Patch 17d4 Changelog
- Added an additional collider to the 8-2 maintenance door in order to stop players with low FPS from being able to slide through the door
- Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched
- Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet
- 10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies
- Gave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks
- Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock
- Fixed conduction sometimes not working when Max Gore Per Room has been set to 0
- Fixed aim assist not working through portals
- Fixed a navmesh issue in the 8-2 Second Deathcatcher arena that caused enemies to sometimes get stuck inside the stairs
- Fixed OOPS Blockers being visible above the entrance door after the player completes the secret 8-2 arena
- Fixed the decorative turrets in 7-2 not functioning properly
- Fixed the blood spray in 7-4's ending not working
- Fixed a bug that caused the music in 1-E to fade out if the player enters the skull room vent early
- Fixed a bug that caused Gabriel to not transition between phases when the Blind Enemies cheat is enabled
- Fixed one of the advanced options for 8-4 being visible before the player has unlocked the level
- Fixed Strays and Soldiers not predicting the player's movement on Brutal difficulty
- Fixed the portal from the secret room's elevator in 8-2 not rendering correctly
- Fixed the ceiling theater effect in 8-2 and 8-3 not working at some camera angles
- Sanding a Cerberus no longer causes their speed to reset to their Standard difficulty speed on Violent and Brutal
- Fixed a Cyber Grind coin issue where coins would no longer reflect non-default beams properly after the player punches a cannonball into the void
-
Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched
-
Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet
-
Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock
-
10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies
-
Gave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks
-
Added an additional collider to the 8-2 maintenance door in order to stop players with low FPS from being able to slide through the door
-
Fixed conduction sometimes not working when Max Gore Per Room has been set to 0
-
Fixed aim assist not working through portals
-
Fixed a navmesh issue in the 8-2 Second Deathcatcher arena that caused enemies to sometimes get stuck inside the stairs
-
Fixed OOPS Blockers being visible above the entrance door after the player completes the secret 8-2 arena
-
Fixed the decorative turrets in 7-2 not functioning properly
-
Fixed the blood spray in 7-4's ending not working
-
Fixed a bug that caused the music in 1-E to fade out if the player enters the skull room vent early
-
Fixed a bug that caused Gabriel to not transition between phases when the Blind Enemies cheat is enabled
-
Fixed one of the advanced options for 8-4 being visible before the player has unlocked the level
-
Fixed Strays and Soldiers not predicting the player's movement on Brutal difficulty
-
Fixed the portal from the secret room's elevator in 8-2 not rendering correctly
-
Fixed the ceiling theater effect in 8-2 and 8-3 not working at some camera angles
-
Sanding a Cerberus no longer causes their speed to reset to their Standard difficulty speed on Violent and Brutal
-
Fixed a Cyber Grind coin issue where coins would no longer reflect non-default beams properly after the player punches a cannonball into the void
-
Fixed the Mirror Reaper's hit sound not playing
-
Fixed floating limbs appearing at the world origin of the Cyber Grind when the amount of gibs surpasses the maximum gib count or between waves
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Powers no longer sometimes cause thin strings of gold when some of their gibs are deleted