What’s New

Squad 44 — Update 2.4: The Dead Keep Marching - Changelog

Update 2.4: The Dead Keep Marching - Changelog

Recruits!

**Update v2.4 **will be available to download on October 27th. This update brings further optimization improvements, new additions and fixes to the zombies game mode, movement changes, and more!

**Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there!

If you haven't and want to chat with fellow soldiers about Update v2.4 please join the Squad 44 Discord!

  • Added/Reworked 9 Zombie gameplay layers.

  • Rework of 2 Survivor factions.

  • UK/German

  • USMC

  • Zombie Design Reworked.

  • Reworked German Zombie faction.

  • Added new Imperial Japanese Army Zombie faction.

  • Added 3 new Zombie Roles (Grunt, Runner, Brawler).

  • Rework and bug fixing of the zombie game mode.

  • New Zombie mode layers.

  • Iwo Jima

  • Guadalcanal

  • New AI Zombie test layer for Best. This can be activated as server-owner (checkout the new CustomOptions.cfg)

Updated player movement by reducing wild strafing and bunny hop by adding more "weight" to the character:

  • Sprint speed has been slightly reduced by approx. 18%.

  • Stamina usage has been slightly increased by approx. 10%.

  • Player weight to reduce speed on wild (strafe) movement has been increased by approx. 80%.

  • Player friction to the ground has been increased by 40%.

  • Fixed the "Take Documents" display spelling error.

  • Fixed an issue that caused the "Hold F" UI bar for rally tent destroy to disappear.

  • Reduced offset bug on multiple UI elements (not fully fixed yet).

  • Fixed deployables that are tracked in FOB to not soft-lock.

  • Example: Spawn Tent not recognized as destroyed after invalid placement and can't be placed again (Placement limit reached).

  • Fixed an issue that caused the nearest supply point to a radio to be used first if multiple supply crates/vehicles are in FOB range.

  • Fixed an issue that caused Tank commander to always visible on Infantry CMD roles.

  • Fixed the French shovel unequipped time to not be over 2 seconds.

  • Fixed bandage exploit that allowed players to bandage while still shooting.

  • Fixed an issue that caused destroyed big weapon deployables, like Flak 38, to be able to rebuild inside the wreck.

  • Multiple performance improvements on UI elements.

  • Multiple performance improvements on tanks with MG mounted.

  • Performance improvements on Panzerwerfer and StuH.

  • Performance improvements for some spawn icons.

  • Performance improvements on some deployables and tripod weapons.

  • Fixed server crash on a AP projectile error.

  • Reduced and streamlined all vehicle timers:

  • Light vehicles: Enter Driver 1s + Switch seat 1,5s.

  • Tracked/Armored vehicles: Enter Driver 2s + Switch seat 2,5s.

  • Fixed the doubled spawn wrecks for multiple vehicles.

  • Fixed an issue that caused deployables to not be destroyed correctly leading to a second stage gun on the wreck.

  • Fixed multiple vehicles to have the main gunner on F2 instead of other keybinds (F3-F10).

Conquest
  • Spawn point performance improvements and bug fixes.

  • Fixed that the available role numbers are shown correctly.

  • Added Conquest Legend Info on team switch menu.

  • Fixed an issue showing all sections as green.

  • Updated intro movie to a new "What is Squad 44" video.

  • Removed the doubled vehicles on the Arnhem Range deck.

View original