Teardown — Version 0.5.2 live on main branch

Version 0.5.2 live on main branch

Added 4
  • Challenges feature with two challenge types: Mayhem and Hunted
  • Mayhem challenge where players destroy as many voxels as possible within 60 seconds using remotely detonated bombs
  • Hunted challenge where players pick up valuables spawned in random locations while being chased by an aggressive chopper
  • Challenges implemented in all campaign environments, unlocked by progression in the campaign
Changed 1
  • Modding API overhauled with updated API reference and modding instructions
Fixed 1
  • Fixed floating furniture and other smaller issues throughout the game

Happy holidays everyone! We've just uploaded a new build to Steam, version 0.5.2!

New in this build is Challenges. Yes! Challenges are back, albeit in a slightly different form from the pre-early access versions. There are two challenge types:

Mayhem Destroy as many voxels as you can within 60 seconds. To assist you in this task you have access to three sets of remotely detonated bombs, with two bombs and a detonator in each set. You are free to prepare your Mayhem, moving propane tanks and such, but as soon as you've destroyed 1000 voxels the timer starts.

Hunted Valuables are spawned one by one in random locations on the map. Pick up as many as you can. There is no time limit. Oh, I almost forgot, there is a very aggressive chopper chasing you.

Apart from challenges we've gone through the game and fixed a lot of smaller issues like floating furniture and stuff.

Both challenges are implemented in all the campaign environments. Just like in sandbox, you need to have reached the environment in the campaign. Mayhem is available once you've played "The Lee computers" in the campaign, while Hunted is unlocked once you've played "An assortment of dishes".

The modding API also got an overhaul and the API reference and modding instructions can be found at http://www.teardowngame.com/modding

Have fun! The Teardown team

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