What’s New

Squad 44 — HOTFIX - Changelog V1.4.1

HOTFIX - Changelog V1.4.1

Latest hotfix is now live!

Hotfix V1.4.1 - August 28th, 2024

  • Set all attacker tickets to 300 on frontline layers

  • Ensured all tickets are correct way round

  • Ensured correct Mechanized and Specialist decks added to each frontline layer

  • Fixed Velmolen spawn points at game start

  • Refined first cap spawn points on various frontline layers

  • Extended time period of paradrops on SME to 30mins

  • Updated Frontline objectives destruction VFX

  • Fixed Frontline objectives being deleted without showing the "destroyed" UI

  • Fixed Arnhem Material Issue

  • Fixed Arnhem border at Train Tracks, now Mine Field Posts

  • Removed random bunker on Utah Invasion 02

  • Fixed Black Blood

  • Fixed Driel Offensive 03 trenches flag being offset to the capture zone

  • Temporary fix for Team endscreen stats

  • Small minimap UI fps reduction

  • Fixed G7100 and Opel Blitz logi not being damaged by small arms

  • Fixed Maginot skirmish wrong gamemode title

  • Fixed Korean and Japanese names not showing correctly in game

  • Updated server config files

  • Fixed RAAS impossible to place any radios

  • Fixed red zones on RAAS, Invasion and Skirmish

  • Fixed Portuguese language causing crashes

  • Fixed Arnhem Frontline 01 QF6 flipping because staying wrong in the stating zone

  • Fixed some Carantan level design bugs

  • Set BP_Wire to not tick on SME

  • Reworked SME Offensive 01 to use the full map and not overlap redzones into the next caps

  • Fixed an error on the player widget that spammed error messages

  • Fixed a potential game crashing bug

  • Fixed old redzones from previous games will not be shown on supremacy

  • Updated US Parachute camo pattern to be more realistic

  • Re-animated main menu

View original