Patch 14: VIOLENT NIGHT Update
Additions:
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Added Layer 7: VIOLENCE
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Added custom music support to Cyber Grind
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Added autocomplete for the console
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Added a hurt sound when being hurt by acid
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Multiple buttons can now be bound to a single action
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Added God mode cheat to make the player invulnerable
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Added option to disable white screen flash when parrying
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Added "Advanced Options" menu in General options for level specific tweaks
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Added "HEALTH - HATEFUL (Instrumental)" to the Cyber Grind jukebox
Sandbox:
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Added a toggleable warning when overwriting a Sandbox save
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Added a quicksave button for the Sandbox
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Added ability to make enemies fight eachother in the Sandbox
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Altars can now be edited to remove items with the Alter arm
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Added ability to sandify enemies with the Sandbox Alter arm
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Added ability to enrage enemies with the Sandbox Alter arm
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Added Crystal of Madness to the Spawner arm menu
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Added invisible wall custom block to the Sandbox
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Alter arm can now change the force of a slingshot hookpoint
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Alter arm can now change the size of custom Sandbox objects after they've been created
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Alter arm can now change a Dual Wield powerup's duration
General Changes:
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Punch and parry timing now have 3 frames of leniency (punching a few frames early will still count as a hit) [excluding projectile boosts]
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Increased horizontal and vertical size of player's projectile parry zone
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Explosive projectiles and the Hideous Mass spear now have the same mercy frames after hitting a player as normal projectiles
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Some charge and enemy projectile sprites have been updated to match the greater visual fidelity of the game
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Alternate Sharpshooter Revolver now spins up almost instantly, making it perfect for players who only use the Sharpshooter situationally
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Rockets that have been frozen for a second or longer will always cause red explosions when hitting an enemy
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Dying Mindflayers can now be punched with the Knuckleblaster to launch them
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Punching a Screwdriver screw out of an enemy will now also deal its remaining damage to them
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Reworked the text system to fix fonts appearing blurry
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Songs in the Cyber Grind playlist now only load whenever used instead of all at once on level load, causing the game to freeze
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Seasonal events only apply in levels the player has already played at least once
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Level leaderboards are now hidden on first playthrough
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Level leaderboards now includes a notification about the option to disable them
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All level leaderboards in the level select can switch between Any or P-Rank with the last used weapon button
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Added ability to scroll level leaderboards
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Radiance speed modifier no longer affects projectile speed
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Fixed Cyber Grind enemy point budget inconsistencies caused by start wave number
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Changed the radiant enemy spawning formula in the Cyber Grind, making them less common and more consistent
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Updated visuals for explosions
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Pre-boss terminals no longer play music to not ruin the build-up
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Changed the tab level stats overlay's secrets from a number to icons
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State of "Don't touch X" challenges now resets on checkpoint reset if the player hadn't failed yet
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Boss health bars now have secondary meters for bosses who are supposed to have them
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An enemy spawning inside a rocket now consistently causes red explosions
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Punch exhaustion now gets reset on respawn
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Converted .mp4 video files into .webm
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Removed the scrollbar from the Prelude level select
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Player can now initiate a rocket ride with a whiplashed rocket even while moving upwards
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Reduced the delay for a Swordsmachine's sword returning after a throw that doesn't hit anything
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Player can now only be launched by one damageless explosion at a time
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Diving (jump+slide at the same time) into a wall now allows the player to wall jump while keeping their momentum
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Increased leniency for dive input
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Replaced 2 Strays in 5-3 Rocket Launcher airborne shot tutorial with Schisms to better illustrate the damage difference
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Streetcleaners now explode when Mauriced
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Items held while in Clash mode are now visible in the player's hand
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Swordsmachine radiance health bonus reduces from 2x to 1.5x
Fixes:
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Explosions no longer kill enemies through walls
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Fixed the name on boss health bars sometimes stretching horizontally when there are many active at once
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Fixed the spawn cost of enemies in the Cyber Grind not increasing per instance of the same enemy
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Fixed sandbox blocks becoming invisible if stretched too far
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Fixed some rumble setting names being partially cut off
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Can no longer jump off rockets while the game is paused
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Fixed S.R.S. Cannon weapon freshness not working correctly
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Fixed some objects not being saved in Sandbox saves
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Fixed a weapon wheel bug caused by unequipping the Nailgun
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Swordsmachine Agony and Swordsmachine Tundra now appear in the correct order
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Fixed 5-S Maurice bait not being held correctly
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Crosshair HUD will now be disabled correctly if HUD Fade is enabled before attempting to set thickness to none
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Fixed strays in the first sunken arena of 5-3 being able to walk through some walls
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Fixed a hole in the ceiling of the P-2 boss entrance
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Fixed "Target Framerate" setting not applying on restart
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Fixed the framerate being unlocked during the intro videos
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Virtues no longer count towards the total Virtue count for halting the enrage of other Virtues
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Fixed the Shotgun overkill damage applying to radiant virtues without accounting for the radiance health buff
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Fixed the Shotgun weapon icon not having the correct amount of ambient glow
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Fixed the floor lights in the last room of 0-2 not having a navmesh
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Fixed Whiplash pull not cancelling properly on some big enemies
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Fixed Cerberus being unable to walk towards player if the player is too high up
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Fixed Drones losing their sandification visual effect when shooting
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Fixed Drone seasonal event texture bugs
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Fixed Attractor Nailgun sometimes being called Magnet Nailgun in the terminal
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Fixed flickering shockwave effects in 2-4 arm encounter
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Added a failsafe if the Flesh Panopticon death animation freezes
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Fixed shotgun breaking when point blank shooting Sisyphus Prime during his intro
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Fixed Sisyphus Prime attack trails sometimes persisting after death
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Fixed Sentry beams sometimes hitting the player even if chargebacked
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Fixed the Rocket Launcher not counting towards amount of weapons equipped for freshness calculations
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Drones no longer cause "+CANNONBALLED" style bonus when killing an enemy by crashing into them
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Fixed a bug that caused Size 2 fish to be uncatchable