Patch 13b Changelog
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Radiant stalkers no longer cause sandified enemies to become radiant
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Added names of people who made the community-made Cyber Grind patterns into the Additional Credits book
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KITR will now follow the player even if in Clash mode
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KITR will no longer mercilessly devour the player if in Clash mode
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Standard Sharpshooter revolver can no longer break heavy breakables
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Coins will now increase a Sharpshooter alt fire's amount of hits on a single target instead of damage
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Sharpshooter alt fire's amount of hits on a single target per ricochet now caps at 3 (4 on Alternate revolver)
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Fixed a bug that caused punching to no longer cancel a Whiplash pull after hitting an enemy with a hooked rocket
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Fixed question mark weapon icon not working for the cut weapons
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Fixed Alternate Sharpshooter revolver spinning animation being buggy if spun immediately after firing
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Fixed MDK not dying correctly when jumped on in Clash mode
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Sharpshooter alt fire no longer explodes Gabriel's spiral swords
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Fixed a bug where a Cerberus would start moving at 5x speed if sanded in the period before enraging after another Cerberus dies
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Swordsmachine is now affected by gravity during its animations
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Fixed the glowing arrow on the side of the Alternate revolver not being visible
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Spinning the Sharpshooter revolver while dual wielded and in the air adds upwards propulsion (more dual wields = more propulsion)
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The level end stats and level leaderboards no longer round time differently
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Disabling level leaderboards now also causes times to no longer be sent to the level leaderboards
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Fixed Swordsmachine flying forward if knocked down on the exact frame of an attack where it starts moving forward
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Fixed a bug that caused Size 2 fish to be uncatchable