Team Fortress 2 Update Released
- Changed sand clouds to use a camera depth bias of 0 instead of 5 to prevent dust clouds from unintentionally occluding the player model
- Changed idle sand clumps to lock rotation so sand falling is not influenced by camera position
- Changed camera depth bias for idle clouds to 5 instead of 10 to prevent occluding player model at unintended angles
- Changed Sizzling Unusual effect sequence random value from 4 to 3 to prevent steam sprites from spinning rapidly at random
- Fixed a problem with LODs on the Mad Drip
- Fixed regression on cp_cowerhouse from the previous update
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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Updated the Mad Drip to fix a problem with LODs
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Updated cp_cowerhouse to fix regression from the previous update
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Updated the Sandy Unusual effect
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Movement State
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Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
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Idle State
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Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
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Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
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Updated the Sizzling Unusual effect
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Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random