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Squad 44 — Update 2.2 - Changelog

Update 2.2 - Changelog

Recruits!

**Update v2.2 **will be available for download June 24th at 10:00 AM PT. This update brings a new map of Guadalcanal and various additions to the related factions!

We highly suggest players play Squad 44 on an SSD instead of an HDD to curb long loading times.

**Before deploying, be sure to clear your cache before joining a server for smooth operation. **Stay sharp out there!

(We'd like to thank community playtesters Russo13 and Spiderdanny0 for taking photos of Guadalcanal and the M4A3R3 “Ronson” Sherman!)

  • Unable to join servers if the game is installed on an HDD.

  • Halftrack vehicle handling requires further work.

  • Small-calibre rounds no longer kill on a headshot.

  • Preplaced AT guns on Guadalcanal may be replicated.

  • Stage 1 Optimization of animation graph

  • Removed some nodes.

  • Set "Do not evaluate" animations when dead.

  • Optimised Niagara effect setup for bullet ribbon.

  • Set all vehicle wheels/tracks to collide with a simple collision, in place of complex.

  • Added HLODs and new LODs across various maps.

  • Various LOD range adjustments.

  • Various texture size adjustments.

  • Optimised bones on Churchill IV and VII LODs.

  • Optimised ATR muzzle FX

  • Optimised IJA character meshes.

  • Updated gore materials and VFX.

  • Added 1st Battalion USMC Raiders.

  • Added 1st USMC Division.

  • Added the 2nd Japanese “Sendai” Division.

  • Reworked Frontline gamemode

  • Players can now activate/deactivate timed explosives on objectives.

  • Removed remaining satchels from riflemen.

  • Added some new frontline objectives.

  • Made amendments to multiple Frontline layers - more objective sets are now also tied to a capture point.

  • Added Guadalcanal Map (Henderson Field/Edson’s Ridge/Guadalcanal)

  • 3 Seeding Layers

  • Edson Ridge Seeding 01

  • Henderson Field Seeding 01

  • Guadalcanal Seeding 01

  • 6 Frontline layers (with different time of day variances)

  • Edson Ridge Frontline 01

  • Edson Ridge Frontline 02

  • Edson Ridge Frontline 03

  • Henderson Field Frontline 01

  • Henderson Field Frontline 02

  • Henderson Field Frontline 03

  • 8 Offensive Layers

  • Edson Ridge Offensive 01

  • Edson Ridge Offensive 02

  • Henderson Field Offensive 01

  • Henderson Field Offensive 02

  • Guadalcanal Offensive 01

  • Guadalcanal Offensive 02

  • Guadalcanal Offensive 03

  • Guadalcanal Offensive 04

  • Updated Arnhem Range, Subway Range, and Armour School with new weapons/vehicles.

  • Fixed Heelsum terrain LOD/FOV issue.

  • Lowered all bushes slightly on Colmar to prevent gaps underneath.

  • Various level design geo fixes on all maps and layers.

  • Various level design red zone amendments on multiple maps and layers.

  • Removed vehicle collision on thousands of fences across all maps.

  • Added new physmat for leaves.

  • Gave all Commanders a shovel and the ability to place infantry deployables.

  • Gave all Infantry Squad Leads a shovel.

  • Infantry can now dump supplies, not just the Squad Leads.

  • The supply dump now shows the amount of supplies when you look at it.

  • Allowed Radiomen to place markers.

  • Changed the smoke artillery call-in mark to be different from HE artillery.

  • Added new Commander call-ins

  • Mitsubishi Zero and G4M1 Tactical Bomber for Japan.

  • P-38 Lightning and Scout Bomber Douglas (SBD-3) for USMC.

  • Updated Main Menu splash screens.

  • Updated tutorial menu videos.

  • New keybind system.

  • A "Test microphone" option was added to the sound settings menu.

  • The ability for players to choose which ear various comms channels come out of (local, squad, command comms) has been added.

  • Added voice-over volume sliders (E.g., Tank Reloaders) in the sound settings menu.

  • Added the toggle sprint option in settings.

  • Added toggleable map and HUD markers for objectives.

  • Introduced default tooltips for tanks and vehicles.

  • Removed auto head movement rotation in vehicles.

  • Prevented ladder glitch.

  • Volume tweaks of the master sound class level.

  • Added correct sounds for F4U flyby and call-in.

  • Boosted bullet impact and fly-by volume.

  • Increased concurrency of settings on bullet hits by double.

  • Slightly boosted footsteps volume.

  • Added leaves/wood target materials to the impact SFX settings for all projectiles.

  • New Japanese sniper character mesh for Guadalcanal.

  • Temporarily disabled FSR due to clash with DLSS (possible cause of loading issue).

  • Centred spectator/admin camera pivot.

  • Created Japanese faction-specific end screens for Guadalcanal.

  • Added new Imperial Japanese Army Weapons

  • Type 26 Revolver

  • Type BE Sig 1920 SMG

  • Type 97 AT Rifle

  • Type 100 Flamethrower

  • Japanese Satchel Charge

  • Added new USMC Weapons/equipment

  • Raider Stiletto Knife

  • M1918 Trench Knife

  • M1919A4 Browning

  • M1 Flamethrower

  • P1941 Canteen

  • Added new Imperial Japanese Army Field Guns

  • Type 92 Heavy Machine Gun AA

  • Type 93 13.2mm Gun

  • Type 98 20mm Gun

  • Type 94 37mm AT Gun

  • Type 92 70mm Battalion Gun

  • Type 3 140mm Gun (fixed positions for Iwo Jima)

  • Added new USMC Field Guns

  • M1917A1

  • M1919 Standing variant

  • Added Soviet weapons from Squad for Modders

  • TT33 Tokarev

  • Mosin Nagant M1891

  • Mosin Nagant M38 Carbine

  • PPSh-41

  • F1 Grenade

  • All new weapons were added to the shooting ranges.

  • Increased range of M2 flamethrower to 40m and increased damage output by 50%.

  • Made flame weapons call projectile chaining (more reliable hit registration).

  • Flamethrower fire now causes death rather than wounding.

  • Flamethrowers can now damage spawn tents and various other flammable buildables.

  • Flamethrower burning FX updated.

  • Increased damage on the Type 38 rifle, Type 96 LMG and Type 11 LMG.

  • Increased velocity of Shotgun rounds to use a flatter trajectory.

  • Tweaked zeroing poses for the Type 38 rifle.

  • A slight delay between shots for the Enfield and Nagant revolvers was added, consistent with other revolvers.

  • Amended sfx for Reising weapons firing in 3P.

  • Added slight echo to Springfield firing audio in both 1p and 3p

  • Adjusted Springfield ADS left hand pose

  • BAR 1918 Foley tweaked.

  • Type 11 LMG firing sound tweaked.

  • Increased volume on mid-range firing sounds of the Type 93 HMG and M2 Browning.

  • Updated M1873 Revolver icon.

  • Gave melee weapons (knives/sword) to all tanker crew roles.

  • Added melee weapons (knives/sword) to all commander roles for consistency.

  • Added entrenching tools to ANZAC tanker crew roles.

  • Added repair wrench to ANZAC logistics Squad Leader.

  • Tweaked the deploy/undeploy time of the Type98 entrenching tool to sync with the animation.

  • Tweaked rear aperture sight on the M1 Garand.

  • Tweaked ADS view on M1918A2 BAR.

  • Reduced blur on BAR 1918 and M1 Garand.

  • Increased muzzle flash for all AT rifles.

  • New icon for bandages and Japanese Satchel Charge

  • Added new Imperial Japanese Army Vehicles:

  • Type 95 Kurogane Car MG Variant

  • Type 95C Kurogane Pickup MG Variant

  • Type 94 SPAA

  • Type 98 Ko-Hi Transport

  • Type 98 Ko-Hi SPAA

  • Added new USMC vehicles and variants:

  • LVT-1 Alligator

  • M2A4 Light Tank

  • M3 Light Tank

  • M3A1 Light Tank

  • M4A3R3 “Ronson” Sherman (Iwo Jima)

  • Added Renault FT-C, Renault FT-M, Renault FT-31 to the 1940 French Faction.

  • Added a new reticle for Renault FT tanks.

  • Updated reticles for Flak 43 (Ostwind) and Flak 38

  • Added AEC Mk3 to Armour School.

  • Allowed the Konigstiger driver's periscope to rotate 20 degrees left/right.

  • Prevented rotation of Panzer 38t driver and hull gunner viewports.

  • Set APHE Fuse Delay to 0.0012 for >800m/s, 0.0014 for 700-800m/s, 0.0016 for <700m/s.

  • Removed some unused Sherman collision meshes.

  • Tanks now spawn with the engine running.

  • Reparented Sdkfz 251 Pak40 to use the same skeleton as the Sdkfz 251.

  • Added new reload animation for Pak40 halftrack.

  • Added ability of M20 armoured car driver to open hatch

  • Removed collision audio and FX from AT guns.

  • Updated SFX for Japanese emplaced weapons (20mm, 25mm, 30mm).

  • Updated explosive VFX for Sherman and Stuart tanks

  • Added 50 cal projectiles to new leaf physmat

  • Updated Interior SFX for Vickers MkVI tank coaxial MG.

  • Reduced metal debris sound on fuel tank explosions.

  • Increased Austin K5 Infantry Supply Truck passenger capacity to 10 from 8.

  • Increased Type 94 Infantry Supply Truck passenger capacity to 10 from 8.

  • Added Axis Commander car to Best Frontline.

  • Adjusted the names of some weapon deployables.

  • Continuing to rework handling on mechanized vehicles (see known bugs)

  • Updated LVT2 thumbnail

  • Added LVT1 thumbnail

  • Potential fix for “stack overflow sentry” crash.

  • Possible fix for APHE ammo performance.

  • Fixed Server crash related to “Promotetoleader” error.

  • Fixed Server crash related to “Serverdemotecommander” error.

  • Fixed client crash related to “Cigarette asset reference”.

  • Fixed client crash related to DLSS loading.

  • Fixed “OnRep_Controller” on local clients on unpossess.

  • Fixed loadout inconsistencies with the French Grenadier role

  • Fixed USMC Commanders having incorrect shovel

  • Fixed Flamethrower Ammo UI not changing to magazine UI on role switch

  • Fixed the bugged 20mm halftrack sight remaining on after a position switch.

  • Fixed the bugged Pak40 halftrack sight remaining on after a position switch.

  • Fixed the bugged GMC halftrack sight remaining on after a position switch.

  • Multiple fixes to tank models armour values with removal of extra hidden faces

  • Fixed enforced time delay between tank main gun and coaxial MG firing

  • Fixed some recoil animations and blending time on some AT guns.

  • Fixed gunner position on Pak40 halftrack.

  • Fixed SFX playing on German half-tracks when the engine is off.

  • Fixed the Tiger hull gunner periscope clipping with the tank mesh.

  • Fixed Churchill IV and VII driver and hull gunner periscopes.

  • Fixed Churchill IV and VII hull gunner cameras sticking when rotated far left or right.

  • Fixed gunner viewport on AEC Mk3.

  • Fixed the Sherman Firefly commander hatch not opening.

  • Fixed Sherman M4A3 Chassis armour assignments.

  • Fixed the second periscope for the Gunner on both AEC armoured cars.

  • Fixed gunner being able to turn out of a non-existent hatch on the Chi Ha (Late) tank.

  • Fixed Ha-Go tank hatch bug on viewport switch.

  • Fixed log spam created by Ha-Go tank

  • Fixed the handbrake on SdKfz 234 and Stummel.

  • Fixed M62A1 76mm APCBC damage type being set to AP instead of HE.

  • Fixed 50 cal projectiles playing fragmentation effects post penetration.

  • Fixed 50 cal projectiles not creating bullet hole decals

  • Reparented Jagdtiger 128mm APC(-HE) shell to APHE parent.

  • Fixed track material on M4A3E8.

  • Fixed collision on ANZAC Bren Carriers.

  • Fixed Reibel MG coaxial gun firing too slow, causing desync with audio.

  • Fixed attenuation on Type 94 trucks.

  • Fixed collisions on various frontline objectives.

  • Fixed collisions on the MG bunker.

  • Fixed floating rifle on Type 90 75mm AT gun.

  • Fixed an issue causing passengers' backs to stick through the side of the Austin K5 trucks.

  • Fixed Type 90 AT gun shell missing texture.

  • Fixed Flak36 hydraulic cylinders clipping through the shield on elevation.

  • Fixed Sdkfz 251 driver view enhancement.

  • Fixed the remove rally point UI disappearing.

  • Fixed Fire Extinguisher third-person animations.

  • Fixed K98k hammer moving when attaching/detaching bayonet.

  • Fixed small rigging error on M55 Reising.

  • Fixed M1928A1 Thompson Drum clipping into the player's arm.

  • Fixed the Lebel sniper front not showing in 3p.

  • Fixed Springfield A1 front disappearing too early during ADS transition.

  • Fixed the left-hand clipping through the head-on equip of all bayonets.

  • Fixed Type 94 pistol and Ruby 1915 pistol, forcingthe player to stand up on unequip.

  • Fixed projectile spawning late on the Brandt Mle.1937 Mortar.

  • Fixed Type 89 knee mortar being able to rotate the view while firing.

  • Fixed normals on No68 AT grenade.

  • Fixed lighting on 42 game layers to fix smoke grenade effects (no more black smoke).

  • Fixed normals on barbed wire mesh.

  • Fixed wooden targets on the Arnhem range are not being damaged by pistol rounds.

  • Fixed sound bug when destroying wooden targets.

  • Fixed red targets on the Arnhem range, spawning unpainted.

  • Fixed red targets on the Arnhem range, making a metal sound when hit.

  • Fixed bloodpool material broken roughness.

  • Fixed supply dump icon.

  • Fixed some typos in the game.

  • Fixed German Radioman head(s) cropping through the hat.

  • Fixed Distance Field Ambient Occlusion.

  • Fixed alignment of the staging timer with the game timer.

  • Fixed round-end screens on Iwo Jima.

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