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The Outlast Trials

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Red Barrels invites you to experience mind-numbing terror, this time with friends.

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Changelog

Hotfix Patch Notes | Project Boneyard - July 25th

Fixed
  • Fix an out of memory issue that could be caused when opening and closing the loadout menu several times while in invasion cameras
Greetings Reagents,

We have deployed a small hotfix patch to address the following issues:

  • Fix an out of memory issue that could be caused when opening and closing the loadout menu several times while in invasion cameras.

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.

Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!

Catch you all in the Sleep Room, Reagents!

Team RB

Hotfix Patch Notes | Project Boneyard - July 24th

Fixed
  • Fixed an issue where Escalation Weekly savegames were not resumable
  • Fixed an issue where Imposters did not have to exit the trial after downing or killing a Reagent
  • Fixed some crashes
Greetings Reagents,

We have deployed a small hotfix patch to address the following issues:

  • Fixed an issue where Escalation Weekly savegames were not resumable.

  • Fixed an issue where Imposters did not have to exit the trial after downing or killing a Reagent. (one, not all of them)

  • Fixed some crashes.

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.

Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!

See you all in the Sleep Room...

Team RB

Hotfix Patch Notes | Project Boneyard - July 22nd

Changed
  • Increased Stab/Backstab charge time to 2.5s from 2.0s
  • Reduced the Backstab angle, requiring Imposters to be more directly behind their target
  • Changed Backstab to incapacitate the Reagent instead of killing them instantly
  • Increased Slash cooldown to 2.0s from 1.5s
  • Reduced mash time required to escape Steel Trap
  • Reduced Steel Trap trigger radius
  • Reduced Steel Trap damage to 12.5 from 25, allowing Reagents to regenerate health after escaping
  • Reworked Imposter Night Vision visual effect while preserving its reduced effectiveness in darkness
  • Increased Imposter Night Vision battery duration
  • Increased the minimum camera time of Imposters to 45s when against a solo Reagent from 30s
  • Reduced active Invasion time to 3 minutes from 5 minutes in Solo Invasion
  • Slightly increased Stim injection time to reduce reactive use during encounters
  • Syringes now spawn throughout the Trial instead of being limited in quantity
  • Reagents can now use the Regroup button even while Imposters are present in the room
Fixed
  • Improved disconnection issues in Escalation runs
  • Fixed an issue where Imposters would not receive a rank when leaving an Invasion early using Exit Invasion from the Pause Menu
  • Fixed an issue where the Struggle minigame would not appear if a Reagent was grabbed by an NPC while entering a Steel Trap
  • Fixed an issue where a television screen was missing a code location hint in the MK-Challenge Cancel the Broadcast
Greetings Reagents,

Our team has deployed a new hotfix patch to address the following issues:

  • Improved disconnection issues in Escalation runs.

  • Fixed an issue where Imposters would not receive a rank when leaving an Invasion early using “Exit Invasion” from the Pause Menu.

  • Fixed an issue where the Struggle minigame would not appear if a Reagent was grabbed by an NPC while entering a Steel Trap.

  • Fixed an issue where a television screen was missing a code location hint in the MK-Challenge “Cancel the Broadcast”.

INVASION CHANGES
  • Stab/Backstab: Increased charge time to 2.5s (was 2.0s).

  • Backstab: Reduced the Backstab angle, requiring Imposters to be more directly behind their target.

  • Backstab: Now incapacitates the Reagent instead of killing them instantly.

  • Slash: Increased cooldown to 2.0s (was 1.5s).

  • Steel Trap: Reduced mash time required to escape.

  • Steel Trap: Reduced trigger radius.

  • Steel Trap: Reduced damage to 12.5 (was 25), allowing Reagents to regenerate health after escaping.

  • Imposter Night Vision: Reworked the visual effect while preserving its reduced effectiveness in darkness.

  • Imposter Night Vision: Increased battery duration.

  • Imposter Respawn: Increased the minimum camera time of Imposters to 45s when against a solo Reagent (was 30s).

  • Solo Invasion: Reduced active Invasion time to 3 minutes (was 5 minutes).

  • Stim: Slightly increased injection time to reduce reactive use during encounters.

  • Syringes now spawn throughout the Trial instead of being limited in quantity.

  • Reagents can now use the Regroup button even while Imposters are present in the room.

Remember that if you encounter any issues in-game, please join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.

Thank you to everyone who has been filling out our Invasion 2.0 Feedback Survey. Your feedback will help us keep refining this game mode. We're also still gathering feedback for the Season 6: Project Judas update, so let us know what you thought about last Season's Therapy.

Catch you in the Sleep Room Reagents!

Team RB

Hotfix Patch Notes | Project Boneyard - July 16th

Changed
  • Reverted the controller input changes for minigames introduced in Season 7, with this feature to return in the future as an optional setting
  • Reduced the maximum number of respawns granted by Revive Pills in Escalation Therapy from 5 to 2
Fixed
  • Fixed an issue where interrupting a Backstab would incorrectly kill the Reagent instead of putting them into an incapacitated state
  • Fixed an issue where corrupted names above AI Imposters would not appear
  • Fixed an issue where a decal would not correctly appear in the Prison Farm Trial
  • Fixed an issue where the Health Sickness Variator in Escalation Therapy would not permanently reduce the player's maximum health
  • Fixed an issue where Imposters could not slash a Reagent affected by Neuroshock under certain circumstances
  • Fixed an issue where Reagents could fall through the world if killed by a Slash while exiting a hiding spot
  • Fixed an issue where the Backstab animation would not play correctly if triggered while a Reagent was attempting to escape a Steel Trap
Greetings Reagents,

A new hotfix patch is now live featuring the following fixes:

  • Clarification: Console players can toggle cross-communication voice chat by holding the Start button. This is listed in the Controller Layout screen, but was not clearly communicated.

  • Reverted the controller input changes for minigames introduced in Season 7. This feature will return in the future as an optional setting.

  • Fixed an issue where interrupting a Backstab would incorrectly kill the Reagent instead of putting them into an incapacitated state.

  • Fixed an issue where corrupted names above AI Imposters would not appear.

  • Fixed an issue where a decal would not correctly appear in the Prison Farm Trial.

  • Fixed an issue where the Health Sickness Variator in Escalation Therapy would not permanently reduce the player's maximum health, removing the intended need to use Health Sickness pills.

  • Fixed an issue where Imposters could not slash a Reagent affected by Neuroshock under certain circumstances.

  • Fixed an issue where Reagents could fall through the world if killed by a Slash while exiting a hiding spot.

  • Fixed an issue where the Backstab animation would not play correctly if triggered while a Reagent was attempting to escape a Steel Trap.

  • Reduced the maximum number of respawns granted by Revive Pills in Escalation Therapy from 5 to 2.

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.

Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!

See you all in the Sleep Room...

Team RB

Project Boneyard Patch Notes | Season 7: New Coyle Trial, New MKs, & much more!

Added
  • New Trial environment Prison Farm featuring Sergeant Leland Coyle in the trial Locksock the Warden
  • Two new MK-Challenges: Bribe the Judges and Cancel the Broadcast
  • New enemy type The Biter, former inmates repaired and mentally destroyed by Murkoff
  • Reagent Rig and Knife Customization options
  • Loadout Presets feature
  • Mastery Tasks
  • Hint System
  • Community Event Blood Drive with Blood Extractors installed across multiple Trial Environments that reduce maximum health when used
  • New Limited-Time Blood Drive Catalog with Event Tokens and infinitely repurchasable Murkoff Box on final page
  • New Deluxe Catalog Project Boneyard with 10 pages of exclusive cosmetic items
  • New Blackmarket Outfits
  • New Twitch Drops
Changed
  • Escalation reworked to Escalation Therapy 2.0
  • Invasion reworked to Invasion 2.0 with new Invasion Season
Greetings Reagents!

The time has come for punishment! Reagents must join together to face Coyle in his all new Trial environment: The Prison Farm.

The update also introduces 2 new MK-Challenges, many new features, including Rig Customization, Knife Customization, Loadout Presets, and Mastery Tasks, alongside major reworks to both Escalation and Invasion that significantly improve the overall experience.

This Update Includes
  • Season 7: PROJECT BONEYARD

  • New Trial Environment: PRISON FARM

  • New Trial: LOCKSOCK THE WARDEN

  • New MK-Challenge: BRIBE THE JUDGES

  • New MK-Challenge: CANCEL THE BROADCAST

  • New Deluxe Catalog: PROJECT BONEYARD

  • Introducing Community Event: BLOOD DRIVE

  • New Limited-Time Catalog: BLOOD DRIVE

  • New Ex-Pop: THE BITER

  • New Reagent Rig & Knife Customizations

  • New Loadout Presets

  • New Mastery Tasks

  • New Hint System

  • Escalation Therapy 2.0

  • Invasion 2.0

  • New Invasion Season

  • New Blackmarket Outfits

  • New Twitch Drops

  • Other Additions, Improvements, and Fixes

SEASON 7: PROJECT BONEYARD

Project Boneyard sees the introductions of our latest Trial environment, The Prison Farm, and the return of Sergeant Leland Coyle in a new Trial, “Locksock the Warden.” Reagents will bring “cruel and unusual” back to the living conditions of the prison population until riot makes way for revenge, while avoiding the latest member of our experimental population: The Biter.

Murkoff is also premiering “Bribe the Judges” and “Cancel the Broadcast,” two new MK-Challenges added to the roster of available therapies.

Reagents will also discover new machinery installed across various Trials in support of the new Blood Drive event. The Reagent community is strongly advised to donate their blood for .

New Trial Environment: PRISON FARM

The American prison complex; a meat grinder that takes in sociopaths and criminals and extrudes functioning members of society. But the strict routine, severe conditioning, and close quarters serve as a crucible for power dynamics built on violence, contraband, and flesh. Turn yourself in and suffer rehabilitation.

New Trial: LOCKSOCK THE WARDEN

You are freedom. The indefinable promise that keeps prisoners at the grindstone that turns authority to profit and back again. Don't let false authority stand in the way of real capital. Kill the Warden, and we will let you out.

New MK-Challenge: BRIBE THE JUDGES

You are the master, whose property is the purpose of the law. Salary reminds enforcement that their monopoly of violence only exists for your monopoly of capital. Collect the bribes, pay the judges, and we will let you out.

New MK-Challenge: CANCEL THE BROADCAST

You are the butcher, who reminds the sheep the ultimate path of all flesh, no matter the bounty of wealth or the wealth of spirit. Sabotage the broadcast, defile the faithful with blood, and we will let you out.

New Deluxe Catalog: PROJECT BONEYARD

The new Project Boneyard Deluxe Catalog_ _is now available.

  • This Catalog is filled with 10 pages of new exclusive cosmetic items for your own self expression.

  • Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog, other Deluxe Catalogs, or they can be purchased in the Murkoff In-Game Store.

  • Acquire _Stamps _by completing Trials and Tasks, then use the _Stamps _to obtain the Deluxe Catalog items.

  • As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.

Introducing Community Event: BLOOD DRIVE

Blood Drive season is upon us. Blood Extractors have been installed in multiple Trial Environments. Reagents are strongly encouraged to donate generously. Within Blood Drive Trials, a set minimum donation will be required before Reagents are permitted to leave. Be cooperative, give until it hurts.

Blood Drive is a community-wide event. Murkoff requires a substantial supply of blood for an upcoming project, and every contribution helps advance the collective goal. As the community reaches new milestones, additional rewards will be unlocked for all participating Reagents!

Please note that a minimum personal contribution is required to qualify for claiming event rewards.

Variator “BLOOD EXTRACTION” - Use Blood Extractors found in the Trial to donate blood. Each donation permanently reduces your maximum health for the rest of the Trial.

Using a Blood Extractor at Introductory/Standard difficulty provides +1 blood sample. Using a Blood Extractor at Intensive difficulty provides +2 blood samples. Using a Blood Extractor at Psychosurgery difficulty provides +3 blood samples.

New Limited-Time Catalog: BLOOD DRIVE

A brand new Limited-Time Catalog is available for the duration of the Blood Drive Community Event.

  • Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.

  • Once the Blood Drive Event concludes on August 25th at 9:59am ET, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Tokens before the end of the event.

  • NEW: The final page of the Event Catalog now features an infinitely repurchasable Murkoff Box. Spend Event Tokens to receive a bundle of rewards, including XP, Stamps, and a random cosmetic item.

New Ex-Pop: THE BITER

This update introduces Reagents to our newest member of the experimental population, The Biter. These psycho-sadists, former forced labor inmates incapacitated through acts of self-mutilation as protest, have been physically repaired and mentally destroyed by Murkoff’s doctors and scientists.

Arms removed to prevent further self-harm, Biters are universal sadists, still capable of grievous harm with their mechanically enforced jaws. Though Biters are kept chained by the neck for safety, Reagents should approach with caution, as their augmented legs gift them with unexpected velocity. Biters will be featured in Locksock the Warden, Bribe the Judges, and Cancel the Broadcast Trials for the time being before they are ushered into any other Trials.

New Reagent Rig & Knife Customization

Reagents** **can now customize the appearance of their favorite Rigs. Access the Mirror in your Personal Cell and navigate to the Rigs menu to personalize their look. New customization options can be unlocked through Catalogs and by completing Mastery Tasks.

**Imposters **can now customize the appearance of their Knife from their customization menu. New Knife skins can be earned through Catalogs and by completing Mastery Tasks.

New Loadout Presets

Save up to 3 different loadouts and switch between them instantly before starting a Trial. Prepare specialized builds and adapt to any challenge with ease.

New Mastery Tasks

Prove your dedication to Murkoff by completing the new Mastery Tasks. Conquer each challenge to unlock the prestigious variant customizations for the Knife and for every Rig.

New Hint System

A new Hint System has been added to assist both new and returning Reagents!

At any time during a Trial, press the “Display Objective” button to display a hint and a visual marker related to your current Trial objective. This feature can be disabled in the Settings Menu.

Escalation Therapy 2.0

The therapy continues to evolve. Take part in endless escalating Trials or challenge yourself with a new themed Weekly Escalation. Compete for a place on the new Escalation Leaderboards and see how you measure up against the facility’s finest Reagents. How much pain can you endure?

New Weekly Escalations
  • Participate in new themed Escalation runs built around unique gameplay modifiers.

  • Every player faces the exact same sequence of Trials and Variators, with only the loadout choices remaining random.

  • Push as far as you can and compare your performance against other Reagents on the leaderboard.

  • A new Escalation Weekly Theme begins every week on Tuesday at 10:00 AM ET, at which point the leaderboard is reset.

  • The first thematic is HARDCORE: “Damage causes permanent health loss and persists between Trials. Syringes are unavailable, and there are no respawns in solo play.”

Refreshed Endless Therapy
  • It's time for a fresh start. With the launch of Escalation Therapy 2.0, all previous Escalation Therapy progress has been reset, including previous peak records and active save files.

  • Your previous best peak has not been lost and can still be viewed in your Personal Records through the radio in your cell.

  • This reset ensures a fair competitive environment for the new leaderboards and removes legacy progress achieved through previous save file exploits.

  • In Endless Escalation, reaching Trial 21 and beyond introduces an additional challenge: maximum health loss becomes persistent between Trials.

Introducing Leaderboards for Escalation
  • Compete against other Reagents and earn your place among the facility's elite. Escalation Leaderboards rank players based on their peak Trial reached, with total run time used as a tiebreaker.

  • Only your best run is recorded. Future runs will not replace your leaderboard position unless you surpass your previous peak.

  • There is a leaderboard for both the Weekly Escalation and Endless Escalation.

  • Leaderboard Eligibility:

  • Players who start a new Escalation run are eligible for leaderboard placement.

  • Players who join an ongoing run and were not present at the start of that run are not eligible for leaderboard placement.

  • Players who begin a run but miss more than two Trials before rejoining lose their leaderboard eligibility. This applies to both ongoing runs and resumed save files.

New Savegames Restrictions

To preserve the integrity of Escalation Therapy, we have updated how save files are handled:

  • Only the host now carries the Escalation save file. Clients can no longer continue a run independently.

  • Progress is only saved upon successfully completing a Trial.

  • If all players quit, disconnect, or fail during a Trial, the run is failed and the savegame is voided.

  • Players still have a 5-minute grace period to rejoin an ongoing Escalation run after an unexpected disconnect.

  • These changes are intended to prevent save file propagation across the player population, ensuring that Escalation remains a challenge that must be earned rather than shared.

Matchmaking changes
  • Players using Group Finder with Join-in-Progress enabled will only be matched into Escalation runs between Trial #1 and Trial #5.

  • When joining a group that is still in the lobby, the group leader may still resume a saved Escalation run regardless of its current progress.

  • These changes help maintain the progression and competitive integrity of Escalation runs while preserving the ability for friends to continue their existing saves together.

Invasion 2.0

We're reimagining Invasion around its core fantasy: Reagents are prey, and the hunt is constant.

Imposters exist to disrupt progress, create uncertainty, and apply pressure where it hurts most throughout the Trial.

In this updated iteration, survival depends on control rather than confrontation. Reagents must rely on their tools to slow pursuit, create opportunities to escape, and use stealth to avoid detection whenever possible.

Imposters, in turn, are more resilient and better equipped to interfere. However, success still depends on patience, positioning, timing, and strategy.

There's a lot to cover, so let's dive in!

Introducing Imposter Loadout

An Imposter is more than a blade. Equip specialized Gadgets to track, disrupt, and hunt your prey.

Imposters now have access to a dedicated Loadout System, allowing them to customize their approach before entering a Trial. Gadgets can be purchased from Dorris using Vouchers and equipped through the new Imposter Loadout Menu.

Available Gadgets:

  • **MIMIC **- Assume the appearance of a Reagent. Become quieter while moving and preparing a Stab. Hold the fake item to blend in and remain concealed from pings.

  • **NEUROSHOCK **- Projectile that briefly disrupts a Reagent and disables their rig. Disruption duration scales based on the distance traveled before impact.

  • STIM - Inject a powerful stimulant to temporarily increase speed, stamina, and gain projectile immunity.

  • STEEL TRAP - Deploy a trap that briefly immobilizes any Reagent caught in it.

  • MOTION SENSOR - Deployable device that detects nearby Reagent movement within range.

  • EX-POP BAIT - Throw to lure an Ex-Pop to patrol the impact area.

New Struggle Minigame

Stabbing now initiates a STRUGGLE between the Imposter and the Reagent.

  • Imposter: Mash to inflict as much damage as possible.

  • Reagent: Mash to resist the attack and reduce incoming damage.

A Reagent's remaining health directly influences the outcome. The more injured a Reagent is, the harder it becomes to survive the encounter.

With the introduction of STRUGGLES, Reagents can now actively resist an Imposter's attack. As a result, bottles and bricks can no longer be used for an instant counter while held in inventory.

New Imposter Night Vision

Imposters now have access to their own Night Vision. Unlike the Reagents’ Night Vision, its effectiveness is limited allowing darkness to become a stronger stealth element for Reagents while still giving Imposters a way to track targets and navigate in low-light environments. This creates a more tense predator/prey dynamic during encounters.

Imposter Night Vision drains battery rapidly and does not recharge over time. To restore it, Imposters must retreat to an Insertion Gate. Use it carefully and only when necessary.

Imposters Changes

The Imposter experience has been extensively reworked to support the new hunt-focused gameplay.

  • Slash damage reduced to 25 (previously 33).

  • Cooldown between Slashes reduced to 1.5s (previously 3s). While the cooldown is active, Imposters are limited to walking and cannot run.

  • Added BACKSTAB, a new attack that instantly kills a Reagent. BACKSTAB bypasses the STRUGGLE minigame entirely and cannot be countered. Unlock this new Imposter Chem through Barlow.

  • Nearby Reagents now display a red overhead indicator showing their name and health. This indicator disappears when the Reagent moves too far away, enters darkness, or breaks line of sight behind an obstacle.

  • Imposters no longer impersonate a random Reagent by default. To gain this ability, equip the new MIMIC Gadget in your Loadout. MIMIC also provides additional benefits.

  • Stabs no longer kill outright and now place the Reagent into a downed state.

  • The group widget is now permanently visible while in Camera View, displaying the status of other Imposters, including whether they are invading or in-camera/spectating.

  • Reduced score penalties from Reagent projectiles and Rigs. Scoring values have been rebalanced to support the new gameplay systems and Gadgets.

  • In a situation where 2 Imposters can Invade at once (3v3, 3v4, 4v4), they will now deploy together at the start of an Invasion rather than entering one after another.

  • Each Imposter now has an independent respawn timer. One Imposter's death no longer affects the respawn time of another.

  • The “ImitateImposter Chem has been removed and reworked into the MIMIC Gadget. All Vouchers and Permanent Upgrade Tokens previously spent on Imitate have been reimbursed.

  • A new “BackstabImposter Chem has been added and unlocks the ability to perform a backstab.

  • Using a Gadget automatically re-equips your Knife, allowing you to quickly resume the hunt.

  • In-camera ping time reduced to 5s (was 10s).

  • Imposters no longer have a timer when they are deployed at the final phase of a Trial (During the Reagent’s “Exit the Trial” objective). They also don’t have the retire when incapacitating or killing a Reagent during this phase.

  • Imposters can now freely relocate using Insertion Gates during the Reagents' “Exit the Trial” objective. During this phase, there are no respawn timers. Using an Insertion Gate will immediately redeploy the Imposter through another gate near the shuttle doors.

  • Imposters can now leave an Invasion at any time. Imposters receive a notification when all players in a group reach A+ grade. In group play, the Group Leader can trigge

New Update | Prime Time Limited-Time Event, 2 New MK-Challenges & more

Added
  • New Limited-Time Event Prime Time featuring psychological assault themed around propaganda and fanaticism
  • New Prime Roulette variator with multiple Prime Assets present in a single Trial
  • New Break the Television variator to destroy defective televisions for bonus rewards
  • New Extra Prime Asset Traps variator
  • New Limited-Time Catalog for Prime Time Event with exclusive rewards purchasable with Event Tokens
  • New MK-Challenge Win the Truth
  • New MK-Challenge Incinerate the Relic
  • New Routine Therapy Classified with multiple secret variators
  • New Routine Therapy Mirror with altered trial perspective
  • Rare cosmetic tier reintroduced under new designation Enhanced
Changed
  • Variator Classified no longer displays tutorials for randomly selected variators at the start of a Trial
  • Imposter deployment is no longer tied to the number of alive Reagents and instead based only on total Reagents in the game
  • Ex-Pops no longer react to imposters unless directly obstructed
  • Imposters are now invulnerable to projectiles for a longer period after being hit
  • Imposter scoring penalty from projectiles is not affected during invulnerability period
Fixed
  • Fixed issue where Mandatory Secondary Objective variator did not function as intended in Escape the Lies Trial
  • Fixed issue where bandages could be reused when cancelling animation
  • Fixed issue where a Reagent could be executed if Impostor was interrupted by another Reagent bashing through a door
Removed
  • Escape the Lies removed from Escalation due to lack of Shuttle sequence for loadout selection
Greetings Reagents,

Prime Time has begun in The Outlast Trials! Murkoff’s newest therapy pushes Reagents into a relentless psychological assault where propaganda, fanaticism, and chaos collide. Face the new Prime Roulette variator featuring multiple Prime Assets in a single Trial, destroy Murkoff’s defective televisions for bonus rewards, survive two new MK-Challenges, and unlock the exclusive Limited-Time Catalog.

This update includes
  • New Limited-Time Event: PRIME TIME

  • New Limited-Time Catalog: PRIME TIME

  • New MK-Challenge: WIN THE TRUTH

  • New MK-Challenge: INCINERATE THE RELIC

  • New Routine Therapies: CLASSIFIED & MIRROR

  • Various bug fixes and improvements.

New Limited-Time Event: PRIME TIME

Prime Time Therapy prepares Reagents for a future dominated by contradictory cults of personality and clashing fundamentalist ideals. Participants can expect their psyche to face brutal and fundamental assault from both ends.

Variators:
  • PRIME ROULETTE - Multiple Prime Assets present in the Trial at the same time. Once a Prime Asset retires, a different one will come in - sustaining relentless pressure and escalating unpredictability throughout the session!

  • BREAK THE TELEVISION - Stop Murkoff’s propaganda and break all defective televisions for additional rewards.

  • EXTRA PRIME ASSET TRAPS - Extra Prime Asset traps in the Trial.

New Limited-Time Catalog: PRIME TIME
  • A brand new Catalog is available for the duration of the Prime Time Limited-Time Event.

  • Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.

  • Once the Prime Time Event concludes on June 16 at 10am ET, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Prime Time Tokens before the end of the event.

New MK-Challenge: WIN THE TRUTH

You are the blind observer, who consumes screen-fed ignorance and swells with the genius of idiot artifice. Regurgitate the knowledge that brings suffering to the wise, win the game which only punishes the defeated, and we will let you out.

New MK-Challenge: INCINERATE THE RELIC

You are the heretic and you are the zealot. Relics are the proof of an impossible gospel, the belief that makes whole the deservedly slaughtered lamb. Pay your way into heaven, incinerate the relic, and we will let you out.

New Routine Therapies

These new routine therapies will come after the Prime Time Event ends.

  • **CLASSIFIED **- Multiple secret variators have been added to your therapy. Adapt or die.

  • Taking place June 16th to June 30th

  • MIRROR - The trial perspective is altered to mislead the reagents.

  • Taking place_ June 30th to July 14th_

Additions/Fixes/Balancing
  • The previously removed “Rare” cosmetic tier has been reintroduced under a new designation: Enhanced.

  • Variator “Classified”: Tutorials for randomly selected variators are no longer displayed at the start of a Trial.

  • Escape the Lies: Fixed an issue where the “Mandatory Secondary Objective” variator did not function as intended during this Trial.

  • Escape the Lies has been removed from Escalation since there is no Shuttle sequence to choose your loadout.

  • Fixed an issue where bandages could be reused when cancelling its animation.

Invasion
  • Ex-Pops no longer react to imposters, unless directly obstructed.

  • Imposters are now invulnerable to other projectiles for a longer period of time after being hit by a projectile. Additional hits during this window trigger reduced reactions.

  • Imposter scoring penalty caused by projectiles is not affected while in the invulnerability period anymore.

  • Imposter deployment is no longer tied to the number of Reagents alive in the Trial. It’s still affected by the total amount of Reagents in the game (1-2 reagents = 1 imposter, 3-4 reagents = 2 imposters).

  • Fixed an issue where a Reagent could still be executed if the Impostor was interrupted by another Reagent bashing through a door.


If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly!

Catch you in the Sleep Room and enjoy the Therapy, Reagents!

  • The RB Team

Hotfix Patch Notes | Project Judas - April 1st

Greetings Reagents,

Our team has worked on a hotfix patch addressing the following issues that will be rolling out on all platforms:

  • Fixed missing text on some customization items.

  • Fixed an issue where ping could be abnormally high in certain regions (PS5).

  • Fixed an issue where the game could occasionally get stuck in a reconnection loop.

  • Removed the score penalty for Imposters when Reagents escape during an Invasion. (The note remains visible in the Murkoff report for reference.)

  • Removed the **“**Stay Together” variator from the allowed pool for the Trial “Escape the Lies” (Escalation / Trial Maker).

  • Fixed a rare issue where the game could crash when an Imposter joined or left an Invasion match.

  • Fixed an issue where clues could be obstructed by pushable objects in the Trial “Silence the Idol”.

  • Fixed an issue where players could lose a cassette when scrolling quickly through their inventory in the Trial “Silence the Idol”.

  • Fixed an issue where cassettes did not display the correct icon when dropped in the Trial “Silence the Idol”.

  • Fixed various issues with the Barricade Rig.

Thank you to our dedicated Reagents for your feedback and reaching out to us about any in-game issues you are experiencing!

A reminder that if you encounter any issues in game, feel free to join our 18+ Official Outlast Discord Server and create a /ticket to speak with our support team directly.


If you have any feedback to relay to the team about The Outlast Trials please fill out our General Feedback Survey at any time.

Also, if you played The Outlast Trials Season 5: Project Messiah and would like to give us your feedback on last Season, feel free to fill out our survey here!

Catch you in the Sleep Room!

The RB Team

Hotfix Patch Notes | Project Judas - March 26th

Greetings Reagents,

A hotfix patch is currently deploying that will address the following issues:

  • Fixed an issue where the Berserker could spawn under the map in certain situations.

  • Fixed an issue where Barricades could permanently block doorways if deployment was interrupted while an enemy was bashing them.

  • Fixed an issue where Barricades interruption cooldown was 10s instead of the intended 3s.

  • Fixed an issue where Barricades did not behave as intended with the Limited Rigs variator.

  • Fixed an issue where X-Ray cooldown was incorrect in Psychosurgery difficulty.

  • Fixed an issue where parts of Deluxe Outfits were visible in first person.

  • Fixed an issue where the Healing Rig was not consumed if swapped with another Rig while in-use (Salvage Rigs variator).

We also wanted to address some things that were brought up since yesterday's launch.

  • The Project Judas update brought in a change to the Tinnitus filter found in your player settings, so if you feel like your audio is muffled in-game, please adjust that setting to your liking as it is now working as intended.

  • The \ Trial will remain in Genesis indefinitely!

  • In order to give our Reagents a smooth start to their therapy, we have made it so that Invasions cannot happen in the new Trials: "Silence the Idol", "Solve the Murder", "REDACTED". Invasion will be re-enabled on these Trials in the future.

Thank you to everyone for your constant feedback and for reaching out to us with any in-game issues!

If you played The Outlast Trials Season 5: Project Messiah and would like to give us your feedback on it, feel free to fill out our survey here!

A reminder to our Reagents, if you encounter any issues in game, feel free to join our 18+ Official Outlast Discord Server and create a /ticket to speak with our support team directly.

If you have any feedback to relay to the team about The Outlast Trials please fill out our General Feedback Survey at any time.

See you in the Sleep Room Reagents!

The RB Team

Project Judas Patch Notes | Season 6, New Environment, New MK-Challenges & more

Greetings Reagents,

It's time to adjust your Murkoff Television sets for the feature presentation: Project Judas. This Season, you will get to feast your eyes on the Kress Twins attempt at political takeover! Otto and Arora have prepared quite the show for you all in their new Trial Environment the _**Television Studio. **_Enjoy new MK-Challenges, survive the Scavenger Limited-Time Event, test out Noakes' hard work on the X-Ray and Barricade Rig reworks, and climb the Invasion Leaderboard and more...

This update includes
  • Season 6: PROJECT JUDAS

  • New Trial: SILENCE THE IDOL

  • New MK-Challenge: SOLVE THE MURDER

  • New Deluxe Catalog: PROJECT JUDAS

  • New Limited-Time Event: SCAVENGER

  • X-Ray & Barricade Rig Rework

  • New Invasion Season Begins

  • Introducing Invasion Leaderboards

  • New Blackmarket Outfits

  • Twitch Drop Event

  • Other Additions, Improvements and Fixes

Season 6: PROJECT JUDAS

Project Judas sees the return of Otto & Arora Kress in a new Trial Environment, the Television Studio. The Kress Twins have meticulously groomed Bob Vanier, celebrity talking head and idol to the masses, to be their upcoming political candidate. Molded to their best interests, Vanier is about to announce his political run live on the air, unless Reagents are able to seat Murkoff’s own candidate instead.

New Trial: SILENCE THE IDOL

You are the electric eye, the ravenous panopticon that births and consumes with the same razor-toothed orifice. Tear, burn, and crush the face of false charisma, and we will let you out.

New MK-Challenge: SOLVE THE MURDER

You are the fetishist, whose obsession with the totems of violence allows you to define more convenient truths. Find the evidence to condemn our chosen killer, and we will let you out.

New MK-Challenge: \

There appears to be an issue with the Sleep Room Terminal. Reagents are asked to ignore any unconventional programs that may populate their screens. Disregard any mention of . Therapy is the only way to real freedom.

New Deluxe Catalog: PROJECT JUDAS

The new Deluxe Catalog Project Judas is now available.

  • This Catalog is filled with 10 pages of new exclusive cosmetic items for your own self expression.

  • Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog, other Deluxe Catalogs, or they can be purchased in the Murkoff In-Game Store.

  • Acquire _Stamps _by completing Trials and Tasks, then use the _Stamps _to obtain the Deluxe Catalog items.

  • As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.

New Limited-Time Event: SCAVENGER

Prepare for the \ collapse. Enter the Trials with nothing and salvage unstable, single-use Rigs from Reagent corpses. Collect discarded mechanical components and return them to drop boxes to be used for the \ of .

Program Scavenger Variators:

  • Salvage Rigs: Salvage unstable, single-use Rigs from deceased subjects throughout the Trial.

  • Broken Reagent: Reagents have no starting Rigs, no Prescription, no Amps, reduced Night Vision battery, and start injured.

  • Deliver the Components: Reagents are required to locate and deliver mechanical components to a salvage box.

Event Schedule:

  • Part 1 will take place from March 24, 2026 @ 10am ET - April 7, 2026 @ 9:59am ET

  • Part 2 will take place from April 7, 2026 @ 10am ET - April 21, 2026 @9:59am ET

X-Ray and Barricade Rigs Rework

Noakes has been busy collecting feedback on its creation, and has greatly improved both the X-Ray and Barricade Rigs.

X-RAY RIG

Developer Comment: X-Ray previously felt too passive, offering limited control due to its fixed duration. With this rework, we want Reagents to play a more active role in gathering and sharing intelligence.

X-Ray is now a toggle ability, allowing players to use it on demand. The ping system has been expanded, enabling multiple targets to be marked through walls, making it a powerful tool for team coordination.

Additionally, X-Ray now introduces a more tangible gameplay impact by temporarily disabling nearby traps, reinforcing its role as both a reconnaissance and support tool.


New Description: Tactical enhancement that allows vision through solid surfaces, revealing points of interest. Can be toggled on or off on demand.

Changes:

  • X-Ray is now a toggle ability (On/Off).

  • Charge depletes while active and replenishes slowly while inactive.

  • Cooldown/energy system functions similarly to Night Vision.

  • New upgrade PING THROUGH: “Ping enemies and objects through walls while X-Ray is active. Multiple pings can be active at once.”

  • New upgrade ELECTROMAGNETIC FIELD: “Generates an electromagnetic field while X-Ray is active, preventing trap activation.”

  • New upgrade FASTER RECHARGE: “Decreases X-Ray recovery time.”

  • New upgrade INCREASED CAPACITY: “Increase X-Ray total capacity.”

  • Upgrades RESOURCES INTEL and CLASSIFIED INTEL have been merged and the upgrade is now called **RECON: “**X-Ray highlights nearby objectives, consumables, and high-priority items.”

  • Upgrade SHARED INTEL has been removed.

BARRICADE RIG

Developer Comment: Barricade was previously too situational and difficult to use effectively due to its limitations. This rework introduces a charge-based system, allowing Reagents to carry multiple Barricades (2 by default, 3 when upgraded) and deploy them strategically to control space.

Barricades are now instantly refunded when removed by the player or a teammate, and their durability has been increased. They also damage enemies when broken, making them more impactful even when destroyed.

We’ve expanded deployment opportunities across Trials (including additional placements, rolling gates, windows, etc.), and added visual markers to guide players toward valid placement spots. This allows Reagents to quickly assess an area and make tactical decisions.

Finally, the cooldown now begins only after all Barricades are deployed, preserving the value of the Rig Rechargers while encouraging more active use of the ability.


New Description: Place barricades to block openings and delay pursuers. Carry 2 barricades. Removal instantly refunds them.

Changes:

  • Players now carry multiple Barricades (2 by default, 3 when upgraded).

  • Multiple barricades can be deployed at once (oldest breaks when placing a new one beyond the limit).

  • Barricades are instantly refunded if destroyed or removed by the player or a teammate.

  • Rig Cooldown starts only after all Barricades are placed.

  • Removing a Barricade during cooldown immediately stops the cooldown and refunds it.

  • Inventory UI updated to support multiple Barricades counter.

  • New HUD markers appear at location of valid Barricade deployment spots.

  • Enemies and Invaders now require more hits to break barricades.

  • Upgrade INCOMING WARNING has been revamped: “Enemy is automatically pinged and damaged upon breaking a barricaded door. Invaders are exhausted.”

  • Upgrade FRIENDLY BREACH has been replaced by BREACH & RUSH: “Breaking a barricade grants an adrenaline boost (once every 60 seconds).”

  • Upgrade EXTRA BARRICADE now increases max Barricade carried to 3.

New Invasion Season Begins

The Invasion Rankings seasonal rewards have been refreshed. All players start from the start and must climb their way to Gold I to receive all new rewards.

Introducing Invasion Leaderboards

Show your Invasion skills to the world and climb the Seasonal Leaderboard. Access the new Leaderboard directly via the Invasion menu.

New Blackmarket Outfits

New Outfits have been delivered to the Murkoff Blackmarket In-Game Store! Once again, Reagents who purchase any Murkoff Coins for the first time during Season 6 will obtain the Desert Debris Outfit.

Twitch Drop Event

Reagents will be able to take advantage of an all new Twitch Drops campaign in celebration of the launch of Season 6: Project Judas! Watch _The Outlast Trials _streams to acquire exclusive Twitch Drop items from March 24th at 10am ET to April 21st at 9:59am ET. All streams of The Outlast Trials are eligible for Drops. Read more about how the Twitch Drops here.

Additions/Fixes/Balancing
  • Adjusted Scoring, Tasks and Achievements related to Barricade and X-Ray Rigs.

  • Adjusted Terminal Main Screen to show player icons and frames.

  • Added unique ping icon for Big Grunt enemy.

  • Fixed an issue where stamina wouldn’t regenerate when an Imposter was attacked by an enemy while being exhausted.

  • Revisited rarities for cosmetics. They are now based on their source of acquisition. The new rarities are:

  • **Standard - Trial Rewards, **Therapy Levels, Badges, Standard Catalog.

  • **Event **- Events Rewards, Event Catalogs, Routine Therapies.

  • **Deluxe **- Deluxe Catalogs, Store, DLCs.

  • **Classified **- Genesis, Progression, Rebirth, Twitch Drops, etc.

  • Trial Maker:

  • Added variator “Nostophobia”.

  • Added variator “Salvage Rigs”.

  • Added variator “Broken Reagent”.

  • Added variator “Collect the Components”.

  • Fixed an issue with the Tinnitus Filter option not working correctly.

  • Various other bug fixes and improvements implemented.


We want to hear from YOU! If you played The Outlast Trials Season 5: Project Messiah and would like to give us your feedback on it, feel free to fill out our survey here!

A reminder to our Reagents, if you encounter any issues in game, feel free to join our 18+ Official Outlast Discord Server and create a /ticket to speak with our support team directly.

If you have any feedback to relay to the team about The Outlast Trials please fill out our General Feedback Survey at any time.

See you in the Sleep Room Reagents!

The RB Team

Hotfix Patch Notes | Advent of Bogomolova Feb. 17th

Greetings Reagents,

We have released a new hotfix patch to address the following issues:

  • Fixed an issue where the Stun radius was bigger than intended in Invasion.

  • Fixed an issue where two Prime Assets could spawn at the same time in Orphanage.

  • Fixed an issue where News on title screen would crash the game in some rare situations.

  • Fixed an issue where Join-in-Progress toggle could be changed in Trial.

Feel free to join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game, and you can fill out our General Feedback Survey here.

We will see you in the Sleep Room!

  • The RB Team

New Update | Advent of Bogomolova Limited-Time Event, New MK-Challenges & more

Greetings Reagents,

Murkoff’s latest update ushers in the Advent of Bogomolova, a new Limited-Time Event that marks the arrival of Sister Liliya and the awakening of a dangerous new presence within the Sinyala Facility. As she lurks within select Trials, Reagents will face new variators, exclusive rewards, and fresh challenges designed to test obedience and resolve. This update also celebrates The Outlast Trials’ 2 year Anniversary, introduces new MK-Challenges and later, new Routine Therapies, restores the Join-in-Progress feature, and delivers a range of fixes and improvements.

This update includes
  • New Limited-Time Event: ADVENT OF BOGOMOLOVA

  • New Limited-Time Catalog: ADVENT OF BOGOMOLOVA

  • New MK-Challenge: ELIMINATE THE LEGACY

  • New MK-Challenge: FLATTEN THE FOREMAN

  • New Routine Therapies: DEADLOCK & BURNOUT

  • 2-Years Anniversary Tasks & Rewards

  • Return of the “Join Trials in Progress” feature

  • Various Bug Fixes and improvements

New Limited-Time Event: ADVENT OF BOGOMOLOVA

To welcome Liliya to the Sinyala facility, Murkoff has granted her audience with the other Prime Assets. For a limited time, Liliya will hide within the backdrop of selected Trials, waiting to pounce when you least expect it. God be with you, whether you want it or not.

Variators:

  • LILIYA BOGOMOLOVA - Liliya Bogomolova makes a special appearance in the Trial.

  • COLLECT THE AMULETS - Recover all the mannequin's amulets within the Trial. Fulfill the objective for additional rewards.

New Limited-Time Catalog: ADVENT OF BOGOMOLOVA
  • A brand new Catalog is available for the duration of the Advent of Bogomolova Limited-Time Event.

  • Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.

  • Once the Advent of Bogomolova Event concludes on March 10, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Tokens before March 10.

New MK-Challenge: ELIMINATE THE LEGACY

Children born to wealth are the inbred bastards of greed and corruption, cheating at even the games for idiot children, drooling at the teat of avarice. Match the symbols, eliminate the legacy, and we will let you out.

New MK-Challenge: FLATTEN THE FOREMAN

Breach_ _deeper into the factory where time brings new dangers. Opening emergency doors triggers lockdowns that enrage the Gooseberry, turning your escape into a tense race against time. Murkoff is teaching you sabotage and strategy, work smart, or suffer the consequences.

New Routine Therapies

Those new routine therapies will come after the time limited event.

  • **DEADLOCK **- SECURITY LOCKDOWN - The Trial is under full lockdown. You are issued two lockpicks to progress. Active surveillance cameras will administer shocks if detected.

  • **BURNOUT **- FIRE AND ICE PROTOCOL - Locate heat sources to maintain warmth - but extinguishing them is required to progress. Choose carefully.

In-Game Store Update
  • New FIRE HORSE Outfit available in the Blackmarket.

  • Event Catalog “DEEP BURN” is now available in the Catalogs Collection.

2-Years Anniversary Celebration

Join us as we celebrate 2 years since Murkoff officially welcomed all Reagents to start their therapy at the Sinyala Facility!

Receive exclusive rewards for The Outlast Trials' two years anniversary launch by completing a special set of tasks that are available to complete from February 10th to March 24th.

Join Trials in Progress

We are relaunching the Join-in-Progress feature, but now with more control.

  • Enable or Disable “Join-in-Progress” feature before launching any Trial (Group Leader only).

  • Decide whether or not you want to join trials in progress or groups in formation via the Group Finder Menu.

Additions/Fixes/Balancing
  • It is now possible to change the Trial difficulty, Invasion settings, and "Join in Progress" setting directly from the Trial Details menu. (as seen in above screenshot)

  • Fixed crash occurring with some AMD graphics card that have raytracing activated.

  • Therapies now have a minimum therapy level requirement:

  • Events: Therapy Level 5

  • Trial Maker: Therapy Level 10

  • Escalation: Therapy Level 15

  • Invasion: Therapy Level 30

  • Trial Maker: Added new variators:

  • LELAND COYLE - Leland Coyle makes a special appearance in the Trial.

  • MOTHER GOOSEBERRY - Mother Gooseberry makes a special appearance in the Trial.

  • In-Game Store: Reworked the purchase confirmation modal for better clarity on transaction.

  • Invasion: Fixed an issue where the Ping input while in camera wasn’t working correctly on some controller layouts.

  • Invasion: Ping icon will now be removed when pinged Reagent uses a hidespot.

  • Tasks mentioning “enemies” now support the Invasion Imposters. (Ex: Throw projectiles on enemies.)

  • You can now use the Quick Communication wheels in the shuttle.

  • Other various bug fixes and improvements.


If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly!

Catch you in the Sleep Room, Reagents!

  • The RB Team

Hotfix Patch Notes | Project Messiah - December 18th

Greetings Reagents,

A new hotfix patch was released earlier today featuring the following fixes:

  • Improved Imposter knife attack angles when engaging Reagents at close range.

  • Fixed an issue where the Regroup button could trigger automatically if a player was killed outside the Regroup Room while playing solo.

  • Fixed an issue where Imposters could cancel the end of the Slash animation to bypass its cooldown (again 🤞).

  • Fixed an issue where Task exclamation mark icons could remain stuck on screen.

  • Fixed an issue where Reagents could become unable to complete a Trial after entering the SAS door while downed.

  • Various additional bug fixes and improvements.

Feel free to join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.

You can also fill out our General Feedback Survey, or if you played the previous season, Project Diarchy, fill out our Season 4: Project Diarchy Player Sentiment Survey. For any information on our Twitch Drops and Account Linking please visit this page.

Catch you in the Sleep Room

  • The RB Team

Hotfix Patch Notes | Project Messiah - December 12th

Greetings Reagents,

Our team has deployed a hotfix patch with the following fixes:

  • Fixed an issue where the Knife slash cooldown could be skipped by chaining another action/interaction.

  • Fixed an issue where the Rank Points pop-up would stay displayed forever at the end of a match.

  • Fixed an issue where Imposters wouldn't get their reward when all Reagents left the Trial.

  • Fixed an issue where players with different Invasion Privacy Options could find eachother through the Group Finder matchmaking.

  • Fixed an issue where subtitles were not displayed in some situations.

  • Fixed an issue where the Tasks menu accessed via the Pause screen would become unresponsive.

  • Fixed an issue where the Kress Twins attack wouldn't trigger correctly.

  • Fixed an issue where the scapegoat wouldn't do the correct reaction when a light bulb is cooked.

  • Fixed an issue where the Jammer’s pacemaker upgrade was still activate even after swapping Rig in the shuttle.

  • Fixed an issue where Liliya would enter a double hidespot where a player could already be standing in.

  • Fixed an issue with Complete Resort and Resort A+ task rewards. (If task was completed, the missing item will now appear in player inventory)

  • Variator “Stay Together” can’t be used in MK-Challenge “Seize the Narcotics” anymore (Trial Maker and Escalation).

  • Other various bug fixes and improvements.

Known issues:
  • Tasks: The exclamation mark on a task category is not removed when claiming all tasks within it. Task menu needs to be closed and re-opened.

Thank you to all our dedicated players for always giving your feedback and for reaching out to us with any in-game issues.

A reminder that you can join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.

You can also fill out our General Feedback Survey, or if you played the previous season, Project Diarchy, fill out our Season 4: Project Diarchy Player Sentiment Survey. For any information on our Twitch Drops and Account Linking please visit this page.

Enjoy the Therapy!

-The RB Team

Project Messiah Patch Notes | Season 5, New Prime Asset, New Environment & more

Greetings Reagents,

Sister Liliya, our newest Prime Asset, ushers in_ Project Messiah _and welcomes you into the snowcapped opulence of _The Resort_, a new Trial environment where Reagents can "Despoil the Auction", and prepare to face the divine, or face their reckoning! Murkoff is also instating a new exclusive Deluxe Catalog, the return of the Winter Kills Limited-Time Event, featuring a new Permafrost variator that will chill the blood of any Reagent. This update also includes 2 new MK-Challenges, an update to the Invasion Experimental Therapy and more.

This update includes
  • Season 5: Project Messiah

  • New Prime Asset: Liliya Bogomolova

  • New Environment: The Resort

  • New Trial: Despoil the Auction

  • New MK-Challenge: Fabricate the Scandal

  • New MK-Challenge: Seize the Narcotics

  • New Time-Limited Event: Winter Kills

  • New Time-Limited Catalog: Winter Kills

  • New Deluxe Catalog

  • New Deluxe Outfits in the Murkoff Store

  • Invasion Update

  • New Invasion Ranking System

  • Upcoming Event: Flashback Therapy

  • Twitch Drop Event

  • Other additions, improvements and fixes

Season 5: PROJECT MESSIAH

The Murkoff Corporation would like to introduce you to Liliya Bogomolova. A still current with a raging undertow, Liliya is on a mission from god to absolve you all of your sins... for a price.

Liliya Bogomolova silently stalks her "Cottage orné" turned cult compound in the newest Trial Environment, The Resort. Behind the closed doors of this lavish retreat, she prepares a VIP auction held only for her biggest spenders, but what is the price of a life? Find out how much in "Despoil the Auction".

New Prime Asset: LILIYA BOGOMOLOVA

The Murkoff Corporation is pleased to introduce Sister Liliya Bogomolova. Still waters hide a deadly rage. Liliya is woman of God, an ambush predator on a divine mission to cut away your sins. Absolution comes at a cost of treasure and flesh.

Liliya's Prime Asset traits:

  • Liliya hides in plain sight among her mannequins.

  • She can surprise attack Reagents with her long reach attack style.

  • Her brutal attacks immobilize the Reagent, who must fight for its life when it happens.

  • As a predator, she secretly relocates in the Trial and wait for its next prey to ambush.

New Trial: DESPOIL THE AUCTION

You are the negotiator. Humans are just one more product, amusement for those with money to burn. A fresh plaything is up for auction, it's up to you to ruin the lot.

New MK-Challenge: FABRICATE THE SCANDAL

You are the half-truth, the reality more honest than fact when the evidence fails the agenda. Crimes cannot be simply exposed, they must be shaped to entertain the swinish masses. Prove the crime and delight the swine.

New MK-Challenge: SEIZE THE NARCOTICS

You are the controlled substance. The law enslaves minds by caging bodies. You destroy bodies and liberate minds, making users more desperate for control. Find the narcotics and set yourself free.

New Deluxe Catalog: PROJECT MESSIAH

The new Deluxe Catalog “Project Messiah” is now available.

  • The catalog is filled with 10 pages of new exclusive cosmetic items for your own self expression.

  • Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog, other Deluxe Catalogs or purchasable in the Murkoff Store.

  • Acquire Stamps by completing Trials and Tasks, then use the Stamps to acquired Deluxe Catalog items.

  • As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.

New Limited-Time Event: WINTER KILLS

Winter Kills is an experiment in hostile, unstable environments rich in both punishment and rewards. With the addition of Permafrost, Murkoff will have hot cocoa on standby in the sleep room.

Program Winter Kills variators:

  • **PERMAFROST. **Permanent freezing temperature in the Trial. Locate heat sources to stay warm.

  • FROST MINES. Gas mines have been replaced with Frost Mines.

  • COLLECT THE GIFTS. Collect all the gifts in the Trial to earn extra rewards.

Event Schedule:

  • Part 1 will take place from December 9, 2025 @ 10am ET - December 23, 2025 @ 9:59am ET

  • Part 2 will take place from December 23, 2025 @ 10am ET - January 6, 2026 @9:59am ET

New Limited-Time Catalog: WINTER KILLS

A brand new Event Catalog is available for the duration of the Winter Kills Limited-Time event.

  • Players can spend their acquired Event Tokens in the Limited-Time Catalog to unlock exclusive cosmetics.

  • The Event Catalog access is free to all players for the duration of the event. All unspent Event Tokens will be lost after the event ends.

  • Once the Winter Kills 2025 event ends the Catalog will be vaulted. It will become available in the Murkoff Store at a later date. You will be able to unlock the Catalog with Murkoff Coins depending how far you progressed into it.

Murkoff Store refreshed with new items

New items have been delivered to the Murkoff Store:

  • Added 11 brand-new Deluxe Outfits to purchase with Murkoff Coins.

  • Event Catalog “Prime Time (2025)” is now available to purchase in the Catalogs Collection.

Invasion Experimental Therapy Update
Game mode improvements:

Invasion menu revamped with focus on QUICK PLAY and INVASION RANKS display. Quick Play is an alternance of playing as Reagent and Imposter as much as possible.

Imposter objective refined:

  • Imposters is now to “Hurt the Reagents”, and not necessarily eliminating them. Disruption is the core of the role.

  • As an Imposter, your current grade is now always visible in the HUD, updating dynamically as you perform actions during an invasion.

  • Imposters can now earn a high score even if Reagents complete the Trial.

  • Their performance is based on how effectively they disrupt and pressure Reagents, not on total elimination.

High Tier Trials (50+ Invasion matches): Reagents must now complete a random secondary objective before they can exit the Trial.

Anti-Stalling Measures: New rules prevent prolonged stalling in confined areas. Reagents who fail to progress within the allotted time will be terminated by electrocution.

Door Interaction Improvements: Doors have been reworked for more consistent reactions when slammed on pursuers.

Shuttle doors now automatically open when only one Reagent remains alive in the Trial.

Fixed an issue where Reagents did not receive the intended speed and stamina boost after successfully countering an Imposter.

Fixed an issue where Stamina regeneration would start during a kill animation instead of at the end.

Imposter balancing:

Knife attack miss stamina cost reduced to 10 (was 20).

Stab Hit stamina cost decreased to 25 (was 50).

Stab Kill stamina cost decreased to 25 (was 50).

Execution stamina cost decreased to 25 (was 50).

Stamina consumption when running has been reduced (can run for longer duration).

Base walk speed increased (to help stalking Reagents).

Walk speed while holding charged knife increased.

Imposters now have 2 lives (was 3). They have their initial life + one respawn (after killed).

Reworked ExPops aggros against Imposters (Imposters must be more careful now).

  • Dev comment: Overall, Imposter actions now consume less stamina, and their base speed has been adjusted to more closely match Reagents, ensuring they can effectively stalk their targets. However, Imposters are still expected to rely on stealth and treat their life as valuable. Staying alert to Ex-Pops in the Trial remains essential.
**Reagents balancing:

**

Brick stamina damage reduced to 25 (was 50).

Stun stamina damage reduced to 25 (was 50).

Blind mine stamina damage reduced to 25 (was 100).

Blind mine reaction changed to Heavy long (was Severe).

Heal (with poison upgrade) stamina damage reduced to 25 (was 50).

Heal (with poison upgrade) reaction changed to Light (was Medium)

The changes have no impact on Ex-Pops.

  • Dev comment: Overall, Reagent attacks now drain less stamina from Imposters. We observed that the combined penalties (reaction slowdown, damage, and heavy stamina loss) made playing Imposter overly punishing against experienced Reagents. Additionally, the Heal Rig was never intended to be used offensively; its functionality has been refocused to serve as a support tool, rather than an aggressive option against Imposters.
Invasion Seasonal Rankings
  • A new ranking system has been introduced, offering unique rewards for participating in Invasion.

  • Your Invasion Rank increases as you complete matches, whether you play as a Reagent or an Imposter.

  • The grade you earn at the end of each Trial determines the amount of Rank Points awarded.

Upcoming Event: Flashback Therapy

Prepare to relive - or experience for the first time - the events of the past. Arriving early 2026.

  • Jaeger Onboarding

  • Under Surveillance

  • Deep Burn

  • Toxic Shock

  • Countdown

All the Catalogs of those past events are available to purchase in the Catalogs Collection.

Twitch Drop Event

Take part in our newest Twitch Drop running from December 9th 10am ET to January 6th 9:59am ET Link your account to Twitch and earn exclusive rewards by watching participating content creators.

  • The linking process is available directly from the Main Menu.

  • Find the Twitch Drop FAQs here.

  • Once your Twitch account is linked, start watching any The Outlast Trials streams to obtain exclusive cosmetic items which will be rewarded automatically once you reach the watch times.

  • Keep track of your progress in your Twitch Drops Inventory and make sure to click "CLAIM" on your items when you hit the required watch time. The next time you log into The Outlast Trials, your items will be in your inventory.

THE MURKOFF COLLECTIONS Comic Book - Chapter 7

If you have not already checked it out, read the latest Comic in the Murkoff Collections where we take a dive into Liliya's origins and learn how she had the unfortunate pleasure of ending up as Murkoff's very own Viper. Read this issue, as well as the other Murkoff Collections for free on our website.

Additions/Fixes/Balancing
  • New tasks to complete for each minigame available in the Sleep Room.

  • Added dozens of new trials in the Featured Trial Makers rotation.

  • Trial rewards based on grade have been increased.

  • Event tokens are now also given to Imposters after invasion matches.

  • Store: It is now possible to Equip a claimed item directly from the Store or Catalogs screens.

  • Fixed an issue where Imposter names would not be displayed correctly when in camera perspective.

Known Issues
  • Some tasks that mention doing something to "enemies" might not include other players in Invasion.

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team. Also, if you played The Outlast Trials Season 4: Project Diarchy and would like to give us your feedback on it, feel free to fill out our survey here!

We will see you all in the Sleep Room very soon, Reagents!

  • The RB Team

Hotfix Patch Notes | Invasion - November 5th

Greetings Reagents,

A hotfix patch was deployed today, here are the fixes included:

  • Invasion Matchmaking Adjustments

  • Implemented a new priority system to increase the overall chance of being selected as an Invader.

  • Invader matchmaking priority now increases by playing Reagent matches.

  • Invader matchmaking priority now also increases based on time spent waiting in the matchmaking queue.

  • Anti-Stalling Measures

  • Added a 3-minute maximum timer at the start of each Trial before Invaders are deployed.

  • Added a 30-second delay after death, requiring players to either enter Spectator Mode, use a Respawn Pill, or trigger Self-Revive.

  • Imposter Changes

  • Restored the Imposter retreat timer after downing a Reagent.

  • Increased retreat timer to 25s (30s with upgrade).

Bug fixes & other changes

  • Story Trials have been removed from the Invasion program but remain available through Global Invasions.

  • Fixed an issue where the sound of preparing a Stab was not audible to other players.

  • Fixed a bug that caused secondary objective tasks to complete automatically after an Invasion match.

  • Fixed an issue where Imposter chase music/audio cues could trigger while the Imposter was holding a fake item or Reagents were hidden, breaking stealth.

  • Fixed a bug where Reagents could appear partially in the ground after a quick slash attack.

Dev Comment: With this hotfix, we’re addressing some of the biggest pain points in Invasion mode. More updates are on the way, but for now, our focus is on improving how players are placed in the Imposter role through matchmaking. We’ll closely monitor these changes and continue refining the experience. We’ve also introduced new anti-stalling measures to prevent Reagents from dragging out matches and leaving Imposters stuck in spectator cameras. This is just the first step - more anti-griefing systems will follow in future updates.

Additionally, we’ve removed the longer Story Trials from the Invasion program to maintain the fast-paced, “quick play” spirit of the mode. They remain fully accessible through Global Invasions. Finally, we’ve adjusted the Imposter’s presence during Trials by restoring the forced retreat after downing a Reagent. The retreat timer has been increased, giving Imposters a choice: overextend and risk to die, or retreat safely.

Twitch Drops Until November 18th 9:59am ET

Reminder that the Twitch Drops for The Outlast Trials will end on **November 18th at 9:59 ET. **Make sure to link The Outlast Trials to Twitch through the “Twitch Account Linking” option in the Main Menu when launching the game. Once you have linked your game to Twitch and have watched enough hours to claim your rewards, simply relaunch your game and check your Cell and Reagent customization inventory and the items will be there.

Check out our Twitch Drops blog post for more information.


Join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.

Feel free to send us your feedback on the new Invasion Experimental Therapy in this dedicated survey, or submit a General Feedback Survey.

See you in the Sleep Room, Reagents.

  • Team RB

Hotfix Patch Notes | Invasion - October 28th

Greetings Reagents,

We have worked on various fixes, here is what is included in this most recent hotfix patch:

  • Fixed an issue where players would occasionally stay immobile after a stab counter.

  • Fixed the friend Invasion system so it properly joins the target player every time.

  • Group Finder will now match players together that have the same "Global Invasion" Privacy Setting value.

  • Fixed the player Imposters always having the Blind Rig visible (now correctly shows the mimics rig).

  • Fixed an issue where kicking an Imposter performing a fatality on teammate with low health would not result in the imposter getting knocked down and killed.

  • Fixed an issue where Invasion tasks could be part of the Daily Tasks.

  • Fixed various issues related to Imposter player names appearing.

  • Fixed an issue with group invites being sent through Steam to non-friends.

  • Removed “Triggered sound disturbance” from Imposter scoring.

  • Stun changes:

  • Increased radius of effect to player imposters to 2m (was 1.5m) (Range of effect on ExPops is unchanged)

  • Reworked stun reaction animation on imposters. It is now 2s longer for a total of 5.5s (was 3.5s.)

  • Stab changes:

  • Imposter now have a longer reaction animation when countered (bottle/brick), giving a bigger window of opportunity for reagent to escape after countering the stab. They can’t instantly chain with a finisher Slash immediately after being countered anymore.

  • Fixed an issue where Stab was causing more damage than intended when countered (62.5 instead of 50).

  • Slightly decreased range of Stab to 2m (was 2.5m) to match Slash range.

  • As victim of a Stab, the interface now correctly displays your health instead of the execution icon.

  • Reagents can now counter Stab (with bottle/brick) multiple times, unless they have 25hp or less.

  • If stabbed with 100hp, the bottle/brick counter will put the reagent to 50hp.

  • If stabbed with 50hp to 26hp, the bottle/brick counter will put reagent to 1hp.

  • If stabbed with 25hp or less, the bottle/brick counter is not possible.

Thank you to all our passionate and dedicated players for all the feedback and for reaching out to us about your issues in-game. Our team appreciates your patience as we continue to work on and evaluate the game!

Remember that you can join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.

You can also fill out our General Feedback Survey, or send us your feedback on the new Invasion Experimental Therapy in this dedicated survey. For any information on our Twitch Drops and Account Linking please visit this page.

See you in the Sleep Room, Reagents.

  • Team RB

Hotfix Patch Notes | Invasion - October 24th

Greetings Reagents,

Our team has been working to release a patch with the following hotfixes:

  • Consecutive projectile impacts on Imposters now have reduced effectiveness when occurring in quick succession.

  • Fixed an issue with players on PC having an invalid path set up as a caching folder. This prevented players from playing the game.

  • Fixed an issue with continuing as Reagents after a Global or Friend Invasion. It should now properly launch an Invasion Trial.

  • Remember that you can adjust your Privacy Settings for your Trials to enable Invasion by Friends or Anyone in ALL Trials. Please adjust this setting according to your personal preference if you are above Reagent level 30. This setting is DISABLED unless a player has ENABLED it.

  • Fixed a rare crash on GTX 660 graphic cards.

  • Fixed an issue where Imposters would sometimes spawn from insertion gates that were disabled.

Known Issues

  • Our team is investigating potential issues with players not being able to Invade friends from their Social Menu in The Outlast Trials. Please let us know know if you encounter any issues with this.

  • Working on a fix for some players not being able to Invade Friends from the Social Menu.

  • We're aware that Imposters can charge attack and follow up with a quick slash to cause an "instant kill" on a Reagent - we are looking to tweak moves like this.

Please feel free to join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.

You can also fill out our General Feedback Survey, or send us your feedback on the new Invasion Experimental Therapy in this dedicated survey.

For more info on Twitch Drops and Account Linking please visit this page.

Once again, thank you to everyone who’s taken the time to report issues and share feedback, your input has been pivotal in us improving Invasion and addressing issues quickly!

Catch you in the Sleep Room soon, Reagents.

  • Team RB

Hotfix Patch Notes | Invasion - October 23rd

Greetings Reagents,

Our team has deployed another hotfix patch to address some issues that have been reported. This hotfix patch includes the following fixes:

  • Fixed an issue where Imposters would receive an "F" and no rewards if Reagents would leave the match.

  • Fixed an issue with Rebirth not granting any XP rewards.

  • Fixed an issue where fuses could become inaccessible.

  • Fixed some camera issues (jittering) in spectator mode.

  • Tweaked global invasion so players can get invaded more often in regular Trials (Genesis, Limited-Time Events, and Routine Therapies).

This is our first micro balance pass to adjust the Invasion gameplay:
  • Reagents can now interrupt the slash kills (fatal slash that triggers a kill animation).

  • Early stab kill and execution interruptions will now have the victim go down instead of killed.

  • Stun changes:

  • Decreased stun effect time on player imposters.

  • Base cooldown increased to 200s (was 180s).

  • Slightly decreased effect range against player imposters.

  • Cooldown reduction of upgrade "Restore" is now 50% (was 75%).

  • Reduced the effect of upgrade "Decreased Cooldown" to 15% (was 20%).

Dev comment: When combined with certain items and Amps, the Stun Rig’s effect becomes overly punishing to Imposters and is used too frequently as an offensive tool, beyond its intended purpose. It’s meant to provide occasional offensive opportunities, not a constant advantage. With these changes, Reagents can still use it effectively but will need to be more deliberate about when and how they deploy it.

  • Imposter changes:

  • Imposter aren't forced to retreat after downing a Reagent anymore. Retreat timer is only when killing/executing a Reagent.

  • It is now possible to perform an execution when preparing a stab (holding knife). Will prioritize nearby alive reagents if applicable.

  • Decreased slash miss stamina cost to 20 (was 25).

  • Retreat time increased to 20s base (25s upgraded).

Dev comment: We’ve adjusted the risk-reward balance by removing the automatic retreat after downing a Reagent. This change fixes cases where interruptions during a Stab Kill would trigger the retreat.

For more info on Twitch Drops and Account Linking please visit this page.

If you run into any in-game issues, join our official 18+ Outlast Discord Server and open a ticket to speak directly with our support team.

You can also share your thoughts through our General Feedback Survey for The Outlast Trials, or send us your impressions of the new Invasion Experimental Therapy via its dedicated survey.

Thank you to everyone who’s taken the time to report issues and share feedback, your input truly helps us improve and grow together.

See you in the Sleep Room, Reagents.

  • Team RB

Hotfix Patch Notes | Invasion - October 22nd

Greetings Reagents,

Our team has worked on a patch the following fixes:

  • Fixed voice chat widget overlap when spectating cameras.,

  • Fixed FAILED Stamp being displayed for Imposters in result screen.,

  • Fixed tutorial text being displayed when Imposters are unleashed at the end of a trial.,

  • Fixed time left before sale ends.,

  • Fixed Imposter NPCs having odd navigation patterns when the player is in a hidespot.,

  • Fixed Twitch Account Linking button focus on consoles.

  • For more info on Twitch Drops and Account Linking please visit this page.

  • Fixed invasion rewards not always being granted to Imposters.,

  • Moved Blackmarket sale info to the bottom right to avoid overlap with PSN store box.,

  • Fixed being allowed to spam quick slashes on gamepad.,

  • Fixed video appearing on top of the clues making them hard to read in the new Fun Park MK-Challenge Beguile the Children.,

  • Reduced amount of revive syringes that spawn through the Invasion Experimental Therapy.,

  • Gaining a Reagent level will now grant Event Tokens.

If you experience any in-game issues feel free to join our Official 18+ Outlast Discord Server and create a ticket to speak directly with our support team.

Remember you can also fill out our surveys for General Feedback on The Outlast Trials or submit a survey her for feedback on the new Invasion Experimental Therapy.

Thank you to everyone for taking the time to reach out to us with your issues and feedback, your input and we look forward to getting better together!

Catch you all in the Sleep Room very soon,

  • Team RB

Major Update | New Invasion Experimental Therapy, Geister is Back & More

Greetings Reagents,

A new update is upon us, and this time, no one's safe... Take a stab at our new permanent Experimental Therapy, the Invasion Game Mode, letting real Reagents slip into your Trials as knife-wielding Imposters.

You’ll also find two new MK-Challenges, a return** to Program Geister** with a new Limited-Time** Catalog**, to go along with it, and an in-game Store to browse exclusive outfits, DLC packs, and items from past Event Catalogs.

Don’t miss the Twitch Drops running until November 18, featuring exclusive rewards to keep your Reagent looking deadly sharp. 🔪

This update includes
  • Introducing INVASION game mode

  • New Limited-Time Event: Geister 2025

  • New Limited-Time Catalog: Geister 2025

  • New MK-Challenge: Beguile the Children

  • New MK-Challenge: Investigate the Minotaur

  • Introducing Featured Trial Maker Creations

  • New Twitch Drops Special Event

  • Revamp of Catalogs Screen

  • Introducing In-Game Store

  • Many additions, fixes, and balancing changes

Invasion Game Mode

Murkoff is proud to unveil a permanent new Experimental Therapy in The Outlast Trials: INVASION.

Invasion invites Reagents to take the role of Imposters, donning a mask to imitate a fellow Reagent, and wielding a knife to increase and then end their suffering. Show us your commitment to the therapy; show us your loyalty to the Murkoff Corporation. Whichever end of the knife you're on, we're all getting better together.

This Special Therapy pits groups of Reagents against their most ruthless threat yet: player-controlled Imposters. As with any Murkoff therapy, INVASION is in constant evolution, and your feedback will help shape its evolution.

Roles

REAGENT: Complete Trials with a risk of being invaded by player Imposters. All your items and Rigs work against the Imposters. Your goal is to survive and complete the Trial.

IMPOSTER: Invade Trials as an Imposter and kill the Reagents. You perfectly mimic the appearance of a Reagent present in the Trial. Your goal is to kill all the Reagents before they finish the Trial.

Access to Invasion

Invasion will be a new permanent Game Mode that is available through the Terminal in the Sleep Room. You will be able to choose the role of a Reagent or Imposter, or select the “RANDOM” option and receive bonus XP.

After each match, you and your team will be placed into a new Trial with your roles swapped. The Invasion Experimental Therapy supports solo play and groups of 2, 3, or 4 players.

Imposter Deployment
  • Not all Imposters are deployed at once. Some hunt while others monitor via surveillance cameras.

  • The number of deployed Imposters scales with the number of Reagents in the Trial:

  • 1–2 Reagents = 1 Imposter deployed at once.

  • 3–4 Reagents = 2 Imposters deployed at once.

  • When an Imposter returns to the Insertion Gate or dies, the next one in line is deployed.

  • The rotation continues until all Imposters run out of lives, the Trial ends or all Reagents are killed.

  • While Imposters wait for their turn to invade, they can use the surveillance cameras to gather intel for their team.

  • Imposters have 3 lives each and are susceptible to Reagents attacks, Prime Assets and certain Ex-Pops.

  • Imposters deployment periods are timed, make sure you get back to an Insertion Gate or you will be shocked to death.

  • All Imposters are unleashed once Reagents complete the final objective and must escape the Trial.

  • Imposters hear the voice of their victim when they kill. (It can be turned off in the Pause menu)

Progression & Difficulty

  • Invasion difficulty scales as you play: Early runs will feature fewer Trial options and no Ex-Pop Specialists. As you progress and play more of the Invasion Experimental Therapy, more Trials will be added to the pool and Ex-Pop Specialists will be deployed. The scaling is:

  • 1-10 matches: Minimal pool of Trials (~3).

  • 11-50 matches: Limited pool of Trials (~20).

  • 50+ matches: All Trials (40+) and Specialist Ex-Pops are deployed during the Trials.

Matchmaking

  • When playing as an Imposter, matchmaking prioritizes invading Reagents playing Trials from the Invasion program.

  • If none are available, it expands to invading Trials from other programs (Genesis, Events, or Routine Therapies).

  • You can also directly Invade friends in Trials via the friends list (requires Therapy Level 30 and privacy settings enabled).

  • Imposters cannot invade players in Escalation Therapy or Trial Maker.

  • Invasion matchmaking will use your current group when searching for a game. Be sure to assemble your team before queuing for a Trial by using the Group Finder.

Invasion Tasks

  • A new category of Invasion specific Tasks have been added.

  • New Invasion Tasks can also appear in the pool of random daily Tasks.

Global Invasion and Invasion with Friends: Privacy Settings

  • Unlocked at Therapy Level 30: Any Trial you play (Genesis, Limited-Time Event, Routine Therapies) can now be invaded by Imposters.

  • When reaching Level 30, you’ll be prompted to enable or disable this feature.

  • You can always change this setting in the PRIVACY SETTINGS screen.

  • Friends can directly invade your Trial while you play as a Reagent if your Trial Privacy settings are set to allow Invasion by friends.

  • Your Invasion Trial Privacy and Group Privacy settings can be changed anytime in PRIVACY OPTIONS (via Terminal or Pause menu).

  • Invasions are not guaranteed - they remain an unpredictable surprise.

Feedback

Imposter Chems

Imposters can be enhanced, just like Reagents. Visit Barlow the Pharmacist in the Sleep Room to acquire upgrades for your Imposter role.

List of Imposter Chems:

  • Imitate: Carry a fake item to pretend you are a true Reagent.

  • Slash: Reduce cooldown after a successful slash.

  • Stab: Faster preparation to stab to kill. (charge time reduced)

  • Stalk: Move faster while preparing a stab. (while charging)

  • Brutalize: Complete stab faster with less struggle time.

  • Retreat: Extend time to return to insertion gates.

  • Lurk: Increase range of attack from within a hidespot.

  • Pursuit: Increase running speed.

  • Evasion: Press crouch while running to slide.

  • Breach: Break through blocked doors with less hits, and it consumes no stamina.

  • Vault: Climbs and jump-overs consume less stamina.

New MK-Challenge: BEGUILE THE CHILDREN

The television screen is the retina of the mind’s eye, where anything is true and everything is possible, especially when the audience cannot see the tools that are shaping their mind. Take control of the broadcast, reshape the subliminal message, and we will let you out.

New MK-Challenge: INVESTIGATE THE MINOTAUR

Corporate power and dynastic wealth are the cornerstone of free societies, but only so long as extracurricular activities can be kept quiet. Once private hobbies become public scandal, the guilty must be exposed and destroyed so more tedious dynasties can be put in place. Find the evidence of the Buffalo Minotaur’s crimes, bring it to the press, and we will let you out.

New Limited-Time Event: GEISTER

Program Geister is an experiment in convergent hallucinatory therapy designed to amplify unforeseen side effects of the Trials. Surviving subjects can expect prolonged psychological harm.

  • Experience the event by playing Trials in the program Geister.

  • Earn Event Tokens by completing Trials and Geister Tasks.

  • Program Geister Variators:

  • **EXTRACT ORGAN SAMPLES. **Find deceased reagents and extract organ samples for analysis.

  • HALLUCINATIONS? Side effects, trauma or something else?

  • MORE IMPOSTERS. More NPC imposters in the Trial.

  • NO PLAYER NAMES. Player names are hidden. (Intensive and Psychosurgery)

  • ENRAGED ENEMIES. Enemies are on high alert! (Intensive and Psychosurgery)

  • Event Schedule:

  • Part 1 will take place from October 21 @ 10am ET - November 4 @ 9:59am ET

  • Part 2 will take place from November 4 @ 10am ET - November 18 @9:59am ET

New Limited-Time Catalog: GEISTER

A brand new Event Catalog is available for the duration of the Geister Limited-Time event.

  • Players can spend their acquired Geister Tokens in the Limited-Time Catalog to unlock exclusive cosmetics from the Geister 2025 Catalog.

  • The Geister Catalog access is free to all players for the duration of the event. All unspent Event Tokens will be lost after November 18 at 9:59am ET.

  • Once the 2025 Geister Event ends the Catalog will be vaulted. The 2025 Geister Catalog will be available in the Murkoff Store at a later date. You will be able to unlock the Catalog with Murkoff Coins, and its price will be balaced depending how far you progressed into it.

Introducing Featured Trial Makers

The Therapy Selection screen now showcases community-made Trials, crafted with the Trial Maker.

  • A new creation is featured every 24 hours.

  • Think your design has what it takes? Submit your Trials through this form for a chance to see them featured in-game for all Reagents to experience!

Twitch Drops Special Event

Link your account to Twitch and earn exclusive rewards by watching participating content creators.

  • The linking process is available directly from the Main Menu.

  • Full details for [how to connect your Twitch account to The Outlast Trials, here](https://redbarrelsgames.com/support/tot_twitchdrops/ ‎).

  • Once your Twitch account is linked, start watching The Outlast Trials streams to obtain exclusive cosmetic items which will be rewarded automatically once you reach the watch times.

  • Keep track of your progress in your Twitch Drops Inventory

Introducing In-Game Store

Murkoff hears your demands. We are introducing a new in-game shop where Reagents can purchase exclusive outfits, DLC packs, and Catalogs from past events.

  • Blackmarket: Explore a selection of brand-new outfits.

  • Catalogs Collection: Browse Deluxe Catalogs and revisit those from past Limited-Time Events.

  • The unlock cost of past Event Catalogs available in the Store is adjusted based on your progress of that specific Catalog. For example, Catalogs will be priced lower if you already unlocked a portion of it when the Event was live.

  • Event Catalogs will eventually be added to the Store after their run ends. They will be free for the duration of the event, and will be purchasable once they are introduced in the Store.

  • DLCs: Access all available downloadable content packs.

  • Daily Murkoff Box: Receive a free random reward daily simply for visiting the store.

  • Murkoff Coins: Purchase the Murkoff Coins currency to spend in the Store.

  • Free Gift with first purchase: Receive an exclusive outfit with your first purchase of Murkoff Coins.

  • The store will be updated regularly with new items, promotions and more!

To celebrate the opening of the shop, every Reagent will receive 500 Murkoff Coins to spend on whatever their heart desires!

Catalogs Screen Revamp

The Catalogs screen has been revamped and now features:

  • Current Event Catalog (Geister)

  • Current Season Catalog (Project Diarchy)

  • Pinned Catalog of your choice (optional)

  • Access to the Catalogs Collection

You can pin any Catalog from to Catalogs Collection to make it stick to the main Catalogs screen for quick access.

Additions/Fixes/Balancing
  • Added new Evidence Documents for Geister and Invasion.

  • Easy Anti-Cheat is introduced along with this update in order to combat potential exploits and cheats in our game, and to aim for a fair competitive environment for all our players.

  • The “Kill the Snitch” Trial on Introductory difficulty has been completely reworked with a new, beginner-friendly flow.

  • With the addition of the Imposter Chems, the 100 Therapy Levels are not enough to unlock every Prescription, Chem, Rig, Rig Upgrade, and Amp in a single run. Choose carefully as you shape your loadout - or Relapse as many times as needed to eventually assemble the complete arsenal.

  • Therapy Selection Screen: Reworked to better support new features.

  • Solo Rebirth: Added Mirror variator in Solo Rebirth (Mansion) (occurs randomly).

  • Rebirth Rewards: Now grants 10,000 XP / 100 Stamps (previously 500 XP / 50 Stamps).

  • Jammer Rig: Hack duration for Ex-Pop Specialists adjusted to 5s (base) / 4s (upgraded) (previously 6s / 5s).

  • All unpurchased items won’t appear in the customization menu anymore. They can be accessed via the new In-game Store instead.

  • Performance XP: Fixed an issue where some actions did not grant the correct amount of XP.

  • Murkoff Mines present in the Trials will have a different visual aspect based on their effect (Fire, Cold, Explosive).

  • Adjusted the Social Menu main screen to display drop down menu instead of sending quick invites.

  • The option to INVADE a friend is part of this dropdown menu. A knife icon is displayed next to their name if their Trial is invadable.

  • Fixed a bug where NPC Imposters would not move after spawning.

  • Added “Push to Mute” voice activation option in the audio settings.

Known Issues
  • As this is the launch of a completely new mode, matchmaking may not be optimal for everyone at first. We’ll be closely monitoring the rollout and making adjustments as quickly as possible to ensure a great experience for all players, but you can expect a few small hiccups along the way!

Murkoff is always listening! Tell us what you think of Invasion Mode and the new update. Join our Discord to share feedback, report issues, or open a support ticket for direct help from our team. You can also share your general feedback, or feedback on the new Invasion Experimental Therapy.

Thank you for your continued support and for braving the Trials with us. See you in the Sleep Room, Reagents!

Team RB

New Update | Deep Burn Limited-Time Event, New MK-Challenges & more

Greetings Reagents,

Prepare for a world in flames with the new Limited-Time Event **Deep Burn. **Face hellish Trials filled with fiery hazards like fire mines, flame throwers, and an increased presence of the Pitcher: Murkoff’s resident and unhinged pyromaniac. Along with the fiery new hazards introduced in Season 4.1, two new MK-Challenges will be available to all Reagents. In **Traffick the Product, **players invade the territory of sinister manbaby mafioso, Franco Barbi, in order to flood his streets with a new experimental opioid devised by Murkoff. Meanwhile, **Disrupt the Neighborhood **aims to break down the barriers that divide us, literally, to encourage intrusion from outsiders. After all, without any fences, we’re all free to be each other’s neighbor!

This update includes
  • New Limited-Time Event: DEEP BURN

  • New Limited-Time Catalog: DEEP BURN

  • New MK-Challenge: TRAFFICK THE PRODUCT

  • New MK-Challenge: DISRUPT THE NEIGHBORHOOD

  • Evidence Documents Menu Revamp

  • Many additions, fixes, and balancing changes

New Limited-Time Event: DEEP BURN

Everything burns. To prepare Reagents for a future consumed by flame, we are initiating a therapy filled with burning sources. Avoid or burn!

  • Deep Burn variator - The trial is filled with fire sources, fire mines, flame throwers, and thick smog. The Pitcher Ex-Pop might also pay a visit.

  • Extinguish the fires variator - Locate and use water cans to extinguish the burning barrels scattered throughout the Trial.

New Limited-Time Catalog: DEEP BURN
  • A brand new Catalog is available for the duration of the Deep Burn Limited-Time event, until October 7, at 10am ET.

  • Players can spend their acquired event tokens in the Limited-Time Catalog to unlock exclusive cosmetics.

  • Once the event ends, the catalog will be removed, and any unspent tokens will be lost, so make sure to spend your Deep Burn Tokens before October 7.

New MK-Challenge: TRAFFICK THE PRODUCT

There can be no health without profit. Encroach on Franco's territory, distribute Murkoff's experimental opioid, and take his people's money. Dependent consumers breed healthy economies.

New MK-Challenge: DISRUPT THE NEIGHBORHOOD

Communities that erect their own gates determine their own boundaries. Remove the obstacles and invite intrusion. No fences make interesting neighbors.

Evidence Documents Revamp
  • Dive into the lore of Outlast Trials by reading through the many evidence documents found during your playthroughs. Now organized into themes.
Additions/Fixes/Balancing
  • Added Page 11 to the Deluxe Catalog Project Diarchy.

  • Escalation Therapy changes:

  • Escalation difficulty has been smoothed from level 1 to 20.

  • Starting at trial #21, up to 8 variators can be active.

  • Rebalanced Otto and Arora:

  • Increased Otto and Arora chase speed on all difficulties.

  • Slightly decreased Nausea (poison effect) build up time.

  • Slightly increased vomiting duration.

  • Nausea (poison effect) can now kill players (used to stop at 1hp).

  • Otto and Arora can now bash doors in the same amount of hits as other Prime Assets.

  • Taking another Nausea hit (Poison Flash or Trap) will now trigger vomiting right away.

  • It is now possible to cure Arora poison effect using antidotes and Heal Rig (with Detox upgrade).

  • Fixed a bug where the “Shared Intel” upgrade of the X-Ray Rig wasn’t working correctly.

  • Implemented new ping icons for enemies.

  • Prime Assets now react correctly to projectiles with Strong Arms amp (stumble).

  • Voice Disturbance variator:

  • Using a quick communication ping will now create a disturbance that can be heard by enemies (only when Voice Disturbance variator is active).

  • Enemies won’t hear players talking while hidden in a hidespot anymore.

  • Don’t Make Noise variator:

  • Enemies now display a visual effect on their eyes to illustrate that their vision is impaired but their noise detection is increased.

  • Other various bug fixes and improvements.

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly!

See you in the Sleep Room, Reagents!

  • The RB Team

Hotfix Patch Notes | Project Diarchy - July 22nd

Greetings Reagents,

We just released a minor update to address a few in-game issues.

The issues our team has fixed in this patch:
  • Fix for the icon pointer arrows being offset on consoles.

  • Fix for "Destroy the Evidence" MK-Challenge end music.

  • Fix for a crash with CPUs that don't support SSE3 instructions.

  • Fix for an infinite loading screen for players in low-bandwidth conditions with large profiles.

We appreciate everyone who’s taken the time to report issues to us. If you run into any in-game problems, don’t hesitate to join our Official 18+ Outlast Discord Server and open a support ticket to get in touch with our team directly.

See you all in the Sleep Room soon...

  • Team RB

Hotfix Patch Notes | Project Diarchy - July 18th

Greetings Reagents,

We recently deployed a small patch to fix a few issues in-game.

The issues our team has fixed in this patch:
  • Fixed an issue with Co-Op doors being blocked.

  • Fixed some issues with Kress Twins spawning rates in Shopping Mall.

  • Fixed a crash that some players reported when launching the game.

  • Fixed an issue with the Broadcast TVs Secondary Objective not spawning.

Thank you to everyone who has taken the time to report your issues to us. If you experience any in-game issues feel free to join our Official 18+ Outlast Discord Server and create a ticket to speak directly with our support team.

Catch you in the Sleep Room,

  • Team RB

Hotfix Patch Notes | Project Diarchy - July 16th

Greetings Reagents,

We are deploying a small patch to fix some issues that have been reported since our latest update!

The issues our team has fixed in this patch:
  • Reverted matchmaking changes. No more trial fill option.

  • Increased Release Tokens granted.

  • Legacy Reborn Trophies will now be granted when you reach the required release count for players who released at least once prior to version 4.0. For example- if you release your Reagent 5 times before the 4.0 update, you only need to Rebirth and release 5 more times to acquire the Legacy 10 release Trophy. Those Trophies are granted automatically, no need to go through the task system.

  • When completing the new Tasks for Rebirth, if you had never Rebirthed in the past or if you reached a certain point in your progress, you will obtain both the old and new Trophies as you keep releasing Reagents.

  • Fix the Ultra 2 variator not blocking some item variators from being picked. It's already limiting items enough as is.

  • Fix a focus issue when using a gamepad in the group options submenu.

If you experience any in-game issues feel free to join our Official 18+ Outlast Discord Server and create a ticket to speak directly with our support team. Thank you to everyone for taking the time to reach out to us with your issues and feedback on The Outlast Trials. Our team values your input and we look forward to getting better together!

See you all in the Sinyala Facility very soon,

  • Team RB

Project Diarchy Patch Notes | Season 4, New Prime Asset, New Environment & more

Greetings Reagents,

Project Diarchy is upon us! This seasonal update welcomes our New Prime Asset Otto & Arora to the Sinyala Facility and they bring with them devastating buzzsaw takedowns, incapacitating toxic attacks, and precise 360° vision. They stalk the Shopping Mall- the grand intersection of American culture and capitalist commerce, and our new Trial Environment. Lose yourself in 2 new MK-Challenges, a revamped and deepened Rebirth system, and additional DLC cosmetics and more.

This update includes
  • New Prime Asset: Otto & Arora Kress

  • New Trial Environment: The Shopping Mall

  • New Trial: "Kill the Politician"

  • New MK-Challenges: "Get Out the Vote" & "Sentence the Prosecuted"

  • New Limited-Time Event: Kress Twins

  • New Deluxe Catalog: Project Diarchy

  • Rebirth reopens to all Reagents

  • Join-in-Progress via Matchmaking

  • New DLC Packs

  • Other additions, improvements and fixes

Season 4: Project Diarchy

In PROJECT DIARCHY, Reagents come face-to-face-to-face with Otto and Arora Kress. Conjoined at birth, the Kress Twins have a set of eyes both fore and aft. They can spot a victim from any angle, stop them with a thrown vile of noxious poison, and split them in two with their buzzsaw.

New Prime Asset: Otto & Arora Kress

Otto and Arora are the shameful secret of the Kress family dynasty. Scions to an industrial chemical fortune, twisted geniuses of chemistry and politics, their narcissistic entitlement fuels an overwhelming ire for those uncultured massed physically blessed by so-called normalcy. Raised in secrecy, their relationship festered into a codependent affair of incest, murder, and true love.

The Kress Twins lord over the Shopping Mall, where they will do anything to stop Reagents from sabotaging their political rally in the latest Trial, “Kill the Politician.”

New Environment: The Shopping Mall

A consumerist wonder of the world, the Shopping Mall is a living museum in celebration of the power and imperative of the purse. What you own is who you are, so come on in and purchase the person you want to be.

New Trial: Kill the Politician

Our union is rooted in the liberty born from the intersection of commerce and politics, where every citizen has all the rights they can afford. Vote with your wallet, and show us the freedom you deserve.

New MK-Challenge: Get Out the Vote

It's time to get out the vote, and we can't trust a politician to cross the street by himself. Escort our candidate door to door and back to the poling station. Make sure he comes out a winner, even if it means twisting a few arms.

New Mk-Challenge: Sentence the Prosecuted

They call it a "sentence" because a few choice words can condemn a human to death. Decipher the charges, pin it to the defendant, and make sure that it sticks.

New Event: Kress Twins

We welcome our new Prime Asset with a tour of the facilities. For a limited time, Otto and Arora Kress will be present in all of the Trials of the Kress Twins therapy.

New Deluxe Catalog: Project Diarchy

The new Deluxe Catalog “Project Diarchy” is now available.

  • The catalog is filled with 10 pages of new exclusive cosmetic items for your own self expression.

  • Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog and other Deluxe Catalog.

  • Acquire Stamps by completing Trials and Tasks, then use the Stamps to acquired Deluxe Catalog items.

  • As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.

Rebirth reopening to all Reagents

After careful consideration, Easterman is reopening the Rebirth to all reagents who deserve it. Rebirth now offers two options: The original Rebirth for solo players. The new Rebirth, called Communal Rebirth, which is designed for teams.

This new Rebirth drops the players in a random Trial with 3 unique variators.

  • **Mirror Variator **- The perspective of the Trial has shifted. All Trials now feel completely different.

  • **Rebirth Variator **- It's time to rebuild yourself. Each player must locate their records box hidden in the Trial and return it to the drop location near the shuttle. There are also 3 radio frequencies that must be tuned to discover familiar words. These 2 secondary objectives must be completed on top of the regular Trial objective in succeed and escape.

  • Classified Variator - A surprise variator has been injected into the therapy. You'll discover what it is as you play. You're gonna need to adapt - or die.

Survive Rebirth, and witness what the Reagents become once they return to the outside world!

  • Rebirth now requires each member of a group to have 100 Rebirth Tokens. It is now possible to stack up to 1000 Rebirth Tokens. Rebirth Token rewards for completing Trials have been revisited (5 Rebirth Tokens per Trial, and 3 Rebirth Tokens per MK-Challenge).

  • Tasks associated to successfully completing the new Rebirth protocol are now available! Become Reborn and you will be rewarded with a new Trophy (and the old ones if you had not received them in the past), as well as a selection of exclusive Legendary outifts.

New DLC Packs

Four times the fear! 4 unique cosmetic packs filled with outfits, room decor, and more so you can enter the Shopping Mall already looking your best!

[url="https://store.steampowered.com/app/3805230/The_Outlast_Trials__Porcelain_Observer_Pack" style="button" buttoncolor="#2e55ef"]Porcelain Observer Pack

[url="https://store.steampowered.com/app/3805250/The_Outlast_Trials__Terrified_Toddler_Pack" style="button" buttoncolor="#1b8019"]Terrified Toddler Pack

[url="https://store.steampowered.com/app/3805260/The_Outlast_Trials__World_of_Heavyweights_Pack" style="button" buttoncolor="#b4a827"]World of Heavyweights Pack

[url="https://store.steampowered.com/app/3805270/The_Outlast_Trials__Spelunking_For_Your_Life_Pack" style="button" buttoncolor="#b12525"]Spelunking For Your Life Pack

Season 4 Therapy Calendar
  • Kress Twins

  • Stamps Surplus

  • No Running

  • Confinement

  • Dual Objective

Join-in-Progress via Matchmaking
  • Matchmaking now has the option for you to join Trials in progress and will send you directly into the Trial.

  • A new privacy option “FILL TRIAL” is available in the Group Settings (accessible in Pause Menu and Social Menus), and is set to YES by default. Only the group leader can change this option, and it can only be changed before the Trial begins. It will reset to YES when joining a Trial using the Group Finder.

  • Once the Trial is completed, players will return with their initial group (if any) before matchmaking occurred.

  • Dev comment: We are continuing our effort to make our matchmaking effective. Joining Trials in progress should make the matchmaking process faster than before.

07/15 12:30pm ET - We are aware that players are reporting issues with the "Fill Trial" and Matchmaking feature. It seems that even when turning the "Fill Trial" off, players are experiencing people joining their Trial in-progress despite their settings. Our team is looking into this issue and is working on a Hotfix to come out in the near future to fix this. We appreciate your patience as we address this!

Additions/Fixes/Balancing
  • Added the option “ANY PROGRAM” in the Group Finder screen.

  • Added Page 11 to the Deluxe Catalog for Project Relapse.

  • Increased XP rewards for daily and weekly tasks.

  • Completing one daily task now provides 100xp.

  • Completing all daily tasks now provides 500xp.

  • Completing one weekly task now provides 150xp.

  • Completing all weekly tasks now provides 1000xp.

  • Trial difficulties are now unlocked by reaching certain Reagent Levels.

  • Introductory: Level 1.

  • Standard: Level 5.

  • Intensive: Level 10.

  • Psychosurgery: Level 25.

  • These difficulty unlocks do not reset at Relapse.

  • If you are in a group, the Group Leader's level must correspond to the difficulty level you wish to play.

  • Reworked** **the Stay Together variator:

  • Increased the distance threshold before damage starts.

  • Added a short grace period before damage is applied.

  • Audio feedback (E.S.O.P. beeping) now plays during the grace period.

  • Electric shock damage no longer interrupts actions.

  • Variator has been re-added to Escalation Therapy.

  • Escalation changes:

  • Rebalanced the difficulty curve of Escalation mode's progression.

  • Introducing a new Escalation variator: Ultra II (starting at Trial #21).

  • NO INTEL - Assignment details are absent from the Trial.

  • NO PLAYER NAMES - Player names are hidden.

  • INCREASED THREAT II - Maximum population of brutal enemies.

  • EXTREME PSYCHOSIS - Ex-Pops won't ignore you anymore while in Psychosis.

  • LIMITED ITEMS III - Amount of items found in the Trial is extremely limited.

  • MORE & DEADLY TRAPS II - Maximum amount of deadly traps.

  • From Trial #21, players must complete 2 secondary objectives in order to get the bonus upgrade selection.

  • Bomb Countdown and Health Sickness has been re-added into Escalation ( they were initially removed due to an issue).

  • Stacking multiple jumps in a row will consume more stamina.

  • Dev comment: This change has been made to prevent and avoid “bunny hopping” situations.

  • Other various bug fixes and improvements.

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team.

Catch you in the Sleep Room...

  • The RB Team

Additional Comments 07/15 6:30pm ET

The new privacy option “FILL TRIAL” is available in the Group Settings (accessible in Pause Menu and Social Menus), and is set to YES by default. SO TURN THIS SETTING OFF if you DO NOT wish to have random players join your group!

Only the group leader can change this option, and it can only be changed before the Trial begins. It will reset to YES when joining a Trial using the Group Finder., Once the Trial is completed, players will return with their initial group (if any) before matchmaking occurred.,

Our team is working on a Hotfix patch that should be out sometime tomorrow (07/16) if all goes well, and it will include:

  • Updated matchmaking rules: We will try for some time (currently set to 60 seconds) to match you with players starting a new trial before expanding to trials in progress. This is something we will keep monitoring and adjusting as needed, so thank you for your feedback!

  • Increased Release Tokens granted

  • Legacy Reborn Trophies will now be granted when you reach the required release count for players who released at least once prior to version 4.0. For example- if you release your Reagent 5 times before the 4.0 update, you only need to Rebirth and release 5 more times to acquire the Legacy 10 release Trophy. Those Trophies are granted automatically, no need to go through the task system.

  • Fix for the Ultra 2 variator not blocking some item variators from being picked. It's already limiting items enough as is.

  • Fix for a focus issue when using a gamepad in the group options submenu.

Earlier today our team pushed a few fixes for the following issues:

  • Escalation runs not starting and getting an error.

  • Not getting Reborn tokens, Rewards and Grades after completing Trials.

Our team is continuing to look into issues and we will ping here and on social media when our Hotfix patch is ready to go out. We appreciate your patience as we address these issues and thank everyone for taking the time to report your problems to us!

If you continue to experience issues please join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team.

New Update | Prime Time Limited-Time Event is Back, New MK-Challenges & more

Greetings Reagents,

Our Prime Assets are the core of the Therapy and it's time for you to have some quality time with Sergeant Coyle, Mother Gooseberry and Franco Barbi during Prime Time, along with two new sadistic MK-Challenges that push you to fumigate the factory and gamble your life for freedom.

This update includes
  • New Limited-Time Event: PRIME TIME

  • New Limited-Time Catalog: PRIME TIME

  • New MK-Challenge: FUMIGATE THE FACTORY

  • New MK-Challenge: REDEEM YOUR FREEDOM

  • Revamp of Program Genesis

  • Quickplay replaced by Group Finder

  • Pause Menu rework

  • Task Tracking

  • Many additions, fixes, and balancing changes

New Limited-Time Event: PRIME TIME

Prime Time proved to be a most efficacious therapy; so much so that we are reviving the initiative. Gooseberry, Coyle, or Franco unite to hunt you down in the same Trial for some compound Therapy.

New Limited-Time Catalog: PRIME TIME

A brand new Catalog is available for the duration of the Prime Time Limited-Time event.

  • Players can spend their acquired Event Tokens on items in the Prime Time Catalog to unlock exclusive cosmetics.

  • Once the event ends, the catalog will be removed, and any unspent tokens will be lost.

New MK-Challenge: FUMIGATE THE FACTORY

Aging workers with their pensions and benefits are the bleeding wounds of our economy, draining the corporate body with their chronic existence. Stop the bleeding with a sterilizing gas and put the workers out of our misery.

New MK-Challenge: REDEEM YOUR FREEDOM

Currency, like your survival, is worthless unless you give it value with faith. Collect tickets like your life depended on it.

Revamp of Program Genesis

The Genesis Program has been revamped to include all Trials and MK-Challenges.

  • Trials are now organized by theme.

  • Programs now feature distinct visual feedback to clearly differentiate between Trials and MK-Challenges.

  • Going forward, all new Trials and MK-Challenges will be added under their corresponding themes within the Genesis Program.

Quickplay replaced by Group Finder
  • Quick Play has been replaced with the new Group Finder.

  • Accessible from the Terminal’s main screen, the Group Finder allows players to connect with others looking to participate in the same activity. Developper Comment: With the wide variety of activities in the game, managing them all through a single matchmaking system became increasingly complex. This often led to long wait times or failed group formations. The new Group Finder offers a streamlined solution—helping players quickly connect with others interested in the same activity. Once matched, players can communicate to fine-tune the details before jumping in.

Pause Menu rework
  • The Pause Menu now features three tabs: Menu, Tasks, and Loadout.

  • Players can navigate through these tabs to view their respective content.

  • While in a Trial, the Loadout tab is view-only. Changes can still be made in the Sleep Room and Shuttle before starting a Trial.

  • Holding Tab (or Select on Gamepad) remains a shortcut to quickly open the Tasks tab.

Tasks Tracking
  • It is now possible to pin one Task and have it displayed in the HUD permanently.

  • Simply navigate to the Tasks menu and press the Pin input.

Additions/Fixes/Balancing
  • “Weekly Therapies” are now called “Routine Therapies” and include more tasks to complete for extra rewards. This change helps distinguish them from rotating “Weekly Tasks” and week-long program tasks.

  • Routine Therapies and Special Therapies will now include event variators in the Introductory difficulty, since it’s now possible to play any Trial in its original format within Program Genesis.

  • Jaeger Ex-Pop changes:

  • The Jaeger will no longer spawn during Trials of the Genesis Programs on Introductory and Standard difficulties.

  • It can still appear in Standard difficulty for Routine, Event, and Escalation Therapies.

  • Spawn chances reduced to 20% (was 33%) at Standard Difficulty.

  • Spawn chances reduced to 75% (was 100%) (Intensive and Psychosurgery)

  • The Jaeger can now only spawn once per Trial.

  • Once spawned, the Jaeger presence in a Trial is reduced to 3 minutes (was 5 minutes).

  • Trial Maker:

  • Improved Variators compatibility.

  • Added a new tab “Last Played” that lists the last Trials played in chronological order.

  • Escalation Therapy:

  • Added all latest MK-Challenges.

  • Reduced the number of syringe in Trials.

  • Solo: Players can now have a maximum reserve of 5 respawns (including Escalation).

  • Genesis: Adjusted variators in Intensive and Psychosurgery difficulties.

  • Settings: A new option has been added to automatically equip picked-up items.

  • The Stamina Boost item now grants temporary stamina immunity and a short speed boost upon consumption.

  • Added new behaviors for the imposters: list of behaviors redacted on purpose 🤫

  • Gameplay tutorials will now reappear for players who have been inactive for several days.

  • Fixed missing reward for the Genesis task “Score A+ in the Trial: Liquidate the Union”. Players will have to recomplete the task to claim the reward.

  • Fixed a bug where Program Genesis was reset after a Relapse.

  • Other various bug fixes.

The Outlast Trials Roadmap 2025

Here is a look at what’s to come in The Outlast Trials in the near future. Following the Prime Time update Reagents will experience a new Routine Therapy: Nostophobia, followed by the Season 4 launch this Summer featuring a New Prime Asset, a New Trial environment and more!

We will once again celebrate** Halloween** with an update that includes a Limited-Time Event as well as a new game mode!

Thank you all for your continued patience as our team works hard to add new content to The Outlast Trials. Our goal is to keep the Therapy experience engaging and immersive, so we can all get better together!

  • The RB Team

Project Relapse Patch Notes | Season 3, New Map, New Game Mode, New Enemy & more

Reagents!

Now you understand: escape is foolish, undesirable, impossible. For those truly dedicated to the therapy, we have begun our Relapse Initiative. Together we can always get better.

This update includes:
  • New Trial: Liquidate the Union

  • 2 New MK-Challenges: Spread the Disease & Cook the Informant

  • New Deluxe Catalog: Project Relapse

  • New Enemy: The Jaeger

  • New Limited-Time Event: Jaeger Onboarding

  • Introducing a New Game Mode: Trial Maker

  • Introducing the Relapse Initiative

  • Player Progression Adjustments

  • Save Game support in Escalation Therapy

  • Nudity Filter Toggle

  • Join Trials “In Progress”

  • Other additions, improvements and fixes

Season 3: Project Relapse

Now you understand: escape is foolish, undesirable, impossible. For those truly dedicated to the therapy, we have begun our Relapse Initiative. Begin again. Be Rewarded. Keep growing. Together, we can always get better.

LINK TRAILER

New Trial: Liquidate the Union

Human labor is the backbone of liberty and profit. We cannot allow the vanity of self-preservation to threaten production. Cross the picket line, persuade labor to resume production, and liquify the union.

New MK-Challenge: Spread the Disease

Sexually transmitted disease is the secret handshake of evolutionary judgement and divine retribution. Spread the infection, and we will let you out.

New MK-Challenge: Cook the Informant

Nobody can resist interrogation by torture, and any manner of death is a mercy. Microwave the informant, burst his head, and we will let you out.

New Deluxe Catalog: Project Relapse

The new Deluxe Catalog “Project Relapse” is now available.

  • The catalog is filled with 10 pages of new exclusive cosmetic items.

  • Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog and other Deluxe Catalogs.

  • Acquire Stamps by completing Trials and Tasks, then use the Stamps to acquire Deluxe Catalog items.

  • As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.

New Enemy: The Jaeger

The Jaeger initiative introduces a valuable new member to our Experimental Population, an exemplar of resilience, dedication, and obedience. Equipped with the latest in radio broadcasting technology, Murkoff guides the Jaeger remotely with simple instructions—Find and kill the assigned Reagent, wherever they run, wherever they hide. A lethal homing device on two legs, the Jaeger doesn’t stop until her target is brutally murdered. Don’t give up, and Murkoff won’t give up on you.

  • A new enemy type can now visit the Trials: The Jaeger

  • When the Jaeger appears in a Trial, she will target one Reagent and chase it until death.

New Limited-Time Program: Jeager Onboarding

The Jaeger is currently undergoing vigorous live environment testing. Just as death follows a wasted life, so does the Jaeger follow those it wishes to hold close.

New Variator:
  • JAEGER: The Jaeger Ex-Pop is permanently present in Trials. Experience the event by selecting the "Jaeger" Program on the Trial Board.

  • The new variator has also been added to Escalation Therapy and Trial Maker.

Event Schedule:
  • Part 1: April 22nd to May 6

  • Part 2: May 6 to May 20

Introducing the Trial Maker

Consider the blood, sweat, and tears that go into creating The Therapy. Experience it for yourself, and experiment with your limits, physical, mental, and emotional, with our new Trial Maker. With the Trial Maker, players can now:

  • Build their own Trial by combining various Trials, MK-Challenges, and custom Variators.

  • Create and save up to 10 unique trials.

  • Generate names for your creations by selecting from a list of words.

  • Easily share your creations with friends using a unique Trial code.

  • Play Trials made by other players using their code or if they are present in the same Sleep Room.

  • Unleash your creativity and challenge yourself like never before!

Introducing the Relapse Initiative

You have proven your dedication to the therapy, but this is only the beginning. The Relapse initiative is a fresh start. Together, we can go deeper.

  • Reach the new maximum therapy level (99) to access the Relapse Initiative.

  • Relapse reverts your therapy to level one in exchange of a permanent upgrade of your choice and rewards.

  • Reagents will be invited to enter the clinic area located in the Evaluation Corridor after completing a Trial. They must be at maximum therapy level to opt into the Relapse initiative.

Benefits of performing the Relapse initiative:

  • THERAPY RESET: Your therapy level will be reset and all upgrades will be relocked.

  • RELAPSE NUMBER: Your relapse number increases after each relapse.

  • PERMANENT UNLOCK: Unlock one upgrade of your choice to keep permanently. It won't be locked at future relapses.

  • KEEP YOUR COSMETICS: All your character and cell cosmetics are kept.

  • KEEP YOUR STATS: Your stats carry over across relapses.

  • RELAPSE PLAQUE: A honorific plaque is installed in your cell room with the amount of relapses completed.

Progression Adjustments
  • The progression has been adjusted to fit the new maximum therapy level (99).

  • Amps are now unlocked as a batch of 3 at different milestones throughout the progression.

  • You are now rewarded with XP based on your grade.

  • XP for completing Trial and MK-Challenges XP have been adjusted.

  • Performance XP has been improved and is more rewarding based on your performance during a Trial.

Save Game in Escalation Therapy
  • Players can now save and exit an Escalation Therapy run and return to it later.

  • Only one save game is possible per player.

  • Starting a new Escalation Therapy will overwrite the save game.

  • Players can continue an Escalation Therapy with the same group, and all players will regain their exact loadout.

  • New players joining a saved game (who haven't played previously) will need to select an upgrade consecutively for each completed Trial in the saved game.

Murkoff Suspends Reborns Program Temporarily
  • In response to the recent escape attempts, Murkoff has temporarily suspended the Rebirth program.

  • To serve as a reminder of the escape incident, Amelia is now displayed in the Sleep Room.

  • Additionally, the Reborn counter has been concealed.

Added Nudity Filter
  • Added a new “Nudity Filter” option in the Settings.

  • Enables visual filter to hide nudity and sexually explicit content that could be considered offensive.

  • Please note that certain environmental elements, such as artwork or mannequins, may still feature some nudity.

Join Trials in Progress

It is now possible to join friends already playing a Trial (Join-in-progress) via the Social Menu.

Additions/Fixes/Balancing
  • As some players might have experienced, the imposters have improved their behavior to cause even more confusion during Trials: They can carry items, bleed, suffer from Psychosis effects, Ping, Perform emotes, Look around, Crouch, etc.

  • Upon entering the game for the first time after the update, players are presented with a new tutorial screens to explain the Relapse Initiative and Progression changes.

  • Relapse Number is now displayed in the Records/Stats menu.

  • You are no longer safe while on the other side of a garage door… enemies can grab you!

  • All of the cell posters now have a unique name.

  • Other various bug fixes.

New DLC Pack: Sweet Release

https://store.steampowered.com/app/3518320/The_Outlast_Trials__Sweet_Release_Pack/

Sergeant Leland Coyle Plush

He's Hip, He's cool and he can be yours!

Introducing the plush that will bring justice and a jolt of electricity right into your home: the Sergeant Leland Coyle Plush has officially launched on Makeship! Order yours now, and remember, in Coyle's world, there's no such thing as too much discipline!

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team. Catch you all in the Sleep Room...

  • The RB Team

New Update | Escape the Facility! Under Surveillance pt.2 & more

Reagents!

Amelia has succeeded in creating a brief means of ESCAPE! Reagents can now attempt their own getaway from the Sinyala Facility!

Murkoff won’t let go without a fight. Doubling down on the highteneded surveillance already embedded in the Trials, the risk of being exposed to the all-seeing eye is greater than ever before in the newest update of The Outlast Trials now available on all platforms.

**

This update includes:

**

  • New Gameplay Event: “It’s time to Escape!”

  • Under Surveillance Limited-Time Event pt.2

  • Reagent Reborn Experimental Changes

New Gameplay Event: “It’s time to Escape!”

“It’s time. I’ve gimmicked the Trial Shuttle to take you to the escape; you can call it from the terminal. Act like nothing’s out of the ordinary, I’ll keep this running as long as I can, but Murkoff’s going to realize something is wrong. Go now!”

The Escape

Reagents, this will likely be the only chance we’ve got… Now is your chance to Escape the Sinyala Facility!

  • With the help of the schematics that were collected, Amelia was able to hack Murkoff’s Trial Terminal. Interact with the Terminal in the Sleep Room to commence your Escape.

  • Assemble your group! You can attempt the Escape with up to 4 Reagents.

  • Don’t miss your shot at freedom, it may never come again.

Under Surveillance Limited-Time Event pt.2

“For reasons solely based around your safety during therapy, we have temporarily heightened surveillance in our Trial environments. Falling under the scrutiny of our all-seeing eye will alert staff to any nearby hazards.”

  • Continue your progress by completing Part II of the Under Surveillance Limited-Time Event as Murkoff tries to fight against Amelia’s Escape plan.
Secondary Objectives
  • Find the Escape Plans scattered throughout the Trials to help Reagents escape the Murkoff Institution.

  • Find the Television Broadcast and watch the Amelia’s Escape message before Murkoff does.

New Tasks: “Distract them…”
  • Continue to help Amelia by completing her next batch of Tasks.
Limited-Time Catalog: Amelia ENDS April 22

Show your support to Amelia by unlocking and wearing the exclusive cosmetics available in the Amelia Catalog.

  • Acquire Event Tokens by completing Under Surveillance Trials and certain Tasks.

  • Make sure to use all acquired Tokens before the event’s completion on April 22nd. All remaining Event Tokens will be lost.

Reagent Reborn Experimental Changes

Since our 1.0 Launch, Reagents have amazed us by completing over 1.3 million Rebirths! As we mentioned in our previous Blog Post, the Season 3 update will be coming April 22nd and the Sinyala Facility will usher in some changes to its Reborn scientific experiment/Rebirth initiative in order to improve the Therapy. As of the Season 3 update on April 22nd at 10am ET, access to the Rebirth hallway will be closed off for the near future while we retool the Reborn procedure.

Now is the time to test your resilience and attempt becoming Reborn! Remember that you can obtain exclusive Legendary Outfits when you become Reborn, as well as Trophy Cell Items when you hit 1, 5, 10, 25, 50, 75, and 100 Reborns.

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team.

Catch you all in the Sleep Room...

  • The RB Team

Hotfix Patch Notes | Under Surveillance - March 27

Greetings Reagents,

We are deploying a small patch to fix some issues that have been reported since our latest update!

The issues our team has fixed in this patch:
  • Fixed the Pitcher not spawning.

  • Fixed an issue where the player could crouch jump infinitely.

  • Fixed an issue where room clues for Kidnap the Mistress were localized to the language set in-game therefore not matching the way it is labelled within the Downtown map. All room clues will now be labelled in English for clarity.

  • Fixed an issue where Night Vision Goggles were misaligned after players equipped them in their Sleep Room Cell.

  • Fixed an issue where some players were unable to complete or claim their Weekly Task rewards. We have reset all Weekly Tasks and players can now complete them again for extra rewards.

  • And various other minor bug fixes.

If you experience any in-game issues feel free to join our Official 18+ Outlast Discord Server and create a ticket to speak directly with our support team. We thank everyone for taking the time to reach out to us with your issues and feedback on The Outlast Trials. Our team values your input!

Catch you all in the Sleep Room...

  • Team RB

New Update | Under Surveillance Limited-Time Event, New MK-Challenges & more...

Reagents!

The Trials are under heightened surveillance due to the rumors of someone escaping from the Sinyala Facility. Don't believe them! Experience the new Limited-Time Event: Under Surveillance and more in the newest update of The Outlast Trials now available on all platforms.

This update includes
  • New MK-Challenge: Kidnap the Mistress

  • New MK-Challenge: Stash the Contraband

  • New Limited-Time Event: Under Surveillance

  • New Limited-Time Catalog: Amelia

  • New Tasks: “Help me…”

  • New Tasks: 1-Year Anniversary

  • Bonus Page in the Project Breach Deluxe Catalog

  • Other additions, improvements and fixes

New MK-Challenge: Stash the Contraband

Economies based on narcotics crumble without their primary market. Steal the drugs, hide them securely, and we will let you out.

New MK-Challenge: Kidnap the Mistress

Prostitutes receive more honest confessions than priests. Identify the pervert by his tastes, kidnap his dominatrix, deliver her for interrogation, and we will let you out.

New Limited-Time Event: Under Surveillance

“For reasons solely based around your safety during therapy, we have temporarily heightened surveillance in our Trial environments. Falling under the scrutiny of our all-seeing eye will alert staff to any nearby hazards.”

  • Murkoff is fighting back the rumors of Amelia trying to communicate with the Reagents. They have installed surveillance cameras in all Trials to observe the Reagents whereabouts

  • Pay close attention while navigating the Trials and you might catch a peek at Amelia…

  • Observe the new Graffiti in the Trials, they hold important information…

New Secondary Objectives

Find the Schematics scattered in the Trials to help Amelia hack the sleep room Terminal.

Find the Broadcast Television and watch the message from Amelia, before Murkoff finds it.

New Tasks: “Help me…”

Amelia is preparing for something, help her by accomplishing specific Tasks in the Trials to obtain exclusive rewards during the Under Surveillance Limited-Time Event.

New Limited-Time Catalog: Amelia

A brand new Catalog is available for the duration of the Under Surveillance Limited-Time event. Show your support to Amelia by unlocking and wearing special cosmetics!

  • Players can spend their acquired Event Tokens in the Limited-Time Amelia Catalog to unlock these exclusive cosmetics.

  • Once the Under Surveillance Limited-Time Event ends on April 22nd, the catalog will be removed, and any unspent tokens will be lost.

One Year Anniversary Tasks

Join us as we celebrate one year since Murkoff officially welcomed all Reagents to start their therapy at the Sinyala Facility!

  • Receive exclusive rewards for The Outlast Trials' one year anniversary launch through a special set of Tasks that are available to complete from March 25th to April 22nd.

  • The one year anniversary items up for grabs include: an E.S.O.P. skin, a Player Border, a Player Icon, a Legendary 1 year cake Cell Item, Epic Night Vision Goggle skin, one Epic shirt, one Epic pant, and an Epic Headpiece.

Bonus Page in the Deluxe Catalog Season 2
  • New cosmetics are available for players seeking additional items to unlock.

  • These new items are costly and require a significant amount of game time.

Additions/Fixes/Balancing
  • Barricade Rig: Can now play be deployed in more doorways and window frames.

  • Blind Rig: Base deploy decreased to 4 seconds (was 5 seconds), the upgraded is now 3s (was 4s).

  • Jammer: Jammer can now open automatic mannequin gates.

  • The nearest Revive Syringe location is now displayed to teammates when someone from the team dies.

  • Replay Introduction now displays a confirmation popup before launching.

  • The “Introductory” Difficulty has been adjusted for enemies to inflict less damages and move slightly slower.

  • The “Psychosurgery” Difficulty has been adjusted to slightly increase enemy speed.

  • The “Stay Together” Variator has been removed from Escalation Therapy.

  • Using the “Regroup” quick chat action now places a regroup icon on the ground at the player’s location.

  • Programs: A new visual indication is displayed for Trials completed in other difficulties than the one that is currently selected on the Trial Board.

  • Posters: Posters are now ordered by type (Weekly Programs, Events, etc.)

  • Settings: Added a new option to toggle mouse smoothing.

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team.

Catch you all in the Sleep Room...

  • The RB Team