Update 2.2 - Changelog
Recruits!
**Update v2.2 **will be available for download June 24th at 10:00 AM PT. This update brings a new map of Guadalcanal and various additions to the related factions!
We highly suggest players play Squad 44 on an SSD instead of an HDD to curb long loading times.
**Before deploying, be sure to clear your cache before joining a server for smooth operation. **Stay sharp out there!
(We'd like to thank community playtesters Russo13 and Spiderdanny0 for taking photos of Guadalcanal and the M4A3R3 “Ronson” Sherman!)
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Unable to join servers if the game is installed on an HDD.
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Halftrack vehicle handling requires further work.
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Small-calibre rounds no longer kill on a headshot.
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Preplaced AT guns on Guadalcanal may be replicated.
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Stage 1 Optimization of animation graph
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Removed some nodes.
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Set "Do not evaluate" animations when dead.
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Optimised Niagara effect setup for bullet ribbon.
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Set all vehicle wheels/tracks to collide with a simple collision, in place of complex.
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Added HLODs and new LODs across various maps.
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Various LOD range adjustments.
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Various texture size adjustments.
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Optimised bones on Churchill IV and VII LODs.
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Optimised ATR muzzle FX
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Optimised IJA character meshes.
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Updated gore materials and VFX.
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Added 1st Battalion USMC Raiders.
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Added 1st USMC Division.
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Added the 2nd Japanese “Sendai” Division.
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Reworked Frontline gamemode
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Players can now activate/deactivate timed explosives on objectives.
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Removed remaining satchels from riflemen.
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Added some new frontline objectives.
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Made amendments to multiple Frontline layers - more objective sets are now also tied to a capture point.
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Added Guadalcanal Map (Henderson Field/Edson’s Ridge/Guadalcanal)
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3 Seeding Layers
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Edson Ridge Seeding 01
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Henderson Field Seeding 01
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Guadalcanal Seeding 01
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6 Frontline layers (with different time of day variances)
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Edson Ridge Frontline 01
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Edson Ridge Frontline 02
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Edson Ridge Frontline 03
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Henderson Field Frontline 01
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Henderson Field Frontline 02
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Henderson Field Frontline 03
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8 Offensive Layers
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Edson Ridge Offensive 01
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Edson Ridge Offensive 02
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Henderson Field Offensive 01
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Henderson Field Offensive 02
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Guadalcanal Offensive 01
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Guadalcanal Offensive 02
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Guadalcanal Offensive 03
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Guadalcanal Offensive 04
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Updated Arnhem Range, Subway Range, and Armour School with new weapons/vehicles.
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Fixed Heelsum terrain LOD/FOV issue.
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Lowered all bushes slightly on Colmar to prevent gaps underneath.
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Various level design geo fixes on all maps and layers.
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Various level design red zone amendments on multiple maps and layers.
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Removed vehicle collision on thousands of fences across all maps.
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Added new physmat for leaves.
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Gave all Commanders a shovel and the ability to place infantry deployables.
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Gave all Infantry Squad Leads a shovel.
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Infantry can now dump supplies, not just the Squad Leads.
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The supply dump now shows the amount of supplies when you look at it.
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Allowed Radiomen to place markers.
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Changed the smoke artillery call-in mark to be different from HE artillery.
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Added new Commander call-ins
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Mitsubishi Zero and G4M1 Tactical Bomber for Japan.
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P-38 Lightning and Scout Bomber Douglas (SBD-3) for USMC.
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Updated Main Menu splash screens.
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Updated tutorial menu videos.
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New keybind system.
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A "Test microphone" option was added to the sound settings menu.
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The ability for players to choose which ear various comms channels come out of (local, squad, command comms) has been added.
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Added voice-over volume sliders (E.g., Tank Reloaders) in the sound settings menu.
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Added the toggle sprint option in settings.
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Added toggleable map and HUD markers for objectives.
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Introduced default tooltips for tanks and vehicles.
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Removed auto head movement rotation in vehicles.
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Prevented ladder glitch.
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Volume tweaks of the master sound class level.
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Added correct sounds for F4U flyby and call-in.
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Boosted bullet impact and fly-by volume.
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Increased concurrency of settings on bullet hits by double.
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Slightly boosted footsteps volume.
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Added leaves/wood target materials to the impact SFX settings for all projectiles.
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New Japanese sniper character mesh for Guadalcanal.
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Temporarily disabled FSR due to clash with DLSS (possible cause of loading issue).
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Centred spectator/admin camera pivot.
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Created Japanese faction-specific end screens for Guadalcanal.
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Added new Imperial Japanese Army Weapons
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Type 26 Revolver
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Type BE Sig 1920 SMG
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Type 97 AT Rifle
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Type 100 Flamethrower
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Japanese Satchel Charge
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Added new USMC Weapons/equipment
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Raider Stiletto Knife
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M1918 Trench Knife
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M1919A4 Browning
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M1 Flamethrower
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P1941 Canteen
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Added new Imperial Japanese Army Field Guns
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Type 92 Heavy Machine Gun AA
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Type 93 13.2mm Gun
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Type 98 20mm Gun
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Type 94 37mm AT Gun
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Type 92 70mm Battalion Gun
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Type 3 140mm Gun (fixed positions for Iwo Jima)
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Added new USMC Field Guns
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M1917A1
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M1919 Standing variant
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Added Soviet weapons from Squad for Modders
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TT33 Tokarev
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Mosin Nagant M1891
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Mosin Nagant M38 Carbine
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PPSh-41
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F1 Grenade
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All new weapons were added to the shooting ranges.
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Increased range of M2 flamethrower to 40m and increased damage output by 50%.
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Made flame weapons call projectile chaining (more reliable hit registration).
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Flamethrower fire now causes death rather than wounding.
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Flamethrowers can now damage spawn tents and various other flammable buildables.
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Flamethrower burning FX updated.
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Increased damage on the Type 38 rifle, Type 96 LMG and Type 11 LMG.
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Increased velocity of Shotgun rounds to use a flatter trajectory.
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Tweaked zeroing poses for the Type 38 rifle.
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A slight delay between shots for the Enfield and Nagant revolvers was added, consistent with other revolvers.
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Amended sfx for Reising weapons firing in 3P.
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Added slight echo to Springfield firing audio in both 1p and 3p
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Adjusted Springfield ADS left hand pose
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BAR 1918 Foley tweaked.
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Type 11 LMG firing sound tweaked.
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Increased volume on mid-range firing sounds of the Type 93 HMG and M2 Browning.
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Updated M1873 Revolver icon.
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Gave melee weapons (knives/sword) to all tanker crew roles.
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Added melee weapons (knives/sword) to all commander roles for consistency.
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Added entrenching tools to ANZAC tanker crew roles.
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Added repair wrench to ANZAC logistics Squad Leader.
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Tweaked the deploy/undeploy time of the Type98 entrenching tool to sync with the animation.
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Tweaked rear aperture sight on the M1 Garand.
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Tweaked ADS view on M1918A2 BAR.
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Reduced blur on BAR 1918 and M1 Garand.
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Increased muzzle flash for all AT rifles.
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New icon for bandages and Japanese Satchel Charge
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Added new Imperial Japanese Army Vehicles:
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Type 95 Kurogane Car MG Variant
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Type 95C Kurogane Pickup MG Variant
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Type 94 SPAA
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Type 98 Ko-Hi Transport
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Type 98 Ko-Hi SPAA
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Added new USMC vehicles and variants:
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LVT-1 Alligator
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M2A4 Light Tank
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M3 Light Tank
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M3A1 Light Tank
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M4A3R3 “Ronson” Sherman (Iwo Jima)
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Added Renault FT-C, Renault FT-M, Renault FT-31 to the 1940 French Faction.
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Added a new reticle for Renault FT tanks.
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Updated reticles for Flak 43 (Ostwind) and Flak 38
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Added AEC Mk3 to Armour School.
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Allowed the Konigstiger driver's periscope to rotate 20 degrees left/right.
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Prevented rotation of Panzer 38t driver and hull gunner viewports.
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Set APHE Fuse Delay to 0.0012 for >800m/s, 0.0014 for 700-800m/s, 0.0016 for <700m/s.
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Removed some unused Sherman collision meshes.
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Tanks now spawn with the engine running.
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Reparented Sdkfz 251 Pak40 to use the same skeleton as the Sdkfz 251.
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Added new reload animation for Pak40 halftrack.
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Added ability of M20 armoured car driver to open hatch
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Removed collision audio and FX from AT guns.
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Updated SFX for Japanese emplaced weapons (20mm, 25mm, 30mm).
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Updated explosive VFX for Sherman and Stuart tanks
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Added 50 cal projectiles to new leaf physmat
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Updated Interior SFX for Vickers MkVI tank coaxial MG.
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Reduced metal debris sound on fuel tank explosions.
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Increased Austin K5 Infantry Supply Truck passenger capacity to 10 from 8.
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Increased Type 94 Infantry Supply Truck passenger capacity to 10 from 8.
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Added Axis Commander car to Best Frontline.
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Adjusted the names of some weapon deployables.
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Continuing to rework handling on mechanized vehicles (see known bugs)
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Updated LVT2 thumbnail
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Added LVT1 thumbnail
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Potential fix for “stack overflow sentry” crash.
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Possible fix for APHE ammo performance.
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Fixed Server crash related to “Promotetoleader” error.
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Fixed Server crash related to “Serverdemotecommander” error.
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Fixed client crash related to “Cigarette asset reference”.
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Fixed client crash related to DLSS loading.
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Fixed “OnRep_Controller” on local clients on unpossess.
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Fixed loadout inconsistencies with the French Grenadier role
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Fixed USMC Commanders having incorrect shovel
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Fixed Flamethrower Ammo UI not changing to magazine UI on role switch
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Fixed the bugged 20mm halftrack sight remaining on after a position switch.
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Fixed the bugged Pak40 halftrack sight remaining on after a position switch.
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Fixed the bugged GMC halftrack sight remaining on after a position switch.
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Multiple fixes to tank models armour values with removal of extra hidden faces
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Fixed enforced time delay between tank main gun and coaxial MG firing
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Fixed some recoil animations and blending time on some AT guns.
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Fixed gunner position on Pak40 halftrack.
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Fixed SFX playing on German half-tracks when the engine is off.
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Fixed the Tiger hull gunner periscope clipping with the tank mesh.
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Fixed Churchill IV and VII driver and hull gunner periscopes.
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Fixed Churchill IV and VII hull gunner cameras sticking when rotated far left or right.
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Fixed gunner viewport on AEC Mk3.
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Fixed the Sherman Firefly commander hatch not opening.
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Fixed Sherman M4A3 Chassis armour assignments.
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Fixed the second periscope for the Gunner on both AEC armoured cars.
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Fixed gunner being able to turn out of a non-existent hatch on the Chi Ha (Late) tank.
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Fixed Ha-Go tank hatch bug on viewport switch.
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Fixed log spam created by Ha-Go tank
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Fixed the handbrake on SdKfz 234 and Stummel.
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Fixed M62A1 76mm APCBC damage type being set to AP instead of HE.
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Fixed 50 cal projectiles playing fragmentation effects post penetration.
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Fixed 50 cal projectiles not creating bullet hole decals
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Reparented Jagdtiger 128mm APC(-HE) shell to APHE parent.
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Fixed track material on M4A3E8.
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Fixed collision on ANZAC Bren Carriers.
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Fixed Reibel MG coaxial gun firing too slow, causing desync with audio.
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Fixed attenuation on Type 94 trucks.
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Fixed collisions on various frontline objectives.
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Fixed collisions on the MG bunker.
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Fixed floating rifle on Type 90 75mm AT gun.
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Fixed an issue causing passengers' backs to stick through the side of the Austin K5 trucks.
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Fixed Type 90 AT gun shell missing texture.
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Fixed Flak36 hydraulic cylinders clipping through the shield on elevation.
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Fixed Sdkfz 251 driver view enhancement.
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Fixed the remove rally point UI disappearing.
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Fixed Fire Extinguisher third-person animations.
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Fixed K98k hammer moving when attaching/detaching bayonet.
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Fixed small rigging error on M55 Reising.
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Fixed M1928A1 Thompson Drum clipping into the player's arm.
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Fixed the Lebel sniper front not showing in 3p.
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Fixed Springfield A1 front disappearing too early during ADS transition.
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Fixed the left-hand clipping through the head-on equip of all bayonets.
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Fixed Type 94 pistol and Ruby 1915 pistol, forcingthe player to stand up on unequip.
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Fixed projectile spawning late on the Brandt Mle.1937 Mortar.
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Fixed Type 89 knee mortar being able to rotate the view while firing.
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Fixed normals on No68 AT grenade.
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Fixed lighting on 42 game layers to fix smoke grenade effects (no more black smoke).
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Fixed normals on barbed wire mesh.
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Fixed wooden targets on the Arnhem range are not being damaged by pistol rounds.
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Fixed sound bug when destroying wooden targets.
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Fixed red targets on the Arnhem range, spawning unpainted.
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Fixed red targets on the Arnhem range, making a metal sound when hit.
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Fixed bloodpool material broken roughness.
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Fixed supply dump icon.
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Fixed some typos in the game.
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Fixed German Radioman head(s) cropping through the hat.
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Fixed Distance Field Ambient Occlusion.
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Fixed alignment of the staging timer with the game timer.
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Fixed round-end screens on Iwo Jima.