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Squad 44 — Hotfix v2.6.1 - Changelog

Hotfix v2.6.1 - Changelog

2.6.1 Hotfix - Changelog

  • Fixed airplane bombs not displaying impact VFX against snow and brick

  • Fixed forested landscape layer in Foy not having impact VFX.

  • Making sure projectiles do not reference Squad legacy Leaf physmat, switching them to the PS version where needed. Assigned proper grass physmat to Foy wet grass landscape material layer.

  • Fixed new radioman roles have missing equipment + FR MG

  • Fixed radial menus having big and small icons + radial weapon text overlaps each other

  • Fixed Arnhem range deployables can only be tested by one team

  • Fixed Pak 36, LG-40 and some IJA AT deployables have a "global limit reached" bug

  • Fixed Utah EntryMap is too loud

  • Possible fix for vehicle creating ton of errors if getting radial damaged by fire etc

  • Fixed invasion gamemode to work again

  • SMDM RO lighting swap

  • Colmar redzone tweak

  • Veghel RO main base tweak again

  • Grave sewers fixed

  • Oosterbeek RO staging tweaked

  • Veghel small lighting change

  • Guadal lowered water pain volumes a bit

  • Multiple SMDM fixes

  • Added the HEAT round back to Chi Ha Late

  • Removed Chi Ha Early from Iwo Jima tank deck

  • Added B1 to all Ch2 Heavy tank decks

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