What’s New

ULTRAKILL — Patch 14b Changelog

Patch 14b Changelog

  • Guttertanks will now stagger and become parriable when not hitting anything with a punch

  • Freezecharged rockets no longer cause red explosions when shot with a revolver

  • Improved performance in 7-1

  • Improved performance in 7-3

  • Improved performance in 7-4

  • Fixed bug that would cause 7-4 final encounter to begin without the player being inside

  • Fixed hole in the side of the 7-4 boss

  • Fixed collision bugs in 7-4

  • Console commands now also get autocompleted by pressing enter instead of just tab

  • Fixed level stats overlay not working in P-1 and P-2

  • Added level stats overlay support for the Cyber Grind

  • Fixed the radiant spawn rate in the Cyber Grind not working correctly

  • Fixed a ceiling in the bomb station in 7-2 not having collision

  • Made the panel to open the way after the 7-2 ambush clearer

  • Fixed a rare bug that caused the 7-2 blood river's hitbox still be active while the player is inside the final arena, causing them to sometimes get warped outside

  • Fixed the intro interior lights turning off when restarting from the first 7-2 checkpoint

  • Fixed the door not unlocking when restarting from the first 7-2 checkpoint if the player has gone outside

  • Fixed the Whiplash course pits causing an empty style bonus to appear in the HUD if a dead enemy falls into them

  • Fixed Gabriel's spawner arm preview's swords being offset from his body

  • Timers for yellow hookpoints now reset on checkpoint restart

  • The invisible walls of 7-3's intro get disabled if teleporting to a checkpoint

  • The third secret of 7-2 and second secret of 7-3 no longer get automatically unlocked on beating the level

  • Mindflayer beam caused by Knucklebaster launch can no longer hurt the player

  • Guttermen now spawn more frequently in the Cyber Grind

  • Renamed "Parry Flash" option to "Parry Screen Flash" to make its function clearer

  • Added a parry flash to landmines when they're activated

  • Fixed Whiplash not working properly on controller

  • Fixed Stalkers moving around while blinded

  • Fixed enemies not being properly blinded while under the effect of a Crystal of Madness

  • Fixed Ferryman's lightning tracking the player even when targeting enemies

  • Fixed enemy blood sometimes not healing the correct amount

  • Fixed offset santa hats for V1, 4-4 V2 intro and skulls

  • Added a landmark for the 7-2 secret path to make it easier to find

  • Reverted changes made to door blocking code to fix 1-4's plank and niche 7-2 softlocks

  • Added more terminals in 7-4

  • Increased size of Soldier spawn trigger in 7-4

  • Fixed a bug where the Streetcleaners in 7-4 would no longer spawn if the player had activated a checkpoint

  • Moved 7-4 distant decoration slightly closer

  • Changed the undashable beams in 7-4 from turqoise to magenta to differentiate them

  • Slightly reduced rotating speed of beams in 7-4 final encounter second half

  • Slightly reduced rotating speed of beams in 7-4 final encounter on Violent difficulty

  • Fixed inconsistencies in recharge speed when not holding the weapon for Overheat, Alternate Overheat and Alternate Sharpshooter

  • Fixed Mannequin's charging projectile effect sometimes not disappearing on death

  • Fixed the 7-1 preboss terminal showing the wrong Tip of the Day

  • Fixed the secret red soul orb fights in 7-1 and 7-2 still activating even if Disable Enemy Spawns cheat is turned on

  • Updated 7-1's navmesh to allow the enemies from the secret red soul orb fight to properly land on platforms across the pit

  • Fixed the 7-1 post-tram infinite tunnel not working if the player restart from checkpoint

  • Whiplash pull will no longer get cancelled by a rocket in the way

  • Fixed a graphical bug in the Hakita credits book in the Credits museum

  • Fixed Mauricing enemies also causing a "+SPLATTERED" style bonus

  • Fixed Hideous Mass corpse stretching out wildly when getting Mauriced

  • Fixed Gabriel teleporting like crazy while fighting large enemies like Hideous Masses and Insurrectionists

  • Increased blood catching range for the final 7-3 tree

  • Fixed navmesh oversight that caused enemies to sometimes get stuck inside two of the walls in the final arena of 7-3

  • Added hurtboxes to 7-1 boss' belly and unprotected arm

  • Fixed Whiplash rocket return sometimes not dealing damage

  • Enemy rockets no longer get freezecharged unless they have been ridden on

  • Fixed a bug where Mannequins would sometimes clip into the ceiling and possibly out of bounds if dropping off a wall right next to a ceiling

  • Fixed a bug that caused the first phase of the 7-1 boss to always function as if on Harmless difficulty

  • Guttertanks no longer turn into Guttermen in Sandbox saves

  • 7-1 boss no longer turns into a Mannequin in Sandbox saves

  • Fixed a bug where Insurrectionists would sometimes get stuck on the side of the Cyber Grind arena

  • Fixed magnet inconsistencies between Flesh Prison and Flesh Panopticon

  • Fixed the 0-2 setpiece enemies that only the Swordsmachine can kill counting as kills

  • Guttertanks now only spawn on melee tiles in the Cyber Grind

  • Violence layer hall doors now open faster when the player is moving fast

  • Added seasonal hats to the sleeping Filth easter egg

  • Fixed the spawner arm preview for MDK having a seasonal hat

  • Fixed Malicious Faces leaving behind invisible unbreakable corpses when Mauriced

  • Fixed Malicious Railcannon being called Sharpshooter in the variation info pop-up

  • Fixed the 5-1 and 5-3 challenges not resetting correctly when respawning from checkpoint

  • Falling out of bounds in the final 7-1 room will now teleport the player back inside it

  • Gutterman will no longer stand back up if the player activates a checkpoint during their death animation

  • Fixed the crosshair stamina meter not working if the player isn't using the Standard HUD

  • Fixed Guttermen and Guttertank not becoming radiant in the Cyber Grind

  • Fixed a bug that caused Size 2 fish to be uncatchable

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