What’s New

Team Fortress 2 — Team Fortress 2 Update Released

Team Fortress 2 Update Released

Changed
  • Updated Taunt: The Circuit Breaker
  • Updated the Inglorious Patriot
  • Adjusted the normal map and refined the colors
  • Improved the weighting on the bottom pockets
  • Updated the backpack icon
  • Updated pl_redwood
  • Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
  • Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
  • Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
  • Updated koth_camp_saxton
  • Vastly improved optimization
  • Tweaked log-and-netting walls along the central shore for clearer definition
Fixed
  • Updated the Beachcomber's Brim to fix an incorrect material
  • Fixed incorrect team color on prop
  • Fixed orphaned particles
  • Fixed various lighting issues
  • Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
  • Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
  • Fixed several instances of minor prop clipping
  • Fixed players getting stuck on the wood-carved Saxtons

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Beachcomber's Brim to fix an incorrect material

  • Updated Taunt: The Circuit Breaker

  • Fixed incorrect team color on prop

  • Fixed orphaned particles

  • Updated the Inglorious Patriot

  • Adjusted the normal map and refined the colors

  • Improved the weighting on the bottom pockets

  • Updated the backpack icon

  • Updated pl_redwood

  • Fixed various lighting issues

  • Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x

  • Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s

  • Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s

  • Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter

  • Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline

  • Updated koth_camp_saxton

  • Vastly improved optimization. Further investigation is ongoing.

  • Tweaked log-and-netting walls along the central shore for clearer definition

  • Fixed several instances of minor prop clipping

  • Fixed players getting stuck on the wood-carved Saxtons

  • Improved clipping throughout

View original