What’s New

Team Fortress 2 — Team Fortress 2 Update Released

Team Fortress 2 Update Released

Added
  • No Bullets style for the Paka Parka
  • Null pointer checks for recent casual doors fix
Changed
  • Improved the random class selection algorithm to reduce the chance of failure
  • Updated Mann Co. Catalog controls to mimic Workshop dialog
Fixed
  • Crash related to KeyValues
  • Widowmaker not giving metal when Spy is disguised as their own team
  • On-hit attributes not triggering when Spy is disguised as their own team
  • Game mode prefix check failing when loading maps from the Workshop
  • Gas Passer gas covering players with gas in spawn rooms
  • Typo in logical expression
  • Vaccinator charge sounds playing multiple times per tick
  • Event text leak in CTFHudPasstimeBallStatus
  • Minigun barrel movement being updated multiple times per tick
  • CHealthAccountPanel not using NegativeColor for negative values
  • KeyValues memory leak in birds
  • Team Spirit Footprints BLU team coloring
  • Animation playback in the class selection menu
  • Globetrotter second style using the wrong BLU team skin
  • Normal map for better shading
  • Rare regression bug that could cause players in Hell to count as alive

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed crash related to KeyValues

  • Added 'No Bullets' style for the Paka Parka

  • Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)

  • Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)

  • Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)

  • Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)

  • Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)

  • Fixed typo in logical expression (GitHub fix from Ian Brun)

  • Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)

  • Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)

  • Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)

  • Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)

  • Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)

  • Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)

  • Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)

  • Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)

  • Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)

  • Updated the Globetrotter to fix the second style using the wrong BLU team skin

  • Updated/Added some tournament medals

  • Updated the Seamann's Stubble

  • Fixed the normal map for better shading

  • Updated the backpack icon

  • Updated arena_afterlife

  • Fixed a rare regression bug that could cause players in Hell to count as alive

  • Updated koth_dusker

  • Fixed being able to build in RED spawn

  • Fixed a perch spot outside of BLU spawn

  • Added a visual delimitation for the capture zone

  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

  • Fixed an exploit that allowed Zombie Spies to disguise as Survivors

  • Updated ctf_doublecross_event

  • Took significant steps towards improving FPS on the map, especially around the bridge

  • Reduced particle and prop usage around the map

  • Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)

  • Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline

  • Removed the two spell books from just outside of the doors of each base

  • Increased the respawn time of the rare spell book slightly

  • Added Gargoyle spawns

  • Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)

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