Patch 15d Changelog
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Fixed Malicious Faces not taking initial impact damage from explosions when made vulnerable with gasoline
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Fixed Streetcleaner flamethrower flames not causing see-through enemy outlines effect
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Fixed Cerberus gibs not being deleted when intended
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Fixed gasoline particles causing inconsistent fill when hitting multiple enemy hitboxes on the same frame
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Fixed the HUD Background Opacity option not working on the Speedometer when using Classic HUD
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Speedometer now has options for horizontal only and vertical only
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Fixed 0-3 and 4-2 mid-level shops still playing/muting music
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Fixed Mannequins continuing to be parryable after landing from a launch on Brutal difficulty
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Fixed the Mover Arm breaking after letting go of a chess piece
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Fixed 7-S pond not getting stained
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Fixed Speedometer not taking into account objects the player is riding
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Fixed SRS Cannon firing absurd amounts of simultaneous cannonballs when using a Dual Wield powerup
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Fixed Sawed-On Shotgun playing the chainsaw spark particle effect during the core heat release animation
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Made Rocket Launcher hologram display slightly dimmer
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Made HUD weapon icon glow slightly dimmer
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Fixed slide particles being blue when the player has dodge frames stored but is not currently invincible