What’s New

ULTRAKILL — Patch 15d Changelog

Patch 15d Changelog

  • Fixed Malicious Faces not taking initial impact damage from explosions when made vulnerable with gasoline

  • Fixed Streetcleaner flamethrower flames not causing see-through enemy outlines effect

  • Fixed Cerberus gibs not being deleted when intended

  • Fixed gasoline particles causing inconsistent fill when hitting multiple enemy hitboxes on the same frame

  • Fixed the HUD Background Opacity option not working on the Speedometer when using Classic HUD

  • Speedometer now has options for horizontal only and vertical only

  • Fixed 0-3 and 4-2 mid-level shops still playing/muting music

  • Fixed Mannequins continuing to be parryable after landing from a launch on Brutal difficulty

  • Fixed the Mover Arm breaking after letting go of a chess piece

  • Fixed 7-S pond not getting stained

  • Fixed Speedometer not taking into account objects the player is riding

  • Fixed SRS Cannon firing absurd amounts of simultaneous cannonballs when using a Dual Wield powerup

  • Fixed Sawed-On Shotgun playing the chainsaw spark particle effect during the core heat release animation

  • Made Rocket Launcher hologram display slightly dimmer

  • Made HUD weapon icon glow slightly dimmer

  • Fixed slide particles being blue when the player has dodge frames stored but is not currently invincible

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