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Changelog

Starfield Update 1.16.244 – June 11, 2026

Fixed
  • Fixed a freeze that could occur when traversing a planet surface
  • Addressed an issue that could cause Black Box Incursions to not start or reset properly
  • Fixed a crash that could occur if a Designer Couch was placed aboard a ship
  • Addressed an infinite load that could occur if a data slate display was placed aboard a ship
  • Fixed an unresponsive state that could occur when attempting to go through load doors while using the scanner
  • Addressed an issue that could cause Delta to be the wrong size
  • Fixed an issue where Quantum Essence could be used via Favorites when none was available
  • Fixed a few Points of Interests so they don't appear on planets with no human presence
  • Addressed an issue where a space encounter had too many asteroids present
  • Loading a save will remove incorrectly displayed Incursion icons on the Starmap
  • Addressed an unresponsive state that could occur in the vehicle menu
  • Fixed a texture issue that could appear on characters when creating a character
  • Fixed text strings that would cause a font to display incorrectly

Today’s update to Starfield is now available on all platforms! This update contains multiple stability fixes, including a freeze that could occur when traversing planet surfaces. Additionally, several issues related to Major Incursions, Terran black boxes, and Incursion icons have been addressed. Be sure to download the latest update for both the Starfield base game and Terran Armada DLC! Read on for the full update notes:

General
  • Fixed a freeze that could occur when traversing a planet surface.

  • Addressed an issue that could cause Black Box Incursions to not start or reset properly.

  • Fixed a crash that could occur if a Designer Couch was placed aboard a ship.

  • Addressed an infinite load that could occur if a data slate display was placed aboard a ship.

  • General crash and stability fixes.

Gameplay
  • Fixed an unresponsive state that could occur when attempting to go through load doors while using the scanner.

  • Addressed an issue that could cause Delta to be the wrong size.

  • Fixed an issue where Quantum Essence could be used via Favorites when none was available.

  • Fixed a few Points of Interests so they don't appear on planets with no human presence.

  • Addressed an issue where a space encounter had too many asteroids present.

UI
  • Loading a save will remove incorrectly displayed Incursion icons on the Starmap.

  • Addressed an unresponsive state that could occur in the vehicle menu.

  • Fixed a texture issue that could appear on characters when creating a character.

  • Fixed text strings that would cause a font to display incorrectly.

  • Updated the game credits.

Starfield Update 1.16.242 – May 14, 2026

Changed
  • Adjusted Plasma Cutter to prevent some unintended legendary effects from appearing
  • Increased the frequency that Colony War Action Heroes appear
  • Updated the message that is presented when save game space is full
Fixed
  • Fixed a crash that could occur when viewing Creations
  • Resolved a crash that could sometimes occur when making an autosave
  • Resolved a crash that could occur when Creations contained legacy data
  • Fixed a crash that could occur when removing certain types of items in Outpost mode
  • General crash and stability fixes
  • Addressed an issue that caused Muria to consume ammo
  • Addressed an issue that allowed Mineral Farms to appear on Earth
  • Into the Void: Addressed an issue that could prevent the quest from starting as intended
  • Lone Wolf: Fixed an issue that could prevent the quest from resolving when landing at Neon with Dax
  • Fixed an issue that could cause some crafting mods to display incorrectly in the workbench UI
  • Resolved an issue that could cause the EULA to display incorrectly

Starfield’s latest update is now available on all platforms! This update contains multiple fixes for crashes and stability, as well as gameplay and quest fixes. Another all-platform update is in the works with a planned release in June! Read on for today’s full update notes:

General
  • Fixed a crash that could occur when viewing Creations.

  • Resolved a crash that could sometimes occur when making an autosave.

  • Resolved a crash that could occur when Creations contained legacy data.

  • Fixed a crash that could occur when removing certain types of items in Outpost mode.

  • General crash and stability fixes.

Gameplay
  • Addressed an issue that caused Muria to consume ammo.

  • Adjusted Plasma Cutter to prevent some unintended legendary effects from appearing.

  • Addressed an issue that allowed Mineral Farms to appear on Earth.

  • Increased the frequency that Colony War Action Heroes appear.

Quests
  • Into the Void: Addressed an issue that could prevent the quest from starting as intended.

  • Lone Wolf: Fixed an issue that could prevent the quest from resolving when landing at Neon with Dax.

UI
  • Updated the message that is presented when save game space is full.

  • Fixed an issue that could cause some crafting mods to display incorrectly in the workbench UI.

  • Resolved an issue that could cause the EULA to display incorrectly.

Starfield Update 1.16.236 – April 7, 2026

The Free Lanes update is Starfield’s biggest update yet! Now available on all platforms, it adds the ability to fly between planets within a star system, improvements to ships and outposts, a new Quantum Entanglement Device to transfer items when going through the Unity, the new X-Tech for better customization, the new Anchorpoint Station, and many more fixes and improvements. Learn more about the update (https://bethesda.net/game/starfield/article/7IxZSKYwYm1oDr57rXDx4C/starfield-free-lanes-terran-armada) and read on for the full update notes.

Update Notes
Features
  • Free Lanes: The player can now use cruise mode to travel in open space or to POI locations between planets inside a star system.

  • Added X-Tech crafting support to Weapons and Armor. This allows players to further customize the legendary effects on their equipment.

  • Added Additional Quality Tiers to weapons and suits.

  • Added Rank 4 Legendary effects for weapons and suits.

  • Added Upgrade modules. These can be installed to improve one attribute of a weapon or Suit.

  • Added New weapon skins that can be applied to select weapons at a workbench.

  • Added a buildable ship optimization terminal. The player can spend X-Tech to improve several attributes of their ship.

  • Added Ship Equipment schematics. This new equipment can be added in the ship builder after it is discovered.

  • Added Legendary Enemy Modifiers. Legendary enemies can now appear with new modifiers that make them more challenging.

  • Added Legendary Enemy Modifiers settings into Gameplay Options, so players can adjust when they start appearing.

  • Added Quantum Entanglement Device. This gives players the ability to transfer some items when they choose to go through the Unity.

  • Starborn Powers can now be upgraded with Quantum Essence.

  • Quantum Essence can now be added to the Favorites menu to for quick access.

  • Starborn ships now reward the player with Quantum Essence when destroyed.

  • Added the Database menu which allows for better location, resource, and recipe tracking based on character’s knowledge of the Settled Systems.

  • Added Outpost Quality of life improvements such as a Shared Outpost Container (allowing players to house and access inventory from various outpost locations), Production Rate information, and a more precise placement mode.

  • New vehicle: Moon Jumper.

  • Added new Player House - “Château des Étoiles”.

  • Added Colony Wars Action Heroes which provide benefits when found.

  • Added Colony War Action Heroes display cases as buildable objects.

  • Muria Siarkiewicz is now available to join player crew.

  • Added an additional 3rd person Ship Camera distance that allows more of the ship to be visible.

  • Added Always Show Landing Camera setting for those who want to see their ship land at known locations.

  • Added Anchorpoint Station, a new POI that can be found in the Algorab system.

  • Added New Dungeons, Space Encounters, and Points of Interest throughout the game.

  • Adjusted the distribution and cooldown timers for placement of points of interest on Planets.

  • Added additional photomode poses for the Rev-8.

  • Terran Armada DLC Now Available.

General
  • Steam - Disabled DLC will no longer re-install when launching the game.

  • General crash and stability fixes.

Gameplay
  • Improved loot found in containers with Expert and Master level locks.

  • Reactive Equipment - Resolved an issue with the sound effects for the Reactive legendary effect.

  • Addressed an issue that could cause NPCs to calculate weapon damage inconsistently.

  • Fixed an issue with CombaTech magazine accuracy bonuses not applying consistently.

  • The player can now jump while reloading the XM-2311, Old Earth Pistol, and Livingstone's Pistol.

  • Bounty targets in cities should now be properly interactable.

  • Resolved an issue that could potentially cause non-combat background music to no longer play.

  • Photo Mode - Addressed an issue that could cause issues when entering photomode while also entering an interior.

  • Photo Mode - Addressed an issue that could cause the player's right foot to display awkwardly.

Quests
  • Friends Like These - Players should now be able to return the Terrormorph data at the end of the quest.

  • Guilty Parties - Addressed an issue where this quest could possibly not start after completing "Background Checks".

  • Missed Beyond Measure - Addressed an issue that could cause the player to be locked with an invalid companion.

  • One Giant Leap - The player's helmet should now be visible.

  • Refurbished Goods - All weapons required by the quest should now be able to be found.

  • Refurbished Goods - Turning in this quest will no longer take incorrect items from the player's inventory.

  • The Hammer Falls - Addressed an issue that could cause the player to not receive the Star Eagle ship upon completion.

  • Two Tales, Two Cities - Addressed a situation where the player could potentially be control locked if choosing to arrest Tahir.

Locations
  • Resolved an issue that could cause some beds in Akila City to not grant Rested Bonus as intended.

  • Characters should now correctly sit in chairs in the Explorer's Refuge.

UI
  • Improved and issue that could make Weapons Workbenches difficult to place in houses or ships.

  • Added visual improvements to the Ship Repair UI.

  • Ship Builder - Addressed an issue that could prevent unique or stolen ships from being renamed.

  • Ship Builder - Resolved an issue that could cause a duplicate model of a ship to persist on the landing pad after modifying it.

  • Ship Builder - Hopetech All-In-One Berth 2x2 furnished version is now accessible in game.

  • Ship Builder - Improvements to UI in Large Font Mode.

  • Outpost - Improvements to UI in Large Font mode.

  • Players can now use the escape key to back out of renaming an item in a workbench. (PC)

  • Fixed a typo with the Scan Jammer's description.

Shattered Space
  • The Oracle has updated music.
Creations
  • A Perfect Recipe: Resolved an issue that could prevent the Ashta from spawning.

  • Updated the description for Plushie Andreja.

  • At Hell's Gate: Plushies can now be placed in Plushie cases.

  • The "Plushie Case - Mount" can now be placed closer to the "Plushie Case - Stackable" variant.

  • Allied Winter Camo Skins will now show up on the Creation menu when installed.

Everything in Starfield’s Free Lanes Update & Terran Armada DLC

April 7 is a stellar day for Starfield.

Starfield’s most expansive free update yet _and _a new story DLC are both available now. The Free Lanes update is a game-wide evolution, touching everything from space travel and late game content and progression to gear and ship customization and outpost building, and countless improvements in between. Alongside Free Lanes, players can dive into Terran Armada, a new story packed with repeatable content and tons to discover.

As if that weren’t enough, Starfield is also out now on PlayStation 5, opening the stars to an entirely new batch of captains.

Since launch, Starfield has received more than a dozen patches packed with thousands of fixes, performance enhancements, expanded options and controls, and meaningful quality-of-life improvements. New content has continued to roll out, including the REV-8 land vehicle, the Shattered Space story DLC, and Tracker’s Alliance bounty contracts (complete bounty series available now on Xbox/PC), plus over 1000 Creations from Bethesda Game Studios and Verified Creators, bringing new weapons, spacesuits, missions, characters, skins, and even reimagined game systems to Starfield.

Get an in-depth look at Free Lanes and Terran Armada with Lead Creative Producer Tim Lamb, Art Director Istvan Pely and Design Director Emil Pagliarulo, then continue on below for a complete breakdown of everything included in the free update and the DLC.

New to Starfield? Get even more insight into the game and Free Lanes here.

Free Lanes Update

All the content in the Free Lanes update is **free **for all players.

Free Lanes

Free Lanes & Cruise Mode: Since launch, you’ve been asking for more options for space travel, so we’ve added the ability to freely fly between planets in a star system! With Free Lanes and Cruise Mode, you’ll be able to take off in any direction, letting the Frontier guide you through the massive expanse of space. Cruise Mode lets you truly experience the fantasy of life on your ship. Everything you can do while in orbit or docked, you can now do in Cruise Mode. Decorate your ship, chat with your companions and crew, hit up the workbenches. It’s all there for you. And don’t worry about overshooting your destination; autopilot will automatically slow you down when you arrive. There are also tons of new space POIs to discover as you travel in Cruise Mode. You’ll see them dynamically pop up and you can change your destination on the fly to automatically head to one of these POIs, or you can just keep on moving toward your original destination.

New Encounters: New space encounters have been added to the game, and their frequency has been increased to give you even more reasons to get out there and explore space. Some of these new encounters will pull you out of Cruise Mode automatically and you’ll need to deal with them before you can move on.

X-Tech

X-Tech: X-Tech is one of the most exciting new additions in Free Lanes. This new resource will let you customize all of your weapons, gear, and even your ships even further. This update will be huge for players who really want that super deep customization in their gear. You’ll come across X-Tech through combat and exploration – on bosses and in chests and ship wreckage – and trust us when we say you’ll be hoarding it like credits.

Customize Weapon Effects: We've updated the way you upgrade your weapons to allow you to use X-Tech to re-roll your legendary effects until you get the one you want. You’ll get 5 rerolls that you spend X-Tech and credits on, but don’t worry. If you don’t get the one you want, after those 5 re-rolls, the full list will open up and you can pick the modifier you’re looking for.

Tier 4 Legendary Effects: Free Lanes adds a new legendary rank for your weapons, Helmets, Packs and Suits. Once you have a rank three legendary item, you can apply a new rank four effect for credits and X-Tech. You don’t have to roll for these. You can just pick the modifier you want. Some weapons and gear even become “Exotic” when you reach max upgrades. Some of the new Tier 4 legendary effects include:

  • Saboteur: Damaging robots has a chance to instantly kill them. Robots explode on death. (This will definitely come in handy for Terran Armada.)

  • Reckless: Ranged only. Magazine size is reduced to 1; damage is increased by 500%; health is reduced by 50%. (We’re looking at you, snipers.)

  • Enigmatic: Suit only. Holograms of yourself appear while in combat, confusing enemies.

New Quality Tiers: Two new quality tiers above Advanced have been added. You can now build out your gear to Superior and Exceptional tiers.

Ship Optimization Terminal: A Ship Optimization Terminal has been added and can be dropped directly into your ship (and yes, you can poke through it and make changes while you’re in Cruise Mode). From this terminal you can use X-Tech to upgrade different systems like shield strength, weapons, engines, grav drive and more.

Outposts

Shared Outpost Container: You can now install an outpost container at each of your outposts that will allow you to quickly and easily share items and resources between outposts. Whatever you drop in one will be accessible at any other outpost with a shared container.

Database: The new Database system will appear in your character menu. This will help you find all of your other outposts quickly. In addition, the Database also pulls together everything you’ve learned. Information about locations you’ve visited, recipes you’ve gathered, resources and ingredients you’ve researched and where to find them. It’s all in one convenient place. You can even use this Database to Favorite the planets you frequently visit.

Outpost Pet: Add the joy of being an alien pet owner to your playthrough with the new Milliewhale outpost pet. This precious little beasty will live in your chosen outpost, perform tricks, and just generally be a good little alien. You can even change its colors to match your favorite aesthetics. You’ll need to complete the “Housesitting” quest in Anchorpoint to unlock the Milliwhale.

Starborn Abilities & New Game+

Upgrading Starborn Abilities: You can now rank up your unlocked Starborn abilities using Quantum Essence without starting New Game+ and finding additional temples! Become a Starborn superhero and max out your favorite abilities, then Favorite Quantum Essence from the Powers Menu to be able to quickly refill your power meter and string together devastating combos.

Quantum Entanglement Device: If you do want to jump into New Game+, you don’t have to start from scratch with your gear. Thanks to the new Quantum Entanglement Device, you’ll be able to bring your favorite items with you into your new playthrough. You can expand the space in your Quantum Entanglement Device using Quantum Essence. You’ll be able to build the device in The Lodge after building the Armillary with all the Artifacts, and your items will be waiting for you in The Lodge in your next playthrough.

And More!
  • Anchorpoint Station: Anchorpoint is a new starstation with vendors and quests.

  • New Ship Modules: New ship modules have been added to upgrade different ship specs and even add some unique new abilities to your ship, like a new stealth module that cloaks your ship while boosting. These modules will drop in ship combat as schematics and can be installed at any ship services technician.

  • Upgrade Module Slot: You’ll notice as you’re customizing your gear that there’s a new Upgrade Module slot. This slot lets you upgrade a specific stat like range, rate of fire, etc. on your gear.

  • Colony War Action Heroes: There are 27 Colony War Action Hero collectibles for you to track down. Each one gives a stat buff (with different buffs for opened and unopened versions) and will look great decorating your outpost in the new outpost display cases. (And for those real-life collectors, the actual figures are being made and three are currently available to pre-order.)

  • Many more planetary POIs: You’ll notice an increased variety in the types of planetary POIs as you explore.

  • New Elite Crew: Fan-favorite NPC Muria Siarkiewicz can now be added as an Elite Crewmember. Find her at her normal spot near Galbank in New Atlantis.

  • New side quests: There are a number of people on Anchorpoint who could use your help. Talk to everyone.

  • New land vehicle: Bounce your way across the surface in style with the new Moon Jumper land vehicle. With its impressive boost capabilities, the Moon Jumper is built for verticality, allowing you to reach high up places much easier while in a vehicle.

  • Asteroid base home: For those with a lot of credits to burn, you can now purchase a very ritzy asteroid base to call home. Explore Anchorpoint to learn how to purchase it.

  • New enemy modifiers: Add some extra challenge to combat with new enemy modifiers like Tank (3x more health), Tricky (chance to avoid damage), Martyr (dying puts nearby allies into a rage), and more. These modifiers can be tuned in the Gameplay Options menu. All new modifiers will be identified with new icons near enemy health bars and full descriptions can be found in scanner mode.

  • New weapon skins: New Constellation and Neon skins for select weapons.

  • Photomode poses with the REV-8

  • New camera features: A toggle to always play a landing camera has been added to Accessibility settings. Additionally, a more distant ship POV level has also been added to camera options.

Terran Armada

The new Terran Armada story DLC is available for $9.99.

Brand New Story & Companion

A new threat has entered the Settled Systems. Believing themselves to be the “true” children of Earth, the Terran Armada is made up of members of the United Colonies and Freestar Collective who vanished during the Colony War. The Terrans are an advanced military force, largely comprised of robotic soldiers.

The new questline in Terran Armada is woven into the fabric of the Settled Systems. When the Terrans first arrive their motivations are unclear, but the fate of the war against the Terran Armada will have consequences that ripple throughout the galaxy.

Not all Terrans have it out for the Settled Systems. Along the way, you’ll meet your new companion Delta, a reprogrammed Terran Armada robot. “He’s not evil,” says Pagliarulo in the deep dive. “But he’s definitely not good.”

Sounds like the perfect addition to any morally grey captain’s roster.

Incursions

The Terran Armada DLC also adds the new Incursion system. These can occur almost anywhere in the Settled Systems and are both a key part of the DLC storyline as well as repeatable content with great loot to collect.

You can see where the Terran Incursion are on the Starmap, so the choice is yours to avoid them or take them head-on. Think carefully before you jump in as nearby Terran technology could prevent you from quickly jumping away. You'll need to get far enough away or shut down the Incursion to successfully grav jump. Be aware, there are encounters out there that can pull you out of Cruise Mode.

Incursions range from small skirmishes to large-scale infiltrations of Terran vessels where the objectives can vary. Some are story-required while others are optional and reward exploration, and you can tune how often non-story Incursions appear through the Gameplay Options.

And More!

New Ships & Ship Parts: You’ll be able to pick up schematics for new Terran-specific ship modules. You’ll get access to new double-decker habs, a big new cockpit, and new structural parts that have a “NASA tactical” appearance. And if their ship parts aren’t enough for you, you can just acquire the whole ship. The Terrans are the bad guys, so stealing from them is totally justifiable.

New Gear: A military force means new military gear. The weapons, space suits and attire you’ll find in Terran Armada has a more tactical, real-world look and feel. “Less sci-fi, more grounded,” as Pely describes it. Many of the new suits will drop as loot or naturally appear while playing through Terran Armada, but check with your vendors just to see if they have anything new in stock.

New Elite Crew: Want more robots? Maybe something a little… cuter? Visit The Well in New Atlantis and kick off the “Spare Parts” quest to get an adorable little ModelG mini-bot as an Elite Crewmember. Give your mini-bot a nice paint job and even change up its personality for a little extra fun.

Pre-Built Outpost: We know you love building outposts, but sometimes it’s nice to just have a quick and easy place to drop down where you can lay your head. Terran Armada introduces a ready-to-go, fully decorated elevated cabin module for you to drop on the planet of your choice. Though it does come furnished and decorated with a ton of new items, you can make whatever changes you want to the interior once it’s built.

New Outpost Decorations: Take your outpost personalization to the next level with new decorative items like faction-themed skins for your workbenches and adorable little animals and habitats for them.

Complete Starfield Trackers Alliance Bounty Series Available Now

The Trackers Alliance bounty series is now complete with five new high-value, high-stakes targets for you to track down! These five new self-contained stories round out the arc with tougher choices, memorable contracts and new pursuits that span the Settled Systems.

How to Access Trackers Alliance Content

The first Trackers Alliance contract in the bounty series (“The Starjacker”) is available for all players, regardless of whether or not you have purchased the Trackers Alliance Creation. To begin “The Starjacker,” you’ll be approached by a Trackers Alliance agent in-game and they’ll inform you that your presence is requested at headquarters in Akila City. From there, you’ll gain access to the Wanted Poster Display and be able to start accepting contracts.

To continue the series, you’ll need to purchase the full Creation in the Creations menu. Once downloaded, all six of the additional contracts will appear in your Creations load order as "Trackers Alliance: The Complete Bounty Series". Current owners will need to go to the Creations menu and redownload the content, but if you've already completed “The Starjacker” and “The Vulture,” your progress will be saved.

If you previously picked up Trackers Alliance content using your Premium Edition Creation Credits, the newest bounty contracts will automatically unlock once you redownload the content. The Trackers Alliance Creation, which includes all the content below, is available for 700 Creation Credits ($7).

These seven missions all have their own fleshed-out, self-contained stories, but keep an eye on the Wanted Poster Display for other contracts to keep yourself busy with hunts.

The Bounty Series

Founded in 2217 by ex-soldiers and mercenaries alike, you are invited to join the Alliance on a quest for a safer new galaxy. Prove your worth by hunting down the seven most sought-after criminals across the Settled Systems.

The StarJacker

There’s been a rise in stolen spacecraft across the Settled Systems, all pointing back to one name: Hannibal Eutropio. Known for slipping through every net tossed his way, this infamous shipjacker has proven too elusive for local authorities to handle. With leads running cold, the case has been handed off to the Trackers Alliance. Maybe you’ll have better luck. Maybe not…

The Vulture

A former Freestar Collective 1st Calvary Division sniper is waging a brutal, highly personal crusade against the Council of Governors. Now, mounting casualties have pushed the situation past its breaking point. It’s time to track him down and put an end to the violence.

The Widow

A series of unexplained deaths has cast a long shadow over Neon, and each one circles back to Ryujin Industries. Suspecting foul play but unwilling to risk public scrutiny, Ryujin contracts Neon Security, who have in turn brought the job to you. As you peel back the layers, it becomes clear that not everyone involved wants the truth uncovered.

The Fallen Hero

The Mantis is supposed to be a legend. A symbol. A hero.

But when someone calling themself The Mantis begins leaving a trail of destruction in their wake, that legacy is put at risk. Sowing chaos and tarnishing the name along the way, this imposter has already claimed the lives of multiple Trackers Alliance agents. You won’t be the first sent after them, but hopefully you’ll be the first to come back alive.

The Lovers

Lovers turned thieves, Booker Prentiss and Celia Bastos, have made a real name for themselves, and not a good one. Their criminal enterprise has led to kill contracts being placed on both of them, and now those contracts are in your hands. Of course, when you manage to track them down, you’ll find there’s a lot more to this situationship than you initially thought.

Seokguh Oni

An elusive drug dealer working for the Seokguh Syndicate has been quietly expanding operations across UC territory, smuggling and distributing a dangerous new variant of Aurora. With demand rising and enforcement struggling to keep pace, the Trackers Alliance has put out a call for someone capable of navigating the criminal underworld.

Starfield Update 1.15.222 - August 5, 2025

A new Starfield update is available today, with improvements to the Creations menu as well as crash and stability fixes. Looking ahead, we’re continuing work on future updates and will share more about the exciting things we have planned for Starfield in the coming months.

Update Notes:

General
  • Minor improvements to format and display in Creations menus.

  • Addressed an issue that could cause that Extreme Temperature gear to appear incorrectly.

  • Minor improvements to sorting in the Missions Menu.

  • General crash and stability fixes.

Starfield Update 1.15.216 – May 22, 2025

Starfield’s latest update features additional support for Creations as well as numerous fixes for Quests, vehicles, UI and the Shattered Space DLC. Read on for the full update notes!

FEATURES
  • Added Very Low display settings to improve performance on some devices.

  • Creation Kit: Added the ability for Creators to add new icons to the game.

  • Creations Store now supports bundling Creations.

  • Creation Kit: Creations up to 2GB in size can now be uploaded.

BUG FIXES
GENERAL
  • Creations: Resolved a possible error when restoring load order if a large number of mods were installed and then deleted.

  • Creation Kit: Resolved a possible crash when loading a plugin with an ingredient form.

  • Addressed a possible control lock that could occur when changing views at the same time as sitting in a pilot seat while landed.

  • Addressed a rare movement lock that was possible during forced dialogue scenes.

  • Addressed a control lock that could occur if a vehicle Creation was disabled while a loaded save depended on it.

  • Addressed a rare control lock that could occur when immediately opening a menu after loading a save during take-off.

  • Fixed an issue that could prevent exiting a vanity camera (PC).

  • Fixed a possible crash related to moving or removing buildings at the Main Outpost in Andraphon.

  • Resolved a rare crash that could occur when entering the Unity.

  • Addressed an issue where rapidly pressing quicksave could result in some quicksaves being removed.

  • General crash and stability fixes.

  • Creations UI fixes and improvements.

GAMEPLAY
  • Skills: The Cargo Link and Robots build limits from the Outpost Management skills should now persist after going through the Unity.

  • Weapons: The Space-Adept legendary effect no longer has a negative modifier for terrestrial damage.

  • Gameplay Options: Addressed an issue with some interiors that prevented cargo access.

  • Gameplay Options: Clarified the status effects text for Malnourished and Hydrated.

  • Fixed a Grav jumping issue that could occur after being hailed in Freestar or UC space.

  • Fixed a rare issue that could impact items displayed in the Razorleaf.

  • Resolved an issue with missiles that could prevent XP awards.

  • Fixed a player placement issue that could occur if a new creation was installed and a save was loaded into the UC Vigilance.

  • Resolved an issue where creatures could get moved to water if they ever became stuck.

  • Addressed an issue where dropped items could lose there stolen status.

  • At Hell's Gate: The Crucible Blade no longer damages ships in orbit when used inside a ship.

  • At Hell's Gate: The Crucible Blade audio will now play correctly after loading a save or fast travelling.

  • The Bounty Board in the Tracker's Alliance HQ now has the correct audio interactions.

GRAPHICS
  • Updated resolutions to include 32:9 and 32:10 resolutions as well as more 16:9, 16:10, and 21:9 resolutions.

  • Performance: Resolved an issue that could cause frame rate to drop when opening the scanner on long play sessions.

  • Celestial bodies should now remain visible in the sky after entering and exiting an interior.

QUESTS
  • All That Money Can Buy: Fixed a rare issue that caused the Trade Tower elevator to be inoperable.

  • In Memoriam: Addressed an issue where completing "At Hell's Gate" with Sarah as the companion could prevent completion of the quest.

  • Perfect Recipe: Shonda will now recover if she was downed while collecting Ashta meat.

  • The Starjacker: Adjusted dialogue options that appear for characters playing after entering the Unity.

  • Top of the L.I.S.T. - Resolved a control lock that could occur after selling survey data to Phil Hill.

  • Trackers Alliance: Resolved an issue where bounty scanner quests could time out.

  • Trackers Alliance: Fixed a rare issue where either killing or stunning the target would not complete the bounty missions.

  • Worlds Apart: Fixed an issue that allowed the player to leave the planet too quickly after exiting the temple.

LOCATIONS
  • Mannequins will now persist as intended in the New Atlantis Penthouse.

  • Player should now be able to modify the shelves and cabinets in the Core Manor in Akila City.

  • Resolved an issue that could prevent scanning some flora.

  • At Hell's Gate: The Plasma Research Facility now shows up on the surface map.

  • Fixed a visible opening in the Deserted Biotics Lab.

  • Vent Hazards are now displaying correctly on Jemison.

UI
  • Ship Builder: Resolved an issue with the ship upgrade menu when only one module is available for upgrade.

  • Ship Builder: Addressed a selection issue when using large fonts.

  • Ship Decoration: Updated the names of Empty ship modules.

  • All buttons should now work in the Vehicle Builder menu with large fonts enabled.

  • Localization: Text for the Dehydrated debuff is no longer cutoff in Spanish and Polish when large fonts is enabled.

  • Localization: The bounty boards in the Tracker's Alliance HQ are now localized consistently.

  • Localization: Strings for both Hydrated and Dehydrated status effects regarding sneak attacks are fully localized.

VEHICLE
  • A keyboard binding is now available for the boost button. (PC)

  • A marker for the vehicle will now show up on the player's compass.

  • Resolved a camera issue that could occur for players with maxed out Surveying skill.

  • Improved logic for exiting the vehicle when partially obstructed.

  • The vehicle will now deploy when landing at locations other than spaceports or landing pads.

  • Addressed a visible artifact with the Rev-8 when boosting in foggy conditions.

Shattered Space
  • Va'ruun outpost modules are now available to players after entering the Unity.

  • Skills: Killing enemies inside gravity bubbles on Dazra will now count towards the Gymnastics skill.

  • Addressed an issue with the buttons on the lift on the Mourning level in Dazra.

  • Weapons: The Penumbra now deals bonus headshot damage.

  • Performance: Addressed an issue that could cause slight stutters in the Well and outside Dazra.

  • The Va'Ruun Schimaz's blade is no longer pixelated on the Data Menu.

  • Fixed a lens flare flicker with the Citadel on Dazra.

  • Zealous Overreach: Adjusted Mirek’s dialogue options to account for characters that have been through the Unity.

  • Zealous Overreach: Resolved issue that could occur if the player cleared Shadow Station Epsilon prior to speaking to Ekris.

Starfield Update 1.14.74 – November 19, 2024

Starfield’s latest update contains fixes for multiple Quests, performance improvements such as the reintroduction of the uncapped frame rate option on Xbox Series X, and more. Read on for the full update notes!

Features
  • Creation Kit: Lipsync animation data generation is now available.
General
  • General performance and stability improvements.

  • The uncapped frame rate option is available again for Xbox Series X users.

  • The Message of the Day now displays more consistently on the Xbox.

  • Addressed an issue where some console commands did not disable certain achievements.

  • Shattered Space will now show ownership correctly for Steam users.

Gameplay
  • The Annihilator Particle Beam damage-over-time effect no longer triggers companion reactions.

  • Resolved a Leadership skill issue that could cause companions to not speak up.

  • Improved function of the stealth bar while around crowd NPCs.

  • Addressed an issue where destroyed ships could load in without collision.

  • Addressed an issue where loading a save the relied on missing content could place the player in an undesirable location.

  • Trackers Alliance - Roach will now accurately track the number of completed bounties.

  • Trackers Alliance - Bounty targets will now appear in Akila, Gagarin, and Cydonia.

  • Trackers Alliance - Fixed an issue where the player could receive additional credits by extorting the target and then killing them.

  • Trackers Alliance - Bounty targets should now have a larger variety of appearances.

  • Trackers Alliance - Bounty targets will now be removed after being dealt with and leaving the area.

  • Trackers Alliance - Extorting or bribing a bounty target is no longer a guaranteed success.

Quests
  • The Starjacker - The correct quest objective will display when the player boards the Junker Watchdog.

  • Legacy of the Fang - Addressed an issue that could cause the key to no longer open the door if the player had left the area.

  • The Duel - If the player attacks Danika and gets arrested, they are now able to speak to her afterwards to complete the quest.

  • The Scaled Citadel - Anasko’s ID Key is now flagged as a quest item.

  • What Remains - Addressed an issue where having certain creations installed could make the hatch on The Oracle non-interactable.

  • What Remains - The Engineering Bay Access Card is now flagged as a quest item.

  • A House Divided - The doors in the Radiology center will stay unlocked during this quest if the player exits the area and returns.

  • A House Divided - The player can now obtain the keycard from Madri after the quest is completed.

  • Zealous Overreach - Fixed an issue that could occur if the Va’ruun Zealots at the exterior of Shadow Station Epsilon were killed before receiving the quest.

  • Zealous Overreach - Addressed an issue that could prevent the player from speaking to Razma or Viktor if the quest “Conflict in Conviction” is started at the same time.

  • Zealous Overreach - Vortex Phantoms will no longer spawn close enough to interrupt the negotiation scene.

Starfield’s Shattered Space Expansion Is Available Now

Starfield’s first major expansion, Shattered Space, is available to play now. Travel to the home world of House Va’ruun for the first time, explore the handcrafted new location and uncover the mysteries surrounding the followers of the Great Serpent.

Check out the Shattered Space launch trailer now and jump back into Starfield today!

For PC Specifications and to learn more about the Shattered Space expansion, check out our article here.

Patch notes may be found here.

Starfield Update 1.14.70 – September 30, 2024

Starfield's latest update is here, and with it comes the game's first story expansion: Shattered Space! Embark on a journey to the handcrafted home world of House Va'ruun and unravel the mysteries surrounding the elusive followers of the Great Serpent.

This update also contains fixes for Quests, the REV-8, the ship builder, and more. Read on for the full update notes!

Features
  • Creation Kit: The automated process used to create models for Distant LOD is now available
General
  • General performance and stability improvements

  • Resolved an issue that limited the number of loaded creations to 255

  • Lighting changes and enhancements have been made throughout the game

  • Made several visual improvements and bug fixes for weapon models

  • Improved player headtracking when exiting dialogue

  • The player's camera should no longer be jostled when jumping

Gameplay
  • The Annihilator Particle Beam damage-over-time effect no longer affects Companions

  • Robots and Turrets will now take damage from EM weapons

  • Crafting: Addressed an issue with The Boom Pop! Dynamite recipe

  • Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister

  • Addressed an issue with Crowd behavior near The Well elevator in the New Atlantis Spaceport when combat is initiated

Quests
  • Brownout: Addressed an issue with progression after speaking with Joyce Osaka in New Homestead

  • Due In Full: Addressed a rare issue with The Delinquent Space Ship appearing

  • Eye Witness: Player can no longer enter the destroyed ship on the spaceport landing pad

  • Hostile Intelligence: Addressed an issue that could cause the door to the Security Office to be inaccessible if they fast travel away and wait during this quest objective

  • In Memoriam: Addressed an issue that could prevent progression during the "Speak with Sarah" objective that takes place near the waterfall

  • In Memoriam: Fixed an issue that could prevent the objective "Proceed to Cassiopeia I" from completing if the planet had been visited previously

  • Leader of the Pack: Addressed an issue that could prevent the Ashta Alpha from being aggressive

  • Legacy's End: Addressed an issue that could prevent interaction with Delgado if siding with SysDef

  • Legacy's End: Released Crimson Fleet prisoners will no longer target Ikande after obtaining weapons

  • Managing Assets: Addressed a rare issue that could prevent Tomo from appearing at Paradiso

  • One Giant Leap: Fixed an issue that could cause incorrect music to play during the Unity Scene

  • One Giant Leap: Addressed an issue with Audio that could occur during the credits

  • One Small Step: Resolved a rare camera issue that could occur if the first Crimson Fleet ship in the tutorial is boarded

  • Revelation: Addressed an issue with Quest Target consistency in the final encounter

  • Rook Meets King: Dmitri Moldavski will now respond as intended if Austin Rake is killed during the encounter

  • Rook Meets King: Addressed an issue where one of the Ragana crew was using the incorrect weapon animations

  • Rough Landings: Fixed a rare issue with Milena Axelrod's ship to appearing

  • The Best There Is: Addressed an issue that could prevent Huan from moving to the Jade Swan after the first meeting

  • The Best There Is: The Jade Swan is now accessible if the player still has the "Search and Seizure" quest active

  • The Best There Is: Addressed an issue that could make the UC Vigilance difficult to locate because it was very far away

  • The Showdown: Resolved an issue that could cause the door to the Strikers Hangout to remain locked

Locations
  • Akila: Updated some textures in the Slums

  • Akila: Resolved a collision issue with bunk beds

  • Deserted Biotics Lab: Fixed missing panels on the exterior floor

  • Lair of the Mantis: Resolved a minor texture issue that could appear on some panels

  • Londinion Steam Tunnels: Fixed collision in an area that could allow players to get out of bounds

  • Maheo I: Closed an open gap on the roof of Sonny Di Falco's Mansion

  • Neon: Nyx's Apartment: Fixed an issue with collision in the area

  • Neon: Addressed a collision issue with grated panels in Ebbside

  • New Atlantis: Addressed small areas where water in the lake North of New Atlantis could appear to intersect terrain

  • Stroud-Eklund Staryard: Addressed collision in an area

  • The Clinic: Addressed a visual issue that could appear in Dr. Cassidy's office

  • The Red Mile: Addressed a collision issue under the platforms in the final area

Ships
  • Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior use

  • Ship Builder: Fixed an audio issue that could occur when deleting a hab

  • Ship Builder: Fixed a crash that could occur when modifying a ship that contained a live mine

  • Addressed an issue that could allow non-sellable ships to be sold to vendors

Vehicle
  • Addressed an issue with Set Active in the Vehicle menu when using a gamepad

  • Fixed an issue with the position of Wheel VFX

  • Addressed an issue with opening the Favorites menu while entering the vehicle

  • Name plates and health bars will now display consistently while in a vehicle

  • Settings for look sensitivity will now affect the vehicle camera

  • Kaiser and Vasco will no longer both sit in the Rev-8 when following the player

  • The vehicle icon will no longer display in interior maps

  • The vehicle lights will no longer be automatically on when loading a save

  • The fast travel distance for the vehicle is now in-line with other POIs and landed ships

UI
  • Xbox Display Settings: Resolved an issue where setting the frame rate target to 60 would automatically revert the priority back to performance

  • Removed a debug string that would display when uploading saves on Xbox to Customer Service

  • Updated the Skills menu to resolve an issue in Large Font Mode for certain languages

  • Resources with long names are now truncated for Large Font Mode when scanning

  • Resolved an issue with Large Font Mode in the Barter Menu when selling higher quantities of items

  • Temporary text will no longer display if you quickly select the "Continue" option from the Main Menu

  • Ship registration costs will now display the accurate amount both on vendors and the hangar menu

  • Addressed Mass display when selling items from ship cargo

  • Skill Challenge pop-ups will now have truncated text instead of shrunken text where applicable

  • Resolved an issue with gravity wells appearing on the Missions Menu when opening it from the Starmap

  • Location names and quest objectives will now truncate properly on the planet map

  • Creations store title displays fully in all languages

  • A message prompt will appear when trying to load a save where a Creation is unavailable on the current platform

  • Weapons will default to their original skin in menus if a weapon skin creation is disabled

  • Addressed an issue with sorting for Best Results in Creations menu

  • Addressed an incorrect notification of insufficient credits when an exceptionally large number of credits are available

  • Ammo counts should now display correctly for values over 100,000

  • The damage popup can now display numbers larger than 4 digits

  • Addressed an issue caused by aiming down sights while pickpocketing a character

  • Crew menu will now correctly display when someone is assigned to the player's home

  • The repair button is no longer visible in the hangar inspect menu

  • Resolved an issue with waiting that could briefly cause unintended text to appear

  • Healing items now preview the amount of health restored

  • Storage containers will now have their weight updated when all items are cleared from them

  • The ship marker in the scanner will display at the correct location when docked at a space station

  • Crafting completion confirmation prompt will now be spaced correctly for longer titles

  • Tunneling creatures will no longer show their nameplates or quest targets when tunneling

  • Scanner Anomalies can now be a landing target while piloting a ship in orbit

Audio
  • Increased center channel audio usage for surround sound setups

  • Addressed an issue that could cause power allocation audio to play repeatedly while the engine system is damaged with one power allocated

  • Ecliptic Mercenary voices now use the same filtering in all languages

Starfield’s REV-8 Land Vehicle Drops in Latest Update

Starfield’s latest free update is here and is bringing a highly-requested feature: the REV-8 land vehicle! Now is your chance to explore new frontiers (and reach new heights) in your very own land cruiser.

Ready to head out in the REV-8? Visit your favorite city’s ship technician to install a vehicle module and you’re good to go! Once you have the module in your ship of choice, the REV-8 will automatically deploy right outside your ship wherever you land. You can even show off your personal style by customizing the REV-8 with unique colors.

As you’re touring planets in Starfield, you’re bound to run into some hostile elements. The REV-8 is equipped with a powerful mounted turret as well as armor for additional protection when driving. Your boosters can help get you out of a sticky situation quickly, but they’re not just forward boosters… you can also hit the boosters to add some jump to your ride, letting you sail through the air and reach areas that would have previously been much tougher to get to.

Also available in the August Update are new Xbox Series S display settings to mirror existing Xbox Series X settings.

New settings:

  • Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.

  • Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.

  • VSync: You can now toggle between VSync off or on. Choosing off will separate the game frames from the monitor's refresh rate and may result in screen tearing. Toggling On will synchronize the frame rate to the monitor's refresh rate avoiding screen tearing but limiting number of frames.

Read on for the full August Update patch notes.

Features
  • Added the new Rev-8 Vehicle which can be purchased from the ship technician

  • Added Xbox Series S performance options

General
  • General performance and stability improvements

  • Creations UI fixes and improvements

Gameplay
  • Addressed an issue that could prevent fully scanning the planet Beta Marae I

  • Gameplay Options: Addressed an issue with Legendary weapons that could cause the Well Fed and Hydrated effects to refresh

  • Gameplay Options: Addressed an issue with switching weapons that could cause the "You are now Hydrated" notification to appear frequently

  • Gameplay Options: Addressed an issue that could cause Sustenance effects to stop working in NG+ variants

  • Fixed an issue with reloading the Novastrike sniper rifle

  • Resolved an issue that caused other characters to hold the Novastrike rifle incorrectly

  • Fixed a visual issue with the Magshot reload animation in zero-g

  • Extreme Temperature Entry Spacesuit can now be put on displays

  • Addressed an issue that could cause multiple items to spawn on display stands

  • The Rattler displayed on the Trackers Alliance headquarters wall can now be interacted with

  • Gravity Well no longer pulls NPCs into the ships in the Chop Shop

  • Adjusted map location markers in cities to improve fast travelling

  • The apartment in The Well in New Atlantis now has a map marker

  • The marker for Shepherd's General Store in Akila should display properly

  • Fixed an issue that caused the Rapid Legendary effect to not properly apply to melee weapons

  • Addressed an issue that could cause Lyle Brewer to become hostile to the player as a follower

  • Updated the status text for the Shielded Grip and Large Shielded Grip mods for the Plasma Cutter

  • Adjusted the balance on Mysterious Tracker’s Voice audio

  • Resolved an issue that could cause unexpected noises upon entering the Lodge for NG+ variants

Ships
  • Fixed an issue that could cause Ship docking bridges to remain extended

  • Addressed an issue with modifying a landed non-home ship that could cause a duplicate ship model to appear on the landing pad

  • Shipbuilder: Ship module variants and flip versions will now correctly revert to the original when pressing the Cancel button

  • Ship Decoration: Addressed an issue with the Ecliptic Claymore that could allow objects to be placed outside of the ship

Graphics
  • Fixed an issue that would cause the Frame generation setting to be turned off when DLSS was selected for Upscaling (PC)

  • Fixed lighting for ship and station interiors in photo mode

  • Improved quality of reflections in shallow puddles

  • Addressed an issue with upscaling that could cause visual artifacts on planets when viewed from space

  • Helmets will now toggle correctly for companions who are downed in photo mode

UI
  • Addressed an issue with the Ship and Inventory menus on 21:9 resolutions

  • Fixed an issue with how large Carry Capacity is displayed in the inventory with large font enabled

  • Addressed an issue with how The Cue Ball and Ping Pong Ball display in the inventory menu

Outposts
  • Flood lamps decoration items will now correctly toggle off and on at outposts featuring a power source

Starfield Update 1.12.30 - June 9, 2024

Starfield’s latest update is here bringing several exciting new features that help you experience the Settled Systems in a whole new way. If you missed our latest video about what’s in store for this update, you can check it out below and get a full breakdown of features here.

UPDATE HIGHLIGHTS
Creations are here!

Creations are now available in Starfield. What does that mean? You can now access and play new content in Starfield. Creations may include new missions, gear, skins, weapons, and more! You’ll also find Bethesda Game Studios Creations including one of the new Trackers Alliance missions, The Vulture. You can find Creations via the in-game menu. For those of you who own Starfield's Premium Edition, you will also find 1000 Creation Credits within this menu.

If creating your own content for Starfield is something that interests you, you may also now download the Creation Kit for Starfield on Steam. Note, this is a separate download from the game download and is only available on Steam.

Trackers Alliance Missions Available

New missions have been added to Starfield as part of this update. Trackers Alliance establishes the first of several missions enabling you to live your best bounty-hunting life. The first mission, The Starjacker will have you in contact with a mysterious Tracker located in settlements throughout the Settled Systems. From there, let the hunts begin!

The second Trackers Alliance mission, The Vulture is available within the new Creations menu. And what bounty hunter is without their trusted methods to get the job done?

Bounty Scanning and Mission Boards!

This update also introduces the bounty scanner system that enables you to seek and destroy (or peacefully resolve...?) those targets with bounties on their heads. If you still want more, you can also check out the Elite Trackers Alliance mission board.

Armed and Ever Ready!

Those of you who appreciate being extra crafty may now find new melee weapon tiers and the ability to modify melee weapons when crafting. For those that prefer the firepower approach, ammo crafting has also been added with this update. You can research your preferred ammo at a Research Station and craft them at an Industrial Workbench!

BUG FIXES
GENERAL

• General performance and stability improvements.

GAMEPLAY

• Gameplay Options: Addressed a sustenance issue that caused sneak attack damage to be too high. • Ship Decoration: Nova Galactic All-in-One 2x1 Habs will now declutter properly. • Ship Decoration: Items can no longer be placed on ladders. • Addressed an issue that could cause Guards to give up their chase too easily. • Fixed an issue that caused visited space locations to appear undiscovered. • Addressed an issue that could occur when modifying the player’s ship at The Key. • Addressed a rare issue that could cause some objects to behave as if they were in zero-g. • Fixed a crowd character issue that could appear when loading a save. • Removed the "Fast Travel to Ship" button from screens where it could not be utilized. • Fixed an issue that could occur when opening photo mode at the start of a conversation. • Fixed an issue that could occur when trying to exit the pilot seat while landing. • Addressed an issue with incrementing the "Ships Modified" stat when entering ship builder. • Quest Trackers should highlight the correct NAT station when traveling to the Lodge in New Atlantis. • Cora Coe should now accept books even if the Main Quest is skipped after entering the Unity.

GRAPHICS

• Fixed an issue which could cause a bright light when loading a save into New Atlantis. • Fixed an issue that could cause some objects to become hidden when they should be visible.

OUTPOSTS

• Resolved an issue where the Power Management Robot could unintentionally reduce power.

QUESTS

• Background Checks: Fixed an issue where the player could receive an unintentional trespassing message.

New Features & Improvements in Starfield’s Latest Major Update

Starfield’s largest update since launch is coming on May 15! The May Update includes more detailed surface maps; new gameplay difficulty options and performance settings; new features for ship customization and more!

In this in-depth breakdown, Community Director Jessica Finster is joined by Joe Mueller, Istvan Pely and Tim Lamb from Bethesda Game Studios to discuss everything the update has to offer, plus some insights into the future of Starfield.

Updated Surface Maps

Community feedback is a huge source of inspiration for the team at Bethesda Game Studios, and one of the most requested features has been more detailed surface maps, and the latest update delivers. These improved maps replace surface dots with terrain markings, which, combined with actually seeing the points of interest on the map, makes it much easier to see where you are and what’s around you.

Additionally, new markers have been added in the major cities to show the locations of vendors and each of these markers acts as a fast travel point, so you’ll be able to head straight there quickly and easily from your Scanner or the surface map.

New Gameplay Options

The new update also introduces a host of new gameplay options, including the ability to increase vendor credits and carry capacity or access your ship cargo from anywhere through your player inventory. You can also play around with some survival features, like the effects of food and your environmental hazards. Of course, there are also some new combat settings, so you could make space combat harder and run-and-gun combat easier if you want to. And if you’re looking for a bigger challenge, there’s now a new Extreme difficulty above Very Hard. These settings can be tuned to allow you to focus on the style of gameplay you enjoy the most. Depending on how you balance them out, you might even get some bonus experience.

New Ship Interior Customization Tools

In Starfield, your ship is your home. The latest update takes that to a new level by expanding the amount of interior customization you can do in your ship. The system is now very similar to how you decorate your outposts. The update also includes new completely empty hab modules, allowing you to start your decorating from scratch. This also lets you play around with your ship’s layout with more openings available for doorways.

Xbox Series X Display Settings

We’ve heard from many that you’d like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience. We’re now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display.

For each of these, we highly recommend a Variable Refresh Rate (VRR) Display running at 120hz, and to verify your Xbox is setup to use it. If you have it set up this way, Starfield will now default to a frame rate target of 40, while keeping the priority for full visuals.

  • Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.

  • Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.

New Game Plus Trait Respeccing

Replayability is huge in Bethesda Game Studios games, and in Starfield the universe opens up even more with New Game Plus. Now, after you enter the Unity, you’ll have the option to change both your appearance and your Traits. It’s another way for you to choose who you want to be in your new universe.

Quality of Life Improvements

In addition to the major features coming in this update, there are also a ton of quality-of-life improvements like the ability to toggle the dialogue camera off. Now you’ll be able to watch scenes play out from your chosen perspective. There are also new tabs in your Container and Barter menus, making it easier to see where you’re navigating to when quickly cycling through the menus.

The Future of Starfield

The team isn’t slowing down with this update. There are some major features on the horizon, including a land vehicle for speedier planetary exploration, official mod support for Starfield, and the massive Shattered Space expansion. Stay tuned in the coming months for more news on these!

Starfield Update 1.11.36 - May 15, 2024

Starfield’s latest update is here and it’s bringing several new features with it!

  • Improved surface maps - We’ve heard your feedback, and we’ve made some big improvements to surface maps, so you’ll always know just where to go and no longer “get lost” on the way to your parents’ place (and they weren’t buying that excuse anyway, you should really go visit them).

  • New gameplay options - For those of you who like a bit of an extra challenge or want to make some aspects of the game easier, you can customize your experience with brand new options in the Settings menu. Want to make ground combat harder but ship combat easier? You can do just that!

  • Added Ship Decoration mode to the interior of Ships – now you can decorate your ships just like you can with Outposts!

  • Added Tabs to Container menus to make managing your inventory easier.

  • Added the ability to change Traits and appearance after entering the Unity.

  • Added Dialogue camera toggle in the Settings.

  • Added Display settings for Xbox Series X to prioritize Visuals or Performance, adjust Frame Rate Target, and toggle VSync. (Series X)

That’s just the tip of the iceberg. Read on for a full list of fixes and improvements!

(PLEASE NOTE: This update is currently in Steam Beta before going live for all players. We don’t anticipate much to change from this update but will let you know when it’s available and any adjustments we make to the notes below. Thank you!)

Xbox Series X Display Settings

We’ve heard from many that you’d like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience. We’re now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display.

For each of these, we highly recommend a Variable Refresh Rate (VRR) Display running at 120hz, and to verify your Xbox is setup to use it. If you have it setup this way, Starfield will now default to a frame rate target of 40, while keeping the priority for full visuals.

  • Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.

  • Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.

  • VSync: You can now toggle between VSync off or on. Choosing off will separate the game frames from the monitor's refresh rate, and may result in screen tearing. Toggling On will synchronize the frame rate to the monitor's refresh rate avoiding screen tearing but limiting number of frames.

BUG FIXES
General
  • General Stability and Performance improvements.

  • General improvements for Character fleeing, avoidance and pathfinding.

  • Fixed various issues with object placement.

  • Adjusted balance of Extreme difficulty to increase multiplier for enemy damage.

Gameplay
  • Fixed an issue that could cause a ship's maximum shield capacity to appear decreased after loading a save with certain assigned crew.

  • Fixed an issue where invisibility could persist on a companion’s weapon after invisibility effect ended.

  • Scanning flora/fauna XP is now also awarded via harvesting/killing.

  • Resolved an issue with unintended harvest items appearing in flora from blended biomes.

  • Addressed an issue that prevented repeated docking with a previously commandeered ship.

  • Fixed an issue with Class C flight behavior after entering targeting mode while boosting.

  • Addressed an issue that could occur when attempting to dock with a ship as it grav jumps away.

  • Fixed a ship scanner issue that could occasionally display incorrect hostility or crew count.

  • Fixed an issue where docked ships would appear to overlap after loading a save while boarding.

  • Stunned Characters should no longer display the option to talk to them.

  • Fixed an issue that could cause apparel to not display as intended on mannequins.

  • Helmets placed on Mannequins should no longer cull the neck and torso section.

  • Addressed an issue that could cause weapons to duplicate when looting and enemy.

  • Addressed a rare issue that could cause characters to not exit dialogue when attacked.

  • Fixed an issue that could cause the dialogue camera to quickly shift focus when exiting conversations.

  • Neon and Ryujin security should be more diligent on arresting the player for criminal behavior.

  • An Autosave should now be created when fast travelling to the player ship if Save on Travel is enabled.

  • Fixed an issue with sandstorm hazards not working as intended under certain conditions.

  • Fixed an issue with weather changing incorrectly when entering a ship.

  • Addressed an issue related to using the Starborn Power 'Inner Demon' on certain Robot models.

  • Resolved a few issues related to loading a save after using 'Phased Time' power.

  • Fixed an issue with lip-sync while ‘Phased Time’ was active.

  • Fixed a rare issue that could cause legendary Starborn weapons to lose their special effects.

  • Resolved an issue that could prevent storing items in containers aboard the Razorleaf.

  • Addressed an issue that could cause the player to appear as if they were in zero gravity after completing a temple.

  • Fixed an issue with Rifle Certification skill that could prevent faster reloading benefit.

  • Resolved issue with certain weapons not being able to fire immediately after they were aimed.

  • Resolved and issue that could cause melee attacks to occur without animation.

  • Fixed a visual issue with the Laser sight emitted from an enemy Magshear.

  • Resolved a weapon visibility issue that could occur when opening the hand scanner with 'Toggle Iron Sight' setting enabled.

  • Fixed a weapon visibility issue that could occur when switching between weapons of different types.

  • Addressed an issue with how the Subtitles from the ECS Constant were displayed.

  • Addressed an issue with gaps appearing on the character when previewing helmets in the Transfer Menu.

  • Resolved and issue that could cause clothing to be seen through the spacesuit after aiming with a scope.

  • Addressed and issue that could cause enemies to receive unintended force when killed.

  • Fixed an issue that could occur when killing a seated character.

  • Loading save should retain camera settings.

  • Addressed an issue that could cause quests to have a much longer cooldown than intended.

  • Resolved an issue where UC ships could still send friendly hails to a member of the Crimson Fleet.

  • Fixed areas of Moara's ship where player could become stuck.

  • Fixed an issue that could cause the desk inside the Ship Services building in Akila to disappear.

  • Fixed an issue that would prevent random ship encounters from landing on planets in some situations.

  • Fixed an issue with the turn counter on the persuasion minigame when dealing with the Star Parcel Freighter.

  • Ship Service Technicians should now return to their normal location if they had previously wandered away.

  • Players who find their way into Benjamin Bayu’s penthouse should now be able to exit properly.

Graphics
  • Exterior ship lights should now appear as intended in Photomode and during travel sequences.

  • Fixed various shadow issues (flickering and precision).

  • Fixed an issue that could cause the galaxy map to zoom out to an incorrect extent. (PC).

  • Fixed a rare issue that could cause the ocean to not blend smoothly with the shore.

  • Fixed an issue that could cause the screen to be stretched on 16:10 and 32:10 screens with FSR3 in the character editor (PC).

  • Improved the look of depth of field in specific cases.

  • Fixed subtle flickering that could occur on some on highlighted parts in the ship editor.

  • Improved the look of lighting and shadow under trees.

  • Improved wind direction consistency.

  • Fixed an issue causing the glow of stars to be slightly visible through planets.

  • Fixed a few visual artifacts with some VFX.

  • Improved the look of rain ripples on water.

  • Fixed an issue that could cause missing fog to occur while landing in Neon.

  • Improved flickering artifacts sometimes present with upscaling techniques DLSS, FSR, XeSS (PC).

  • Fixed a few flickering and ghosting issues for FSR3 (PC).

  • Fixed an issue that could cause the game UI to disappear after changing the Borderless Full Screen option when using FSR3 (PC).

  • Fixed an issue that could occasionally cause artifacts during camera transitions.

  • Fixed a rare issue that could cause missing object highlights in the hand scanner.

  • Fixed a rare issue that could cause visible rain effects inside a spaceship.

  • Fixed an issue that could cause water to turn white in New Atlantis when using a particle beam.

  • Adjusting a setting option that read as "Off" to now read as "Low Quality" for motion blur.

  • Adjusted the default value for Ship Third Person FOV.

  • Fixed an issue that could cause weapons on racks or in containers to disappear or change upon re-entering the player’s ship.

Outposts
  • Fixed an issue that could cause robots to appear unassigned after deleting the Outpost Crew Station.

  • Addressed an issue with Cargo Link parts not updating orientation after moving a structure at an Outpost.

  • Removed red outline that could sometimes remain on objects after they were repaired at an outpost.

  • Fixed an issue where changing greenhouse flora types in Outposts could disconnect the water input.

  • Resolved an issue with environmental hazards persisting inside outpost structures built in hazard areas.

  • Fixed an issue where greenhouse plants sometimes didn’t move correctly when the greenhouse was relocated.

  • Fixed issues where stairs could sometimes be deleted when deleting objects placed on them at an outpost.

  • Addressed an issue that allowed the player to reach unintended locations by stacking furniture in Outposts.

  • Resolved an issue with storage container auto foundations appearing where stackable containers already exist in Outposts.

  • Fixed an issue with Outpost wires not moving correctly when a wired structure was moved.

  • Addressed an issue that could cause habitat modules to float when supporting structures were removed.

  • Fixed an issue that could unintentionally affect the ambient audio of Outpost items.

  • Fixed an issue with inner-system cargo ships not unloading resources to capacity.

Quests
  • Back to the Grind: Fixed an issue that could cause the camera to unintentionally return to first person when exiting the interview seat with Imogene.

  • Breaking the Bank: Fixed an issue where unselected Dialogue options would incorrectly gray out when talking to Chief Purser Murata.

  • Breach of Contract: Resolved the issue where Dr. Keala may not have been present at the intended location.

  • Crew Encounter: Resolved an issue that could cause Betty Howser to not appear in Jake's bar to be hired.

  • Echoes of the Past: Fixed a rare issue that could cause Delgado to get stuck while traversing the canyon.

  • High Price to Pay: Fixed an issue where progression could halt if a United Colonies character was hit during the escape.

  • Hostile Intelligence: Resolved the issue that could cause the Steam Tunnels to become inaccessible if the mission area was left for a long time.

  • Into the Unknown: Addressed an issue that could cause Vladimir to no longer give the Player Temple locations.

  • Into the Unknown: Fixed a rare issue where the temple location would not populate when receiving the “Go to” objective.

  • Legacy’s End: Fixed an issue that could cause Huan Daiyu to not be positioned as intended at the end of the mission.

  • Legacy's End: Fixed in issue that could cause the Crimson Fleet Prisoners to have incorrect idle lines while standing in the Brig of the Vigilance.

  • Legacy's End: Resolved an issue with returning to the Key if a freed prisoner was killed.

  • Loose Ends: Addressed an issue that could cause the scene between Neshar and Neon Security to not occur as intended.

  • No Sudden Moves: Fixed a rare issue that could cause Petrov to get stuck walking to the artifact.

  • One Small Step: Addressed an issue that could cause Vasco to appear stuck in the floor of a commandeered Crimson Fleet ship.

  • One Small Step: Miners should no longer fire on the player in the Vectera mines.

  • One Small Step: Resolved an issue that could prevent fast travel to the ship from the world boundary.

  • Rook Meets King: Addressed an issue that could cause idle animations to play on a corpse.

  • Sabotage: Fixed an issue that could cause manipulated characters to move in an unintended way.

  • Start-up Stopped: Addressed an issue that sometimes caused the quest not to initiate.

  • The Best There Is: Fixed an issue that could cause player to incorrectly receive and unintended objective.

  • The Devils You Know: Improved where characters were looking in some scenes.

  • The Mantis: Fixed a rare issue that could cause the Razorleaf to disappear.

  • The Old Neighborhood: Addressed an issue that could occur when using area of effect attacks in Moara's ship.

  • War Relics: Addressed an issue that could cause Unit 99 to appear stuck.

  • Left Behind: NPCs will no longer talk about being attacked by wildlife on lifeless planets.

  • Legacy’s End: Resolved an issue that could cause NPCs to be culled depending on where the player is located.

  • Grunt Work: The Terrormorph should no longer get stuck if lured into the room Hadrian is hiding in.

Starfield Update 1.10.31 - March 19, 2024

SAY CHEESE! Our latest update brings new ways to show off your modeling skills in space with the addition of new poses and expressions for you and your companions. We excitedly await more showing off of your photography!

We also understand that digipicks are precious, so we’ve made an adjustment that allows you to Undo without the penalty cost of a Digipick during the Security mini-game.

This update also contains a multitude of fixes to quests, graphics, gameplay, and more - way too many to post here! For all the details on what's in this update, you can find the full update notes on our website.

As always, we appreciate your feedback and attention to providing us details on issues you encounter. Keep ’em coming!

FEATURES
  • Added the ability to set Expressions and Poses on player and companions in Photomode.

  • You can now open doors and harvest with the scanner opened.

  • Setting course on an inactive quest will now make it the active quest.

  • Added support for adjusting FOV when using 3rd Person Ship view.

  • Added an Anisotropic filtering quality slider (PC).

  • Removed the digipick cost for using Undo during the Security mini-game.

  • Added an autosave when fast travelling from a planet's surface to orbit.

  • Updated the Ship UI to perform more smoothly at higher framerates

Starfield Update 1.9.67 Notes – February 20, 2024

Our next update is now available. In it you’ll find AMD’s FSR 3 options and a few other fixes. Need to find what FSR 3 brings to Starfield? Check out our feature here.

Other fixes included in this update will be related to performance and stability, including adjustments done to address the FormID issue we’ve seen several commenting on.

As always, we appreciate all your feedback and support! See you in Starfield.


FIXES AND IMPROVEMENTS
GRAPHICS
  • Added support for AMD FidelityFXTM Super Resolution 3 (FSR 3). (PC)

  • Added support for Intel Xe Super Sampling (XeSS). (PC)

  • Fixed an issue that could make the clouds appear to vibrate when using DLSS performance mode. (PC)

  • Fixed minor visual artifact that could occur when aiming with a weapon or task swapping.

STABILITY
  • Changed how FormIDs are freed when loading saves. This should improve stability for saves that have visited many locations.

  • Fixed a crash that could happen when making changes to the ship that required all items to be moved to the cargo bay in the Ship Builder menu.

MISCELLANEOUS
  • Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)

  • Fixed an issue causing the resolution scale to reset to 1.0 when switching from Fullscreen to Windowed mode when using DLSS. (PC)

Starfield Update 1.9.51 Notes – January 30, 2024

Let there be LIGHT....ing improvements! Our latest update has moved out of Steam Beta and is now available for all Starfield players. The patch notes have remained the same as previously released during the beta except for a version number change and one additional PC crash fix noted below.

We’re grateful for all the feedback we’ve seen and received and will continue to monitor and track your issues and critiques. As we noted last year, we’ll continue to have a steady stream of updates about every six weeks, so if you don’t see your issue addressed below, don’t lose faith! Keep sharing your feedback and issues so we can do our best to prioritize.

Thank you again and see you in Starfield!


FIXES AND IMPROVEMENTS
ANIMATION
  • Fixed player character’s eyes remaining closed instead of blinking in third person view.

  • Addressed rare cases where small animation pops could be seen in third person.

CREATURES AND ENEMIES
  • Fixed incorrectly invisible creatures on some planets.

  • Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.

CREW AND COMPANIONS
  • Fixed crew members and companions positioning near the cockpit after fast traveling to the ship.

  • Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship.

GENERAL
  • [ADDED TO 1.9.51] Addressed a crash that could occur when changing from Fullscreen to Windowed mode. (PC)

  • Fixed an issue that prevented Windows users saving if their username featured certain characters (PC).

  • Fixed rare save game corruptions on PC (MSS and Steam).

  • Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in the targeting mode.

  • Fixed player marker following the camera on the surface map.

  • Fixed a rare issue that could prevent access to the main menu on when prompted to “Press any button to Start” (Xbox).

  • Body type should no longer reset to default when loading a Starborn save from the main menu.

  • Fixed flickering on Neon’s Trade Tower elevator panel.

  • Improved the appearance of the Ryujin Kiosk material during nighttime.

  • Fixed rare issue with how Cydonia’s panel could display the hours without incident.

  • Added Optimizations to cloud syncing of save games (MSS/Xbox).

  • Improved how crowds behave when desired target is reserved.

  • Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations.

  • Fixed unintended text appearing on the shipbuilder’s UI.

  • Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox).

  • Various stability improvements.

GRAPHICS
  • Improved widescreen support (32:9, 21:9 and 16:10).

  • Added support for stars displaying sun disk geometry.

  • Shadows can now be seen on planet rings from planet surface.

  • Improved eyes and skin on crowd characters.

  • Improved reflection on water.

  • Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra).

  • Improved contact shadows on character cloth (PC High/Ultra).

  • Improved contact shadows on first person (PC Ultra).

  • Improved lighting in character generation menu.

  • Reduced the appearance of some minor artifacts during cutscene camera transitions.

  • Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall).

  • Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox).

  • Fixed potential control lock when opening a game menu a moment before triggering a dialogue with another character.

  • Addressed various shadow popping, flickering and artifact issues.

  • Improved the visibility of the sun’s lens flare during sunrise and sunset.

  • Fixed a rare issue where foam or grime would not show up.

  • Fixed rare flickering VFX that could occur in space (Xbox Series S).

  • Fixed rare hair flickering (Xbox Series X/S).

  • Fixed occasional flicker on digiframes and TV screens.

  • Adjusted the appearance of bloom when activating the handscanner.

  • Improved the appearance of clouds during weather transitions.

  • Fixed rare cases where alignment of grass and wind could appear disconnected.

  • Reduced bloom intensity effect while motion blur is active (PC).

  • Addressed issues with concealment effect not always applying when using the handscanner.

  • Fixed visible edge of the ocean in the distance when seen from a very high point of view.

  • Fixed rare white flickering dots around characters' hair during cut scenes.

  • Fixed a readability issue in the Starmap when using large menu font mode.

  • Fixed inventory menu occasionally failing to generate previews when using a mouse (PC).

  • Fixed a brief Depth of Field issue that sometimes occurred when aiming, alt-tabbing or leaving a dialogue screen.

  • Fixed occasional lighting transition issues after loading or exiting a location.

  • Fixed an issue that could cause intermittent bands to appear in distance fog.

  • Fixed a rare issue that could cause fog color to appear inconsistent.

  • Fixed a rare issue that could cause rocks to disappear near the player on the surface of a planet.

  • Fixed a crash that could occur when switching to DLSS with dynamic resolution active (PC).

  • Fixed flickering and delayed shadows sometimes occurring after unpausing the game.

  • Fixed various FSR2 and DLSS artifacts (noise, black dots, ghosting).

  • Fixed flickering when using the handscanner with DLSS enabled.

  • Fixed initial lighting conditions when landing on a planet.

  • Improved lighting at 73 locations.

  • Fixed various geometry, texture, and ghosting issues.

OUTPOSTS
  • Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.

  • Fixed an issue that could cause bulldozed objects to reappear when returning to an outpost.

  • Fixed an issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts.

  • Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing sequence.

  • Fixed an issue where weapon cases built by the player in an Outpost would populate with weapons and ammo after reloading the game.

POWERS
  • Fixed a rare issue that could cause the Phased Time power to remain enabled.

  • Fixed the extreme speed that could occur in zero G when using the Phased Time power.

  • Solar Flare Power now accounts for critical hits.

QUESTS AND RANDOM ENCOUNTERS
  • Absolute Power: Fixed missing slate in the safe preventing from completing the optional objective “Locate Evidence to Extort Ayumi Komiko”.

  • Background Checks: Fixed possible control-lock that could occur if caught by security.

  • Derelict Ship: Fixed an issue preventing the player from reaching the pilot seat if they did not have access to advanced locks.

  • Drinks on the House: Fixed rare occurrence where the door to Sub 12 could remain locked.

  • Echoes of the Past: Fixed Delgado getting stuck at bottom of stairs during "Continue Exploring the Lock" that could occur if The Lock was left during Delgado's history dialogue.

  • Echoes of the Past: Resolved an issue that could cause Mathis' and Delgado’s guns to be invisible.

  • Eye of the Storm: Fixed an issue that could cause data transfer to not start after placing the Data Core.

  • Eye of the Storm: Fixed an issue where the docking prompt would be missing on the Legacy ship if the player undocked with the Legacy and then reloaded a save before having started the mission.

  • Executive Level: Fixed an issue where players could get stuck on a chair in the Ryujin Industries HQ conference room.

  • Failure to Communicate: Fixed an issue that prevented the player from finishing the quest if they downed all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).

  • Further Into the Unknown: Fixed a rare crash that could occur when trying to dock with The Eye.

  • Groundpounder: Fixed an issue where the door to Lezama could sometimes be locked if the player left the location during the quest and came back later.

  • Hostile Intelligence: Fixed blocked doors in the Steam Tunnels room where the Terrormorph transformation occurs.

  • Into the Unknown: Fixed a rare issue that could prevent the quest from starting after completing The Old Neighborhood.

  • Into the Unknown: Fixed a rare issue where a Temple location might not populate when receiving the “Go to” objective.

  • Legacy’s End: Fixed an issue that could prevent interacting with Delgado when he was behind the glass inside in the command center of The Key.

  • Legacy’s End: Fixed a debris pile where to player could become stuck while trying to reach the Mess Hall.

  • Missed Beyond Measure: Fixed a dialogue between Sarah and Walter not playing at The Lodge.

  • No Sudden Moves: Fixed companions not following player during personal quests.

  • On The Run: Fixed various issues related to Mei Devine becoming inaccessible the objective updated to “Listen to Mei Devine’s Introduction”.

  • On The Run: Fixed a possible control lock when sitting at the table to talk to Jade MacMillan.

  • One Small Step: Fixed a rare issue that could prevent Lin / Heller from exiting the airlock.

  • Operation Starseed: Fixed a bad view that could occur if the Beagle was boarded after a long idle.

  • Power From Beyond: Fixed an issue that caused missing Starborn temples and scanner disturbances that could prevent obtaining all Starborn powers from that universe.

  • Rough Landings: Resolved an issue that could occur during the “Meet up with Milena Axelrod” objective that could prevent ships from appearing at the desired location.

  • Shadows in Neon: Fixed an issue that could occur when repeatedly using the door to Jaylen Pryce's office before he progressed to Neon Core.

  • Supra et Ultra: Fixed a control lock that could occur when entering the Flight Simulator while a guard is attempting arrest.

  • Tapping the Grid: Fixed inaccessible junction boxes that could occur after the Hunter attacks the Lodge.

  • The Best There Is: Fixed an issue that could prevent objective from advancing when talking to Naeva and Jasmine in the engineering room.

  • The Empty Nest: Fixed and issue that could cause Sam Coe’s gun to be invisible when inside Jacob’s house.

  • The Heart of Mars: Fixed another location that could potentially prevent recovering The Heart of Mars.

  • The Pale Lady: Fixed rare case of inaccessible ship crew log data slate making it impossible to complete the encounter.

  • Top of the L.I.S.T.: Phil Hill should now accept survey data for Sumati.

  • War Relics: Resolved an issue that could prevent Kaiser from moving to the mission site.

  • Where Hope is Built: Fixed a crash that could occur with a specific set of player behaviors.

SHIPS AND SHIP CUSTOMIZATION
  • Fixed another case that could cause an asteroid to follow a ship in space.

  • Fixed ship hatch being marked inaccessible after swapping to a new home ship.

  • Fixed an issue where the ship could end up in an unintended state by simultaneously attempting fast travel during a grav jump.

  • Fixed a view issue that could occur when fast traveling during ship targeting mode.

  • Fixed an issue that could occur when entering Ship Targeting mode immediately after selecting a Grav Jump.

  • Fixed an issue that caused non-functional ladders to appear when the player modified their ship with a Taiyo All-In-One Berth Top A and a Deimos 1x1.

  • Fixed an issue where the Legendary ship could take too long to resume firing after the weapons were repaired.

  • Space combat should now match ground combat difficulty increase with successive trips through the Unity.

  • Fixed an issue where loading an exit save made while docked to a space station could cause names of ships to change.

  • Fixed marker not pointing to the current home ship after performing a save/load between different ships.

  • Fixed in issue that could cause the Frontier to incorrectly appear if a non-home ship was removed from a landing pad.

SKILLS
  • REJUVENATION: Rejuvenation skill VFX no longer replay whenever the handscanner is opened in third person

  • SURVEYING: Fixed surveying challenge progress issue with mineral resource.

  • TARGETING CONTROL SYSTEMS: Fixed inconsistencies with level 3 and 4.

WEAPONS AND ITEMS
  • Fixed incorrect reload amounts that could occur when consuming a Trauma Pack.

  • Fixed FOV and zoom issues with weapon scopes.

  • Fixed weapon sound effects occasionally continuing to play after killing an enemy.

  • Fixed turret state not being restored properly after and save and load.

  • Fixed an issue that could cause the helmet light to not reappear in third person after a save and load.

Starfield Update 1.8.88 Notes – December 11, 2023

Our next update coming out of our Steam Beta is now available for all players. This small update addresses a few issues including a crash that could occur on some Xbox and Microsoft Store playthroughs, an issue with weapon cases in Outposts, and we say goodbye to the “pet asteroid” that would follow some players through space.

We appreciate all of you who participated in our Steam Beta and will continue to read your feedback and make updates to the game.

Thanks for playing!


FIXES AND IMPROVEMENTS
Gameplay
  • Addressed an issue that would cause space matter to become stuck to player's ship during space travel. Loading a save will now remove the space clingon. _Please note: This fix should address any space matter being stuck in your travels, but not in instances where player ships have New Atlantis attached. A fix for that will be released in a later update. _
Outpost
  • Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.
Save/Load
  • [MSS/Xbox] Fixed an issue where players could experience crashes while saving during long playthrough without going through the Unity.

Starfield Update 1.8.86 Notes - November 20, 2023

Our latest update for Starfield is now available. Thank you to all who participated in our Steam Beta and provided feedback. We will continue to make improvements and adjustments to the game and appreciate all the support.

Thanks for playing!


Update Highlights
Nvidia DLSS Support

This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation.

Let Them Eat!

By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.


Fixes and Improvements
Performance And Stability
  • Addressed a number of memory related issues and leaks.

  • Added some GPU performance optimizations, which will be more impactful on higher end cards.

  • Improved renderer threading model, improving CPU usage most notably on higher end systems.

  • Various stability and performance improvements.

Gameplay
  • Added the ability to eat the food placed in the world.

  • Adjusted stealth to be a bit more forgiving.

  • Fixed an issue where Andreja’s head would stay permanently cloaked.

  • Fixed an issue that could prevent players from firing their weapons.

  • Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).

  • Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.

  • Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.

  • PC: Fixed an issue where mouse movement could be choppy.

  • Fixed a rare issue that could cause the home ship to be lost.

  • Fixed an issue where the ship services technician might be missing.

  • Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.

Graphics
  • Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.

  • Optimized initial shader compilation that occurs on start-up.

  • Added the ability to adjust Brightness and Contrast in the Display Settings menu.

  • Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).

  • Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.

  • Fixed various visual issues related to the new FOV slider options.

  • Improved the appearance of the eyes on crowd characters.

  • Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.

  • PC: Addressed additional visual issues related to DLSS.

Quests
  • All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.

  • Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.

  • Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.

  • Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.

  • Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.

  • No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.

  • Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.

  • Sabotage: Fixed an issue where David Barron could potentially not be found by players.

  • Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.

  • The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.

Starfield Updates 1.7.36 – October 09, 2023

A new update has been released for Starfield on all platforms. This update includes changes to Settings that allow for players to adjust their FOV as well as some other performance and stability improvements.

Thank you so much for your continued feedback and support of Starfield and we look forward to a future with you on this journey.


Starfield 1.7.36 Update - Fixes and Improvements
General
  • FOV: Sliders are now available in Settings that allow players using first person or third person to adjust their FOV.
Performance and Stability
  • [PC ONLY] Improved stability for Intel Arc GPUs.

  • Various additional stability and performance improvements.

Quest
  • Echoes of the Past: Addressed an issue where tunneling creatures could pick a location that would prevent progression.

Starfield Updates 1.7.33 – September 25, 2023

A small update has gone out for Starfield on Xbox Series X|S, Microsoft Store, and Steam. This update addresses some issues with performance and stability as well as a few general gameplay issues. We are continuing to work on a larger update that will add features and improvements that we noted in our last update notes. Thank you so much for your continued feedback and support of Starfield and we look forward to a future with you on this journey.


Starfield 1.7.33 Update - Fixes and Improvements
General
  • Characters: Fixed an issue that could cause some characters to not be in their proper location.

  • Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.

  • Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.

Graphics
  • AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.

  • Graphics: Addressed an upscaling issue that could cause textures to become blurry.

  • Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.

Performance and Stability
  • Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.

  • Various stability and performance improvements to address crashing and freezes.

Ships
  • Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.

  • Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.

Starfield Updates and Mod Support – September 13, 2023

First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We’re also reading all your great feedback on what you’d like to see improved or added to the game. This is a game we’ll be supporting for years and years to come, so please keep all the feedback coming! Even if we don’t get to your requests immediately, we’d love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.

This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:

  • Brightness and Contrast controls

  • HDR Calibration Menu

  • FOV Slider

  • Nvidia DLSS Support (PC)

  • 32:9 Ultrawide Monitor Support (PC)

  • Eat button for food!

We’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements.

Additionally, we are working on our built-in mod support (Creations) that will work across all platforms similar to what we’ve done with Skyrim and Fallout 4. This full support is planned to launch early next year. Until then, we know our PC community is already very active in the modding space and if you have any feedback on how we can make this better, please let us know . Modding and creating in our games will always be a vital and important part of who we are, and we love seeing the community get off to such a strong start.

Keep the feedback coming, we really do read it all, and thank you all again for taking this journey with us!

Bethesda Game Studios
Update Version 1.7.29 - Fixes and Improvements
Performance and Stability
  • Xbox Series X|S Improved stability related to installations.

  • Various stability and performance improvements to reduce crashes and improve framerate.

Quests
  • All That Money Can Buy: Fixed an issue where player activity could result in a quest blocker.

  • Into the Unknown: Fixed an issue that could prevent the quest from appearing after the game is completed.

  • Shadows in Neon: Fixed an issue where player activity could result in a quest blocker.