Update 2.5 - Changelog
Recruits!
**Update v2.5 ** is now available for download. This update brings the Offensive Gamemode Rework, the St. Marie Du Mont and Longes-sur-Mer maps, general fixes, and more!
**Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there!
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Possible fix for the flag spawn/move-in crashing bug
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For all Offensive Random layers the random lights should be setup
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Fixed bug that RO redzones sometimes not correctly displayed
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Boys AT-Rifle slightly buffed
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Fixed that attackers sees all RO flags
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Add "What is SQ44" to be played manually in main menu again
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Fixed that tank section numbers are always 3 displayed
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Fixed wrong MSP icon on vehicle spawners
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Fixed player cone not visible on minimap
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Fixed some crashes
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Multiple layer fixes
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Alot of missing physmats fixed on SME/Stone/SMDM
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Frontline fixes
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SMDM Ambient noise fixes
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Fixed LSM physmat SFX/VFX
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Fixed tank engines to not be always on
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Fixed broken staging zone on Guadalcanal RO
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Fixed broken light on LSM RO
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Fixed tank markers are doublicated
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Fixed Glider is active in redzones
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Dinant random light fixed
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Fixed movie intro
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Level design fixes from PT feedback
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You can see on minimap which section number latest had an vehicle, so you can maybe ask to take it.
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Deployable changes:
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Less costs as seen in testing
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Big Logistic guns can be placed without radio
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If the radio goes down only spawntent, ammocrate, repair station and smaller weapons get destroyed. The rest will stay until a redzone moves over it, then it gets destroyed
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The aim zoom stamina got doubled
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Level design:
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Iwo Jima beach got cover meshes added on RO
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Removed ca. 200k collision from rocks on Maleme and Rethymno
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Bugfixed a lot of levels
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Added random light on multiple levels
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Random offensive update
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Correct new flag safezone added
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Increased minimap player refresh rate again
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Added the help UI to show again
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Vehicle spawner, add logo to show without translation which vehicles spawn there
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Main menu background changed to display the multiple chapters we have
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Added Random Lighting on all RO Layers
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Added at least 1 Random Offensive Version per Map
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Flamethrowers now only produce a flame when firing