What’s New

ULTRAKILL — Patch 14: VIOLENT NIGHT Update

Patch 14: VIOLENT NIGHT Update

Additions:
  • Added Layer 7: VIOLENCE

  • Added custom music support to Cyber Grind

  • Added autocomplete for the console

  • Added a hurt sound when being hurt by acid

  • Multiple buttons can now be bound to a single action

  • Added God mode cheat to make the player invulnerable

  • Added option to disable white screen flash when parrying

  • Added "Advanced Options" menu in General options for level specific tweaks

  • Added "HEALTH - HATEFUL (Instrumental)" to the Cyber Grind jukebox

Sandbox:
  • Added a toggleable warning when overwriting a Sandbox save

  • Added a quicksave button for the Sandbox

  • Added ability to make enemies fight eachother in the Sandbox

  • Altars can now be edited to remove items with the Alter arm

  • Added ability to sandify enemies with the Sandbox Alter arm

  • Added ability to enrage enemies with the Sandbox Alter arm

  • Added Crystal of Madness to the Spawner arm menu

  • Added invisible wall custom block to the Sandbox

  • Alter arm can now change the force of a slingshot hookpoint

  • Alter arm can now change the size of custom Sandbox objects after they've been created

  • Alter arm can now change a Dual Wield powerup's duration

General Changes:
  • Punch and parry timing now have 3 frames of leniency (punching a few frames early will still count as a hit) [excluding projectile boosts]

  • Increased horizontal and vertical size of player's projectile parry zone

  • Explosive projectiles and the Hideous Mass spear now have the same mercy frames after hitting a player as normal projectiles

  • Some charge and enemy projectile sprites have been updated to match the greater visual fidelity of the game

  • Alternate Sharpshooter Revolver now spins up almost instantly, making it perfect for players who only use the Sharpshooter situationally

  • Rockets that have been frozen for a second or longer will always cause red explosions when hitting an enemy

  • Dying Mindflayers can now be punched with the Knuckleblaster to launch them

  • Punching a Screwdriver screw out of an enemy will now also deal its remaining damage to them

  • Reworked the text system to fix fonts appearing blurry

  • Songs in the Cyber Grind playlist now only load whenever used instead of all at once on level load, causing the game to freeze

  • Seasonal events only apply in levels the player has already played at least once

  • Level leaderboards are now hidden on first playthrough

  • Level leaderboards now includes a notification about the option to disable them

  • All level leaderboards in the level select can switch between Any or P-Rank with the last used weapon button

  • Added ability to scroll level leaderboards

  • Radiance speed modifier no longer affects projectile speed

  • Fixed Cyber Grind enemy point budget inconsistencies caused by start wave number

  • Changed the radiant enemy spawning formula in the Cyber Grind, making them less common and more consistent

  • Updated visuals for explosions

  • Pre-boss terminals no longer play music to not ruin the build-up

  • Changed the tab level stats overlay's secrets from a number to icons

  • State of "Don't touch X" challenges now resets on checkpoint reset if the player hadn't failed yet

  • Boss health bars now have secondary meters for bosses who are supposed to have them

  • An enemy spawning inside a rocket now consistently causes red explosions

  • Punch exhaustion now gets reset on respawn

  • Converted .mp4 video files into .webm

  • Removed the scrollbar from the Prelude level select

  • Player can now initiate a rocket ride with a whiplashed rocket even while moving upwards

  • Reduced the delay for a Swordsmachine's sword returning after a throw that doesn't hit anything

  • Player can now only be launched by one damageless explosion at a time

  • Diving (jump+slide at the same time) into a wall now allows the player to wall jump while keeping their momentum

  • Increased leniency for dive input

  • Replaced 2 Strays in 5-3 Rocket Launcher airborne shot tutorial with Schisms to better illustrate the damage difference

  • Streetcleaners now explode when Mauriced

  • Items held while in Clash mode are now visible in the player's hand

  • Swordsmachine radiance health bonus reduces from 2x to 1.5x

Fixes:
  • Explosions no longer kill enemies through walls

  • Fixed the name on boss health bars sometimes stretching horizontally when there are many active at once

  • Fixed the spawn cost of enemies in the Cyber Grind not increasing per instance of the same enemy

  • Fixed sandbox blocks becoming invisible if stretched too far

  • Fixed some rumble setting names being partially cut off

  • Can no longer jump off rockets while the game is paused

  • Fixed S.R.S. Cannon weapon freshness not working correctly

  • Fixed some objects not being saved in Sandbox saves

  • Fixed a weapon wheel bug caused by unequipping the Nailgun

  • Swordsmachine Agony and Swordsmachine Tundra now appear in the correct order

  • Fixed 5-S Maurice bait not being held correctly

  • Crosshair HUD will now be disabled correctly if HUD Fade is enabled before attempting to set thickness to none

  • Fixed strays in the first sunken arena of 5-3 being able to walk through some walls

  • Fixed a hole in the ceiling of the P-2 boss entrance

  • Fixed "Target Framerate" setting not applying on restart

  • Fixed the framerate being unlocked during the intro videos

  • Virtues no longer count towards the total Virtue count for halting the enrage of other Virtues

  • Fixed the Shotgun overkill damage applying to radiant virtues without accounting for the radiance health buff

  • Fixed the Shotgun weapon icon not having the correct amount of ambient glow

  • Fixed the floor lights in the last room of 0-2 not having a navmesh

  • Fixed Whiplash pull not cancelling properly on some big enemies

  • Fixed Cerberus being unable to walk towards player if the player is too high up

  • Fixed Drones losing their sandification visual effect when shooting

  • Fixed Drone seasonal event texture bugs

  • Fixed Attractor Nailgun sometimes being called Magnet Nailgun in the terminal

  • Fixed flickering shockwave effects in 2-4 arm encounter

  • Added a failsafe if the Flesh Panopticon death animation freezes

  • Fixed shotgun breaking when point blank shooting Sisyphus Prime during his intro

  • Fixed Sisyphus Prime attack trails sometimes persisting after death

  • Fixed Sentry beams sometimes hitting the player even if chargebacked

  • Fixed the Rocket Launcher not counting towards amount of weapons equipped for freshness calculations

  • Drones no longer cause "+CANNONBALLED" style bonus when killing an enemy by crashing into them

  • Fixed a bug that caused Size 2 fish to be uncatchable

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