What’s New

ULTRAKILL — Patch 14c Changelog

Patch 14c Changelog

Changes:

  • Added chess functionality to the Credits museum

  • Added a optional seperate punch binds for each arm

  • Move arm, delete arm and modify arm can now be used in normal levels

  • Updated Hideous Mass model and texture

  • Reduced Mindflayer's radiance health buff from 2x to 1.5x

  • Made "Do Robots Dream of Eternal Sleep?" loop twice by default in the Cyber Grind

  • Increased secret orb requirement for the final weapon color template from 86 to 100

  • Increased recharge speed for nails

  • Decreased delay for "Conductor" aftershock

  • Sawblades no longer get the nailbomb damage bonus

  • Red errors in the console now default to being expanded since people would forget to do so when posting bug reports

  • Renamed controls menu weapon slots from numbers to weapons to make them easier to change

  • Screwdriver no longer breaks when attached to dead Guttermen

  • The timer in 7-1 now stops as soon as the boss' death animation starts

  • A dying Mindflayer's death countdown now resets when launched with a Knuckleblaster punch

  • Dying Mindflayers and dead Guttermen are now whiplashable

  • Player can now heal off of dying Mindflayers

  • Added icons for some cheats that didn't have them yet

  • Lowered priority for punching saws

  • Raised priority for punching coins

  • Added credits for the public domain songs "Take a Look at Molly" and "Gymnopedie No.1" in the Additional Music Credits book

  • Lowered 7-4 security system beam speed on Harmless and Lenient difficulties

  • Increased rocket speed reduction when ridden by player from 75% to 65%

  • Slightly lowered style requirements for 7-1, 7-2 and 7-4

  • Reimplemented "Super Slide Jump" tech

  • Added a console command for forced stacktrace extraction for modders

Fixes:

  • Fixed bugs relating to Whiplash binds

  • Fixed weapon wheel not working properly on controller

  • Fixed the doors in 5-3's second half opening the wrong way

  • Fixed the Hideous Mass armor not working correctly

  • Fixed the Cyber Grind leaderboard sometimes lagging when using custom music

  • Fixed "enemies ignore player" cheat not working on Leviathan

  • Fixed Fullbright cheat not working well with levels with heavy fog such as 7-3

  • Fixed the level end leaderboard only showing up to 4 people

  • Player no longer moves with large objects as if standing on them while noclipping

  • Swordsmachine no longer attacks other enemies while blinded

  • Swordsmachine now properly targets Stalkers if any are around

  • Fixed Stalkers not targeting the player when no other targets are available

  • Fixed 4-2 circular checkpoints not re-enabling as intended

  • Fixed the Cyber Grind special enemies being unable to spawn on their earliest set spawn wave

  • Fixed a bug with the Cyber Grind uncommon enemy calculations sometimes causing double the intended amount of Virtues to spawn

  • Fixed Knuckleblaster shotgun shells no longer colliding with the ground

  • Fixed mismatched Violence layer "origName" values for modding purposes

  • Fixed the 1-1 challenge not working correctly if the player grabs a checkpoint before the time runs out

  • Fixed Guttertanks sometimes being parryable after death

  • Fixed the 7-1 boss not unlocking the enemy data strategy field when first fought

  • Fixed the 4-S tab stats menu counter

  • Fixed Ferryman's lightning no longer causing an explosion when chargebacked

  • Fixed the Advanced Strategy section for the Railcannon referring to the wait time as 15 seconds instead of 16

  • Fixed an accidental reversion of the Revolver's data section into an earlier, shorter version

  • Fixed odd physics behavior with blinded dying Virtues

  • Cannonballs will now snap to be directly in front of the player's position if punched at a target that's close, to avoid being launched at odd angles

  • Fixed a bug that caused the audio to distort and break if the player spawns many blinded Guttermen

  • Fixed the Electric Railcannon's variation description overlapping with the Already Owned button

  • Fixed an invisible collider at the spawn point in the Sandbox causing odd behavior with the Spawner arm

  • Fixed explosions being able to break unbreakable Clash mode boxes

  • Fixed Guttermen sometimes not properly unsandifying when dying

  • Fixed framerate-related inconsistencies with trams

  • Fixed the bloodsplatter caused by a Drone's death not healing the player

  • Dead enemies can no longer get hit by the same projectile multiple times, often causing the game to hitch or freeze

  • Fixed punching a Screwdrivered enemy corpse causing the screw to reattach and detach rapidly

  • Round Trip no longer instakills Guttertanks if they are being protected by an Idol

  • Swordsmachine's thrown swords can no longer hit the same enemy multiple times

  • Added a teleport failsafe in case the player gets stuck under the bomb while it's lowering in 7-2

  • Fixed the game freezing for a moment while loading another song in the Cyber Grind

  • Fixed the particle effects and rubble caused by the 7-2 clocktower falling not spawning correctly

  • Fixed a bug where coins or magnets hitting a freezecharged rocket would cause an unintentionally large explosion

  • Fixed tutorial prompts sometimes not displaying the relevant button bind

  • Fixed Strays, Schisms and Soldiers incorrectly using the Filth's movement speed values

  • The same button can no longer be bound to the same action multiple times

  • Cancelling the weapon wheel with a projectile boost no longer causes level timer speed issues

  • Fixed a bug that caused Husks to not count as kills if not targeting the player

  • Fixed a bug that caused Size 2 fish to be uncatchable

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