2.4 IS NOW LIVE!
- Time Trials game mode with a rotating set of 22 trials on a new map
- Virtual Cursor controller improvement
- Twenty new blocks including panels, wedges, corners, cylinders, and sensors
- Two new outfits and three new hats and three new hairstyles
- New spawn point in the Dock area of Danger Zone
- Build Complexity tooltip in Blueprint inventory
- World icon on players controlling remote control structures
- Ammo counter visibility for remote controlled structures
- PlayStation 4 notification when playing on PlayStation 5
- Master Sapo tutorial voice in Pioneers is now performed by Game Designer Victor Majorin
- Added new 2.4 blocks to Pioneers Campaign crates
- Greatly optimized Block and Blueprint Inventory view performance
- Optimized Build Slots UI performance
- Blueprint Folders now display their names
- Reordered some blocks in inventory for better organization
- Extended Great Carrier Reef Deathmatch max repair time slider from 20 to 60 seconds
- Four races on Melvin Island previously only active during Racing Festival are now permanent
- Seasonal Decals from previous Seasonal Events are now available to everyone
- Spawned objects with custom meshes now default to Asphalt physics material instead of Stone
- Main Menu and Campaign Introduction videos playback issues
- Incorrect colliders on Side Mirror Accessory blocks
- Tank Steering Device continuing to rotate slowly after input stopped
- Underwater Propeller making sound when not receiving input while moving via Sails
- Dust trails appearing from last ground point to landing spot
- Incorrect center-alignment of text in Workshop and Gallery
- Forces Warning indicator positioning in Builder
- Crash on Xbox when quickly switching between Rally races
- Friends on Leaderboards not correctly highlighted
- Player highlight on PlayStation 4 leaderboards
- Camera control forced when entering Race Start Zone on Race Island
The 2.4 update is now being beamed to your devices.
Here is everything that has changed:
Highlights
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Time Trials - New map and game mode. Starts with three active Time Trials, each week one of them goes away and a new one appears. There are a total of 22 Time Trials rotating. Outside of the Time Trials the map functions like a typical Sandbox map.
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Controller Improvements - Virtual Cursor.
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Twenty (20!) new blocks!
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Two new outfits, three hats and three new hairstyles (bald is a hairstyle right?!)
New Blocks
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Aiming Sensor
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Panel 1x3
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Panel 1x4
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Panel 2x3
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Panel Corner 2x2
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Panel Corner Cut 2x2
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Panel Rounded 1x1
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Panel Rounded 2x2
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Corner Wedge 1x1x1
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Corner Wedge 2x2x2
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Wedge 1x1x1
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Wedge Corner 1x1x1
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Wedge Corner 2x1x1
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Inverted Corner 2x1x1
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Inverted Corner 3x1x1
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Inverted Corner 4x1x1
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Quarter Cone 1x1x2
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Rounded Wedge Corner 2x1x1
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Cylinder 2x2x1
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Cylinder 2x2x4
Outfits
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Bald
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Wavy Hair
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Hi-Top
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Business Suit
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Casual Outfit
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Rounded Transparent Glasses
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Rounded Glasses
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Sixpence Hat (oi mate)
Changes
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Pioneers Tutorial - Master Sapo is now voiced by Game Designer Victor Majorin in the tutorial.
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Pioneers - Added the new 2.4 Blocks to Pioneers Campaign crates.
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Builder - Greatly optimized the Block and Blueprint Inventory view.
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Builder - Optimized the performance of the Build Slots UI.
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Builder - You can now see the name of any Blueprint Folders you have created.
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Builder - Added Build Complexity to the tooltip when hovering over a Blueprint so you can see that at a glance without needing to spawn it in.
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Builder - Slightly changed the ordering of some blocks in the inventory to make more sense.
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Danger Zone - Added a new Spawn Point to the Dock area.
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Race Island - Removed the thing that took control of your camera when you entered a Race Start Zone.
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Race Island - The four races that are on Melvin Island and previously only active during the Racing Festival are now a permanent fixture.
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Decals - The seasonal Decals that were previously rewarded for completing these Seasonal Events are now just available to everyone.
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Great Carrier Reef - made some slight tweaks to the smaller islands around the outskirts of the map.
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Great Carrier Reef - Extended the Deathmatch max repair time slider from 20 to 60 seconds.
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Added in World Icon on player so you can see when they are controlling a remote control structure.
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Made it so you can see the ammo counter for remote controlled structures.
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PlayStation - If you are playing the PlayStation 4 version of the game on the PlayStation 5, we’ll now notify you.
Bug Fixes
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Fixed cases of the Main Menu video and some Campaign Introduction videos having playback issues.
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Fixed the weird colliders on the Side Mirror Accessory blocks.
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Fixed some clientside issues related to the upgrade/downgrade Online Profile flow.
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Frozen Tracks - Fixed some BOTNAK Sentries that had gotten stuck inside terrain.
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Fixed the Landing Wheels not having a unique wheel trail.
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Fixed some cases of block particles not correctly rendering when part of a remote controlled structure.
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Fixed an incorrect button prompt being shown on Accessory Blocks you had not yet unlocked.
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Fixed a bug with the Tank Steering Device where it would continue to slowly rotate after receiving input.
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Fixed some cases of a new profile incorrectly defaulting to having white block, outfit and character colours rather than the intended defaults.
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Fixed opening the Map with the Drone Overlay enabled not removing the Drone Overlay.
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Fixed the Underwater Propeller incorrectly still making a sound when not receiving input if moving via Sails.
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Fixed cases of trying to rotate blocks on the Mirror Plane in Mirror Mode creating overlapping and ghost blocks.
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Fixed a bug where entering the Configurator very quickly during structure spawn would cause values to not load/display.
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Fixed some incorrect info being present in the description for the Tone Generator block.
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Fixed cases of some blocks that were previously mission rewards in original Pioneers saves not correctly being rewarded in Pioneers 2.0.
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Fixed text being incorrectly center-aligned in Workshop/Gallery.
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Fixed the Forces Warning indicator being incorrectly positioned in the Builder.
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Fixed some sunken Crates in Pioneers.
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Fixed some cases of opening the Edit Folder UI blocking some shortcuts working.
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Fixed a bug with dust trails appearing from the last point you were on the ground to the spot you landed.
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Fixed a crash that could occur on Xbox when quickly switching between different Rally races.
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Fixed friends on Leaderboards not correctly being highlighted.
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Fixed yourself not correctly being highlighted on PS4 leaderboards.
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Fixed an issue with the nubs on the Rounded Wedge 2x4 incorrectly have collision.
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Fixed a selection issue with three of the old Panel blocks incorrectly getting selected when clicking the empty space in front of them.
Modding (Steam Only)
- Spawned objects with custom meshes will now default use “Asphalt” physics material (instead of “Stone”) making the material feel like the floor in TestZone
Features
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Added function to return ModStructure for players who are standing near structures and are prompted with Press F to enter.
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Added function to remove any ban- and/or limit of a blocktype
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Added new enum for physics materials
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Each spawn custom object function now has an optional argument for setting the physics material of the custom mesh.
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Added 2 new spawnables
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PFB_ExclamationMark
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PTC_MegaDrill_DestroyedAndBurning
Fixed
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UI elements in mod windows is now more white similar to prior 2.3.
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Label texts in mod windows are now centre aligned.