Patch 14c Changelog
Changes:
-
Added chess functionality to the Credits museum
-
Added a optional seperate punch binds for each arm
-
Move arm, delete arm and modify arm can now be used in normal levels
-
Updated Hideous Mass model and texture
-
Reduced Mindflayer's radiance health buff from 2x to 1.5x
-
Made "Do Robots Dream of Eternal Sleep?" loop twice by default in the Cyber Grind
-
Increased secret orb requirement for the final weapon color template from 86 to 100
-
Increased recharge speed for nails
-
Decreased delay for "Conductor" aftershock
-
Sawblades no longer get the nailbomb damage bonus
-
Red errors in the console now default to being expanded since people would forget to do so when posting bug reports
-
Renamed controls menu weapon slots from numbers to weapons to make them easier to change
-
Screwdriver no longer breaks when attached to dead Guttermen
-
The timer in 7-1 now stops as soon as the boss' death animation starts
-
A dying Mindflayer's death countdown now resets when launched with a Knuckleblaster punch
-
Dying Mindflayers and dead Guttermen are now whiplashable
-
Player can now heal off of dying Mindflayers
-
Added icons for some cheats that didn't have them yet
-
Lowered priority for punching saws
-
Raised priority for punching coins
-
Added credits for the public domain songs "Take a Look at Molly" and "Gymnopedie No.1" in the Additional Music Credits book
-
Lowered 7-4 security system beam speed on Harmless and Lenient difficulties
-
Increased rocket speed reduction when ridden by player from 75% to 65%
-
Slightly lowered style requirements for 7-1, 7-2 and 7-4
-
Reimplemented "Super Slide Jump" tech
-
Added a console command for forced stacktrace extraction for modders
Fixes:
-
Fixed bugs relating to Whiplash binds
-
Fixed weapon wheel not working properly on controller
-
Fixed the doors in 5-3's second half opening the wrong way
-
Fixed the Hideous Mass armor not working correctly
-
Fixed the Cyber Grind leaderboard sometimes lagging when using custom music
-
Fixed "enemies ignore player" cheat not working on Leviathan
-
Fixed Fullbright cheat not working well with levels with heavy fog such as 7-3
-
Fixed the level end leaderboard only showing up to 4 people
-
Player no longer moves with large objects as if standing on them while noclipping
-
Swordsmachine no longer attacks other enemies while blinded
-
Swordsmachine now properly targets Stalkers if any are around
-
Fixed Stalkers not targeting the player when no other targets are available
-
Fixed 4-2 circular checkpoints not re-enabling as intended
-
Fixed the Cyber Grind special enemies being unable to spawn on their earliest set spawn wave
-
Fixed a bug with the Cyber Grind uncommon enemy calculations sometimes causing double the intended amount of Virtues to spawn
-
Fixed Knuckleblaster shotgun shells no longer colliding with the ground
-
Fixed mismatched Violence layer "origName" values for modding purposes
-
Fixed the 1-1 challenge not working correctly if the player grabs a checkpoint before the time runs out
-
Fixed Guttertanks sometimes being parryable after death
-
Fixed the 7-1 boss not unlocking the enemy data strategy field when first fought
-
Fixed the 4-S tab stats menu counter
-
Fixed Ferryman's lightning no longer causing an explosion when chargebacked
-
Fixed the Advanced Strategy section for the Railcannon referring to the wait time as 15 seconds instead of 16
-
Fixed an accidental reversion of the Revolver's data section into an earlier, shorter version
-
Fixed odd physics behavior with blinded dying Virtues
-
Cannonballs will now snap to be directly in front of the player's position if punched at a target that's close, to avoid being launched at odd angles
-
Fixed a bug that caused the audio to distort and break if the player spawns many blinded Guttermen
-
Fixed the Electric Railcannon's variation description overlapping with the Already Owned button
-
Fixed an invisible collider at the spawn point in the Sandbox causing odd behavior with the Spawner arm
-
Fixed explosions being able to break unbreakable Clash mode boxes
-
Fixed Guttermen sometimes not properly unsandifying when dying
-
Fixed framerate-related inconsistencies with trams
-
Fixed the bloodsplatter caused by a Drone's death not healing the player
-
Dead enemies can no longer get hit by the same projectile multiple times, often causing the game to hitch or freeze
-
Fixed punching a Screwdrivered enemy corpse causing the screw to reattach and detach rapidly
-
Round Trip no longer instakills Guttertanks if they are being protected by an Idol
-
Swordsmachine's thrown swords can no longer hit the same enemy multiple times
-
Added a teleport failsafe in case the player gets stuck under the bomb while it's lowering in 7-2
-
Fixed the game freezing for a moment while loading another song in the Cyber Grind
-
Fixed the particle effects and rubble caused by the 7-2 clocktower falling not spawning correctly
-
Fixed a bug where coins or magnets hitting a freezecharged rocket would cause an unintentionally large explosion
-
Fixed tutorial prompts sometimes not displaying the relevant button bind
-
Fixed Strays, Schisms and Soldiers incorrectly using the Filth's movement speed values
-
The same button can no longer be bound to the same action multiple times
-
Cancelling the weapon wheel with a projectile boost no longer causes level timer speed issues
-
Fixed a bug that caused Husks to not count as kills if not targeting the player
-
Fixed a bug that caused Size 2 fish to be uncatchable