What’s New

ULTRAKILL — Patch 17: FRAUD Changelog

Patch 17: FRAUD Changelog

Additions:

  • Added Layer 8: FRAUD
  • Added a new Cyber Grind original track "N I 4 N I" by Vylet Pony

Changes:

  • Hitting 3 or more yellow hits in a short period of time (regardless of variation) will now force the Alternate Shotgun to cool down to avoid spam
  • Sawed-On Shotgun's melee chainsaw now breaks after 60 non-lethal hits
  • The standard Piercer Revolver's charge shot limb/head hit multipliers have been increased (head: 2x->2.5x, limbs: 1.5x->1.75x)
  • The standard Piercer Revolver's charge shot can now be split by coins
  • Beam attacks now dissipate quickly instead of disappearing suddenly
  • Chandeliers no longer drop from explosions (except Knuckleblaster's)
  • Increased healing on non-lethal Knuckleblaster hits
  • Increased the range, duration and knockback of Knuckleblaster explosions
  • Soldiers can no longer block the Malicious Railcannon's explosion
  • Direct hits with the Malicious Railcannon will knock down Insurrectionists
  • Getting launched by the Alternate Shotgun will stop the player from being knocked back by explosions for a short period of time
  • Increased the punchable radius of the Hideous Mass harpoon once it has attached to the player
  • Redid Mindflayer's beam sweep calculation
  • Added telegraph lines to show Mindflayer's beam sweep's path
  • Improved the accuracy of reflections (ie. bouncing off a surface) for projectiles, core ejects and rockets
  • Made the cube inside yellow hookpoints stand out more in order to more easily differentiate it from green hookpoints for colorblind players
  • Added an alternate version of the VCR OSD font as a fallback for characters the main font is missing
  • Updated V2 2nd's thumbnail
  • Invincible Enemies cheat no longer also gives player infinite wall jumps
  • Updated the enemy enrage effect to be more distinct from blood puppets
  • Attaching magnets to Stalkers now makes them walk slower

Fixes:

  • Fixed the street after the first arena in P-2 not being loaded in by default, sometimes causing Virtues to end up out of bounds
  • Fixed the walls next to the entrance and exit of the first P-2 arena not being tagged correctly, causing hitscan attacks to pass through
  • Sliding on walls no longer uses the particle effect of the material the player last stood on instead of the wall's
  • Fixed the screen ceilings in some Limbo levels not having the correct environmental hit particle
  • Fixed a bug that caused Gabriel's spiral swords to remain in the level indefinitely if the player respawns right as they're about to launch towards them
  • Fixed enemy previews on the Spawner Arm being mirrored horizontally
  • Fixed the Mannequin projectiles having incorrect light color while being charged
  • 0-E's tip of the day now uses the correct SmileOS2.0 red for highlights instead of orange
  • Fixed Gabriel getting stuck in a teleport loop if trying to attack the player while they're inside a surface that Gabe can't teleport inside of
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