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Squad 44 — Update 2.3.1 - Changelog

Update 2.3.1 - Changelog

Recruits!

**Update v2.3.1 **is now available for download. This hotfix includes polishing for the conquest gamemode, further performance enhancements, and also a fix for the issue previously preventing players from joining a server that had the game installed on an HDD or an external SSD.

**Before deploying, remember to clear your cache before joining a server for a smooth operation. **Thank you, recruits!

If you're looking for other fellow recruits to fight alongside, we suggest joining the Squad 44 Community Discord!

  • Fixed hidden UI spam causing FPS drops.

  • Fixed some VFX issues, e.g., Smoke particles spawning too often.

  • Fixed HDD server loading times through EOS/EAC amendment.

  • Various HLOD fixes.

  • Removed collision from the top of some vehicle spawners to prevent vehicles from getting stuck on reset.

  • Best, Grave, Velmolen, and Heelsum geo fixes.

  • Fixed broken ammocrate on SME Conquest.

  • Conquest

  • Players no longer spawn within 45 degrees in front of the Squad Lead; they will spawn behind and to the side to reduce the potential of friendly fire.

  • Squad Leader spawns will go inactive when enemies are within 20m (red colour).

  • When enemy players outnumber friendly players on a capture point, the capture point spawn becomes inactive (red colour).

  • Capture point spawns give players 2 seconds of spawn protection and offer more variety in where players spawn within the area to reduce the potential of spawn camping.

  • Players can now spawn up to 5 Mechanised or Specialised vehicles (up from 3).

  • Ticket bleed is now visually shown in the UI.

  • Set capture point ammo crates not to take damage.

  • Removed Spawn Tents from Conquest.

  • Set the Conquest player controller to vanilla.

  • Improved spawn UI on the spawn menu to denote types of spawn.

  • Adjusted various conquest player roles and limits.

  • Reduced AT mine to 1 for all conquest Sapper kits.

  • Added frag grenades to the UK medic role.

  • Set the medic limit to 8.

  • Made the MG temperature VFX less opaque to be less blinding on firing.

  • Fixed Flammwagen Pzkfw. B-2 740(f) Flamethrower Tank magazines.

  • Fixed double-sided armour plating on Flammwagen Pzkfw. B-2 740(f).

  • Added fuel component to the rear of Flammwagen Pzkfw. B-2 740(f).

  • Fixed Churchill Crocodile Flamethrower Tank magazines.

  • Removed trailer from Churchill Crocodile physics asset to improve tank handling up hill.

  • Fixed misaligned hatch open driver camera on Churchill Crocodile.

  • Both new tanks were added to Arnhem Range.

  • Fixed double armour plating behind MG port on Churchill MkIV and VII.

  • Fixed bleed-out circular progress bar.

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