Patch 16d Changelog
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Improved performance
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Added option to completely disable fog in the Cyber Grind
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Dash jumps performed via enemy step now only cost 1 bar of stamina
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Radiant Idols now have a rainbow-colored halo to make them easier to distinguish
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Alternate Shotgun can now launch dying Mindflayers
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Greatly reduced chances of Virtues getting pushed away by the player while Whiplashing towards them
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Insurrectionists can no longer be killed by their boulder touching a death zone
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Fixed the Last Used Weapon bind not remembering the last used variation
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Fixed the Last Used Weapon bind not remembering the last used weapon after loading to a different level
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Fixed the scroll wheel when set to swap variations while the "On Swap to Same" option is set to "First Variation"
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Bloodsplatters now work with the Disable New Shaders option
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Fixed the 7-2 clock tower checkpoint not activating
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Fixed the 1-4 "Pick up to read" tutorial not activating
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Fixed tutorials breaking if a relevant key is unbound
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Hide UI cheat now also hides cutscene skip text and level specific UI elements, such as countdowns
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Added an advanced option for disabling the scrolling textures of the P-2 red tunnel
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Fixed inconsistencies in the launch force of the P-2 red tunnel hurt surfaces
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Swordsmachines on Brutal difficulty can no longer cancel their attacks by catching a thrown sword
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Firestarter fire no longer reduces the style rank
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Added environmental impact effects to a couple weapons that were missing them
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Fixed custom color palettes not enabling correctly
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Fixed the game speed major assist not applying correctly
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Changing the game speed major assist no longer causes time to inch forward
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Fixed sound glitching out after pausing and unpausing during the Cyber Grind score screen
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0-E heat buildup is now slower on lower difficulties
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Fixed the 0-E skulls room ceiling fan dealing damage before being turned on
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1-E lava room Malicious Faces no longer walk off their pillars
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1-E's skybox stops changing while the player is exiting the level
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Fixed dual wielded weapons sometimes not changing when swapping to another gun
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Increased radius of igniting Firestarter gasoline for large explosions
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Removed the last remaining instakill pits from 1-4, 1-E and 2-1
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Moved the 2-1 elevator test panel to no longer block a Stray's line of sight
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Removed the collision from the lip of a pipe in 2-1's secret path
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Changed the name of the style bonus gained by punching 4-4 V2 with the Knuckle blaster
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Removed collision from the 4-S boulder run torches
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5-1 Sentries should no longer be able to walk inside of doors
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5-2 piers no longer cause excessive amounts of massive debris when hit by lightning
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5-S overlay now disappears when the player drops into the exit
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6-1's chandeliers now deflect projectiles when shattering
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The 7-1 trams no longer cause blue rubble when ground slammed
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Fixed the 7-1 secret Cerberi not having extra health
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Removed unintended spawn effects from some 7-3 arenas
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Fixed the Marksman coin's flash not facing the player
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Toggling the Puppet option on an enemy no longer causes a duplicate enemy to appear
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Dithering no longer breaks the intro calibration sequence
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Fixed errors caused by the projector in the Museum
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Fixed various occlusion culling bugs
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Reduced z-fighting when using PSX Vertex Warping in the 0-4 rotating hallway
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Fixed a hole in the 1-1 secret exit geometry
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Fixed 1-S not being marked as completed if the player exits via the OOB clip
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Fixed the 2-2 generator room particles not layering correctly
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Fixed a navmesh issue in 2-2 not allowing Soldiers from the first room to walk up the stairs towards the generator room
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Removed a small gap in the floor near the 7-S start room
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Fixed the V1 diagram in the difficulty select not being correctly centered
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Fixed a typo in the P-1 end terminal