HOTFIX - Changelog v1.5.2
- Hissing sound to the Type 97 frag grenade when thrown
- Sparks and blood impacts for the bayonet and knife thrusting
- Pattern 1907 bayonet as a melee weapon for the ANZACs
- Bayonet to the Type 100 Grenade Launchers
- More unique foley for the bayonet and knives
- Plus 1 in the Chamber for the G41, K98 and K98 Scoped
- Berthier M1907/15 as a rifleman option for the French 1940
- Shovels to German Machine Gunners
- Knives to German, US and UK Machine Gunners, removed 1911 sidearms from BAR Gunners
- Unique cannon firing audio for 37mm, 40mm, 90mm and 128mm cannon ammunition
- More unique engine sounds for Tractor, Sturer Emil, Panzer 38t (and derived vehicles), B1 Bis, Jagdtiger, King Tiger, Nashorn, Matilda, Vickers MkVI, Valentine, Type 94 Truck, Tetrarch, Pershing, M10 Tank Destroyer, LVTs, Ha Go, Chiha, Challenger, Jagdpanzer IV, Comet, Sdkfz 222 and AEC Armoured Car
- New mechanical foley for reloading and switching ammo on tank guns
- New player tooltip system
- Optimised Arnhem/Subway range targets
- Increased damage effectiveness of the Lunge Mine
- Updated textures on the Type 4 Ceramic Grenade and Kaenbin Petrol Bomb
- Updated animations on the Shin Gunto sword
- Lowered volume of the Bayonet charge screaming voices
- Set K98k to use the animations from the K98AZ
- Replaced Lebel with the older Berthier M1907/15 rifle on the French 1940 recruit kit
- Toned down ping noise from the Knee Mortar firing sound
- Set type 11, Type 96, Type 99 LMGs, MP40 and STG44 to not have overlapping burst fire audio on single shots while on Auto fire mode
- Reduced cost of M3 AT Gun and Type 1 AT guns to 500 from 800
- Reduced cost of MG42 Bunker to 250 to keep it in line with the other MG bunkers
- Cleaned up damage settings on the Type 10, Type 88 and Type 96 world emplacements so that they can be destroyed in the same way standard deployables can be destroyed
- Updated focus time when ADSing and added focus bar
- Tweaked naming of some roles to be more historically accurate
- Tessellation distance slider set to 15-50, default set to 15
- Lowered camera shake on turret/emplaced MGs
- Best seeding has way too dark light layer
- Carentan seeding loads frontline
- Foy offensive forward supplies are empty
- Subway range RP says it can be time extended
- Subway Range targets not respawning after being destroyed
- Lunge Mine not killing the user when hitting a target from certain angles
- Crashing local play bug with Lunge mine
- Texture error on the M1912 Shotgun, Type 1 TB Smoke Grenade and Type 100 Late war variant
- Type 97 Fragmentation round on the Knee Mortar not dealing damage
- Greek Knife growing huge on equip and unequip
- Sten Mk V bayonet dealing no damage
- FG42 Bayonet dealing no damage
- Sight alignment on higher zero settings on the Arisaka Type 44 Carbine
- Type 92 HMG Heavy Bunker variant not being enterable
- British Sherman V tank playing American voice overs
- Wreck meshes on the LVTs
- Puma driver not being able to be killed when the driver hatch is open
- Weak tank coaxial MGs
- Chi Ha Kai Late War variant crashing on commander seat
- French Infantry Logi passenger seat clipping through the back of the vehicle
- Melee hitting targets behind the first victim
- Players screaming multiple times at the same time, forcing the audio to overlap
- Teleportation bug when using the bipod on the small pontoon assets in Operation Market Garden maps
- Admin Cam stuck in Manage menu
- Spelling mistake on kit change crate from Armys to Armies
- Dead soldier outline visible after leaving admin cam
- Colour grading slider resetting to 0.5 at times
Hey folks, here's a quick hotfix for you! This fix addresses the short ADS time, colour grading and other fixes; please read the full changelog for complete information!
Cheers!
Changelog
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Level Design
-
Fixed Best seeding has way too dark light layer
-
Fixed Carentan seeding loads frontline
-
Fixed Foy offensive forward supplies are empty
-
Fixed subway range RP says it can be time extended
-
Optimised Arnhem/Subway range targets
-
Fixed Subway Range targets not respawning after being destroyed.
Weapons
-
Increased damage effectiveness of the Lunge Mine, it should do more catastrophic damage to the vehicle and it's components.
-
Fixed Lunge Mine not killing the user when hitting a target from certain angles.
-
Fixed crashing local play bug with Lunge mine
-
Fixed texture error on the M1912 Shotgun, Type 1 TB Smoke Grenade and Type 100 Late war variant.
-
Updated textures on the Type 4 Ceramic Grenade and Kaenbin Petrol Bomb.
-
Fixed Type 97 Fragmentation round on the Knee Mortar not dealing damage
-
Added a hissing sound to the Type 97 frag grenade when thrown.
-
Updated animations on the Shin Gunto sword.
-
Fixed Greek Knife growing huge on equip and unequip
-
Added sparks and blood impacts for the bayonet and knife thrusting.
-
Fixed Sten Mk V bayonet dealing no damage
-
Fixed FG42 Bayonet dealing no damage.
-
Added Pattern 1907 bayonet as a melee weapon for the ANZACs
-
Attached a bayonet to the Type 100 Grenade Launchers.
-
Added more unique foley for the bayonet and knives.
-
Lowered volume of the Bayonet charge screaming voices.
-
Fixed sight alignment on higher zero settings on the Arisaka Type 44 Carbine.
-
Set K98k to use the animations from the K98AZ
-
Added +1 in the Chamber for the G41, K98 and K98 Scoped
-
Added Berthier M1907/15 as a rifleman option for the French 1940
-
Replaced Lebel with the older Berthier M1907/15 rifle on the French 1940 recruit kit
-
Toned down ping noise from the Knee Mortar firing sound
-
Added shovels to German Machine Gunners
-
Added knives to German, US and UK Machine Gunners, removed 1911 sidearms from BAR Gunners
-
Set type 11, Type 96, Type 99 LMGs, MP40 and STG44 to not have overlapping burst fire audio on single shots while on Auto fire mode
Vehicles
-
Reduced cost of M3 AT Gun and Type 1 AT guns to 500 from 800
-
Reduced cost of MG42 Bunker to 250 to keep it in line with the other MG bunkers.
-
Fixed Type 92 HMG Heavy Bunker variant not being enterable
-
Cleaned up damage settings on the Type 10, Type 88 and Type 96 world emplacements so that they can be destroyed in the same way standard deployables can be destroyed
-
Added unique cannon firing audio for 37mm, 40mm, 90mm and 128mm cannon ammunition.
-
Fixed British Sherman V tank playing American voice overs.
-
Added more unique engine sounds for Tractor, Sturer Emil, Panzer 38t (and derived vehicles), B1 Bis, Jagdtiger, King - Tiger, Nashorn, Matilda, Vickers MkVI, Valentine, Type 94 Truck, Tetrarch, Pershing, M10 Tank Destroyer, LVTs, Ha - Go, Chiha, Challenger, Jagdpanzer IV, Comet, Sdkfz 222 and AEC Armoured Car.
-
Added new mechanical foley for reloading and switching ammo on tank guns.
-
Fixed wreck meshes on the LVTs.
-
Fixed Puma driver not being able to be killed when the driver hatch is open.
-
Attempted fix for weak tank coaxial MGs
-
Fixed Chi Ha Kai Late War variant crashing on commander seat
-
Fixed French Infantry Logi passenger seat clipping through the back of the vehicle
Game Mechanics
-
Fixed melee hitting targets behind the first victim.
-
Updated focus time when ADSing + added focus bar
-
Fixed players screaming multiple times at the same time, forcing the audio to overlap.
-
Fixed teleportation bug when using the bipod on the small pontoon assets in Operation Market Garden maps.
-
Fixed Admin Cam stuck in Manage menu
-
Fixed spelling mistake on kit change crate from "Armys" to "Armies"
-
Disabled dead soldier outline visible after leaving admin cam
-
Tweaked naming of some roles to be more historically accurate
-
Potential fix for colour grading slider resetting to 0.5 at times
-
Tessellation distance slider set to (15-50), default set to 15
-
Lowered camera shake on turret/emplaced MGs
-
Enabled new player tooltip system
Known Bugs:
-
Some tooltips are too high, like on the movable AT-Guns
-
Some tooltips show "Press F to enter" on deployables not yet fully built
-
Tooltip missing on Regroup Call
-
MP40 sound cue plays a little bit too fast
-
1940 Wehrmacht mg08 kit missing a pistol
-
1944 FJ Grenadier missing grenade rifle
-
K98k firing pin is not animated
-
STG44 sometimes has double shell cases ejecting