Patch 14b Changelog
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Guttertanks will now stagger and become parriable when not hitting anything with a punch
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Freezecharged rockets no longer cause red explosions when shot with a revolver
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Improved performance in 7-1
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Improved performance in 7-3
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Improved performance in 7-4
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Fixed bug that would cause 7-4 final encounter to begin without the player being inside
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Fixed hole in the side of the 7-4 boss
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Fixed collision bugs in 7-4
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Console commands now also get autocompleted by pressing enter instead of just tab
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Fixed level stats overlay not working in P-1 and P-2
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Added level stats overlay support for the Cyber Grind
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Fixed the radiant spawn rate in the Cyber Grind not working correctly
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Fixed a ceiling in the bomb station in 7-2 not having collision
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Made the panel to open the way after the 7-2 ambush clearer
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Fixed a rare bug that caused the 7-2 blood river's hitbox still be active while the player is inside the final arena, causing them to sometimes get warped outside
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Fixed the intro interior lights turning off when restarting from the first 7-2 checkpoint
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Fixed the door not unlocking when restarting from the first 7-2 checkpoint if the player has gone outside
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Fixed the Whiplash course pits causing an empty style bonus to appear in the HUD if a dead enemy falls into them
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Fixed Gabriel's spawner arm preview's swords being offset from his body
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Timers for yellow hookpoints now reset on checkpoint restart
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The invisible walls of 7-3's intro get disabled if teleporting to a checkpoint
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The third secret of 7-2 and second secret of 7-3 no longer get automatically unlocked on beating the level
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Mindflayer beam caused by Knucklebaster launch can no longer hurt the player
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Guttermen now spawn more frequently in the Cyber Grind
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Renamed "Parry Flash" option to "Parry Screen Flash" to make its function clearer
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Added a parry flash to landmines when they're activated
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Fixed Whiplash not working properly on controller
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Fixed Stalkers moving around while blinded
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Fixed enemies not being properly blinded while under the effect of a Crystal of Madness
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Fixed Ferryman's lightning tracking the player even when targeting enemies
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Fixed enemy blood sometimes not healing the correct amount
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Fixed offset santa hats for V1, 4-4 V2 intro and skulls
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Added a landmark for the 7-2 secret path to make it easier to find
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Reverted changes made to door blocking code to fix 1-4's plank and niche 7-2 softlocks
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Added more terminals in 7-4
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Increased size of Soldier spawn trigger in 7-4
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Fixed a bug where the Streetcleaners in 7-4 would no longer spawn if the player had activated a checkpoint
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Moved 7-4 distant decoration slightly closer
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Changed the undashable beams in 7-4 from turqoise to magenta to differentiate them
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Slightly reduced rotating speed of beams in 7-4 final encounter second half
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Slightly reduced rotating speed of beams in 7-4 final encounter on Violent difficulty
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Fixed inconsistencies in recharge speed when not holding the weapon for Overheat, Alternate Overheat and Alternate Sharpshooter
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Fixed Mannequin's charging projectile effect sometimes not disappearing on death
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Fixed the 7-1 preboss terminal showing the wrong Tip of the Day
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Fixed the secret red soul orb fights in 7-1 and 7-2 still activating even if Disable Enemy Spawns cheat is turned on
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Updated 7-1's navmesh to allow the enemies from the secret red soul orb fight to properly land on platforms across the pit
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Fixed the 7-1 post-tram infinite tunnel not working if the player restart from checkpoint
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Whiplash pull will no longer get cancelled by a rocket in the way
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Fixed a graphical bug in the Hakita credits book in the Credits museum
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Fixed Mauricing enemies also causing a "+SPLATTERED" style bonus
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Fixed Hideous Mass corpse stretching out wildly when getting Mauriced
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Fixed Gabriel teleporting like crazy while fighting large enemies like Hideous Masses and Insurrectionists
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Increased blood catching range for the final 7-3 tree
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Fixed navmesh oversight that caused enemies to sometimes get stuck inside two of the walls in the final arena of 7-3
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Added hurtboxes to 7-1 boss' belly and unprotected arm
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Fixed Whiplash rocket return sometimes not dealing damage
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Enemy rockets no longer get freezecharged unless they have been ridden on
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Fixed a bug where Mannequins would sometimes clip into the ceiling and possibly out of bounds if dropping off a wall right next to a ceiling
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Fixed a bug that caused the first phase of the 7-1 boss to always function as if on Harmless difficulty
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Guttertanks no longer turn into Guttermen in Sandbox saves
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7-1 boss no longer turns into a Mannequin in Sandbox saves
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Fixed a bug where Insurrectionists would sometimes get stuck on the side of the Cyber Grind arena
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Fixed magnet inconsistencies between Flesh Prison and Flesh Panopticon
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Fixed the 0-2 setpiece enemies that only the Swordsmachine can kill counting as kills
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Guttertanks now only spawn on melee tiles in the Cyber Grind
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Violence layer hall doors now open faster when the player is moving fast
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Added seasonal hats to the sleeping Filth easter egg
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Fixed the spawner arm preview for MDK having a seasonal hat
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Fixed Malicious Faces leaving behind invisible unbreakable corpses when Mauriced
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Fixed Malicious Railcannon being called Sharpshooter in the variation info pop-up
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Fixed the 5-1 and 5-3 challenges not resetting correctly when respawning from checkpoint
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Falling out of bounds in the final 7-1 room will now teleport the player back inside it
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Gutterman will no longer stand back up if the player activates a checkpoint during their death animation
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Fixed the crosshair stamina meter not working if the player isn't using the Standard HUD
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Fixed Guttermen and Guttertank not becoming radiant in the Cyber Grind
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Fixed a bug that caused Size 2 fish to be uncatchable