HOTFIX - Changelog v1.5.2
Hey folks, here's a quick hotfix for you! This fix addresses the short ADS time, colour grading and other fixes; please read the full changelog for complete information!
Cheers!
Changelog
Please clear the cache before entering a server!
Level Design
-
Fixed Best seeding has way too dark light layer
-
Fixed Carentan seeding loads frontline
-
Fixed Foy offensive forward supplies are empty
-
Fixed subway range RP says it can be time extended
-
Optimised Arnhem/Subway range targets
-
Fixed Subway Range targets not respawning after being destroyed.
Weapons
-
Increased damage effectiveness of the Lunge Mine, it should do more catastrophic damage to the vehicle and it's components.
-
Fixed Lunge Mine not killing the user when hitting a target from certain angles.
-
Fixed crashing local play bug with Lunge mine
-
Fixed texture error on the M1912 Shotgun, Type 1 TB Smoke Grenade and Type 100 Late war variant.
-
Updated textures on the Type 4 Ceramic Grenade and Kaenbin Petrol Bomb.
-
Fixed Type 97 Fragmentation round on the Knee Mortar not dealing damage
-
Added a hissing sound to the Type 97 frag grenade when thrown.
-
Updated animations on the Shin Gunto sword.
-
Fixed Greek Knife growing huge on equip and unequip
-
Added sparks and blood impacts for the bayonet and knife thrusting.
-
Fixed Sten Mk V bayonet dealing no damage
-
Fixed FG42 Bayonet dealing no damage.
-
Added Pattern 1907 bayonet as a melee weapon for the ANZACs
-
Attached a bayonet to the Type 100 Grenade Launchers.
-
Added more unique foley for the bayonet and knives.
-
Lowered volume of the Bayonet charge screaming voices.
-
Fixed sight alignment on higher zero settings on the Arisaka Type 44 Carbine.
-
Set K98k to use the animations from the K98AZ
-
Added +1 in the Chamber for the G41, K98 and K98 Scoped
-
Added Berthier M1907/15 as a rifleman option for the French 1940
-
Replaced Lebel with the older Berthier M1907/15 rifle on the French 1940 recruit kit
-
Toned down ping noise from the Knee Mortar firing sound
-
Added shovels to German Machine Gunners
-
Added knives to German, US and UK Machine Gunners, removed 1911 sidearms from BAR Gunners
-
Set type 11, Type 96, Type 99 LMGs, MP40 and STG44 to not have overlapping burst fire audio on single shots while on Auto fire mode
Vehicles
-
Reduced cost of M3 AT Gun and Type 1 AT guns to 500 from 800
-
Reduced cost of MG42 Bunker to 250 to keep it in line with the other MG bunkers.
-
Fixed Type 92 HMG Heavy Bunker variant not being enterable
-
Cleaned up damage settings on the Type 10, Type 88 and Type 96 world emplacements so that they can be destroyed in the same way standard deployables can be destroyed
-
Added unique cannon firing audio for 37mm, 40mm, 90mm and 128mm cannon ammunition.
-
Fixed British Sherman V tank playing American voice overs.
-
Added more unique engine sounds for Tractor, Sturer Emil, Panzer 38t (and derived vehicles), B1 Bis, Jagdtiger, King - Tiger, Nashorn, Matilda, Vickers MkVI, Valentine, Type 94 Truck, Tetrarch, Pershing, M10 Tank Destroyer, LVTs, Ha - Go, Chiha, Challenger, Jagdpanzer IV, Comet, Sdkfz 222 and AEC Armoured Car.
-
Added new mechanical foley for reloading and switching ammo on tank guns.
-
Fixed wreck meshes on the LVTs.
-
Fixed Puma driver not being able to be killed when the driver hatch is open.
-
Attempted fix for weak tank coaxial MGs
-
Fixed Chi Ha Kai Late War variant crashing on commander seat
-
Fixed French Infantry Logi passenger seat clipping through the back of the vehicle
Game Mechanics
-
Fixed melee hitting targets behind the first victim.
-
Updated focus time when ADSing + added focus bar
-
Fixed players screaming multiple times at the same time, forcing the audio to overlap.
-
Fixed teleportation bug when using the bipod on the small pontoon assets in Operation Market Garden maps.
-
Fixed Admin Cam stuck in Manage menu
-
Fixed spelling mistake on kit change crate from "Armys" to "Armies"
-
Disabled dead soldier outline visible after leaving admin cam
-
Tweaked naming of some roles to be more historically accurate
-
Potential fix for colour grading slider resetting to 0.5 at times
-
Tessellation distance slider set to (15-50), default set to 15
-
Lowered camera shake on turret/emplaced MGs
-
Enabled new player tooltip system
Known Bugs:
-
Some tooltips are too high, like on the movable AT-Guns
-
Some tooltips show "Press F to enter" on deployables not yet fully built
-
Tooltip missing on Regroup Call
-
MP40 sound cue plays a little bit too fast
-
1940 Wehrmacht mg08 kit missing a pistol
-
1944 FJ Grenadier missing grenade rifle
-
K98k firing pin is not animated
-
STG44 sometimes has double shell cases ejecting