Team Fortress 2

Games

Nine distinct classes provide a broad range of tactical abilities and personalities.

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Release activity

Release activity — 23 releases across 23 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JulAugSepOct
SundayNo releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026No releases on Sep 13, 2026No releases on Sep 20, 2026No releases on Sep 27, 2026No releases on Oct 4, 2026No releases on Oct 11, 2026
MondayNo releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026No releases on Sep 14, 2026No releases on Sep 21, 2026No releases on Sep 28, 20261 release on Oct 5, 20261 release on Oct 12, 2026
TuesdayNo releases on Jun 30, 20261 release on Jul 7, 20261 release on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026No releases on Sep 15, 2026No releases on Sep 22, 2026No releases on Sep 29, 2026No releases on Oct 6, 2026No releases on Oct 13, 2026
WednesdayNo releases on Jul 1, 20261 release on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026No releases on Sep 9, 2026No releases on Sep 16, 2026No releases on Sep 23, 2026No releases on Sep 30, 2026No releases on Oct 7, 2026No releases on Oct 14, 2026
ThursdayNo releases on Jul 2, 2026No releases on Jul 9, 20261 release on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026No releases on Sep 10, 2026No releases on Sep 17, 2026No releases on Sep 24, 20261 release on Oct 1, 2026No releases on Oct 8, 2026No releases on Oct 15, 2026
FridayNo releases on Jul 3, 20261 release on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026No releases on Sep 11, 2026No releases on Sep 18, 2026No releases on Sep 25, 20261 release on Oct 2, 2026No releases on Oct 9, 2026No releases on Oct 16, 2026
SaturdayNo releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026No releases on Sep 12, 2026No releases on Sep 19, 2026No releases on Sep 26, 2026No releases on Oct 3, 2026No releases on Oct 10, 2026

23 releases in the last year

Patch notes

Team Fortress 2 Update Released

Added 2
  • Added 'No Grenades' style for the General's Greatcoat
  • Added new portals that spawn for the team that loses the point in their own respawn room
Changed 11
  • Updated the in-game item importer to support the Medic's backpack bodygroup
  • Updated the style names for The Damage Dealer
  • Updated the Flor de Muerto Unusual effect to fix clutter issues
  • Updated the Electric Impulse Unusual effect to fix visibility issues
  • Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials
  • Updated koth_sawmill_event
Fixed 7
  • Fixed regression in the Sandwich Diner war paint
  • Fixed an exploit where the Dragon's Fury could crash the server
  • Fixed RED teleport spawn being unusable by clients
  • Fixed random particles not working on cap
  • Fixed eyes under point not moving around
  • Fixed clipping on roof near RED spawn
  • Fixed damage numbers for kill zone in underworld

From Team Fortress 2

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 'No Grenades' style for the General's Greatcoat

  • Fixed regression in the Sandwich Diner war paint

  • Fixed an exploit where the Dragon's Fury could crash the server

  • Updated the in-game item importer to support the Medic's backpack bodygroup

  • Updated the style names for The Damage Dealer

  • Updated the Flor de Muerto Unusual effect to fix to fix clutter issues

  • Updated the Electric Impulse Unusual effect to fix visibility issues

  • Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials

  • Updated koth_sawmill_event

  • Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)

  • Fixed RED teleport spawn being unusable by clients

  • Fixed random particles not working on cap

  • Fixed eyes under point not moving around

  • Fixed clipping on roof near RED spawn

  • Fixed damage numbers for kill zone in underworld

  • Changed some overlays

  • Minor Luxel optimization

  • Updated koth_trainsawlaser

  • Improved overall map performance

  • Slightly lowered respawn times

  • Added missing nobuilds to rooftops (thanks Mr. Happy Face!)

  • Added nobuilds under stairs on each side of the map

  • Updated some particle effects

  • Marked some less important particles as weather effects, which allows them to be turned off for improved performance

  • Fixed being able to shoot through balcony railings (thanks Casapillar!)

  • Fixed stuck-in-floor bug on train that falls just outside of spawn

  • Fixed floating light outside of map (thanks orizyre!)

  • Fixed vphysics spam in console

  • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

  • Fixed Zombie ability icons sometimes turning into a white line between level changes

  • Fixed "Heal" ability icon creating a gray line on the screen

  • Updated zi_murky (additional changes)

  • Removed nobuilds from rooftops

  • Fixed missing human spawn triggers

  • Updated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes)

  • More clipping and trigger fixes

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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 2
  • Add sv_wallbug convar to allow previous movement behavior on community servers
  • Add -notjuncsdetail option to VBSP
Changed 6
  • Update the Bounty Hunter's Brim to fix a problem with the materials
  • Update the Clowning Cowl
  • Update Marshlands to use mp_winlimit 2 like last year
  • Update the numbers required to complete the Scaredy-Cat bonus objectives
  • Update quest objectives for Outburst (VSH)
  • Increase various limits for new custom maps
Fixed 12
  • Fix view jitter that occurs and persists when playing for extended periods of time
  • Fix snd_mix_async from crashing the game
  • Fix sv_parallel_sendsnapshot
  • Fix Marshlands contract not activating
  • Fix the Skeleton Crew not hiding the Sniper bullets
  • Fix the Bone Chiller not hiding the correct bodygroup
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 1
  • Add missing zi_ strings
Changed 6
  • Update the Skeleton Crew to add a second style that was originally missed
  • Update cp_wildcat_event
  • Replace the Collect a Halloween Pumpkin contract objective with Kill with a pumpkin bomb
  • Update ctf_medi_evil
  • Increase timer to 10 minutes, previously 8 minutes
  • Replace Kill with a pumpkin bomb contract objective with Get 5 kills in a single life
Fixed 6
  • Fix missing VO lines for the Taunt: One-Eyed Punt
  • Fix Scout Crazy Legs using the incorrect lightwarp
  • Fix Autumn Breeze Unusual effect visibility problems
  • Fix exploit where Heavy and Sniper could move full-speed while aiming
  • Fix Jack-o'-Potion appear/break sounds playing globally
  • Fix being able to capture points if using the Pain Train as a pumpkin
Removed 1
  • Remove overtime from ctf_medi_evil
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How Team Fortress 2 Update Released went

Scream Fortress XVIII has arrived!

Added 10
  • Five new community maps: HolyHell, Scarypass, Trainsawlaser, Medi-Evil, and Scaredy-Cat
  • Haunted Hoard Case with a chance to give a taunt Unusualifier as a bonus item
  • 23 new community-created cosmetic items in the Haunted Hoard Collection
  • Five new community-contributed taunts: Hippocratic Hypocrite, Showrunner's Spirit, Barrel Roll, One-Eyed Punt, and Sear You Later
  • 21 new community-created Unusual effects: 11 for Unusual hats and 10 for Unusual taunts
  • Soul Gargoyle item for all players that grants access to Merasmissions and Halloween item transmutations
Changed 8
  • All cosmetic and taunt Cases grant Halloween 2026 Unusual effects instead of normal Unusual effects during the event
  • All Halloween Contracts have been reset and can be completed again
  • Updated The Hundekopf, Chief Executor, Handsome Ranger, Long Shot, Night Riders, Standing Offer, Vested Investor's Vest, Le Morne Uniforme, Beaten and Bruised, and Hard Hearing cosmetics with texture and model improvements
  • Updated koth_sawmill_event to fix missing materials in the underworld
  • Updated ctf_2fort to fix inconsistent DX level setting for grain_elevator01 prop
  • Updated cp_dustbowl to fix func_occluder problem in stage 3
  • Updated cp_well to fix Engineers building in RED's forward spawn room
  • Updated pl_redwood to fix visual stuttering on ziplines, client collision with entities, zipline sound interruption, and zipline direction issues
Fixed 9
  • ÜberCharge response rules not playing for Halloween items
  • Missing lighting parameters for Scottish Resistance materials
  • Client crash related to missing HUDAutoAim element
  • TFBot crash related to moving control points
  • Camera locking when joining a new lobby while being revived
  • Misplaced muzzle attachment for The AWPer Hand
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Team Fortress 2 Update Released

Added 1
  • Added many missing player clip
Changed 4
  • Updated Taxi Cabbed war paint
  • Updated and added some tournament medals
  • Updated koth_dryfield
  • Improved access to the balcony section to make jumping easier
Fixed 6
  • Fixed mip settings on the stickers
  • Fixed using the incorrect wear texture
  • Fixed the teleporter prison exploit
  • Fixed the broken geometry of the RED hut near the point
  • Fixed a flying RED roof spotted from afar
  • Fixed the watercooler facing the wall
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Changed 12
  • Renamed Northern Nights Summer 2026 Unusual effect to Polar Prism
  • Adjusted vertex normals and diffuse on Bald Spotter head
  • Adjusted normals and specular on Bald Spotter head mirror
  • Reduced Bald Spotter mesh size slightly toward the front and back of the head
  • Reduced Bald Spotter lens texture size
  • Adjusted Phongfresnelranges on Surgical Shroud mirror to improve envmap effect
Fixed 7
  • Fixed missing sound for Taunt: Circuit Breaker
  • Updated the Floral Growth Unusual effect to fix orientation and position problems
  • Fixed some facial flexes on Bald Spotter
  • Fixed vertex normal issue on Surgical Shroud coat
  • Fixed conflicting files on cp_premuda leading to crashes
  • Fixed several spawn room errors on cp_premuda
  • Fixed miscellaneous visual and clipping bugs on cp_premuda
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Changed 12
  • Updated Taunt: The Circuit Breaker
  • Updated the Inglorious Patriot
  • Adjusted the normal map and refined the colors
  • Improved the weighting on the bottom pockets
  • Updated the backpack icon
  • Updated pl_redwood
Fixed 8
  • Updated the Beachcomber's Brim to fix an incorrect material
  • Fixed incorrect team color on prop
  • Fixed orphaned particles
  • Fixed various lighting issues
  • Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
  • Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
  • Fixed several instances of minor prop clipping
  • Fixed players getting stuck on the wood-carved Saxtons
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 1
  • Add a second style to the Beachcomber's Brim that was originally missed
Fixed 6
  • Fix naming conflict in the Northern Nights, Umbral Lights, and Solar Singed Unusual effects
  • Fix visibility issues in the Blissful Butterflies and Wispful Wings Unusual effects
  • Fix truncated style names in the Hard Hearing
  • Fix alpha channel in backpack image for the Pyro's Overalls
  • Fix alpha channels in the Sandwich Diner and Sideshow war paints
  • Remove rogue pixels from the Team Union war paint
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 5
  • Added 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave
  • Added the Summer 2026 Cosmetic Case containing 24 new community-contributed items with a chance to give a taunt Unusualifier as a bonus item
  • Added 4 new community-contributed taunts to the Mann Co. Store: The Circuit Breaker, Buffoon's Bivouac, Faux-calization, and Friendly Fire
  • Added 12 new community-created Unusual effects including 7 new effects for Unusual hats and 5 new effects for Unusual taunts
  • Added the Summer 2026 War Paint Case containing 10 new community-created War Paints with a chance to give a taunt Unusualifier as a bonus item
Changed 5
  • All cosmetic and taunt cases now grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event
  • Updated cp_powerhouse to fix collision problem with crates on final control points
  • Updated cp_fortezza with reworked interior of shack building next to Point A, rebalanced ammo packs around Point A, improved visuals across the map, and made rotation for shortcut path shorter
  • Updated koth_blowout with visual changes to improve clarity and consistency and prevented sentry guns from being built inside a prop under the stairs in the maintenance room
  • Trimmed delay at the start of the sound file for the Panic Attack's shooting sound
Fixed 10
  • Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap
  • Fixed the Neo Tokyo warpaint on the BLU team not matching the RED team because the alpha channel was incorrect
  • Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon
  • Fixed Stat Clock model attaching incorrectly on dropped weapons
  • Fixed Stat Clock values always displaying 0 on world models
  • Fixed intel carrier glow disappearing when Spy cloaks
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Fixed 1
  • Fixed crash related to wearables leaking when weapons are dropped
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 1
  • No Bullets style to Die Regime-Panzerung
Changed 9
  • VScript to allow set damage for force calc
  • Snow Merc to count as an assister in the death notice
  • Taunt: Dead Mann's Drink prop to fix a problem with LODs
  • Tournament medals
  • Mann of the Hour
  • Shapekeys for problematic face flexes
Fixed 10
  • Crash related to KeyValues
  • Mk.II Botkiller eyes not glowing in the dark
  • Halloween spell attribute text being grayed out during full moons
  • Attachments on dropped weapons having broken textures for certain war paints and skins
  • Automatic Control Point Lost lines not playing
  • Spacing issues for item descriptions
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Changed 3
  • Material for cp_coldfront to fix compression issue
  • Prop for Taunt: Heartbreaker to fix a missing material
  • koth_demolition
Fixed 6
  • Client crash related to material proxies
  • Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume
  • The Spy-cicle not using its icicle lightwarp
  • Player clip on the helipad allowing players to stand outside the playable area
  • Player clip pixel walks on some doors
  • Blockbullets floating above BLU spawn
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 1
  • Added missing Steam Controller inputs for loadout menus
Changed 2
  • Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together
  • Improved targetid selection to replicate Medi Gun heal target selection
Fixed 16
  • Fixed a bug where certain custom maps would not load assets correctly on Linux
  • Fixed some crashes relating to singleplayer TF2 SDK mods
  • Fixed a memory leak on long running servers related to dynamic models
  • Fixed client crash related to invalid D3D texture flag
  • Fixed hearing teleporter spin sound when carried
  • Fixed objects sometimes using the incorrect activity when being placed
Security 1
  • Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 1
  • Added nobuild to middle route on both sides of pd_nutcracker
Changed 6
  • Updated The Fists of Steel to use the RED team version for the backpack image
  • Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel
  • Updated cppl_gavle with significant optimization pass, especially around the first point
  • Updated pd_nutcracker
  • Adjusted clipping outside of RED spawn on pd_nutcracker
  • Adjusted clipping in Pipe rooms on pd_nutcracker
Fixed 7
  • Fixed a console warning in the Team Recognition Unusual effect
  • Fixed Engineer being able to build in the respawn room rafters on 2koth_abbey
  • Fixed a large number of small visual issues on cppl_gavle
  • Fixed clipping issues and bugs around cppl_gavle
  • Fixed out of bound exploit at BLU spawn on pd_nutcracker
  • Fixed misaligned fence prop in BLU lounge on pd_nutcracker
  • Fixed Nutcracker voice being cut off at start of round on pd_nutcracker
Removed 1
  • Removed steps from Pipe rooms on pd_nutcracker
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 1
  • Add smoke effect to the Scrooge McCrocket
Changed 3
  • Update the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures
  • Add nobuild triggers to tall crates and make it more obvious they cannot be stood on
  • Update clipping in the river
Fixed 7
  • Fix prediction error when crouch jumping
  • Fix LOD issues on the Festive Fleece
  • Fix skinning issues on the Puncher's Polar Puffer
  • Fix missing material parameters on The Conscientious Objector
  • Fix collision error with projectiles on the dead tree at mid in koth_winter_ridge
  • Fix small gaps in doorways outside of spawn in koth_abbey
  • Fix Snipers wearing the Razorback being immune to freezing
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Changed 11
  • Updated the Hard Carry Unusual effect to fix detachment issues when using the adjust unusual slider
  • Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas
  • Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system
  • Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness
  • Updated the Cryogenic Unusual effect to fix obscuring parts of the characters
  • Updated the Air Head to fix a problem with mipmapping
Fixed 5
  • Fixed minor z-fighting issue with the Wrap Assassin Festivizer
  • Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic
  • Fixed broken cliff displacements
  • Fixed hole in spawn barrier
  • Fixed a desync issue with lifts
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 8
  • All players receive a Stuffed Stocking gift containing goodies during the event
  • Added 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle
  • Added Winter 2025 Cosmetic Case with 23 new community-contributed items
  • Added Festivizer as bonus drop when opening the Winter 2025 case
  • Added 3 new community-contributed taunts: The Critical Fail, Dead Mann's Drink, and Chairholder
  • Added 20 new community-created Unusual effects (11 for hats, 9 for taunts)
  • Added weapons to the Festivizer list
  • Added 'No Bullets' style for The Gift Bringer
Changed 8
  • All cosmetic and taunt cases grant Smissmas 2025 Unusual effects instead of normal Unusual effects during the event
  • Updated cp_cowerhouse map
  • Updated ctf_doublecross_event map
  • Updated cp_gravelpit_snowy with screenshake effect for laser gun finale
  • Updated Sizzling Aroma and Toxic Aroma Unusual effects to fix DirectX80 compatibility
  • Updated Backbiter's Billycock backpack icon to reflect RED team version
  • Updated El Gigante's Gunbelt to fix LOD problems
  • Updated Seamann's Stubble to fix material issues
Fixed 4
  • Fixed The Accursed Apparition hiding Scout's headphones
  • Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes
  • Fixed Minigun not spinning or spinning very slowly outside of first-person
  • Fixed broken view model after switching from Medi Gun while healing someone
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Changed 1
  • Reverted recent Thermal Thruster change
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Changed 4
  • Reverted Gas Passer respawn room fixes
  • Updated CTeamControlPoint to allow null caller on SetOwner input
  • Updated CTFBot to allow use of the Wrap Assassin's alt-fire
  • Updated and added some tournament medals
Fixed 9
  • Fixed regression in itemtest
  • Fixed some Botkiller Flame Thrower weapons not drawing the pilot light
  • Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change
  • Fixed collection checklists incorrectly marking some items as owned
  • Fixed Vaccinator resist icons persisting when a player changes team
  • Fixed memory leak in sprite model
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 2
  • No Bullets style for the Paka Parka
  • Null pointer checks for recent casual doors fix
Changed 2
  • Improved the random class selection algorithm to reduce the chance of failure
  • Updated Mann Co. Catalog controls to mimic Workshop dialog
Fixed 16
  • Crash related to KeyValues
  • Widowmaker not giving metal when Spy is disguised as their own team
  • On-hit attributes not triggering when Spy is disguised as their own team
  • Game mode prefix check failing when loading maps from the Workshop
  • Gas Passer gas covering players with gas in spawn rooms
  • Typo in logical expression
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Changed 2
  • Updated the Sandy Unusual effect
  • Reversed previous idle state changes
Fixed 1
  • Fixed incorrect texture for the sand cloud particles when moving
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Changed 4
  • Changed sand clouds to use a camera depth bias of 0 instead of 5 to prevent dust clouds from unintentionally occluding the player model
  • Changed idle sand clumps to lock rotation so sand falling is not influenced by camera position
  • Changed camera depth bias for idle clouds to 5 instead of 10 to prevent occluding player model at unintended angles
  • Changed Sizzling Unusual effect sequence random value from 4 to 3 to prevent steam sprites from spinning rapidly at random
Fixed 2
  • Fixed a problem with LODs on the Mad Drip
  • Fixed regression on cp_cowerhouse from the previous update
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 3
  • Added 'No Bullets' style for the Commissar's Coat
  • Added missing string for Cowerhouse contracts
  • Added two new Devil voicelines during preround
Changed 7
  • Updated tournament medals
  • Updated the El Gigante's Gunbelt
  • Slightly scaled up belt buckle
  • Updated backpack icon
  • Changed arena_afterlife rounds to best-of-3 minirounds instead of best-of-5
  • Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart
  • Applied minor performance-related optimizations throughout cp_cowerhouse map
Fixed 18
  • Updated the Mad Drip to fix LOD problems with a couple of the styles
  • Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly
  • Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh
  • Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho
  • Fixed a gap on the back with another bullet
  • Fixed 'No Bullets' style not hiding the bullets
Removed 1
  • Removed crumpkins
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How Team Fortress 2 Update Released went

Team Fortress 2 Update Released

Added 1
  • Add missing style for the One-Man Convoy
Changed 10
  • Rename Feathered Villain to Feathered Foe
  • Update backpack image for the Fused Plates
  • Update arena_afterlife
  • Update koth_dusker
  • Adjust lighting and fog
  • Adjust timing of voicelines
Fixed 8
  • Fix regression in vbsp
  • Fix broken styles for the Professor Photon
  • Fix clipping problem in the Pyromantic Plumage
  • Fix bug that caused the round to never end
  • Fix some of the default announcer lines not being replaced with the Devil
  • Fix displacement seam
  • Fix perch spot on blue mountain
  • Fix being able to build in the death pit
Removed 1
  • Remove spell pickup from the mid shack
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Scream Fortress XVII has arrived!

Added 9
  • 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands
  • Spectral Stash Case containing 23 new community-created cosmetic items
  • Spectral Stash Case has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
  • Spectral Stash Case has a chance to give a taunt Unusualifier as a bonus item
  • 3 new community-contributed taunts: Heartbreaker, Healthcare Hog, and Ring King
  • 15 new community-created Unusual effects: 7 for Unusual hats and 8 for Unusual taunts
Changed 9
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Completing a Halloween Contract gives players a classic Halloween item and a chance for a Spectral Stash Case
  • All cosmetic and taunt Cases grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event
  • Updated ConTracker to allow community map contracts to be completed in any order
  • Updated the Dusk Duster to add No Bullets styles and fix missing triangles under the right lapel
  • Updated Fully Charged and Overcharged Unusual effects to improve performance
Fixed 3
  • Self-illum settings for capture point materials
  • The Weather Master not cloaking properly
  • Props and team colors when taunting with the Mutated Milk
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