Team Fortress 2 Update Released
- No Bullets style for the Paka Parka
- Null pointer checks for recent casual doors fix
- Improved the random class selection algorithm to reduce the chance of failure
- Updated Mann Co. Catalog controls to mimic Workshop dialog
- Crash related to KeyValues
- Widowmaker not giving metal when Spy is disguised as their own team
- On-hit attributes not triggering when Spy is disguised as their own team
- Game mode prefix check failing when loading maps from the Workshop
- Gas Passer gas covering players with gas in spawn rooms
- Typo in logical expression
- Vaccinator charge sounds playing multiple times per tick
- Event text leak in CTFHudPasstimeBallStatus
- Minigun barrel movement being updated multiple times per tick
- CHealthAccountPanel not using NegativeColor for negative values
- KeyValues memory leak in birds
- Team Spirit Footprints BLU team coloring
- Animation playback in the class selection menu
- Globetrotter second style using the wrong BLU team skin
- Normal map for better shading
- Rare regression bug that could cause players in Hell to count as alive
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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Fixed crash related to KeyValues
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Added 'No Bullets' style for the Paka Parka
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Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
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Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
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Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
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Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
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Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
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Fixed typo in logical expression (GitHub fix from Ian Brun)
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Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
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Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
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Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
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Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
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Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
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Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
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Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
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Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
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Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
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Updated the Globetrotter to fix the second style using the wrong BLU team skin
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Updated/Added some tournament medals
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Updated the Seamann's Stubble
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Fixed the normal map for better shading
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Updated the backpack icon
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Updated arena_afterlife
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Fixed a rare regression bug that could cause players in Hell to count as alive
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Updated koth_dusker
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Fixed being able to build in RED spawn
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Fixed a perch spot outside of BLU spawn
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Added a visual delimitation for the capture zone
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Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
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Fixed an exploit that allowed Zombie Spies to disguise as Survivors
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Updated ctf_doublecross_event
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Took significant steps towards improving FPS on the map, especially around the bridge
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Reduced particle and prop usage around the map
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Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
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Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
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Removed the two spell books from just outside of the doors of each base
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Increased the respawn time of the rare spell book slightly
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Added Gargoyle spawns
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Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)