v1.10.91Pre-releaseDesktop
Tiled 1.10.91
Added 18
- Add --project command-line parameter for use when exporting
- Add group layer names in "Move Object to Layer" menu
- Add lock icon to open tabs for which the file is read-only
- Add Shift modifier to cut when capturing a tile stamp
- Add scripting API for working with worlds
- Add Object.setProperty overload for setting nested values
- Add Tile.image for accessing a tile's image data
- Add Image.copy overload that takes a rectangle
- Add Tileset.imageFileName and ImageLayer.imageFileName
- Add FilePath.localFile and FileEdit.fileName as string alternatives to Qt.QUrl properties
- Add tiled.color to create color values
- Support embedded images on tilesets and image layers in TMX format
- Add support for exporting objects in Godot 4 plugin
- Add support for implementing tileset formats in Python plugin
- Add --hide-object and --show-object arguments to tmxrasterizer
- Add --frames and --frame-duration arguments to tmxrasterizer to export animated maps as multiple images
- Add support for viewing JSON maps in tmxviewer
- Add per-input-layer properties for ignoring flip flags in AutoMapping
Changed 9
- Make adding "Copy" when duplicating optional and disabled by default
- Change default shortcut for "Save As" to Ctrl+Shift+S and remove shortcut from "Save All"
- Trim layer names when edited in the UI to avoid accidental whitespace
- Make Tileset.margin and Tileset.tileSpacing writable
- Use Godot 4.2 tile transformation flags in Godot 4 plugin
- Raise minimum Python version to 3.8 in Python plugin
- Build Python plugin against Python 3.12 for Windows 10+
- Ignore empty outputs per-rule in AutoMapping
- Always apply output sets with empty index in AutoMapping
Fixed 20
- Restore compatibility for MapObject.polygon
- Fix issues with editing properties after setting class values from script
- Fix setting and getting object reference values when nested as a class member
- Fix tile order when loading a tileset using the old JSON format
- Fix positioning of tile collision shapes in Godot 4 plugin
- Fix positioning of objects on isometric maps in GameMaker 2 plugin
- Fix --hide/show-layer to work on group layers in tmxrasterizer
- Fix loading of XML object templates in tmxrasterizer and tmxviewer
- Fix adding of new tilesets used by applied changes in AutoMapping
- Fix support for WebP images on Windows
- Fix issues related to map and tileset reloading
- Fix possible crash after assigning to tiled.activeAsset
- Fix the option to resolve properties on export to also resolve class members
- Fix terrain tool behavior and terrain overlays after changing terrain set type
- Fix mouse handling issue when zooming while painting
- Fix possible crash after a scripted tool disappears while active
- Fix updating of used tilesets after resizing map
- Fix alignment of shortcuts in action search
- Fix object assignment buttons in tile collision editor
- Fix ability to open paths with spaces from the CLI in AppImage
This is a release candidate!
Changelog
- Added --project command-line parameter for use when exporting (#3797)
- Added group layer names in "Move Object to Layer" menu (#3454)
- Added lock icon to open tabs for which the file is read-only
- Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961)
- Made adding "Copy" when duplicating optional and disabled by default (#3917)
- Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933)
- Layer names are now trimmed when edited in the UI, to avoid accidental whitespace
- Scripting: Added API for working with worlds (#3539)
- Scripting: Added Object.setProperty overload for setting nested values
- Scripting: Added Tile.image for accessing a tile's image data
- Scripting: Added Image.copy overload that takes a rectangle
- Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName
- Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties)
- Scripting: Added tiled.color to create color values
- Scripting: Made Tileset.margin and Tileset.tileSpacing writable
- Scripting: Restored compatibility for MapObject.polygon (#3845)
- Scripting: Fixed issues with editing properties after setting class values from script
- Scripting: Fixed setting/getting object reference values when nested as a class member
- TMX format: Embedded images are now also supported on tilesets and image layers
- JSON format: Fixed tile order when loading a tileset using the old format
- Godot 4 plugin: Added support for exporting objects (by Rick Yorgason, #3615)
- Godot 4 plugin: Use Godot 4.2 tile transformation flags (by Rick Yorgason, #3895)
- Godot 4 plugin: Fixed positioning of tile collision shapes (by Ryan Petrie, #3862)
- GameMaker 2 plugin: Fixed positioning of objects on isometric maps
- Python plugin: Added support for implementing tileset formats (with Pablo Duboue, #3857)
- Python plugin: Raised minimum Python version to 3.8
- Python plugin: Now built against Python 3.12 for Windows 10+
- tmxrasterizer: Added --hide-object and --show-object arguments (by Lars Luz, #3819)
- tmxrasterizer: Added --frames and --frame-duration arguments to export animated maps as multiple images (#3868)
- tmxrasterizer: Fixed --hide/show-layer to work on group layers (#3899)
- tmxviewer: Added support for viewing JSON maps (#3866)
- tmxrasterizer/viewer: Fixed loading of XML object templates (with Christian Schaadt, #3977)
- AutoMapping: Ignore empty outputs per-rule (#3523)
- Automapping: Added per-input-layer properties for ignoring flip flags (#3803)
- AutoMapping: Always apply output sets with empty index
- AutoMapping: Fixed adding of new tilesets used by applied changes
- Windows: Fixed the support for WebP images (updated to Qt 6.6.1, #3661)
- Fixed issues related to map and tileset reloading
- Fixed possible crash after assigning to tiled.activeAsset
- Fixed the option to resolve properties on export to also resolve class members (#3411, #3315)
- Fixed terrain tool behavior and terrain overlays after changing terrain set type (#3204, #3260)
- Fixed mouse handling issue when zooming while painting (#3863)
- Fixed possible crash after a scripted tool disappears while active
- Fixed updating of used tilesets after resizing map (#3884)
- Fixed alignment of shortcuts in action search
- Fixed object assignment buttons in tile collision editor (#3399)
- AppImage: Fixed ability to open paths with spaces from the CLI (#3914)
- AppImage: Updated to Sentry 0.7.6