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Changelog

Hotfix v2.6.1 - Changelog

2.6.1 Hotfix - Changelog

  • Fixed airplane bombs not displaying impact VFX against snow and brick

  • Fixed forested landscape layer in Foy not having impact VFX.

  • Making sure projectiles do not reference Squad legacy Leaf physmat, switching them to the PS version where needed. Assigned proper grass physmat to Foy wet grass landscape material layer.

  • Fixed new radioman roles have missing equipment + FR MG

  • Fixed radial menus having big and small icons + radial weapon text overlaps each other

  • Fixed Arnhem range deployables can only be tested by one team

  • Fixed Pak 36, LG-40 and some IJA AT deployables have a "global limit reached" bug

  • Fixed Utah EntryMap is too loud

  • Possible fix for vehicle creating ton of errors if getting radial damaged by fire etc

  • Fixed invasion gamemode to work again

  • SMDM RO lighting swap

  • Colmar redzone tweak

  • Veghel RO main base tweak again

  • Grave sewers fixed

  • Oosterbeek RO staging tweaked

  • Veghel small lighting change

  • Guadal lowered water pain volumes a bit

  • Multiple SMDM fixes

  • Added the HEAT round back to Chi Ha Late

  • Removed Chi Ha Early from Iwo Jima tank deck

  • Added B1 to all Ch2 Heavy tank decks

Update 2.6 - Changelog

Happy New Year, Recruits!

Thanks for everyone's feedback on the Random Offensive gamemode! With this update, we've made some adjustments, as well as some general bug fixes and level design tweaks.

Full changelog down below:

  • Reduced 'Regrouping phase' between caps on RO from 3 minutes to 2 minutes

  • FOB Spawn tent operates like a rally and can no longer be placed inside cap zones

  • Increased starting time on Random Offensive from 30 mins to 45 mins

  • Added Flak36 to Werhmacht 1940 for Ch2 maps

  • Removed Matilda II from French tank decks

  • The Logistic AT placement global limit is now correctly working (4 per Team)

  • Changed Flak 36 global limit to 2 per teams

  • Add second radioman role for US with M1 Garand

  • Add second Radioman role for 1st Airborne with Lee Enfield

  • Removed Matilda MKII from CH2 maps.

  • Removed HEAT round from Chi-Ha.

  • Switched IJA 2nd Div sappers SMG for a rifle.

  • Added Johnson rifle option for 1st Div USMC radioman

  • Replaced P38s in Guadalcanal with Wildcats, added a bomb strafe version (2 bombs only) to balance against Betty.

  • Veghel RO US main base moved back

  • Veghel amendment for new US main base

  • Improved steering on the M3 Light Tank, M2A4, M5 Stuart and German Halftracks to resolve 'sliding' issues

  • Fix for animation being broken on revive

  • Fixed missing fading in audio on small arms weapons

  • Fixed on Kettenkrad, Sdkfz, KoHi and M3 Halftrack that on Track Mesh Updates there will be a cast fired every 0.05 seconds

  • Added Lee Enfield No4 as the primary weapon option for UK radioman

  • Fixed AT-gun global limit

  • Fixed that vehicle wrecks don't spawn after HE explosions

  • Fixed that some vehicles don't get correctly deleted from the server after being destroyed

  • Fixed values for the HE throwables being inconsistent, like Geballte Granate does more damage than 3kg of TNT

  • Fixed the Hellcat commander position being offset and dropped under the map

  • Fixed on Kettenkrad, Sdkfz, KoHi and M3 Halftrack Track Mesh Updates is too slow and did a performance update

  • Fixed misconfigured mortar explosion sounds (2inch/3inch/4inch). Fixed Cannon firing audio not having its distance delay, resulting in cannons fired 700m away would play instantly instead of a delayed arrival due to distance.

  • Fixed issues with Jagdpanzer IV engine sounds.

  • Fixed some simple Chinese translations

  • Further handling improvements for: Kettenkrad, Sdkfz 7 & 232, Panzer 3 - G (added requested 6th gear), M20 Utility Vehicle, M3 Halftrack, Daimler, VickersMkVI, Tetrarch, M8 Greyhound, Sherman Firefly and LVTA4/2.

  • Fixed missing weapon sound fading on some 3p sound cues

  • Fixed missing weapon fading settings on small arms weapons

  • Fixed armour sections now showing on Utah and some other maps

  • Fixed the incoming bomb sound being delayed and playing after a bomb hit.

  • Fixed Bombs not playing effects upon direct armour hits. Fixed Corsair Rocket sound looping for a minute after rocket impact.

  • Fixed some LSM walls missing impact effects or having incorrect physmats.

  • Fixed on SME a pond that kills the player directly

  • Fixed on US 101st that tank SL is not picked automatically by opening the section

  • Add a fix for "verylongplayer" name if a player enters a tank/vehicle + fixed some errors with a valid check

  • Fixed blocking volume on Citadel for Dinant RO

  • Geo fixes on Arnhem, Colmar, Dinant. Grave, Haguenau, Heelsum and SMDM

  • Fixed missing cap name on Rethymno RO

  • Fixed redzone covering Pirgos cap on Maleme RO

  • Amendments to staging zones on all RO layers aside from Iwo Jima RO (Defenders can no longer main camp from the start)

  • Geo bugfixes on multiple maps (more to come in next builds)

  • Some capzone layouts tweaked on some RO layers that were too close together

  • Velmolen RO Allies logi spawners relocated from floating

  • LSM: various Geo fixes, evening lighting amendment (shadows were really dark)

  • LSM RO2 added axis attacking

  • Fixed missing name from Margiry cap on LSM RO2

  • Fixes for missing armour sections

  • Corrected capzone teams on Iwo Jima Frontline 03

  • Corrected capzone teams on Guadalcanal Frontline (Possible fix for Defenders supplies being visible to attackers)

  • Corrected spelling error in the Heelsum RO layer

  • Moved GER main base further SW on Heelsum RO

  • Spread out capzones on Heelsum RO

  • SMDM RO redzone tweaks

  • Multiple fixes to RO captimes

  • Fixed missing cap name from LSM RO2

  • Fixed on Utah RO the german tank spawners are not linked

  • Fixed on Utah RO 2 Flag names had some little spelling errors

  • Fixed map layer name from Rethimno RO 01 to Rethymno

  • Fixed that the normal server startup layer was an unused level causing problems, now changed to Veghel RO

  • Multiple other Level fixes

  • Corrected levelname spelling error Heelsum RO

  • Rethymno frontline fix

  • Velmolen added small forests to the north of the geo, moved the US main base on random offensive

  • Firing audio for Lewis MG is currently broken

  • Bomb VFX aren't playing on certain phys mats

  • Chi-Ha Late missing its HEAT round - adding back in

  • Invasion GameMode broken

Hotfix v2.5.1 - Changelog

Hey Recruits, a hotfix has just been released - please update at your earliest convenience! Full changelog below:

Bug Fixes
  • Text messages now remain in the chat window for at least 3 minutes before disappearing

  • Fixed Gear and Weapons UI disappearing

  • Scoreboard now functions as it did prior to the update

  • Minimap now functions as it did prior to the update

Adjustments

All Random Offensive layers now start with:

  • 300 Attacker tickets

  • 700 Defender tickets

  • Defender staging zones and walls moved further away from Attacker main

Known Issues
  • Stonne RO lighting layer is broken

  • Arnhem and Driel RO objectives missing names (state shows Rename_Me)

  • Missing Armoured Sections on:

  • Allies on Utah RO 01

  • Allies on Maleme RO 01

  • Allies on Rethymno Frontline / RO 01

  • Allies on Iwo Jima RO 01 / RO 02

  • Velmolen RO Allied HQ logistic spawner floating in the air

  • Dinant piano endscreen is broken

Update 2.5 - Changelog

Recruits!

**Update v2.5 ** is now available for download. This update brings the Offensive Gamemode Rework, the St. Marie Du Mont and Longes-sur-Mer maps, general fixes, and more!

**Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there!

  • Possible fix for the flag spawn/move-in crashing bug

  • For all Offensive Random layers the random lights should be setup

  • Fixed bug that RO redzones sometimes not correctly displayed

  • Boys AT-Rifle slightly buffed

  • Fixed that attackers sees all RO flags

  • Add "What is SQ44" to be played manually in main menu again

  • Fixed that tank section numbers are always 3 displayed

  • Fixed wrong MSP icon on vehicle spawners

  • Fixed player cone not visible on minimap

  • Fixed some crashes

  • Multiple layer fixes

  • Alot of missing physmats fixed on SME/Stone/SMDM

  • Frontline fixes

  • SMDM Ambient noise fixes

  • Fixed LSM physmat SFX/VFX

  • Fixed tank engines to not be always on

  • Fixed broken staging zone on Guadalcanal RO

  • Fixed broken light on LSM RO

  • Fixed tank markers are doublicated

  • Fixed Glider is active in redzones

  • Dinant random light fixed

  • Fixed movie intro

  • Level design fixes from PT feedback

  • You can see on minimap which section number latest had an vehicle, so you can maybe ask to take it.

  • Deployable changes:

  • Less costs as seen in testing

  • Big Logistic guns can be placed without radio

  • If the radio goes down only spawntent, ammocrate, repair station and smaller weapons get destroyed. The rest will stay until a redzone moves over it, then it gets destroyed

  • The aim zoom stamina got doubled

  • Level design:

  • Iwo Jima beach got cover meshes added on RO

  • Removed ca. 200k collision from rocks on Maleme and Rethymno

  • Bugfixed a lot of levels

  • Added random light on multiple levels

  • Random offensive update

  • Correct new flag safezone added

  • Increased minimap player refresh rate again

  • Added the help UI to show again

  • Vehicle spawner, add logo to show without translation which vehicles spawn there

  • Main menu background changed to display the multiple chapters we have

  • Added Random Lighting on all RO Layers

  • Added at least 1 Random Offensive Version per Map

  • Flamethrowers now only produce a flame when firing

Update 2.4.1 - Changelog

Recruits!

**Update v2.4.1 **will be available to download today. This update is a small hotfix to our main Update 2.4.

**Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there!

If you haven't and want to chat with fellow soldiers about Update v2.4.1 please join the Squad 44 Discord!

  • Sprint speed has gotten slightly increased by approximately. 9%.

  • Increased canteen count up to 4 per soldier.

  • Possible fix for blinking ammo count on player HUD.

  • Fixed a deployable based server crash bug.

  • Fixed the Flak36 having a low resolution unbuilt mesh.

  • Fixed the .50 cal playing AP explosion effects against metal.

Update 2.4: The Dead Keep Marching - Changelog

Recruits!

**Update v2.4 **will be available to download on October 27th. This update brings further optimization improvements, new additions and fixes to the zombies game mode, movement changes, and more!

**Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there!

If you haven't and want to chat with fellow soldiers about Update v2.4 please join the Squad 44 Discord!

  • Added/Reworked 9 Zombie gameplay layers.

  • Rework of 2 Survivor factions.

  • UK/German

  • USMC

  • Zombie Design Reworked.

  • Reworked German Zombie faction.

  • Added new Imperial Japanese Army Zombie faction.

  • Added 3 new Zombie Roles (Grunt, Runner, Brawler).

  • Rework and bug fixing of the zombie game mode.

  • New Zombie mode layers.

  • Iwo Jima

  • Guadalcanal

  • New AI Zombie test layer for Best. This can be activated as server-owner (checkout the new CustomOptions.cfg)

Updated player movement by reducing wild strafing and bunny hop by adding more "weight" to the character:

  • Sprint speed has been slightly reduced by approx. 18%.

  • Stamina usage has been slightly increased by approx. 10%.

  • Player weight to reduce speed on wild (strafe) movement has been increased by approx. 80%.

  • Player friction to the ground has been increased by 40%.

  • Fixed the "Take Documents" display spelling error.

  • Fixed an issue that caused the "Hold F" UI bar for rally tent destroy to disappear.

  • Reduced offset bug on multiple UI elements (not fully fixed yet).

  • Fixed deployables that are tracked in FOB to not soft-lock.

  • Example: Spawn Tent not recognized as destroyed after invalid placement and can't be placed again (Placement limit reached).

  • Fixed an issue that caused the nearest supply point to a radio to be used first if multiple supply crates/vehicles are in FOB range.

  • Fixed an issue that caused Tank commander to always visible on Infantry CMD roles.

  • Fixed the French shovel unequipped time to not be over 2 seconds.

  • Fixed bandage exploit that allowed players to bandage while still shooting.

  • Fixed an issue that caused destroyed big weapon deployables, like Flak 38, to be able to rebuild inside the wreck.

  • Multiple performance improvements on UI elements.

  • Multiple performance improvements on tanks with MG mounted.

  • Performance improvements on Panzerwerfer and StuH.

  • Performance improvements for some spawn icons.

  • Performance improvements on some deployables and tripod weapons.

  • Fixed server crash on a AP projectile error.

  • Reduced and streamlined all vehicle timers:

  • Light vehicles: Enter Driver 1s + Switch seat 1,5s.

  • Tracked/Armored vehicles: Enter Driver 2s + Switch seat 2,5s.

  • Fixed the doubled spawn wrecks for multiple vehicles.

  • Fixed an issue that caused deployables to not be destroyed correctly leading to a second stage gun on the wreck.

  • Fixed multiple vehicles to have the main gunner on F2 instead of other keybinds (F3-F10).

Conquest
  • Spawn point performance improvements and bug fixes.

  • Fixed that the available role numbers are shown correctly.

  • Added Conquest Legend Info on team switch menu.

  • Fixed an issue showing all sections as green.

  • Updated intro movie to a new "What is Squad 44" video.

  • Removed the doubled vehicles on the Arnhem Range deck.

Update 2.3.2 - Changelog

Recruits!

**Update v2.3.2 **should be available to download **now. ** This is a minor hotfix update.

**Before deploying, remember to clear your cache before joining a server for a smooth operation. **Thank you, recruits!

If you're looking for other fellow recruits to fight alongside, we suggest joining the Squad 44 Community Discord!

  • SQDeployable Bound mod crash fixed.

  • Local Voice Volume and 3D Position fixes and improvements.

  • EOS server crash fix.

Update 2.3.1 - Changelog

Recruits!

**Update v2.3.1 **is now available for download. This hotfix includes polishing for the conquest gamemode, further performance enhancements, and also a fix for the issue previously preventing players from joining a server that had the game installed on an HDD or an external SSD.

**Before deploying, remember to clear your cache before joining a server for a smooth operation. **Thank you, recruits!

If you're looking for other fellow recruits to fight alongside, we suggest joining the Squad 44 Community Discord!

  • Fixed hidden UI spam causing FPS drops.

  • Fixed some VFX issues, e.g., Smoke particles spawning too often.

  • Fixed HDD server loading times through EOS/EAC amendment.

  • Various HLOD fixes.

  • Removed collision from the top of some vehicle spawners to prevent vehicles from getting stuck on reset.

  • Best, Grave, Velmolen, and Heelsum geo fixes.

  • Fixed broken ammocrate on SME Conquest.

  • Conquest

  • Players no longer spawn within 45 degrees in front of the Squad Lead; they will spawn behind and to the side to reduce the potential of friendly fire.

  • Squad Leader spawns will go inactive when enemies are within 20m (red colour).

  • When enemy players outnumber friendly players on a capture point, the capture point spawn becomes inactive (red colour).

  • Capture point spawns give players 2 seconds of spawn protection and offer more variety in where players spawn within the area to reduce the potential of spawn camping.

  • Players can now spawn up to 5 Mechanised or Specialised vehicles (up from 3).

  • Ticket bleed is now visually shown in the UI.

  • Set capture point ammo crates not to take damage.

  • Removed Spawn Tents from Conquest.

  • Set the Conquest player controller to vanilla.

  • Improved spawn UI on the spawn menu to denote types of spawn.

  • Adjusted various conquest player roles and limits.

  • Reduced AT mine to 1 for all conquest Sapper kits.

  • Added frag grenades to the UK medic role.

  • Set the medic limit to 8.

  • Made the MG temperature VFX less opaque to be less blinding on firing.

  • Fixed Flammwagen Pzkfw. B-2 740(f) Flamethrower Tank magazines.

  • Fixed double-sided armour plating on Flammwagen Pzkfw. B-2 740(f).

  • Added fuel component to the rear of Flammwagen Pzkfw. B-2 740(f).

  • Fixed Churchill Crocodile Flamethrower Tank magazines.

  • Removed trailer from Churchill Crocodile physics asset to improve tank handling up hill.

  • Fixed misaligned hatch open driver camera on Churchill Crocodile.

  • Both new tanks were added to Arnhem Range.

  • Fixed double armour plating behind MG port on Churchill MkIV and VII.

  • Fixed bleed-out circular progress bar.

Update 2.3 - Changelog

Recruits!

**Update v2.3 **will be available to download on July 29th at 11 AM PT. This update brings further optimization improvements, a new gamemode, two new infantry weapons, two new flamethrower tanks, and several significant bug fixes!

We have implemented a temporary fix for the HDD loading bug. However, we continue to advise players to install Squad 44 on an SSD instead of an HDD to achieve better performance while we wait for EAC support.

**Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there!

If you haven't and want to chat with fellow players about Update v2.3 please join the Squad 44 Discord!

  • New tanks are missing from the Arnhem Range.

  • New tanks have excess flamethrower magazines.

  • Vehicles driven out of bounds don't die in conquest (players do).

  • Possible FPS bleed fix (Please see wood/concrete shockwave emitter fix in "General Fixes" for more info).

  • Possible memory leak fix related to revive and heal icons.

  • Further work on limb and helmet physics for gore.

  • Added new HLODs to multiple maps.

  • Added Conquest Game Mode

  • Five initial maps (Oosterbeek, Arnhem, Grave, Haguenau & St Mere Eglise)

  • Smaller gameplay arenas pushing you immediately into the heat of battle.

  • Spawn on SL mechanic and spawn on captured flag mechanic.

  • Multiple active flags with ticket bleed mechanics.

  • Multiple map geometry fixes.

  • Removed vehicle collision on multiple hedges/bushes across various maps.

  • Replaced broken Oosterbeek Frontline Objective.

  • Corrected pre-placed supplies on Oosterbeek Offensive 02.

  • Deployables can now be rotated using the Q and E keys when placing.

  • Updated 2D floating objective markers (flags and more).

  • Attack/Defence Information.

  • Objective timer.

  • Fade in/out over distance.

  • Updated the ANZAC medic emblem to be green.

  • Added custom server options configuration for seeding gamemode.

  • Changes to shadow quality to fix flickering.

  • Added new USMC 1st Raider Battalion Weapons.

  • M1941 Johnson Rifle.

  • M1941 Johnson Machine Gun.

  • Added Flammwagen Pzkfw. B-2 740(f) Flamethrower Tank for the German Army (Chapter 1 maps).

  • Added Churchill Crocodile Flamethrower Tank for the British Army (Chapter 1 maps).

  • Both new tanks were added to the Tank School.

  • Fixed APHE's poor penetration and shatter on impacting the tank crew (APHE is now significantly more lethal).

  • Fixed flamethrowers killing the tank crew inside the turret.

  • Fixed buildable/vehicle-mounted MG/AT Gun jitter.

  • Fixed spawns displaying twice on the spawn menu.

  • Fixed radio bleedout indicator.

  • Fixed issue with shockwaves against wood and concrete, creating an eternal emitter, resulting in significant FPS degradation over time.

  • Fixed issue with Gammon grenade and Gebalte Ladung causing unnecessary shockwave traces upon detonation, causing FPS hitches.

  • Fixed elongated fuel component explosion flames.

  • Fixed markers not getting grayed out if a flag is no longer capturable (top right, minimap, and 2D floating UI).

  • Fixed tanks being flipped by strafing runs.

  • Fixed Guadalcanal water killing players when not submerged.

  • Cromwell Hull mesh rear double armour fixed.

  • Sherman Hull mesh double armour fixed.

Update 2.2.1 - Changelog

Recruits!

**Update v2.2.1 **will be available to download at 11AM PT. Work continues behind the scenes to bring out another hotfix for HDD loading. We have determined that the EAC update caused this issue. We will work with EAC to rectify this issue for players as a priority.

In the meantime, we highly suggest players install Squad 44 on an SSD instead of an HDD to prevent long loading times and server timeouts.

**Before deploying, remember to clear your cache before joining a server for a smooth operation. **Thank you, recruits!

If you're looking for other fellow recruits to fight alongside, we suggest joining the Squad 44 Community Discord!

  • Optimized Kaenbin explosion light component.

  • Added the correct Japanese satchel charge.

  • Set the 2nd Div IJA recruit class to use Type 38 rifles and Type 97 grenades.

  • Tweaked the base non-ads origin position of the M18895 revolver.

  • Updated Type 97 AT gun textures.

  • Amendments have been made to the damage modifier of vehicles.

  • Refined turn handling on M3 Halftracks.

  • Updated the Pz.38t reticle.

  • Set the Panther cannon sight to a higher zero point by default.

  • Set fuel tanks on light skin vehicles to have a 50/50 chance of damage on health reaching 0.

  • Reduced Flamethrower effectiveness on tank crews. (Work-In-Progress)

  • Added a get custom server setting to assist server hosts.

  • The sound menu now includes left (L) and Right (R) for headset audio splitting options.

  • Updated map list for server hosts.

  • Updates made to anti-cheat logging to provide more info.

  • Fixed Renault FT tanks causing FPS issues and crashes.

  • Fixed active capzone marker widget to no longer be greyed out when active.

  • Fixed the duplication of spawn points in the respawn menu.

  • Fixed a stutter while running through some bushes on Guadalcanal.

  • Fixed Japanese flamethrower pipe.

  • Fixed tracks not appearing on some mechanized vehicles.

  • Fixed radio bleed-out sound replicating to all players.

  • Fixed missing texture on the Japanese radioman's radio.

  • Fixed always on UI for 2D compass.

  • Fixed Vickers, Pz3, Pz.38t, and Pz.4H tracer offset on MGs.

  • Fixed N-wheel vehicles having the incorrect fuel component destroy FX.

  • Fixed the crashed plane site wreck interior.

  • Fixed wrong display name for some German AT/AA guns.

  • Fixed Heelsum terrain (exception FOV 120).

  • Fixed swamp tree fire not visible on daylight layers.

  • Implementing a potential fix for M3 gun replication on Guadalcanal.

Update 2.2 - Changelog

Recruits!

**Update v2.2 **will be available for download June 24th at 10:00 AM PT. This update brings a new map of Guadalcanal and various additions to the related factions!

We highly suggest players play Squad 44 on an SSD instead of an HDD to curb long loading times.

**Before deploying, be sure to clear your cache before joining a server for smooth operation. **Stay sharp out there!

(We'd like to thank community playtesters Russo13 and Spiderdanny0 for taking photos of Guadalcanal and the M4A3R3 “Ronson” Sherman!)

  • Unable to join servers if the game is installed on an HDD.

  • Halftrack vehicle handling requires further work.

  • Small-calibre rounds no longer kill on a headshot.

  • Preplaced AT guns on Guadalcanal may be replicated.

  • Stage 1 Optimization of animation graph

  • Removed some nodes.

  • Set "Do not evaluate" animations when dead.

  • Optimised Niagara effect setup for bullet ribbon.

  • Set all vehicle wheels/tracks to collide with a simple collision, in place of complex.

  • Added HLODs and new LODs across various maps.

  • Various LOD range adjustments.

  • Various texture size adjustments.

  • Optimised bones on Churchill IV and VII LODs.

  • Optimised ATR muzzle FX

  • Optimised IJA character meshes.

  • Updated gore materials and VFX.

  • Added 1st Battalion USMC Raiders.

  • Added 1st USMC Division.

  • Added the 2nd Japanese “Sendai” Division.

  • Reworked Frontline gamemode

  • Players can now activate/deactivate timed explosives on objectives.

  • Removed remaining satchels from riflemen.

  • Added some new frontline objectives.

  • Made amendments to multiple Frontline layers - more objective sets are now also tied to a capture point.

  • Added Guadalcanal Map (Henderson Field/Edson’s Ridge/Guadalcanal)

  • 3 Seeding Layers

  • Edson Ridge Seeding 01

  • Henderson Field Seeding 01

  • Guadalcanal Seeding 01

  • 6 Frontline layers (with different time of day variances)

  • Edson Ridge Frontline 01

  • Edson Ridge Frontline 02

  • Edson Ridge Frontline 03

  • Henderson Field Frontline 01

  • Henderson Field Frontline 02

  • Henderson Field Frontline 03

  • 8 Offensive Layers

  • Edson Ridge Offensive 01

  • Edson Ridge Offensive 02

  • Henderson Field Offensive 01

  • Henderson Field Offensive 02

  • Guadalcanal Offensive 01

  • Guadalcanal Offensive 02

  • Guadalcanal Offensive 03

  • Guadalcanal Offensive 04

  • Updated Arnhem Range, Subway Range, and Armour School with new weapons/vehicles.

  • Fixed Heelsum terrain LOD/FOV issue.

  • Lowered all bushes slightly on Colmar to prevent gaps underneath.

  • Various level design geo fixes on all maps and layers.

  • Various level design red zone amendments on multiple maps and layers.

  • Removed vehicle collision on thousands of fences across all maps.

  • Added new physmat for leaves.

  • Gave all Commanders a shovel and the ability to place infantry deployables.

  • Gave all Infantry Squad Leads a shovel.

  • Infantry can now dump supplies, not just the Squad Leads.

  • The supply dump now shows the amount of supplies when you look at it.

  • Allowed Radiomen to place markers.

  • Changed the smoke artillery call-in mark to be different from HE artillery.

  • Added new Commander call-ins

  • Mitsubishi Zero and G4M1 Tactical Bomber for Japan.

  • P-38 Lightning and Scout Bomber Douglas (SBD-3) for USMC.

  • Updated Main Menu splash screens.

  • Updated tutorial menu videos.

  • New keybind system.

  • A "Test microphone" option was added to the sound settings menu.

  • The ability for players to choose which ear various comms channels come out of (local, squad, command comms) has been added.

  • Added voice-over volume sliders (E.g., Tank Reloaders) in the sound settings menu.

  • Added the toggle sprint option in settings.

  • Added toggleable map and HUD markers for objectives.

  • Introduced default tooltips for tanks and vehicles.

  • Removed auto head movement rotation in vehicles.

  • Prevented ladder glitch.

  • Volume tweaks of the master sound class level.

  • Added correct sounds for F4U flyby and call-in.

  • Boosted bullet impact and fly-by volume.

  • Increased concurrency of settings on bullet hits by double.

  • Slightly boosted footsteps volume.

  • Added leaves/wood target materials to the impact SFX settings for all projectiles.

  • New Japanese sniper character mesh for Guadalcanal.

  • Temporarily disabled FSR due to clash with DLSS (possible cause of loading issue).

  • Centred spectator/admin camera pivot.

  • Created Japanese faction-specific end screens for Guadalcanal.

  • Added new Imperial Japanese Army Weapons

  • Type 26 Revolver

  • Type BE Sig 1920 SMG

  • Type 97 AT Rifle

  • Type 100 Flamethrower

  • Japanese Satchel Charge

  • Added new USMC Weapons/equipment

  • Raider Stiletto Knife

  • M1918 Trench Knife

  • M1919A4 Browning

  • M1 Flamethrower

  • P1941 Canteen

  • Added new Imperial Japanese Army Field Guns

  • Type 92 Heavy Machine Gun AA

  • Type 93 13.2mm Gun

  • Type 98 20mm Gun

  • Type 94 37mm AT Gun

  • Type 92 70mm Battalion Gun

  • Type 3 140mm Gun (fixed positions for Iwo Jima)

  • Added new USMC Field Guns

  • M1917A1

  • M1919 Standing variant

  • Added Soviet weapons from Squad for Modders

  • TT33 Tokarev

  • Mosin Nagant M1891

  • Mosin Nagant M38 Carbine

  • PPSh-41

  • F1 Grenade

  • All new weapons were added to the shooting ranges.

  • Increased range of M2 flamethrower to 40m and increased damage output by 50%.

  • Made flame weapons call projectile chaining (more reliable hit registration).

  • Flamethrower fire now causes death rather than wounding.

  • Flamethrowers can now damage spawn tents and various other flammable buildables.

  • Flamethrower burning FX updated.

  • Increased damage on the Type 38 rifle, Type 96 LMG and Type 11 LMG.

  • Increased velocity of Shotgun rounds to use a flatter trajectory.

  • Tweaked zeroing poses for the Type 38 rifle.

  • A slight delay between shots for the Enfield and Nagant revolvers was added, consistent with other revolvers.

  • Amended sfx for Reising weapons firing in 3P.

  • Added slight echo to Springfield firing audio in both 1p and 3p

  • Adjusted Springfield ADS left hand pose

  • BAR 1918 Foley tweaked.

  • Type 11 LMG firing sound tweaked.

  • Increased volume on mid-range firing sounds of the Type 93 HMG and M2 Browning.

  • Updated M1873 Revolver icon.

  • Gave melee weapons (knives/sword) to all tanker crew roles.

  • Added melee weapons (knives/sword) to all commander roles for consistency.

  • Added entrenching tools to ANZAC tanker crew roles.

  • Added repair wrench to ANZAC logistics Squad Leader.

  • Tweaked the deploy/undeploy time of the Type98 entrenching tool to sync with the animation.

  • Tweaked rear aperture sight on the M1 Garand.

  • Tweaked ADS view on M1918A2 BAR.

  • Reduced blur on BAR 1918 and M1 Garand.

  • Increased muzzle flash for all AT rifles.

  • New icon for bandages and Japanese Satchel Charge

  • Added new Imperial Japanese Army Vehicles:

  • Type 95 Kurogane Car MG Variant

  • Type 95C Kurogane Pickup MG Variant

  • Type 94 SPAA

  • Type 98 Ko-Hi Transport

  • Type 98 Ko-Hi SPAA

  • Added new USMC vehicles and variants:

  • LVT-1 Alligator

  • M2A4 Light Tank

  • M3 Light Tank

  • M3A1 Light Tank

  • M4A3R3 “Ronson” Sherman (Iwo Jima)

  • Added Renault FT-C, Renault FT-M, Renault FT-31 to the 1940 French Faction.

  • Added a new reticle for Renault FT tanks.

  • Updated reticles for Flak 43 (Ostwind) and Flak 38

  • Added AEC Mk3 to Armour School.

  • Allowed the Konigstiger driver's periscope to rotate 20 degrees left/right.

  • Prevented rotation of Panzer 38t driver and hull gunner viewports.

  • Set APHE Fuse Delay to 0.0012 for >800m/s, 0.0014 for 700-800m/s, 0.0016 for <700m/s.

  • Removed some unused Sherman collision meshes.

  • Tanks now spawn with the engine running.

  • Reparented Sdkfz 251 Pak40 to use the same skeleton as the Sdkfz 251.

  • Added new reload animation for Pak40 halftrack.

  • Added ability of M20 armoured car driver to open hatch

  • Removed collision audio and FX from AT guns.

  • Updated SFX for Japanese emplaced weapons (20mm, 25mm, 30mm).

  • Updated explosive VFX for Sherman and Stuart tanks

  • Added 50 cal projectiles to new leaf physmat

  • Updated Interior SFX for Vickers MkVI tank coaxial MG.

  • Reduced metal debris sound on fuel tank explosions.

  • Increased Austin K5 Infantry Supply Truck passenger capacity to 10 from 8.

  • Increased Type 94 Infantry Supply Truck passenger capacity to 10 from 8.

  • Added Axis Commander car to Best Frontline.

  • Adjusted the names of some weapon deployables.

  • Continuing to rework handling on mechanized vehicles (see known bugs)

  • Updated LVT2 thumbnail

  • Added LVT1 thumbnail

  • Potential fix for “stack overflow sentry” crash.

  • Possible fix for APHE ammo performance.

  • Fixed Server crash related to “Promotetoleader” error.

  • Fixed Server crash related to “Serverdemotecommander” error.

  • Fixed client crash related to “Cigarette asset reference”.

  • Fixed client crash related to DLSS loading.

  • Fixed “OnRep_Controller” on local clients on unpossess.

  • Fixed loadout inconsistencies with the French Grenadier role

  • Fixed USMC Commanders having incorrect shovel

  • Fixed Flamethrower Ammo UI not changing to magazine UI on role switch

  • Fixed the bugged 20mm halftrack sight remaining on after a position switch.

  • Fixed the bugged Pak40 halftrack sight remaining on after a position switch.

  • Fixed the bugged GMC halftrack sight remaining on after a position switch.

  • Multiple fixes to tank models armour values with removal of extra hidden faces

  • Fixed enforced time delay between tank main gun and coaxial MG firing

  • Fixed some recoil animations and blending time on some AT guns.

  • Fixed gunner position on Pak40 halftrack.

  • Fixed SFX playing on German half-tracks when the engine is off.

  • Fixed the Tiger hull gunner periscope clipping with the tank mesh.

  • Fixed Churchill IV and VII driver and hull gunner periscopes.

  • Fixed Churchill IV and VII hull gunner cameras sticking when rotated far left or right.

  • Fixed gunner viewport on AEC Mk3.

  • Fixed the Sherman Firefly commander hatch not opening.

  • Fixed Sherman M4A3 Chassis armour assignments.

  • Fixed the second periscope for the Gunner on both AEC armoured cars.

  • Fixed gunner being able to turn out of a non-existent hatch on the Chi Ha (Late) tank.

  • Fixed Ha-Go tank hatch bug on viewport switch.

  • Fixed log spam created by Ha-Go tank

  • Fixed the handbrake on SdKfz 234 and Stummel.

  • Fixed M62A1 76mm APCBC damage type being set to AP instead of HE.

  • Fixed 50 cal projectiles playing fragmentation effects post penetration.

  • Fixed 50 cal projectiles not creating bullet hole decals

  • Reparented Jagdtiger 128mm APC(-HE) shell to APHE parent.

  • Fixed track material on M4A3E8.

  • Fixed collision on ANZAC Bren Carriers.

  • Fixed Reibel MG coaxial gun firing too slow, causing desync with audio.

  • Fixed attenuation on Type 94 trucks.

  • Fixed collisions on various frontline objectives.

  • Fixed collisions on the MG bunker.

  • Fixed floating rifle on Type 90 75mm AT gun.

  • Fixed an issue causing passengers' backs to stick through the side of the Austin K5 trucks.

  • Fixed Type 90 AT gun shell missing texture.

  • Fixed Flak36 hydraulic cylinders clipping through the shield on elevation.

  • Fixed Sdkfz 251 driver view enhancement.

  • Fixed the remove rally point UI disappearing.

  • Fixed Fire Extinguisher third-person animations.

  • Fixed K98k hammer moving when attaching/detaching bayonet.

  • Fixed small rigging error on M55 Reising.

  • Fixed M1928A1 Thompson Drum clipping into the player's arm.

  • Fixed the Lebel sniper front not showing in 3p.

  • Fixed Springfield A1 front disappearing too early during ADS transition.

  • Fixed the left-hand clipping through the head-on equip of all bayonets.

  • Fixed Type 94 pistol and Ruby 1915 pistol, forcingthe player to stand up on unequip.

  • Fixed projectile spawning late on the Brandt Mle.1937 Mortar.

  • Fixed Type 89 knee mortar being able to rotate the view while firing.

  • Fixed normals on No68 AT grenade.

  • Fixed lighting on 42 game layers to fix smoke grenade effects (no more black smoke).

  • Fixed normals on barbed wire mesh.

  • Fixed wooden targets on the Arnhem range are not being damaged by pistol rounds.

  • Fixed sound bug when destroying wooden targets.

  • Fixed red targets on the Arnhem range, spawning unpainted.

  • Fixed red targets on the Arnhem range, making a metal sound when hit.

  • Fixed bloodpool material broken roughness.

  • Fixed supply dump icon.

  • Fixed some typos in the game.

  • Fixed German Radioman head(s) cropping through the hat.

  • Fixed Distance Field Ambient Occlusion.

  • Fixed alignment of the staging timer with the game timer.

  • Fixed round-end screens on Iwo Jima.

Update 2.1.1 - Changelog

Recruits!

Update v2.1.1 is now available for download. This update is a small set of fixes for problems players have been experiencing and a possible fix for stuttering on player connections.

Before deploying, be sure to clear your cache before joining a server for a smooth operation. Stay sharp out there!

  • Deploying a possible fix for stutters on player connect.

  • Fixed friendly tanks blocking Spawn Tents and Rallys.

  • Fixed the animation of players exiting the AT gun.

  • Fixed British hand grenades exploding in players' hands when running forward.

  • Fixed the Radio Filter effect.

  • Made changes to Admin Warnings like Team Kills and other messages stand out more.

Update 2.1 - Changelog

Recruits!

Update v2.1 is now available for download. This update brings support for Linux Systems, an Updated EAC and various optimizations and fixes.

**Before deploying, be sure to clear your cache before joining a server for a smooth operation. **Stay sharp out there!

  • Implemented Linux Support.

  • Updated Easy Anti Cheat.

  • Optimized performance of our gore system.

  • Additional Flamethrower Optimizations.

  • Flamethrower UI update.

  • Enabled certain light mortars to deploy on surfaces when standing or crouched.

  • Fixed Japanese Commander mortar call-in name.

  • Fixed grenades not destroying rallies.

  • Fixed weapon sway affected by FPS.

  • Removed satchels from frontline riflemen.

  • Fixed an issue that would cause vehicles and passengers to be invincible.

  • Fixed AP tank rounds spalling at 90 degrees angle to the slope.

  • Fixed AP-HE phasing through vehicles.

  • Fixed tank MGs and rockets unable to rearm from repair cranes.

  • Fixed tanks shooting between reloads.

  • Fixed infinite autocannon ammunition.

  • Tweaked Ha-Go handling.

  • Fixed Ha-Go driver hatch.

  • Fixed Ha-Go MG gunner exiting under tank.

  • Fixed missing material on Ha-Go Late.

  • Fixed Chi-Ha Kai Late driver viewport.

  • Fixed US Cdr car spawner on Best.

  • Updates to the Minimap System.

  • Optimized minimap widgets

  • Amended Tunnel FX on Iwo Jima

  • Fixed USMC soldier hearing heartbeat after death.

  • Fixed a crash caused by the Soundnode connector.

  • Fixed a crash during local play.

  • Fixed a crash caused by ragdoll.

  • Fixed a crash that would occur during sound decompression.

  • Fixed a crash related to “Attempt Suppression”.

  • Fixed a crash related to “Invalid Index Access”.

  • Fixed a crash related to “Promoted to Leader”.

  • Fixed a crash related to “Demote Cdr” .

  • Fixed a crash related to “Access Violation”.

  • British WP grenades can explode in players hands when thrown while running forward.

  • Stuttering on new player connection.

  • Keybinds not working properly.

  • The New Map currently has the same keybind as the minimap.

Update 2.0.1 - Hotfix Changelog

Recruits!

Update v2.0.1 is now available for download. This hotfix brings adjustments and fixes to Iwo Jima, smoke grenade effects, Commander call-in assets, and more.

Before deploying, be sure to clear your cache before joining a server for a smooth operation. Stay sharp out there!

We're actively investigating the following issues below. These fixes require more testing before they are released. We plan to include these fixes alongside our EAC upgrade in Update 2.1.

  • Optimization of dismembered limbs causing low FPS in the tunnels of Iwo Jima.

  • Fixing a SoundNode crash on Iwo Jima.

  • Possible fix for invalid index crash in vehicle resupply calls.

  • Possible fix for keybinds missing in different languages.

  • Fixed HLODs

  • Optimized and set Light Max Draw Distance to 15,000.

  • Optimized all Grenade explosions.

  • Optimized M2 Flamethrower.

  • Hard references clean-up.

  • Removed Shadow Casting from oil lamps.

  • Fixed DLSS crash when FSR is enabled.

  • Fixed scrollable scoreboard

  • Updated several rock collisions on Iwo Jima.

  • Updated tunnel collisions on Iwo Jima.

  • Amended Iwo Jima Frontline 2 objective placement.

  • Amended flags on Iwo Jima airfield to be faction alternating depending on layer.

  • Fixed LVT-4 passengers and gunners being resistant to small arms fire.

  • MG vision port was added to Japanese Chi-Ha tanks.

  • Fixed PzGr. 40 20mm APCR to use correct penetration and bounce curves.

  • Fixed wheel FX for Shermans, Ha-Go, and Chi-Ha tanks.

  • Fixed M26 Pershing side skirt armour.

  • Fixed repair tool not affecting tracked vehicles.

  • Possible fix for tank engine disabled sound playing across map.

  • Fixed all White Phosphorus smoke grenade effects.

  • Fixed and optimized Commander Call-in assets (Navy Smoke and HE Artillery).

  • Fixed Type 44 Kijū Carbine bayonet pose on item change.

  • Fixed mortar ranging.

  • Riflemen can no longer reload their own satchel charges on Frontline.

  • Corrected Frontline faction recruit roles.

  • Adjusted Frontline ticket counts.

2.0 UPDATE - The Pacific Front: Iwo Jima

Folks,

It’s finally here. Today, on the 80th anniversary of the Battle of Iwo Jima, is the first update for the Pacific Front. Let’s go over the first Pacific Front update and the first new map, Iwo Jima!

What’s New
The Pacific Front - Iwo Jima

This update brings the battle to the island of Iwo Jima, with the Imperial Japanese Army defending its territory against the invading United States Forces. The in-game map size is a faithful recreation of the southern half of the island, in a 1:1 scale, including Mt Suribachi’s height of 169m above sea level.

In addition to battling across the expansive topography, there is also an extensive tunnel network through Mt. Suribachi, which opens up more intense close-combat and strategic scenarios.

It was our goal to make this the most faithful representation of Iwo Jima in a game created to date, and utilized countless maps, photos and aerial images to ensure this.

New Factions - 5th Marine Division and the Imperial Japanese Army

The USMC and IJA are the two playable factions available on the Iwo Jima map. A lot of work has been done to ensure that representations are authentic, with unique weapons, utilities, and animations.

The USMC come prepared with unique weapons, including the Winchester M1912 Shotgun and the M2-2 Flamethrower.

They also have new vehicles, including marine-modified Shermans, and LVT Amphibious Vehicles.

The IJA have a wide variety of weapons at their disposal, including the Type 38 and Type 99 Arisaka and the Type 95 Shin-Gunto sword.

Armour is limited, with vehicles such as the Ha-Go and Chi-Ha tanks, but the IJA have a large number of anti-tank weapons, including the Lunge Mine, for balance.

Check out the full changelog below for complete update details:

Changelog - Update 2.0

Please clear the cache before entering a server!

Level Design

  • Added Iwo Jima Map

  • 3x Seeding Layers

  • 2x Frontline layers

  • 6x Offensive Layers

  • Updated Hangar to show more AT weapons on display

  • Added new MSP/Inf Logi/Cdr car spawners on Best, Carentan,

  • Added seeding layers to Grave, Hagenau, Heelsum, Oosterbeek, Maleme, Rethymno

Gamemodes

  • Added extra Satchel Charge explosives to attacking Rifleman class on all Frontline layers

Weapons

  • Added attachable bayonet to RSC 1917 Semi-automatic Rifle

  • Added correctly modelled Berthier M1916 Carbine bayonet

  • Added M2-2 Flamethrower (USMC)

  • Added Type 97 81mm deployable mortar (Japanese)

  • Added WW1-era M1918 BAR, set fire rate to 500rpm, and includes a semi-automatic firing mode.

  • Added No68 AT Rifle Grenade (ANZAC Grenadier)

  • Improved bolting and reload animations for the K98k, G98 and K88 rifles and increased bolting speed slightly

  • Refined zeroing of K98k

  • Removed +1 round for K98k scoped variant

  • Increased reload speed slightly for the Berthier M1916 Carbine

  • Increased reload speed slightly for the M1928 Thompson SMG with Drum Magazine

  • Increased stabbing speed on carbine and SMG bayonets by 30%

  • Raised stabbing angle on Lee Enfields, RSC and Lebel bayonets so that they don’t stab downwards when charging

  • Added ADS depth of field for Mannlicher 1903 Rifle

  • Improved bolting animations for the Enfield 1917 Rifle

  • Improved bolting animations for the Berthier M1907/15 Rifle

  • Improved animations for the Reichs Revolver and M1911

  • Modified Reichs Revolver firing animation so it behaves like a single-action revolver

  • Improved base grip poses for the Enfield Mk2 pistol and Mle1873 Revolver

  • Re-added pistol to German 1940 MG08/15 Machine Gunner kit

  • Fixed MP40 bolt snapping into different positions when firing

  • Refined textures of the Mle. 1873 Revolver so it’s less shiny

  • Refined textures of the Berthier M1907/15

  • Replaced C96 pistol with its Beyond the Wire counterpart and increased recoil slightly

  • Removed ADS blur on Type 14 Nambu and Luger pistols

  • Fixed missing explosion impact effects to German AT rifle grenades on some surfaces

  • Increased interactable area for M2 .50 cal AA emplacement

  • Updated firing audio for buildable 4-inch mortar to be a much more powerful sound

  • Tweaked foley on the M1 Carbine reloads

  • Added a ping-ring sound on bolting/tactical reloading for K98k, G98, Lee Enfields, P14s and Springfields

  • Allowed AT rocket launchers to be fired when prone (but not reloadable when prone)

  • Reduced raw damage output on AT Rifle Grenades, placing a larger emphasis on hitting components vs just the hull to be effective

Vehicles

  • Added new Type 95 Kurogane Car, transport and command car variants (Japanese)

  • Shortened M4A3E2 Jumbo reload time to 5 seconds from 7.8

  • Refined AEC Armoured Car armour values to real-world values

  • Engine audio tweaks for the King Tiger, Tiger, Jagdtiger, R35, B1 Bis, Somua, Jagdpanzer IV, Nashorn, Panzer 38t, Panzer II, Panzer III, Panzer III Aust. F, Sdkfz 222, Sdkfz 232, Sdkfz 234, Stummel, Puma, Daimler, AEC, Tetrarch, Challenger, Cromwell, Valentine, Comet, Matilda, Sherman M4A2, Sherman M4A3, Sherman Firefly, M10 Wolverine, M18 Hellcat, M24 Pershing, Stuart, M8 Greyhound tanks

  • Adjusted engine starting and stopping times of tanks to better match their audio cues

  • Increased top speed of the Jagdpanzer IV L48 from 30 kph to 40 kph; L70 variant to 35 kph

  • Set all light vehicles (Cars, Trucks etc) to use a smaller attenuation engine sound radius compared to tanks

  • Updated Shell audio cue with added foley

  • Increased 128mm/120mm AP rounds hull damage to 1750 from 500

  • Increased 128mm HIGr39C HEAT rounds hull damage to 1750 from 1000

  • Slightly increased damage of PzGr43 128mm APCBC and PzGr39 APC rounds

  • Resized Sherman M4A3 fuel tanks to fit under the armour collision mesh

  • Added fuel tank weak spots to M20 Armoured Car

  • Increased M18 Hellcat health to 1500 from 1000

  • Increased health values of armoured half-tracks to be more survivable against AT weapons.

  • Refined Comet, Churchill MkVII, Cromwell MkIV, M10 Achilles and AEC Mk.III cannon collision meshes to be actually armoured and protected (no longer vulnerable to machine gun fire)

Game Mechanics

  • Set range focus time to 25 seconds with approx 10 seconds to refill

  • Set stamina to 10% on revive

  • Interact time set to one second for every emplaced weapon

  • Refined compass range information (<30m: 1m steps, 30-100m: 5m steps, 100m-200m: 10m steps, 200-500m: 50m steps, >500m: 100m steps)

  • Increased sound attenuation on bayonet charge shouting to 80m from 50m

Bug Fixes

  • Fixed crashes related to cached objects, sound decompression

  • Fixed Panzer 3 turret materials miss-match

  • Fixed spelling of “Mannlicher” on some Greek roles

  • Fixed Greek Faction Logistics weapon radial

  • Fixed German Fallschirmjäger Grenadier kit missing actual grenade launcher

  • Possible fix for random gunshot sounds on certain maps

  • Possible fix for invisible rally points

  • Fixed Greek mortar playing pistol firing sound with no attenuation

  • Fixed Axis light tank track sounds being louder than its engine

  • Fixed hand clipping on K98k reloads

  • Fixed lunge mine not allowing for charging

  • Fixed an admin tooltip error showing players in wrong teams

  • Fixed in-game help showing always an enemy objective on frontline layers

  • Fixed in-game help replication bug

  • Fixed Arnhem vehicle spawners

  • Fixed SM_HedgeA LOD

  • Fixed broken foliage imposters

  • Updated Crete map foliage imposters

  • Fixed floating flames on German truck objective wrecks

  • Fixed Bunker E objective spawning at 180 degrees wrong rotation

  • Fixed missing and misconfigured weather and global wind systems on some maps

  • Fixed incorrect headgear spawning for dead soldiers

  • Fixed 101st Winter Faction all using the same player mesh

  • Fixed French Colmar factions

  • Fixed Springfield sniper having double sling loops

  • Fixed French sapper missing repair wrench

  • Fixed wrong winter vehicles on Colmar

  • Fixed 3p player mesh animation on revive (players should hear footsteps again after being revived)

  • Fixed floating right hand on BAR sprinting animation

  • Fixed G43 left hand when sprinting

  • Fixed Hotchkiss tank and Citroen car missing from hangar

  • Fixed Stonne player spawns

  • Fixed SME offset forward logistics truck

  • Fixed Dinant player spawning on rooftops

  • Possible fix for upgraded deployables not replacing original

  • Possible fix for flags showing neutral on compass

  • Fixed Hagenau Of2 underground ammo crate

  • Possible fix for the walking dead bug

  • Possible fix for server client desync on vehicles

  • Fixed saturation slider bug

  • Fixed AT guns not rearming all ammo

Optimisation

  • Reduced hard references from 5.3GB to 3.7GB

  • Smoke grenade material optimisation

  • Non WP smoke grenade cloud optimisations

  • Optimised collision volume for rally points

  • Optimised collision volumes for Frontline bunker objectives

  • Optimised collisions for emplacements

  • Optimised collisions for a number of map furniture items and foliage

  • Optimised map markers to tick only when visible

  • Refined LOD distances of several meshes

  • Large number of optimisations involving the addition of LODs to assets that didn’t previously have LODs

  • Updated and optimised HLODs

Other

  • Updated Main Menu splash screens

  • Added community tutorial videos section to main menu

  • Added Iwo Jima trailer as the start-up movie

  • Reduce game size by removing unused old squad files

  • Set in-game help to be on as default (may be turned off in settings)

  • Updated in-game event help

  • Updated DLSS to 3.7

  • Updated FSR

  • Upscaled Main Menu with FSR

  • Disabled FSR on by default in-game

  • Updated Ansel and Reflex plugins

  • Updated NIS

  • Removed Recruit role from section loadout options

  • Added loading screen for local play levels

  • Moved kill messages to use chat instead of toast to allow content creators ability to hide

  • Streamer mode now hides text chat on UI

  • Added burning/screaming VOs

  • Added two-shot Flamethrower tank detonation mechanic

  • Updated Game Credits

  • Added seeding game mode to MapRotation.cfg

  • Fixed several spelling errors across the game

  • Added text to server browser refresh button

  • Updated Main Menu dev announcement

Known Bugs

  • WP Smoke grenades lacking correct VFX (hotfix to follow as priority)

  • Commander call in artillery inconsistent (hotfix to follow as priority)

HOTFIX - Changelog v1.5.2

Hey folks, here's a quick hotfix for you! This fix addresses the short ADS time, colour grading and other fixes; please read the full changelog for complete information!

Cheers!

Changelog
Please clear the cache before entering a server!

Level Design

  • Fixed Best seeding has way too dark light layer

  • Fixed Carentan seeding loads frontline

  • Fixed Foy offensive forward supplies are empty

  • Fixed subway range RP says it can be time extended

  • Optimised Arnhem/Subway range targets

  • Fixed Subway Range targets not respawning after being destroyed.

Weapons

  • Increased damage effectiveness of the Lunge Mine, it should do more catastrophic damage to the vehicle and it's components.

  • Fixed Lunge Mine not killing the user when hitting a target from certain angles.

  • Fixed crashing local play bug with Lunge mine

  • Fixed texture error on the M1912 Shotgun, Type 1 TB Smoke Grenade and Type 100 Late war variant.

  • Updated textures on the Type 4 Ceramic Grenade and Kaenbin Petrol Bomb.

  • Fixed Type 97 Fragmentation round on the Knee Mortar not dealing damage

  • Added a hissing sound to the Type 97 frag grenade when thrown.

  • Updated animations on the Shin Gunto sword.

  • Fixed Greek Knife growing huge on equip and unequip

  • Added sparks and blood impacts for the bayonet and knife thrusting.

  • Fixed Sten Mk V bayonet dealing no damage

  • Fixed FG42 Bayonet dealing no damage.

  • Added Pattern 1907 bayonet as a melee weapon for the ANZACs

  • Attached a bayonet to the Type 100 Grenade Launchers.

  • Added more unique foley for the bayonet and knives.

  • Lowered volume of the Bayonet charge screaming voices.

  • Fixed sight alignment on higher zero settings on the Arisaka Type 44 Carbine.

  • Set K98k to use the animations from the K98AZ

  • Added +1 in the Chamber for the G41, K98 and K98 Scoped

  • Added Berthier M1907/15 as a rifleman option for the French 1940

  • Replaced Lebel with the older Berthier M1907/15 rifle on the French 1940 recruit kit

  • Toned down ping noise from the Knee Mortar firing sound

  • Added shovels to German Machine Gunners

  • Added knives to German, US and UK Machine Gunners, removed 1911 sidearms from BAR Gunners

  • Set type 11, Type 96, Type 99 LMGs, MP40 and STG44 to not have overlapping burst fire audio on single shots while on Auto fire mode

Vehicles

  • Reduced cost of M3 AT Gun and Type 1 AT guns to 500 from 800

  • Reduced cost of MG42 Bunker to 250 to keep it in line with the other MG bunkers.

  • Fixed Type 92 HMG Heavy Bunker variant not being enterable

  • Cleaned up damage settings on the Type 10, Type 88 and Type 96 world emplacements so that they can be destroyed in the same way standard deployables can be destroyed

  • Added unique cannon firing audio for 37mm, 40mm, 90mm and 128mm cannon ammunition.

  • Fixed British Sherman V tank playing American voice overs.

  • Added more unique engine sounds for Tractor, Sturer Emil, Panzer 38t (and derived vehicles), B1 Bis, Jagdtiger, King - Tiger, Nashorn, Matilda, Vickers MkVI, Valentine, Type 94 Truck, Tetrarch, Pershing, M10 Tank Destroyer, LVTs, Ha - Go, Chiha, Challenger, Jagdpanzer IV, Comet, Sdkfz 222 and AEC Armoured Car.

  • Added new mechanical foley for reloading and switching ammo on tank guns.

  • Fixed wreck meshes on the LVTs.

  • Fixed Puma driver not being able to be killed when the driver hatch is open.

  • Attempted fix for weak tank coaxial MGs

  • Fixed Chi Ha Kai Late War variant crashing on commander seat

  • Fixed French Infantry Logi passenger seat clipping through the back of the vehicle

Game Mechanics

  • Fixed melee hitting targets behind the first victim.

  • Updated focus time when ADSing + added focus bar

  • Fixed players screaming multiple times at the same time, forcing the audio to overlap.

  • Fixed teleportation bug when using the bipod on the small pontoon assets in Operation Market Garden maps.

  • Fixed Admin Cam stuck in Manage menu

  • Fixed spelling mistake on kit change crate from "Armys" to "Armies"

  • Disabled dead soldier outline visible after leaving admin cam

  • Tweaked naming of some roles to be more historically accurate

  • Potential fix for colour grading slider resetting to 0.5 at times

  • Tessellation distance slider set to (15-50), default set to 15

  • Lowered camera shake on turret/emplaced MGs

  • Enabled new player tooltip system

Known Bugs:

  • Some tooltips are too high, like on the movable AT-Guns

  • Some tooltips show "Press F to enter" on deployables not yet fully built

  • Tooltip missing on Regroup Call

  • MP40 sound cue plays a little bit too fast

  • 1940 Wehrmacht mg08 kit missing a pistol

  • 1944 FJ Grenadier missing grenade rifle

  • K98k firing pin is not animated

  • STG44 sometimes has double shell cases ejecting

HOTFIX - Changelog v1.5.1

Hi folks,

A quick hotfix has gone out to address some crashing issues that players have been seeing.

We have more fixes coming down the line, so stay tuned.

Changelog v.1.5.1
  • Mass disconnect issue fixed

Update 1.5 is now LIVE - Changelog V1.5

Hey folks!

Our first update that preps us for the Pacific is out now! Make sure to read the changelog below for complete information, but here are the highlights:

Please note:

Due to significant changes to the graphics settings in this patch, it is essential that players reset their cache in-game. Additionally, due to the vast number of changes in the graphics settings user interface, we strongly recommend that players have a look over this video from Moidawg, which helps give context to the new options. While not all of the squad graphics settings discussed in the video will be relevant to Squad 44, it is a 90% solution while we look to work with other content creators on dedicated graphics settings videos for SQ44. https://www.youtube.com/watch?v=YJt6w69Msr8

Pacific Weapons and Vehicles

The new weapons and vehicles for the IJA and USMC have been added, and can be accessed through the Arnhem Range, and new Museum.

The Museum

With this update comes the Museum, a new level to check out all the weapons, uniforms and equipment for each of the factions. This small subway station bunker has lots of little things to explore, so check it out!

New seeding gamemode

Seeding is a tailored game mode similar to a small-scale Advance and Secure match, with all weapons and roles unlocked and available to all. This allows players the opportunity to get to grips with a wider array of faction specific weapons than they would on any other game modes, often in much more closer engagements than they may be used to.

Once 45 players are on the server, the seeding mode will unlock other flags and activate tickets and a game time.

This game mode also features a player kill feed! Seeding layers are available on Arnhem, Best, Carentan, Colmar, Dinant, Doorwerth, Driel, Foy and Maginot.

New Admin Tools

Server admins, while in admin cam, now have the ability to teleport and move faster around the maps, to jump to specific players and to readily access player information in order to manage players in game.

Those with admin camera access can also activate a kill feed and see more in depth game information.

Improved Game Mechanics
  • The Stamina system has been reworked to be more forgiving and reduce the player’s dependency on the canteen. Equally, amends to the player's movement have been made to give the player a more realistic movement feel

  • An MG overheating and barrel change feature has been added to the game to increase the levels of immersion for MG players

  • New full-screen map allowing use of mouse scroll wheel to zoom in and out

  • New faction-specific sfx have been added to tanks to simulate loader drills

  • New faction-specific sfx have been added for death and wounded calls

  • New weapon-specific sfx have been added to various grenades

  • A fresh animation pass has taken place to improve the animations on a number of weapons in-game

As always, check out the full changelog down below for complete update information! And, please let us know your feedback!

Changelog
Please clear the cache before entering a server!

Level Design

  • Added new level: Subway Range

  • Expanded Arnhem Range slightly

  • Added Japanese weapons and vehicles to Arnhem Range

  • Removed Virtual Range

  • Added 9 new seeding levels (Arnhem, Best, Carentan, Colmar, Dinant, Doorwerth, Driel, Foy and Maginot)

  • Fixed collision on building on Grave

  • Fixed small Arnhem Range bug

  • Fixed broken spawners on Utah

  • Fixed repair bugged into spawner on Driel

  • Fixed empty supplies on Carenten, Fox, Hagenau and Doorwerth

  • Fixed pre-spawned gun stuck in building on St. Mere Eglise

  • Multiple small level bug fixes

  • Aligned first objective fixed spawn to staging time on all layers

Gamemodes

  • Added gamemode legend on spawn menu

  • Added new gamemode: Seeding

  • Removed specialized redzone placement and redzone MSP check for non redzone dynamic gamemodes

  • Added radio/deployments/MSP rule to not be usable inside OutOfBounds or Protection-Zone

  • Added damage to all ambient mortar/artillery FX

Weapons

  • Added new Imperial Japanese Army Weapons

  • Type 100/40 SMG

  • Type 100/44 SMG

  • Type 11 6.5mm LMG

  • Type 96 6.5mm LMG

  • Type 99 7.7mm LMG

  • Type 2 7.7mm TERA Paratrooper Arisaka Rifle

  • Type 38 6.5mm Arisaka Rifle

  • Type 38 6.5mm Arisaka Carbine

  • Type 44 6.5mm Arisaka Carbine

  • Type 97 7.7mm Arisaka Sniper Rifle

  • Type 99 7.7mm Arisaka Rifle

  • Type 99 7.7mm Arisaka Rifle (Last Ditch)

  • Type 99 7.7mm Arisaka Sniper Rifle

  • Type 14 Nambu Pistol

  • Type 94 Nambu Pistol

  • Shin Gunto Sword

  • Type 30 Bayonet (Early, Mid and Late war variants)

  • Type 89 “Knee Mortar” Grenade Discharger (4x Shell Variants)

  • Type 2 Rifle Grenade Launcher (2x Grenade variants)

  • Type 91 Spigot Grenade Launcher (3x Grenade variants)

  • Type 100 Grenade Launcher (2x Grenade variants)

  • Shitotsubakurai "Lunge Mine"

  • Type 99 (Hako-Baku-Rai)

  • Type 97 Frag Grenade

  • Frangible Smoke Grenade

  • Kaenbin Petrol Bomb

  • Type 4 Ceramic Grenade

  • Type 98 Stick Grenade

  • Incendiary Stick Grenade

  • Japanese Satchel Charge

  • Type 3 Beehive, 3A and 3B AP Mines

  • Type 93 AT Mine

  • Type 93 Binoculars

  • Sho-5 Japanese Water Canteen

Added new United States Marine Corps Weapons

  • Ka-Bar Fighting Knife

  • Corpsman Bolo Knife

  • M50 Reising

  • M55 Reising

  • M1903A1 Springfield Unertl Optic Scope

  • Winchester M1912 Shotgun

Added new Imperial Japanese Army Field Guns

  • Type 92 “Woodpecker” Heavy Machine Gun

  • Type 96 25mm AA Gun (Single)

  • Type 96 25mm AA Gun (Dual)

  • Type 1 47mm AT Gun

  • Type 90 75mm Field Gun

  • Type 10 120mm Naval Gun

  • Type 88 75mm AA Gun

Added new weapons from Beyond the Wire

  • Winchester M1897 Trench Gun

  • M1903A1 Springfield

  • M1903A1 Springfield VB Grenade Launcher

  • Lebel VB Grenade Launcher

  • Karabiner 88

  • Gewehr 88

  • Gewehr 98

  • Karabiner 98AZ

  • MP18

  • Madsen M1902 MG

  • Reichsrevolver

  • Lange Pistol Luger 08

  • Mauser C96 Broomhandle

  • Added Grenadier role for 1940 French Faction using the Lebel VG Grenade Launcher

  • Added barrel overheating mechanic to all fixed/emplaced MGs and infantry MGs where the barrel will smoke and glow depending on how hot it is.

  • Added barrel smoking visual to all SMGs and Automatic Weapons.

  • Added barrel change feature for the MG34, MG42, ZB26 and Bren MK III (Default Key: Period)

  • Replaced Chauchat with the Chauchat from Beyond the Wire

  • Name tweaks to some frag grenades

  • Set all FJ kits to use M39 Egg Grenade

  • Set all 1940s Wehrmacht to use stick grenades on non SL kits

  • Set MG, Radiomen, Light Mortar and SL kits on other German factions to use M39 grenades

  • Added smoke puff and hissing sound to M39 Egg and M24 Stick grenades

  • Added pop sounds to F1 and MKII grenades.

  • Tweaked blend time for grenade throwing animations to make smoother

  • Added early war PzB39 AT Gun, without the dust cover for 1940 era German factions

  • Added new icons for HUD inventory group icons

  • Added HUD inventory group icons for semi-auto rifles, shotgun and revolvers

  • Slowed MG42 fire rate to 1200rpm (from 1300rpm) to match firing audio

  • Set FG42 to have useable, permanently deployed bayonet

  • Set handheld mortar rounds to arm immediately on leaving the barrel (Be careful firing these indoors!)

  • Increased rearm time for the deployable mortar, to avoid misuse on the vehicle repair

  • Changed ammo indicator to be a stripper clip (from single bullet)

  • Fixed 3p lowered animations for Luger

  • Updated G43 animation and base pose to load the weapon using stripper clips

  • Updated Springfield A3/A4 animations from Beyond the Wire

  • Added faction appropriate reticles and dirt to all faction binoculars

  • Removed automatic zoom on all pistols

  • Added new FG42 bipod reload animations

  • Added fixable bayonet to the MP34 and Berthier M16 Carbine

  • Added new Browning M1919A6 reload animations

Vehicles

  • Added new Imperial Japanese Army Vehicles:

  • Isuzu 94 Truck (Logistics, Transport, MSP)

  • Type 95 Ha-Go Tank (Early)

  • Type 95 Ha-Go Tank (Late)

  • Type 97 Chi-Ha Tank (Early)

  • Type 97 Chi-Ha Tank (Late)

  • Type 97 Chi-Ha Kai Tank (Early)

  • Type 97 Chi-Ha Kai Tank (Late)

Added new USMC vehicles and variants:

  • LVT-2

  • LVT-4

  • LVT(A)-4

  • Sherman M4A2

  • Sherman M4A3 (USMC version)

  • M3 Halftrack and M3 75mm GMC

  • Willys Jeeps

  • Chevrolet Trucks

  • Added Tank Crew Voice Over for the Gunner when firing and switching ammo types (faction specific)

  • Added new Master Material to improve vehicle textures

  • Fixed fuse settings and impact damage on 128mm PzGr39 ammo for Jagdtiger

  • Reduced HE ammo count and added more AP to Jagdpanzer IV short barrel variants

  • Replaced M72 AP with the M61 unfused APCBC ammo on Sherman V, reducing AP ammo and distributing to other ammo types

  • Increased 57mm, 77mm APDC damage on Cromwell, Churchill and Comet tanks to 750

  • Reduced APHV damage on the 40mm Daimler

  • Fixed HI38C HEAT projectile penetration values

  • Added correct turret ammo racks for Panzer IV D and H, Matilda, Char B1 and Sherman M4A3E8

  • Improved driving of Valentine, Matilda, Cromwell, Churchill and Challenger tanks

  • Updated M18 Hellcat gunner sight

  • Set Sherman commander periscopes to be 360 degrees

  • Set Jagdtigergunner and commander periscopes to be 360 degrees

  • Increased rearm time for the Panzerwerfer 42

  • Increased rate of fire on KWK30 and Flak38

  • Added camo version of Kettenkrad and fixed various rig and track issues on original

  • Standardised damage resistance settings for all Wheeled vehicles

  • Fixed the feeling like driving on ice for some vehicles

  • Fixed SDKFZ 222's driver not being able to be shot out

  • Fixed SDKFZ 222's gunner and commander not being able to be shot out

  • Set SDKFZ 232 to have openable driver's hatch for the driver to peek through

Game Mechanics

  • Updated stamina system by reducing Canteen amount from 7 to 1 and increasing overall stamina regeneration rate. Drinking the Canteen will increase stamina for approximately 3 mins.

  • Updated movement system to give the player more weight by slow down on hard movement changes

  • Updated jump movement to reduce bunny hop

  • Set Radio+Deployables to be not placeable inside protection zones (30m nearby check)

  • Reduced the health of the FL bunkers to reduce the TNT needed from 4 to maybe 2-3

  • Ambient artillery and mortar does damage to the player

  • On all layer staging and forward spawns unified

  • Increased damage potential on the Hawkins Mine, Type 99 Magnetic Mine, Lunge Mine and Hafthohlladung

  • Set all mines to also detonate on old Tracked Vehicles (LVT2, LVT4 and Bren Carrier)

Bug Fixes

  • Fixed broken minimap UI on C47 DummyPlanes

  • Fixed missing or double head mesh + missing LODs on multiple soldiers

  • Fixed 101st Radioman has in winter no coat

  • Fixed SME pre-spawned gun bugs into building

  • Fixed Carentan, Foy, Hagenau, Doorwerth pre-spawned supplies are empty

  • Fixed Driel offensive repair bugged into the vehicle spawner

  • Fixed broken spawners on the Utah layers

  • Fixed on the ticket legend the FOB radio cost

  • Fixed broken camera on the Kubelwagen

  • Fixed broken camera on the Sdkfz7

  • Fixed main menu music player

  • Fixed flag capture status bugs out of everyone leaves the cap + gray out uncappable flags again

  • Fixed wrong French logi rifleman class name

  • Fixed wrong enemy forward spawn on Oosterbeek Offensive S03

  • Fixed stutter on new player joining a server

  • Fixed tanks being unable to repair on repair cranes

  • Fixed Bren LODs

  • Fixed Challenger Turret Armour interior mesh

  • Fixed C47 interior material

  • Possible fix that redzones stay wrongly after mapswitch

  • Fixed that inactive flags are shown greyed out again

  • Fixed broken driver camera on Sdkfz7

  • Fixed broken driver camera on Kubelwagen

  • Fixed wrong ticket costs on the info legend

  • Fixed wrong FR rifleman class name

  • Fixed piano endscreen music doesn’t react to music volume setting

  • Fixed offset map UI bug for emplaced MGs

  • Fixed no spawn and stay dead bug on local play for the training levels

  • Fixed MG bipod teleportation bug on sq44 pontoon

  • Fixed arnhem range targets not respawn in killhouse

  • Fixed arnhem range targets can’t be destroyed with small arms

  • Removed suppression from Melee weapons

  • Fixed magnetic mines having body disappearing after placement

  • Set Hawkins Mines, Type 99 Magnetic Mines and Hafthohlladung to kill infantry within its explosion radius

  • Added a SSGI performance impact warning

  • Fixed MP34 Bayonet 3p Charge animation looking broken

  • Renamed Garand Frag Grenade Launcher to M1 grenade projection adapter

  • Fixed teleporting/lag bug on emplaced weapons/mounted MGs

  • Fix for unlimited “Hold Breath” focus aim status

Optimisation

  • Optimised hard references from 16GB to 5GB

  • Updated graphics settings

  • Removed multiple old unused crashing game code

  • Multiple fixes for vehicle replications

  • Updated LOD components for tank tracks

  • Optimised multiple overlap checks

  • Optimised server-log on high player count by joining the server

Other

  • Increased amount of variety of death sounds and sounds when going incapacitated

  • Added a bayonet charge sound when sprinting and winding up a bayonet stab.

  • New main menu UI

  • Added new Pacific theme song

  • Updated various minimaps

  • Added new gamemode legends Updated localisation support for multiple languages

  • Chinese Simplified

  • Chinese Traditional

  • French

  • German

  • Italian

  • Spanish

  • Added new localisation support for Japanese

  • Updated Spawn menu UI

  • New Graphics Options

  • Added mod support for the layer table of vehicle spawners + support manager

  • Added kill feed, usable for modders

  • Improved admin cam functionality (first pass)

  • Updated splash image

  • Updated Credits

  • New main menu backgrounds (teasing for Pacific release)

  • Reduced main menu soundtrack volume

  • Updated loading screens

  • Updated Chinese font

Known Bugs:

  • The below bugs occur due to corrupt cache - players are advised to clear their cache after each update and prior to playing to remove these bugs

  • Lower than expected FPS

  • Newly added admin controls not working

  • Bayonet charge scream is too loud

  • Destroyed training targets still have collision

  • Graphics setting presets switching to custom (but saving the correct preset)

  • On changing audio/general settings the graphic saturation can switch to a different value, requiring adjustment back to 1

  • Mouse sensitivity shows a wrong value

  • Hold breath focus time is too short

HOTFIX - Changelog V1.4.2

Hey folks! We have a small hotfix coming your way! Check out the full changelog below:

Changelog - Hotfix 30 October 2024

Bugfixes

  • Multiple optimization changes to improve game stability and performance:

  • Disabled multiple unused vehicle overlaps

  • Fixed that ragdoll was still active after the dead player doesn't move at all anymore

  • Fixed that animations still play while the client can't see them

  • Improved some animations tick

  • Improved that some wires is always ticking for players while doing nothing

  • Fixed a server crashing bug

  • And some other small things

  • Fix of a possible client/server crash with the external tank seats

  • Fix that the game is not fully closing/shutdown after exit

  • Possible fix for the GeForce NOW problem

  • Possible fix that tanks disable Spawn tents

  • Fixed that the cap status info UI shows wrong flag or neutral flag on first cap

  • Possible first fix for problems with the key settings menu

  • Fixed some buildings you can shot through

  • Add a fail state to remove redzones before switching maps, to avoid a wrong redzone on next map

  • Removed internal browser in main menu that created some problems (wrong mouse positions and cursor, etc.)

Level design

  • Fixed on Colmar to have a damage zone in the middle of the map

  • Fixed wrong underwater FX on Utah

  • Fixed false underwater damages on Utah

  • Fixed false underwater damages on Stonne

  • Fixed false underwater damages on Doorwerth

Newly added

  • Add a new system to show the cap status directly on minimap

  • Updated Colmar minimap

  • Updated Foy minimap

  • Updated Hagenau minimap

HOTFIX - Changelog V1.4.1

Latest hotfix is now live!

Hotfix V1.4.1 - August 28th, 2024

  • Set all attacker tickets to 300 on frontline layers

  • Ensured all tickets are correct way round

  • Ensured correct Mechanized and Specialist decks added to each frontline layer

  • Fixed Velmolen spawn points at game start

  • Refined first cap spawn points on various frontline layers

  • Extended time period of paradrops on SME to 30mins

  • Updated Frontline objectives destruction VFX

  • Fixed Frontline objectives being deleted without showing the "destroyed" UI

  • Fixed Arnhem Material Issue

  • Fixed Arnhem border at Train Tracks, now Mine Field Posts

  • Removed random bunker on Utah Invasion 02

  • Fixed Black Blood

  • Fixed Driel Offensive 03 trenches flag being offset to the capture zone

  • Temporary fix for Team endscreen stats

  • Small minimap UI fps reduction

  • Fixed G7100 and Opel Blitz logi not being damaged by small arms

  • Fixed Maginot skirmish wrong gamemode title

  • Fixed Korean and Japanese names not showing correctly in game

  • Updated server config files

  • Fixed RAAS impossible to place any radios

  • Fixed red zones on RAAS, Invasion and Skirmish

  • Fixed Portuguese language causing crashes

  • Fixed Arnhem Frontline 01 QF6 flipping because staying wrong in the stating zone

  • Fixed some Carantan level design bugs

  • Set BP_Wire to not tick on SME

  • Reworked SME Offensive 01 to use the full map and not overlap redzones into the next caps

  • Fixed an error on the player widget that spammed error messages

  • Fixed a potential game crashing bug

  • Fixed old redzones from previous games will not be shown on supremacy

  • Updated US Parachute camo pattern to be more realistic

  • Re-animated main menu

UPDATE: Squad 44 - Frontline Expanded is now LIVE

Hey there folks!

The team has been working hard to bring you this latest update, which includes 100-player server functionality, Frontline mode added to more maps and layers, updated mines and explosives, bug fixes and more! Full changelog down below.

**After this update, the team's main focus will be towards the Pacific, so regular updates will slow down. **During this time, we plan on showcasing what’s being worked on with livestreams, social posts, dev blogs, etc. Keep your eyes on socials for updates!

What’s New
100-Player Server Functionality

We have undertaken some UE4 replication optimisation using existing technology from our other Offworld title, Squad. This means servers should run significantly smoother and now allow for 100 players!

Thanks to everyone who came out to our public playtest!

New Frontline Gamemode Layers

Following the success of the new frontline gamemode, we have rolled it out across all maps in the game. This means players will be able to enjoy the frontline gamemode across all chapters, a total of 20 maps.

Additionally, we have added several new objective types, such as document search, where players have several areas to search to find documents for their squad lead or commander to recover. We have also added a wider variety of objectives to destroy, such as weapon caches, vehicles, deployed mortars, etc.

Reign of Steel Tanks added to Armoured Gamemode

We have added the new tanks from Reign of Steel into the armoured game mode. This will allow armoured players more opportunities to try out the tanks and compete against one another in all-out armoured combat.

Commander observation cupolas have been overhauled to bring the periscopes much closer together. This makes them more usable for buttoned-up tank commanders by increasing their situational awareness.

Armour-Piercing shells have received a tweak in their performance meaning that spalling from these shells is better scaled based on their caliber. The cone in which spalling projectiles occur has also been narrowed to better emphasize the importance of getting an accurate shot on a particular tank component. Depending on the type of armour-piercing ammunition, the amount of hull damage conferred will be different. In general, AP ammunition deals the most damage, but has the least amount of penetration potential. APCR, APCBC, APDS and HVAP ammunition types generally deal less damage but have higher penetration potential. We also increased the minimum bounce angle of HEAT-type ammunition by 50%, meaning that it’ll be much easier to score a hit with HEAT ammunition on an angled surface.

We are also introducing 2 new vehicle variants in this update: the Cromwell Mk.VI ‘Close Support’ (CS) Tank, which sports a 95mm howitzer and lots of high-explosive ammunition, and the AEC Mk. III Armoured Car, which has a powerful QF 75mm gun.

Mine and explosives overhaul

We have added in the smoke rocket to the US bazooka and have refined the behavior of mines to reflect their real life abilities. So the ‘Bouncing Betty’ mine (German S-Mines) will now “bounce” up and other mines of the various other factions will reflect their real world performance too. All mines are now placed individually rather than in clusters, and the amount of which you can place has been overall increased. A very noticeable click and delay before detonation also ratchets up the tension after stepping on a mine.

Hand grenades as well now have been tweaked to reflect their real life counterparts. An example is the German stick grenade having a wider blast radius but higher damage falloff due to its lack of significant fragmentation, compared to the American Mk2 ‘Pineapple’ grenades or the British Mills Bomb.

American and British fragmentation rifle grenades now also reflect their real life performance and are on a timed fuse rather than an impact detonated fuse. This will mean you’ll need to adjust the way you use these grenades and they will be a far less of a lucrative option to get easy kills. Being on a timed fuse allows you to also shoot them into rooms in close quarters more safely.

Graphics overhaul continued (Chapter 3)

We have worked hard to rework St Mere Eglise and Carentan to be more in line with their historical real world locations. Various building models have been further refined and furniture has been installed in various open buildings to give both maps more of a lived in feel.

Bug Fixing

We have continued to work on bug fixing and have also been tweaking the performance of various vehicles as well as developing more realistic animations for a lot of weapons in game.

Changelog
Gamemodes
  • Added Frontline Gamemode to 18 maps - Arnhem, Best, Carentan, Colmar Winter, Colmar Summer, Dinant, Doorwerth, Foy, Grave, Haguenau, Heelsum, Maginot, Maleme, Oosterbeek, Rethymno, St Mere Eglise, Stonne, Velmolen

  • Introduced new Frontline objectives (find & capture secret documents)

  • Enabled radio destruction when a red zone moves over a previously built radio (as frontlines move)

  • Possible fix for offensive redzones not showing correctly

  • Possible fix for frontline redzones not showing correctly

  • Offensive gamemode red zones now still show when a Capture point goes neutral, instead of disappearing on the UI

Level Design
  • Final Chapter 3 graphics amends (Carentan and SME)

  • Carentan refinements - some 450 hidden interior assets removed from locked buildings and added to open buildings on Carentan

  • Carentan clean up - Resolved majority of grass clipping into buildings and replaced ditches

  • Moved Out of Bounds on Carentan to avoid mines on Road leading out of Allied Spawn

  • Updated misaligned interiors on St Mere Eglise

  • Updates certain areas and forests of Maginot

  • SME level optimisation to improve FPS

  • Changed Layout on St. Mere Eglise to align closer to reality 1944

  • Reworked “Notre Dame de Carentan” to have attic and Roof access

  • Various level design fixes on multiple maps

  • Haguenau updates (replaced ditches)

  • Snow material updates on Foy, Haguenau and Colmar

  • Fixed vehicles sinking into Utah beach sand

  • Fixed vehicles sinking in the vicinity of the UK repair crane

  • Fixed vehicle spawner on Utah Frontline

  • Fixed Velmolen Offensive 3 has no staging zone for forward attacker

  • Fixed that tank sections are no longer visible on several maps with no tanks to spawn

  • Fixed Carentan Church Collisions

  • Fixed wrong vehicle setup on Haguenau Off 11

  • Add missing CMD actions for multiple layers

  • Fixed wrong CHM Mechanized vehicle setup

  • Added new St Mere Eglise minimap

  • Added new Carentan Minimap

  • Arnhem Range set both teams can enter every vehicle

  • Adding a kit role switch crate to the Shooting Range

  • Refined Invasion redzones

  • Utah Invasion v2 - Bugfixed wrong boat landing spot + removed frontline bunker in the middle of the south

  • Fixed non leaning bug on BP_ShootingRange_Board collision boxes (Arnhem Range)

  • Fixed floating and blocking stones on Maginot road at C5-3-8

Weapons
  • Tweaked Bazooka, Panzerfaust, Panzerschreck and Piat to use real world data for penetration and projectile velocity

  • Decreased Piat projectile penetration from 150mm to 115mm; Increased Panzerschreck penetration from 130mm to 135mm, Decreased Bazooka HEAT penetration from 130mm to 127mm

  • Increased angle at which all HEAT projectiles will penetrate from 30 degrees to 45 degrees

  • Added White Phosphorus Smoke rockets for the M9A1 and M1A1 Bazooka

  • Fixed rifle launched frag grenades not having explosion FX when exploding in mid-air

  • Fixed Hawkins mine and Magnetic mine not being able to destroy external components like shields and track decoration

  • Tweaked SMG recoil to be a bit more unpredictable and less laser-like

  • Increased slow fire rate on the BAR from 300rpm to 400rpm

  • Decreased explosion radius of the K98 Frag grenade launcher from 15m to 10m

  • Set Lee Enfield Cup Discharger grenade and M7 Frag grenade to be on a 4 second timer fuse rather than an impact detonated fuse

  • Set all Rocket Launchers and Grenade Launchers to use a longer deploy animation that loads the grenade or rocket into the weapon

  • Added smoke trail to the Launched Mills Bomb and the M7 Frag grenade

  • Added new BAR non-bipod and M1 Carbine reload animations

  • Fixed BAR undeploy bipod sound playing on repeat

  • Tweaked G43 reload dry animation to not throw the empty magazine away

  • Added new M3 Grease Gun reload animations

  • Added new Bren reload animations

  • Added new deploy/undeploy animations that operate the safety to the Sten, Thompson, Colt M1911A1, M1 Carbines, Grease Gun, Garand, Lee Enfield, K98k, Mannlicher, Springfield M1903, STG44, G41, FG42, BAR, Bren and G43

  • Added new fire rate change animation for the Thompson and BAR

  • Tweaked Gras rifle equip and unequip to be not as instant

  • Tweaked RSC1917 foley, fixed undeploy animation not playing in 1P

  • Tweaked foley on the Bren, Sten and Garand

  • Foley tweaks to the throwable explosives (louder hissing sound and visible smoke trail)

  • Sped up bipod reloads for the ZB26 and MAC24 by 30%

  • Sped up MP40 deploy and undeploy animations by 25%

  • Fixed throwable TNT having wrong selection icon

  • Switched shell ejections on the 8mm mauser caliber weapons to use the proper shell casings

  • Switched French faction units to use the Jumelle 6x30 Binoculars instead of the British binoculars

  • Fixed Scoped Lee Enfields not weapon resting properly

  • Renamed P14 Enfield to 'Rifle No.3 Mk1'

  • Tweaked lowered position on the P38

  • Fixed incorrect equip time on the Browning HP

  • Fixed UK 3 inch HE mortar shooting wrong projectile.

  • Set Gammon bomb and Geballte stick grenade to outright kill infantry if they get too close

  • Amended various weapon LODs

  • Mines to deploy one at a time instead of clumps of five

  • Mine trigger radius overall sized down to the size of an individual mine

  • Blast radius for AP mines on them widened overall (S-Mine - 35m; MkII - 35m; M2A1 - 18m; Mle 1939 - 22m)

  • Increased placement capacity and mine inventory count (AP - 3 mines in inventory, 6 max placeable; AT - 2 mines in inventory, 4 max placeable)

  • All mines have a very audible click sound upon triggering

  • Delay on their detonation after triggering based on historical data, varies by mine type

  • Added a trigger delay of about 0.75-1 second to all AP (S-Mine has a delay of 4 seconds)

  • Adjusted detonation delay on all AT mines to 0.15s from 0.75s

  • Added a 'bouncing' animation before detonation for the 'Bouncing Betty' S-Mine and Mk II Mine

  • Fixed weird stacking for all AP and AT mines

  • Adjusted power levels of all explosive grenades to their real life counterparts - Fragmentation style grenades have smaller damaging radius but lower damage falloff; Concussion style explosive grenades have larger blast radius but higher damage falloff - (Stick Grenade - 18m radius; Mk2 Pineapple - 12m; M39 Egg grenade - 16.5m; Stick grenade Geballte - 25m; Gammon grenade - 15m; F1 grenade - 12m; Mills Bomb - 15m)

  • Added SMLE No.1 Mk3 Cup Discharger to ANZAC grenadiers

  • Fixed AT mines not dealing damage to infantry when exploding

Vehicles
  • New vehicle variants: AEC Mk III Armoured Car and Cromwell Mk VI Close Support (CS) tank

  • Fixed Puma Gunner viewports crash

  • Fixed Kubelwagen view error

  • Fixed possible fps killer on old tracked vehicles

  • Fixed Kettenkrad Commander variant having broken handling and tracks

  • Fixed desynced Besa tank mgs

  • Readded fuel tank weak points to Jeeps and Trucks

  • Fixed turret track armour not rotating with the turret on the Challenger tank

  • Added Hull Gunner seat with remote weapon station MG34 to the Stug III G and StuH 42

  • Fixed Panzer IV H and Sherman M4A3 ammo racks being half the health of other tank's ammo racks

  • Fixed side weak point on the Challenger

  • Fixed non-HE filler APCBC shells doing half damage compared to their AP counterparts

  • New AP/APCR shell unique impact fx to distinguish them from APHE shells.

  • Set Spalling angle on all AP and APHE rounds to a narrower cone of 60 degrees, a decrease from 120 degrees

  • Reduced APCR loadouts for most German tanks

  • Fixed Panzer IV H Skirt variant having incorrect periscopes

  • Handling tweaks on the BMW R75 bike, Laffly S20TL, Kettenkrad

  • Added more mass to the Bren Carriers and little more slip to the tracks

  • Handling tweaks on the Churchill tank - Slightly improved 2nd gear turning

  • Increased turning capability of the Jackson in gears 4 and 5

  • Reduced Sherman E8's 5th gear turn speed

  • Tweaked turning characteristics on the B1 Bis tank

  • Fixed Hellcat 3/4/5 gears decreasing RPM power loss, decreased turning capability on those gears

  • Fixed M24 Chaffee 2nd gear and 4th gear complete RPM loss

  • Fixed M5 Stuart shaking violently at high speed, fixed 3rd gear losing RPM power too quickly

  • Fixed Kingtiger/Jagdtiger handbrake not working at low gears

  • Jagdtiger and King Tiger handling tweaks

  • Tweaked Jagdtiger sight to better account for ranges under 600m

  • Tweaked Jagdtiger reload sound to better match the duration

  • Fixed insufficient power to go to max RPM on geats 6/7 on the Panther

  • Fixed Jagdpanzer 48/70 losing all RPM in 2nd gear when turning quickly in opposite directions

  • Panzer 3 F - Fixed turning at 1/2/3 gear is extremely slow compared to later gears, slowed down turning at 7/8/9/10 gears

  • Fixed Panzer 3 G turning at 1/2/3 gear is extremely slow compared to 4th gear; fixed R4 gear turns extremely fast

  • Fixed Panzer 4 D 2-6th gear turning slowly

  • Fixed Panzer 4 G gears 3/4/5/6 turning too quickly

  • Fixed Ostwind gears 3/4/5/6 turning too quickly

  • Fixed Panzer 38t displaying as a 4 crew vehicle when it's actually 3

  • Fixed Stug 3 A 4th Gear turning too fast

  • Tweaked Nashorn handling - Turning at 4-6 gear reduces RPM too quickly

  • Improved handling on the Hetzer, Marder III, Panzer 38t and Panzer II

  • Reduced top speed on the Sdkfz 232, increased wheel slippage so the vehicle doesn't flip over at high speeds when turning

  • Handling tweaks on the Sdkfz 234 Puma and Stummel

  • Fixed Panhard wheel lateral slipping increase so it doesn't cause the vehicle to flip at high speeds

  • Handling tweaks on the Somua S35, making it easier to turn

  • Improved Churchill turning handling

  • Improved Matilda turn handling

  • Handling tweaks on the Tetrarch and Daimler

  • Updated ammo layout for the M1 ATG and QF6 (reduced HE from 45 to 15 rounds)

  • Updated M1 ATG to use a different sight

  • Reconfigured AEC Armoured Car periscope configuration

  • Attempted fix for players using small arms to lean in and shoot through tank armour

  • Fixed missing reload sound on the Panzer II main gun

  • Removed unneeded reload sound off the 50mm and 88mm cannon firing audio

  • Tweaked Challenger physics asset and adjusted its handling

  • Fixed missing binocular overlay for the Stummel commander

  • Fixed zoom sound still playing on the MG34 sight that doesn't have zoom function anymore

  • Fixed Jagdtiger gunsight labeling for the ammunition

  • Added a unique breaking sound when a tank barrel is broken

  • Added a unique engine destruction sound when the engine is destroyed

  • Added a flame explosion when a fuel tank explodes

  • Tweaked appearance of the vehicle hull damage icon

  • Reworked ARV Cupola on the Churchill VII, Cromwell IV and Comet

  • Reworked all cupola meshes for much greater situational awareness for tank commanders

  • Set faction unique periscopes and viewports for all vehicles

  • Added a very slight zoom (to the 'Q' button) to all armoured periscope and viewport views (except the driver)

  • Fixed M24 Chaffee winter version having bugged viewports and periscopes

  • Fixed periscope overlay appearing in the vision slits for the Panzer IV D commander seat

  • Extended periscope limits on all US vehicle hull gunners so they can traverse their hull MGs to the full extent

  • Fixed Hetzer sight not accurately calibrated for the PzGr39 and PzGr40 AP rounds

  • Increased max Puma Sdkfz 234 PzGr39 APC-HE-T's penetration from 86 to 102

  • Simplified Vickers tank collision to make hits more reliable

  • Increased size of player collision mesh on the Panzerwerfer 42

  • Fixed poses on the Sherman E8 riding passengers

  • Fixed a large number of external decoration elements to be invisible to vehicle riding passengers

  • Fixed flak 36 emplacements has no material on it

Other
  • Main menu: Fixed social buttons are not usable + added correct "X" Logo

  • Amended main menu background map

  • Set hardcoded max player count from 80 to 100p

  • Changed font on the VOIP list to use fonts in the Squad 44 style

  • Possible fix for "Team Unbalanced" widget blocks interaction

  • Implemented camouflaged parachutes for the US

  • Bugfixed C47 Dummy plane show UI on minimap

  • Slightly increased stamina regeneration

  • Possible fix for RP UI gets invisible on destroying with "F"

  • Possible fix to soldier without helmets

  • Possible fix of auto-spawn on local start for virtual range and hanger

  • Enabled logistics shovel faster speed on Maleme and Rethymno for all factions.

  • Added a minimap for Virtual Range

  • Possible server crash fix

  • Fixed a bug that Japanese and Korean language was not supported in in-game chat

  • Fixed Role Icons incorrectly assigned.

  • Deleted old outdated Chapter Mercury virtual range showcase

  • Added a nearest soldier info on the incap UI

  • Reduced FPS usage of the incap ui

  • Fixed french flag being flipped on the endscreen

  • Updated Server config to actual version

  • Added some UE4 optimizations for replication that will now allow 100 player servers

  • Fixed floating patches on 1st Airborne characters

  • Fixed DeadInfo forcing the spawn screen to be visible

  • Removed "Fallschirmjäger" class on Gruppe-West/Mitte to avoid new players only spawn in with a pistol only.

  • Multiple Endscreen Bug Fixes

  • Multiple Level design Bug fixes

  • Fixed Maginot surrounding mountains having no player collision + Filled 3 holes nearby OOB you can use to place radios underground

Big shoutouts to Russo and MDGS who helped us gather screenshots.