Squad 44 — HOTFIX - Changelog V1.4.2

HOTFIX - Changelog V1.4.2

Added 2
  • Added fail state to remove redzones before switching maps to avoid wrong redzone on next map
  • Added new system to show cap status directly on minimap
Changed 4
  • Improved animation tick rates
  • Updated Colmar minimap
  • Updated Foy minimap
  • Updated Hagenau minimap
Fixed 17
  • Disabled multiple unused vehicle overlaps
  • Fixed ragdoll remaining active after dead player stops moving
  • Fixed animations still playing while client cannot see them
  • Fixed wires always ticking for players while doing nothing
  • Fixed server crashing bug
  • Fixed possible client/server crash with external tank seats
Removed 1
  • Removed internal browser in main menu that caused mouse position and cursor issues

Hey folks! We have a small hotfix coming your way! Check out the full changelog below:

Changelog - Hotfix 30 October 2024

Bugfixes

  • Multiple optimization changes to improve game stability and performance:

  • Disabled multiple unused vehicle overlaps

  • Fixed that ragdoll was still active after the dead player doesn't move at all anymore

  • Fixed that animations still play while the client can't see them

  • Improved some animations tick

  • Improved that some wires is always ticking for players while doing nothing

  • Fixed a server crashing bug

  • And some other small things

  • Fix of a possible client/server crash with the external tank seats

  • Fix that the game is not fully closing/shutdown after exit

  • Possible fix for the GeForce NOW problem

  • Possible fix that tanks disable Spawn tents

  • Fixed that the cap status info UI shows wrong flag or neutral flag on first cap

  • Possible first fix for problems with the key settings menu

  • Fixed some buildings you can shot through

  • Add a fail state to remove redzones before switching maps, to avoid a wrong redzone on next map

  • Removed internal browser in main menu that created some problems (wrong mouse positions and cursor, etc.)

Level design

  • Fixed on Colmar to have a damage zone in the middle of the map

  • Fixed wrong underwater FX on Utah

  • Fixed false underwater damages on Utah

  • Fixed false underwater damages on Stonne

  • Fixed false underwater damages on Doorwerth

Newly added

  • Add a new system to show the cap status directly on minimap

  • Updated Colmar minimap

  • Updated Foy minimap

  • Updated Hagenau minimap

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