- Fixed ragdoll remaining active after dead player stops moving
- Fixed animations still playing while client cannot see them
- Fixed wires always ticking for players while doing nothing
- Fixed server crashing bug
- Fixed possible client/server crash with external tank seats
- Fixed game not fully closing/shutdown after exit
- Possible fix for GeForce NOW problem
- Possible fix for tanks disabling spawn tents
- Fixed cap status info UI showing wrong flag or neutral flag on first capture
- Possible first fix for key settings menu problems
- Fixed buildings that players could shoot through
- Fixed Colmar to have a damage zone in the middle of the map
- Fixed wrong underwater effects on Utah
- Fixed false underwater damage on Utah
- Fixed false underwater damage on Stonne
- Fixed false underwater damage on Doorwerth
- Removed internal browser in main menu that caused mouse position and cursor issues
Hey folks! We have a small hotfix coming your way! Check out the full changelog below:
Changelog - Hotfix 30 October 2024
Bugfixes
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Multiple optimization changes to improve game stability and performance:
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Disabled multiple unused vehicle overlaps
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Fixed that ragdoll was still active after the dead player doesn't move at all anymore
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Fixed that animations still play while the client can't see them
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Improved some animations tick
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Improved that some wires is always ticking for players while doing nothing
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Fixed a server crashing bug
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And some other small things
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Fix of a possible client/server crash with the external tank seats
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Fix that the game is not fully closing/shutdown after exit
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Possible fix for the GeForce NOW problem
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Possible fix that tanks disable Spawn tents
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Fixed that the cap status info UI shows wrong flag or neutral flag on first cap
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Possible first fix for problems with the key settings menu
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Fixed some buildings you can shot through
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Add a fail state to remove redzones before switching maps, to avoid a wrong redzone on next map
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Removed internal browser in main menu that created some problems (wrong mouse positions and cursor, etc.)
Level design
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Fixed on Colmar to have a damage zone in the middle of the map
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Fixed wrong underwater FX on Utah
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Fixed false underwater damages on Utah
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Fixed false underwater damages on Stonne
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Fixed false underwater damages on Doorwerth
Newly added
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Add a new system to show the cap status directly on minimap
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Updated Colmar minimap
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Updated Foy minimap
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Updated Hagenau minimap