Team Fortress 2 Update Released
- Updated Taunt: The Circuit Breaker
- Updated the Inglorious Patriot
- Adjusted the normal map and refined the colors
- Improved the weighting on the bottom pockets
- Updated the backpack icon
- Updated pl_redwood
- Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
- Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
- Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
- Updated koth_camp_saxton
- Vastly improved optimization
- Tweaked log-and-netting walls along the central shore for clearer definition
- Updated the Beachcomber's Brim to fix an incorrect material
- Fixed incorrect team color on prop
- Fixed orphaned particles
- Fixed various lighting issues
- Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
- Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
- Fixed several instances of minor prop clipping
- Fixed players getting stuck on the wood-carved Saxtons
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
-
Updated the Beachcomber's Brim to fix an incorrect material
-
Updated Taunt: The Circuit Breaker
-
Fixed incorrect team color on prop
-
Fixed orphaned particles
-
Updated the Inglorious Patriot
-
Adjusted the normal map and refined the colors
-
Improved the weighting on the bottom pockets
-
Updated the backpack icon
-
Updated pl_redwood
-
Fixed various lighting issues
-
Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
-
Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
-
Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
-
Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
-
Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
-
Updated koth_camp_saxton
-
Vastly improved optimization. Further investigation is ongoing.
-
Tweaked log-and-netting walls along the central shore for clearer definition
-
Fixed several instances of minor prop clipping
-
Fixed players getting stuck on the wood-carved Saxtons
-
Improved clipping throughout