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Team Fortress 2 — Team Fortress 2 Update Released

Team Fortress 2 Update Released

Changed
  • Changed sand clouds to use a camera depth bias of 0 instead of 5 to prevent dust clouds from unintentionally occluding the player model
  • Changed idle sand clumps to lock rotation so sand falling is not influenced by camera position
  • Changed camera depth bias for idle clouds to 5 instead of 10 to prevent occluding player model at unintended angles
  • Changed Sizzling Unusual effect sequence random value from 4 to 3 to prevent steam sprites from spinning rapidly at random
Fixed
  • Fixed a problem with LODs on the Mad Drip
  • Fixed regression on cp_cowerhouse from the previous update

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Mad Drip to fix a problem with LODs

  • Updated cp_cowerhouse to fix regression from the previous update

  • Updated the Sandy Unusual effect

  • Movement State

  • Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases

  • Idle State

  • Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position

  • Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles

  • Updated the Sizzling Unusual effect

  • Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random

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