What’s New

The Witcher 3: Wild Hunt

Games

You are Geralt of Rivia, mercenary monster slayer.

Latest · by CD PROJEKT REDWebsite

Changelog

Hotfix is now available!

We have just released a hotfix for The Witcher 3: Wild Hunt!

It fixes the issue where turning on HairWorks on DirectX 11 crashed the game after loading a save.

It also adds some new capabilities for modding scripts: the script compiler now supports a number of annotations. Their main purpose is to add/modify functionality in existing game functions and classes without merging script files.

Modding support update

An update for The Witcher 3: Wild Hunt is now live! It brings a number of changes to enhance modding experience and support the release of The Witcher 3 REDkit.

Check out the list of changes below for details:

  • Enabled Steam Workshop.

Manage your mods with ease on Steam! We’ve integrated the Steam Workshop support into The Witcher 3: Wild Hunt. While Steam users can still use Nexus Mods or whatever modding platform they like, they now can install any mod available on the game's Steam Workshop with a single click. Just find the mod you like, click “Subscribe” and it will install automatically!

  • Added Steam Workshop support for DLC mods (mods that include completely new content).

  • Added support for an easier way to add new world IDs in mods.

  • Added full support for loading DLC mods - fixed an issue that occurred when loading additional content from mods.

Patch 4.04 — list of changes

Patch 4.04 or The Witcher 3: Wild Hunt is live and brings various fixes to the game!

Check out what changed in the list below.

PC-SPECIFIC
  • Frames allowed by the "Maximum Frames Per Second" setting will now be counted properly when DLSS Frame Generation is enabled.

  • Fixed some instances where characters' hair could look too bright when Ray Tracing was enabled.

  • Bald Mountain - Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.

  • The Beast of White Orchard - Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.

  • Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to "Use Cyberpunk 2077 with your Epic Games Account".

  • Fixed an issue where input from a gamepad could still work while having the game in a suspended state.

  • Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when "Hardware Cursor" was set to "Off".

VISUAL
  • Fixed an issue where fog could look as if it were 2D in some places.

  • Fixed an issue where the sky's reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.

  • Grass collision now works properly.

  • Added an HDR calibration option.

  • Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.

  • Get Junior - Removed an unnecessary body of water from Oxenfurt sewers.

  • Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.

QUESTS & GAMEPLAY
  • Added an option to switch potions and apply oils from the radial menu.

  • Fixed an issue where Geralt's health rapidly depleted when diving.

  • The Final Trial - Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.

MISCELLANEOUS
  • Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.

Please note: these are only the most notable changes and additions to the game. The patch contains other fixes that didn't make it into this list.

Patch 4.03 — list of changes

Patch 4.03 for The Witcher 3: Wild Hunt is now available! This update contains various gameplay and quest fixes.

Below, you'll find a list of the most notable changes.

PC-SPECIFIC

  • Fixed an issue with ray-traced vegetation shadows “popping”, depending on Geralt’s proximity and angle.

  • Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.

  • Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.

  • Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.

  • Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.

  • Performance improvements to ray-traced global illumination and ray-traced reflections.

  • Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.

VISUAL

  • Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.

  • Spider webs will no longer change color when moving the camera with Ray Tracing enabled.

  • Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.

  • _Through Time and Space _- Fixed an issue where the mist in the Poisoned Valley was pink instead of white.

QUESTS & GAMEPLAY

  • Added the community-made mod Next Gen Script Fixes by Sergeanur.

QUESTS & GAMEPLAY

  • _ In the Eternal Fire's Shadow_ - The ambient music from the quest will no longer continue playing after completion. For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it.

  • Added an option to auto-apply oils in combat.

  • With the exception of potions and decoctions, it's now impossible for Geralt to eat or drink underwater. //_ While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch._

Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it into this list.

DLSS 3 PC Hotfix

A hotfix for The Witcher 3: Wild Hunt is out. It improves the stability of the game running on the GeForce RTX 40 Series Graphics Cards related to DLSS 3. The game version won’t change.

Patch 4.02 — list of changes

Patch 4.02 for The Witcher 3: Wild Hunt is now available! Among various fixes, it also improves the overall stability and performance of the game.

Below you can find a list of the most notable changes for this update:

PC-SPECIFIC
  • Improved CPU core utilization in the DX 12 version.

  • Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.

  • Fixed an issue where the "My Rewards" section was not localized in REDlauncher.

  • Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.

  • Fixed an issue related to particle optimization which could result in temporary stuttering.

VISUAL
  • Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.

  • Fixed a visual issue with brick textures where black artifacts covered stone arches.

  • Added a Motion Blur slider. It can be found in Options → Video → Graphics.

QUESTS & GAMEPLAY
  • Battle Preparations - Fixed the lack of a dialogue option that would progress the quest during the objective "Let Avallac'h know everything's ready."

  • Reason of State - Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.

  • Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 - Fixed an issue where the quest could stay active even after the diagrams were looted.

  • Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.

LOCALIZATION
  • Fixed an issue with the Korean localization of Ciri's and Geralt's Gwent card descriptions.

  • Fixed punctuation issues in Arabic localization.

  • Updated Traditional Chinese font.

Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it onto this list.

PC Hotfix

A hotfix for The Witcher 3: Wild Hunt is out. It primarily addresses the performance issues that appeared after Patch 4.01. The game version won’t change.

Patch 4.01 — list of changes

Patch 4.01 for The Witcher 3: Wild Hunt is now available! It improves the overall stability and performance of the game and brings various fixes.

Here's the list of changes for this update:

PC-SPECIFIC
  • Fixed an issue where the Screen Space Reflections setting wasn't working on PC despite being turned on. Players who had previously set their SSR setting to high may notice a performance impact.

  • Added a new performance mode for ray-traced global illumination, which can be toggled by players with compatible hardware. It improves frame rate by prioritizing performance over range and precision.

QUESTS & GAMEPLAY
  • Battle Preparations - Fixed an issue where it could be impossible to interact with Avallac'h during the objective "Let Avallac'h know everything's ready."

  • Family Matters - Fixed an issue that could cause the game to crash during the transition to Ciri's Story: Out of the Shadows when speaking to the Bloody Baron.

  • King's Gambit - Fixed an issue where it could be impossible to participate in the fistfight with the second Vildkaarl due to an invisible obstacle.

  • Wine Wars: Belgaard - Added a retrofix for the issue we fixed in 4.00, where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.

  • A Dangerous Game - The armor in Caesar's room should now change its appearance when the Alternate Nilfgaardian Armor is turned on.

  • Axii Puppet - Increased the health and damage dealt by the puppet.

  • Adrenaline Rush mutation should now work according to its description.

  • Various small fixes to quests and cutscenes.

LOCALIZATION
  • Fixed various issues with Arabic localization.

  • Added the localized versions of Orianna's song "Lullaby of Woe" in Korean and Simplified Chinese.

  • Adjusted Priscilla's lip-sync animation to match her voice-over in Simplified Chinese during the song "The Wolven Storm".

Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it into this list.

Another PC Hotfix is available!

We’ve released another hotfix for The Witcher 3: Wild Hunt on PC. On top of further overall stability improvements it also introduces a number of fixes, including:

  • fixes to photo mode,

  • fixes to the Arabic language in the game,

  • fix to the bug with toxicity stuck at max level,

  • Steam Deck improvements,

  • and more.

The game version won’t change.

If you’re experiencing any issues with the game, please send a report to our support via their website. This will greatly help us in tracking and resolving the problems. Thank you!

PC Hotfix is available!

We’ve just released a hotfix for The Witcher 3: Wild Hunt on PC which should improve overall stability and performance of the game, and fix GOG & Steam overlays. The game version won’t change.

Our teams are working on further improving the experience on all platforms.

Next-gen update list of changes

The free next-gen update will go live on December 14 at 1 AM CET. It will include various visual, performance, and technical enhancements, as well as fixes and additional content.

After the update your game version will be 4.0. Below you'll find the list of changes:

  • Added ray traced global illumination and ambient occlusion.

  • Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.

  • Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.

  • Community-made and community-inspired mods include:

  • The Witcher 3 HD Reworked Project by HalkHogan

  • HD Monsters Reworked by Denroth

  • Immersive Real-time Cutscenes by teiji25

  • Nitpicker's Patch by chuckcash

  • World Map Fixes by Terg500

  • Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.

  • All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.

  • Environmental improvements:

  • Added a new weather type – ""Gray Sky""

  • Updated sky textures

  • Vegetation and water improvements

  • Various mesh improvements

  • Improved some select VFX

  • Updated global environmental lighting

  • Added AMD FidelityFX™ Super Resolution (FSR) 2.1

  • Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.

  • Added the option to pause the game during cutscenes.

  • Added an alternative camera option that's closer to the player's character and that reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Exploration, Combat, and Horseback Camera Distance.

  • Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ affect:

  • Number of background characters

  • Shadow quality

  • Grass density

  • Texture quality

  • Foliage visibility range

  • Terrain quality

  • Water quality

  • Detail level

  • Added DLSS 3 support. Available only on compatible hardware.

Online Features
  • Added a cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross-progression provides the latest save for every save type. This feature becomes available after you log into account.

  • By signing up to MY REWARDS in The Witcher 3: Wild Hunt, players can receive:

  • Swords of the Nine-Tailed Vixen

  • White Tiger of the West Armor

  • Dol Blathanna Armor Set

  • Roach Card

  • Detailed information on how to redeem the rewards will be available from Dec 14th, 1 AM CET at thewitcher.com/my-rewards.

Additional Content
  • Added a new side quest, In The Eternal Fire's Shadow, in Velen. Rewards are inspired by Neftlix's The Witcher series.

  • Added an alternative appearance for Dandelion inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.

  • Added an alternative Nilfgaardian Armor set inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.

  • Added Chinese and Korean voice-over. Availability on consoles varies by region.

Quality of Life Changes
  • Added a Quick Sign Casting option. It allows signs to be switched and cast without opening the radial menu. You can find it in Options → Gameplay.

  • Added a new default map filter. The new filter hides some icons such as ""?"" and boat icons in order to reduce icon clutter on the map. These icons can be turned back on with the “All” map mode toggle.

  • Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.

  • Herbs can now be instantly looted with a single interaction – without the additional loot window.

  • Added options that dynamically hide the minimap and quest objectives when not in combat or using Witcher senses. You can find it in Options → Video → HUD Configuration → Hide minimap during Exploration and Hide objectives during Exploration.

  • Added the option to slow walk when playing with a controller. You can now slow walk by lightly pushing the left stick forward.

  • Added an alternative sprint mode option when playing with a controller. It's activated by tapping the left stick. You can find it in Options → Control Settings.

  • Added an option to make target-lock unnaffected by camera inversion. You can find it in Options → Control Settings.

  • Improved the radial menu so bombs, bolts and pocket items can now be switched dynamically without opening the inventory.

  • Added the option to scale the font size for subtitles, NPC chatter and dialogue choices. You can find it in Options → Video → HUD Configuration.

  • Added various other small fixes, tweaks, and quality of life changes, including a few secrets to be discovered by players.

Gameplay
  • Added the mod Full Combat Rebalance 3 by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.

  • Scavenger Hunt: Wolf School Gear - Fixed an issue where the chest at the Signal Tower couldn't be opened.

  • From Ofier's Distant Shores - Fixed an issue where the diagram in the chest at the bandit's hideout could be missing.

  • Hard Times - Fixed an issue where Geralt couldn't talk or give the letter to the blacksmith.

  • Swift as the Western Winds - Fixed an issue where the quest could sometimes fail despite winning the horse race.

  • Echoes of the Past - Fixed an issue where, after defeating the Foglets, the quest could get stuck and it wouldn't be possible to talk to Yennefer.

  • Wine Wars - Fixed an issue where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.

  • Fixed an issue where clearing the Ruined Inn Abandoned Site situated on the southern shore of Ard Skellig was not possible in certain scenarios.

  • Fixed an issue where the Grandmaster Wolven Set wouldn't require Mastercrafted items.

  • Various small fixes to quests and cutscenes.

Remember – these are just the highlights! There are lots of changes in this update, so check them out for yourself in the game!