What’s New

ULTRAKILL — Patch 16: The ULTRA_REVAMP Update

Patch 16: The ULTRA_REVAMP Update

Additions:
  • Added Encore levels 0-E and 1-E

  • Added per-material footstep and scrape sounds

  • Added per-material environmental impact and scrape particles

  • Added performance option for disabling environmental impact particles

  • Added new death sequence

  • Added new main menu

  • Added new HUD

Level Changes:
  • Reworked all levels in Act I and Act II to improve visual parity

  • All levels now have a baked lighting system that greatly improves performance

  • Each type of terminal now has a unique model

  • Each type of altar now has a unique model

  • Red and blue skulls and altars now have different carved symbols on them to help colorblind players

  • Added an electric wall that can be dashed through in the dash tutorial

  • Added two new secrets in 0-3 and 0-4 each

  • Added visual noise effect when nearby Something Wicked for players who had difficulty hearing it

  • Something Wicked now always runs once the player picks up the red skull

  • Something Wicked's bestiary entry no longer shows what it looks like

  • 1-1 Nailgun magnet tutorial now resets the blue Nailgun's ammo to maximum

  • Changed the path to one of 1-2's soul orbs

  • Changed the placement of one of 1-3's soul orbs

  • 1-3 red skull path drop now ends in the opening hall instead of the blue skull path

  • Added a shortcut to 3-2 (requires Alternate Nailgun)

  • 3-2 Gabriel's axe throw now functions as one large projectile instead of two small ones

  • 4-4's Whiplash Hard Damage tutorial has now been moved to the first dry arena in 5-1

  • Added belly flop to 4-S

  • Changed how the camera tracks the player in 4-S for easier distance gauging

  • Changed how air momentum works in 4-S for easier precision platforming

  • Stamina is now shown on wings in 4-S

  • 5-2 and 5-4's water now deals a flat 20 damage and bounces the player upwards instead of dealing a non-lethal 50 damage and teleporting them back on ground

  • Changed method for finding one of 5-3's soul orbs

  • Leviathan now has a new phase

  • Leviathan's projectile barrage is now a set pattern rather than randomized

  • Leviathan's lunge is now properly parriable

  • Added upside down city in 6-1

  • Changed the hookpoint platforming segment in 7-4 into a tutorial for magenta attacks

  • The 7-4 countdown length now depends on difficulty

  • Updated 7-4 explosion sequence

Enemy Changes:
  • Schisms now fire slower projectiles which connect to each other via damaging beams

  • Radiant enemies now have a visual and sound effect for spawning or turning Radiant

  • Radiant Idols now cause their target to become Radiant when destroyed, rather than when active

  • Blessed enemies have a new visual effect to make them more distinct

  • Gabriel's spiral swords no longer break on hitting the environment until launched at player

General Changes:
  • Ground slam shockwaves no longer cost stamina

  • Ground slam shockwave hold now has a delay to reduce chances off accidental use

  • Ground slamming on airborne enemies will launch them downwards

  • Player can now slam bounce by jumping off of enemies, even if the slam killed that enemy

  • Increased the damage radius for ground slam

  • Increased the radius for jumping off enemies

  • Simplified punch exhaustion and made the arm HUD icon display it

  • Added a cooldown for conductive objects to reduce extremely complex recursive conduction loops

  • Bloodstains now account for curves, corners and edges, rather than staying flat and floating in the air

  • HUD messages now scroll in quickly instead of appearing all at once

  • The "Checkpoint" option in the pause menu is now disabled until the player has activated one

  • Levels that have multiple checkpoints with the same name in the Teleport cheat menu will now have a number appended to differentiate them more easily

  • Removed "Simple Nail Physics" performance option (now always on, since there's no downside to it)

  • Reduced Cerberus radiance speed bonus from 1.5x to 1.35x

  • Fixed options menu navigation for controllers

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