What’s New

Team Fortress 2 — Team Fortress 2 Update Released

Team Fortress 2 Update Released

Added
  • Added missing Steam Controller inputs for loadout menus
Changed
  • Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together
  • Improved targetid selection to replicate Medi Gun heal target selection
Fixed
  • Fixed a bug where certain custom maps would not load assets correctly on Linux
  • Fixed some crashes relating to singleplayer TF2 SDK mods
  • Fixed a memory leak on long running servers related to dynamic models
  • Fixed client crash related to invalid D3D texture flag
  • Fixed hearing teleporter spin sound when carried
  • Fixed objects sometimes using the incorrect activity when being placed
  • Fixed 3D HUD using the incorrect animations while holding the PASS Time ball
  • Fixed network state changes for player condition vars
  • Fixed sentry rockets not sending the object_deflected game event when deflected
  • Fixed Stat Clocks not drawing correctly in UI using playermodelpanel
  • Fixed flipped initial pitch/yaw on thirdperson switch
  • Fixed Short Circuit projectile offset ignoring cl_flipviewmodels
  • Fixed Dragon's Fury fireballs having incorrect projectile path
  • Fixed mismatched cl_flipviewmodels values between client and server
  • Fixed cloak and rage meters being mispredicted
  • Fixed prediction issues with Spy watches and cloak
Security
  • Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes

  • Fixed a bug where certain custom maps would not load assets correctly on Linux

  • Fixed some crashes relating to singleplayer TF2 SDK mods

  • Fixed a memory leak on long running servers related to dynamic models

  • Fixed client crash related to invalid D3D texture flag

  • Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)

  • Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)

  • Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)

  • Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)

  • Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)

  • Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)

  • Fixed network state changes for player condition vars (community fix from ficool2)

  • Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)

  • Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)

  • Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)

  • Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)

  • Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget)

  • Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)

  • Fixed cloak and rage meters being mispredicted (community fix from ficool2)

  • Fixed prediction issues with Spy watches and cloak (community fix from ficool2)

  • Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)

  • Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)

  • Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)

  • Fixed Botkiller team color bugs (community fix from DiskIntegrity)

  • Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume

  • Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode

  • Updated the Festivizer model for The Overdose to fix a problem with the LODs

  • Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin

  • Updated/Added some tournament medals

  • Updated The Bare Necessities to fix not moving correctly while taunting

  • Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses

  • Updated alpha channel for Hydro water texture to remove inconsistencies

  • Updated the Case of the Blues

  • Updated rigging to fix intense stretching during taunt poses

  • Updated materials to look less flat

  • Updated the taunt prop for Taunt: Heartbreaker

  • Updated the materials to add ambient occlusion

  • Updated the phong and rim lighting to show albedo tint

  • Updated the materials to add more depth

  • Updated the model to fix missing faces

  • Updated the model to fix stretching on lower LODs

  • Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)

  • Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1

  • Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)

  • Updated koth_demolition

  • Updated map lighting to make it more like a sunset, as well as giving it a more golden color

  • Replaced the models used for the capture point lights with a different one which has better collision and illumination

  • Reworked the capture point platform to give it a stronger design

  • Reworked all the catwalks to give them a more stylized look

  • Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look

  • Reverted a previous change to the capture point team change steam whistle

  • Removed all ambient_generics near the furnaces and fire pipe

  • Reworked the soundscapes to make them more efficient and work properly

  • Reworked the control room of the crane to give it a better design

  • Reworked some ropes from the crane to give them a better look

  • Fixed some props fading out incorrectly

  • Fixed ships in the 3d skybox casting shadows

  • Fixed cubemaps missing on parts of the map

  • Fixed reflective surfaces not having a cubemap attached to them

  • Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)

  • Improved water cubemaps

  • Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz)

  • Improved the visuals on the spawn platform to fit the previous change

  • Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)

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