New Special Class: Commodore
- New special class Commodore added to the game
- Passive skill Command of Admiral that increases Zero-In buff stack when attacking targets with Strike Grid and grants Full Barrage buff at 10 stacks
- Zero-In buff that increases Commodore skill damage by 3% per stack against Strike Grid targets
- Full Barrage buff that grants 24% Commodore skill damage, 10% critical rate, and access to Doom Barrage skill against Strike Grid targets
- Rank 1 skill Bullseye that grants 40% critical damage increase with a maximum of 42%
- Rank 1 skill Deadeye Mark that summons a magic circle applying Strike Grid debuff to 15 enemies for 60 seconds
- Rank 1 skill Artillery Support that fires rapid artillery dealing damage to 5 targets with 3-second cooldown and increased Zero-In stack against Strike Grid targets
- Rank 1 skill Ironpiercer that fires a penetrating shell dealing damage to 10 targets and ignoring 15% defense of Strike Grid targets
- Rank 2 skill Keelbreak that fires continuous musket buckshots to 10 targets with 9-second cooldown
- Rank 2 skill Anchor Strike that slams a giant anchor dealing damage to 10 targets and increasing Zero-In stack by 1 if any targets have Strike Grid
- Rank 3 skill Doom Barrage that orders the fleet to fire simultaneously at all Strike Grid targets dealing devastating damage to 15 targets
New Special Class: Commodore
Passive
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[Zero-In] Buff Stack is increased when attacking a target with [Strike Grid] using \ Skill
[Full Barrage] buff is granted when [Zero-In] buff reaches 10 Stacks
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Command of Admiral
Zero-In
- \ Skill Damage+3% per Stack against targets with [Strike Grid]
Full Barrage
-
Commodore Skill Damage +24% against targets with [Strike Grid]
-
Commodore Skill Critical Rate +10%
-
Doom Barrage skill available
Rank 1
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Critical Damage +40% (Critical damage does not exceed 42%)
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Bullseye
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Summons a magic circle that grants [Strike Grid] debuff to all enemies in the designated area.
When a target with [Strike Grid] is hit by \ skill, [Zero-In] Stack is increased.
Duration: 60s
Targets: 15
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Deadeye Mark
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Orders rapid artillery fire to the front, inflicting powerful damage to the enemies. If there are enemies with [Strike Grid] debuff within the area, [Zero-In] Stack +1 upon hit.
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Artillery Support
**
Max Lv (15). Skill Factor: 18,360% x 4
Targets: 5
Cooldown: 3s
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Loads a powerful penetrating shell and fires it forward. Pierces enemies in a straight line, inflicting damage.
Partly ignores defense when hitting a target with [Strike Grid].
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Ironpiercer
Casting Time: 0.5s
Max Lv (15). Skill Factor: 22,273% x 5
Ignores [Strike Grid] Target's DEF by 15%
Target: 10
Cooldown:6s
Rank 2
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Fires powerful Musket buckshots continuously to the front.
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Keelbreak
Casting Time: 0.8s
Max Lv (10). Skill Factor: 10,958% x 9
Targets: 10
Cooldown: 9s
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Inflicts powerful damage by slamming a giant anchor onto enemies in front.
[Zero-In] Stack +1 upon first hit if any of the targets have [Strike Grid].
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Anchor Strike
**
Casting Time: 0.8s
Max Lv (10). Skill Factor: 13,788% x 9
Duration: 5s
Targets: 10
Cooldown: 9s
Rank 3
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Orders the entire fleet to fire. Artillery strikes all [Strike Grid] targets simultaneously, inflicting devastating damage.
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Doom Barrage
**
Casting Time: 1s
Max Lv (5). Skill Factor: 32,125% x 16
Targets: 15
※Details may change upon actual release