What’s New

ULTRAKILL — Patch 16d Changelog

Patch 16d Changelog

  • Improved performance

  • Added option to completely disable fog in the Cyber Grind

  • Dash jumps performed via enemy step now only cost 1 bar of stamina

  • Radiant Idols now have a rainbow-colored halo to make them easier to distinguish

  • Alternate Shotgun can now launch dying Mindflayers

  • Greatly reduced chances of Virtues getting pushed away by the player while Whiplashing towards them

  • Insurrectionists can no longer be killed by their boulder touching a death zone

  • Fixed the Last Used Weapon bind not remembering the last used variation

  • Fixed the Last Used Weapon bind not remembering the last used weapon after loading to a different level

  • Fixed the scroll wheel when set to swap variations while the "On Swap to Same" option is set to "First Variation"

  • Bloodsplatters now work with the Disable New Shaders option

  • Fixed the 7-2 clock tower checkpoint not activating

  • Fixed the 1-4 "Pick up to read" tutorial not activating

  • Fixed tutorials breaking if a relevant key is unbound

  • Hide UI cheat now also hides cutscene skip text and level specific UI elements, such as countdowns

  • Added an advanced option for disabling the scrolling textures of the P-2 red tunnel

  • Fixed inconsistencies in the launch force of the P-2 red tunnel hurt surfaces

  • Swordsmachines on Brutal difficulty can no longer cancel their attacks by catching a thrown sword

  • Firestarter fire no longer reduces the style rank

  • Added environmental impact effects to a couple weapons that were missing them

  • Fixed custom color palettes not enabling correctly

  • Fixed the game speed major assist not applying correctly

  • Changing the game speed major assist no longer causes time to inch forward

  • Fixed sound glitching out after pausing and unpausing during the Cyber Grind score screen

  • 0-E heat buildup is now slower on lower difficulties

  • Fixed the 0-E skulls room ceiling fan dealing damage before being turned on

  • 1-E lava room Malicious Faces no longer walk off their pillars

  • 1-E's skybox stops changing while the player is exiting the level

  • Fixed dual wielded weapons sometimes not changing when swapping to another gun

  • Increased radius of igniting Firestarter gasoline for large explosions

  • Removed the last remaining instakill pits from 1-4, 1-E and 2-1

  • Moved the 2-1 elevator test panel to no longer block a Stray's line of sight

  • Removed the collision from the lip of a pipe in 2-1's secret path

  • Changed the name of the style bonus gained by punching 4-4 V2 with the Knuckle blaster

  • Removed collision from the 4-S boulder run torches

  • 5-1 Sentries should no longer be able to walk inside of doors

  • 5-2 piers no longer cause excessive amounts of massive debris when hit by lightning

  • 5-S overlay now disappears when the player drops into the exit

  • 6-1's chandeliers now deflect projectiles when shattering

  • The 7-1 trams no longer cause blue rubble when ground slammed

  • Fixed the 7-1 secret Cerberi not having extra health

  • Removed unintended spawn effects from some 7-3 arenas

  • Fixed the Marksman coin's flash not facing the player

  • Toggling the Puppet option on an enemy no longer causes a duplicate enemy to appear

  • Dithering no longer breaks the intro calibration sequence

  • Fixed errors caused by the projector in the Museum

  • Fixed various occlusion culling bugs

  • Reduced z-fighting when using PSX Vertex Warping in the 0-4 rotating hallway

  • Fixed a hole in the 1-1 secret exit geometry

  • Fixed 1-S not being marked as completed if the player exits via the OOB clip

  • Fixed the 2-2 generator room particles not layering correctly

  • Fixed a navmesh issue in 2-2 not allowing Soldiers from the first room to walk up the stairs towards the generator room

  • Removed a small gap in the floor near the 7-S start room

  • Fixed the V1 diagram in the difficulty select not being correctly centered

  • Fixed a typo in the P-1 end terminal

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