What’s New

Starfield — Starfield Update 1.14.70 – September 30, 2024

Starfield Update 1.14.70 – September 30, 2024

Starfield's latest update is here, and with it comes the game's first story expansion: Shattered Space! Embark on a journey to the handcrafted home world of House Va'ruun and unravel the mysteries surrounding the elusive followers of the Great Serpent.

This update also contains fixes for Quests, the REV-8, the ship builder, and more. Read on for the full update notes!

Features
  • Creation Kit: The automated process used to create models for Distant LOD is now available
General
  • General performance and stability improvements

  • Resolved an issue that limited the number of loaded creations to 255

  • Lighting changes and enhancements have been made throughout the game

  • Made several visual improvements and bug fixes for weapon models

  • Improved player headtracking when exiting dialogue

  • The player's camera should no longer be jostled when jumping

Gameplay
  • The Annihilator Particle Beam damage-over-time effect no longer affects Companions

  • Robots and Turrets will now take damage from EM weapons

  • Crafting: Addressed an issue with The Boom Pop! Dynamite recipe

  • Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister

  • Addressed an issue with Crowd behavior near The Well elevator in the New Atlantis Spaceport when combat is initiated

Quests
  • Brownout: Addressed an issue with progression after speaking with Joyce Osaka in New Homestead

  • Due In Full: Addressed a rare issue with The Delinquent Space Ship appearing

  • Eye Witness: Player can no longer enter the destroyed ship on the spaceport landing pad

  • Hostile Intelligence: Addressed an issue that could cause the door to the Security Office to be inaccessible if they fast travel away and wait during this quest objective

  • In Memoriam: Addressed an issue that could prevent progression during the "Speak with Sarah" objective that takes place near the waterfall

  • In Memoriam: Fixed an issue that could prevent the objective "Proceed to Cassiopeia I" from completing if the planet had been visited previously

  • Leader of the Pack: Addressed an issue that could prevent the Ashta Alpha from being aggressive

  • Legacy's End: Addressed an issue that could prevent interaction with Delgado if siding with SysDef

  • Legacy's End: Released Crimson Fleet prisoners will no longer target Ikande after obtaining weapons

  • Managing Assets: Addressed a rare issue that could prevent Tomo from appearing at Paradiso

  • One Giant Leap: Fixed an issue that could cause incorrect music to play during the Unity Scene

  • One Giant Leap: Addressed an issue with Audio that could occur during the credits

  • One Small Step: Resolved a rare camera issue that could occur if the first Crimson Fleet ship in the tutorial is boarded

  • Revelation: Addressed an issue with Quest Target consistency in the final encounter

  • Rook Meets King: Dmitri Moldavski will now respond as intended if Austin Rake is killed during the encounter

  • Rook Meets King: Addressed an issue where one of the Ragana crew was using the incorrect weapon animations

  • Rough Landings: Fixed a rare issue with Milena Axelrod's ship to appearing

  • The Best There Is: Addressed an issue that could prevent Huan from moving to the Jade Swan after the first meeting

  • The Best There Is: The Jade Swan is now accessible if the player still has the "Search and Seizure" quest active

  • The Best There Is: Addressed an issue that could make the UC Vigilance difficult to locate because it was very far away

  • The Showdown: Resolved an issue that could cause the door to the Strikers Hangout to remain locked

Locations
  • Akila: Updated some textures in the Slums

  • Akila: Resolved a collision issue with bunk beds

  • Deserted Biotics Lab: Fixed missing panels on the exterior floor

  • Lair of the Mantis: Resolved a minor texture issue that could appear on some panels

  • Londinion Steam Tunnels: Fixed collision in an area that could allow players to get out of bounds

  • Maheo I: Closed an open gap on the roof of Sonny Di Falco's Mansion

  • Neon: Nyx's Apartment: Fixed an issue with collision in the area

  • Neon: Addressed a collision issue with grated panels in Ebbside

  • New Atlantis: Addressed small areas where water in the lake North of New Atlantis could appear to intersect terrain

  • Stroud-Eklund Staryard: Addressed collision in an area

  • The Clinic: Addressed a visual issue that could appear in Dr. Cassidy's office

  • The Red Mile: Addressed a collision issue under the platforms in the final area

Ships
  • Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior use

  • Ship Builder: Fixed an audio issue that could occur when deleting a hab

  • Ship Builder: Fixed a crash that could occur when modifying a ship that contained a live mine

  • Addressed an issue that could allow non-sellable ships to be sold to vendors

Vehicle
  • Addressed an issue with Set Active in the Vehicle menu when using a gamepad

  • Fixed an issue with the position of Wheel VFX

  • Addressed an issue with opening the Favorites menu while entering the vehicle

  • Name plates and health bars will now display consistently while in a vehicle

  • Settings for look sensitivity will now affect the vehicle camera

  • Kaiser and Vasco will no longer both sit in the Rev-8 when following the player

  • The vehicle icon will no longer display in interior maps

  • The vehicle lights will no longer be automatically on when loading a save

  • The fast travel distance for the vehicle is now in-line with other POIs and landed ships

UI
  • Xbox Display Settings: Resolved an issue where setting the frame rate target to 60 would automatically revert the priority back to performance

  • Removed a debug string that would display when uploading saves on Xbox to Customer Service

  • Updated the Skills menu to resolve an issue in Large Font Mode for certain languages

  • Resources with long names are now truncated for Large Font Mode when scanning

  • Resolved an issue with Large Font Mode in the Barter Menu when selling higher quantities of items

  • Temporary text will no longer display if you quickly select the "Continue" option from the Main Menu

  • Ship registration costs will now display the accurate amount both on vendors and the hangar menu

  • Addressed Mass display when selling items from ship cargo

  • Skill Challenge pop-ups will now have truncated text instead of shrunken text where applicable

  • Resolved an issue with gravity wells appearing on the Missions Menu when opening it from the Starmap

  • Location names and quest objectives will now truncate properly on the planet map

  • Creations store title displays fully in all languages

  • A message prompt will appear when trying to load a save where a Creation is unavailable on the current platform

  • Weapons will default to their original skin in menus if a weapon skin creation is disabled

  • Addressed an issue with sorting for Best Results in Creations menu

  • Addressed an incorrect notification of insufficient credits when an exceptionally large number of credits are available

  • Ammo counts should now display correctly for values over 100,000

  • The damage popup can now display numbers larger than 4 digits

  • Addressed an issue caused by aiming down sights while pickpocketing a character

  • Crew menu will now correctly display when someone is assigned to the player's home

  • The repair button is no longer visible in the hangar inspect menu

  • Resolved an issue with waiting that could briefly cause unintended text to appear

  • Healing items now preview the amount of health restored

  • Storage containers will now have their weight updated when all items are cleared from them

  • The ship marker in the scanner will display at the correct location when docked at a space station

  • Crafting completion confirmation prompt will now be spaced correctly for longer titles

  • Tunneling creatures will no longer show their nameplates or quest targets when tunneling

  • Scanner Anomalies can now be a landing target while piloting a ship in orbit

Audio
  • Increased center channel audio usage for surround sound setups

  • Addressed an issue that could cause power allocation audio to play repeatedly while the engine system is damaged with one power allocated

  • Ecliptic Mercenary voices now use the same filtering in all languages

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