What’s New

ULTRAKILL — Patch 17d4 Changelog

Patch 17d4 Changelog

Added
  • Added an additional collider to the 8-2 maintenance door in order to stop players with low FPS from being able to slide through the door
Changed
  • Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched
  • Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet
  • 10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies
  • Gave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks
Fixed
  • Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock
  • Fixed conduction sometimes not working when Max Gore Per Room has been set to 0
  • Fixed aim assist not working through portals
  • Fixed a navmesh issue in the 8-2 Second Deathcatcher arena that caused enemies to sometimes get stuck inside the stairs
  • Fixed OOPS Blockers being visible above the entrance door after the player completes the secret 8-2 arena
  • Fixed the decorative turrets in 7-2 not functioning properly
  • Fixed the blood spray in 7-4's ending not working
  • Fixed a bug that caused the music in 1-E to fade out if the player enters the skull room vent early
  • Fixed a bug that caused Gabriel to not transition between phases when the Blind Enemies cheat is enabled
  • Fixed one of the advanced options for 8-4 being visible before the player has unlocked the level
  • Fixed Strays and Soldiers not predicting the player's movement on Brutal difficulty
  • Fixed the portal from the secret room's elevator in 8-2 not rendering correctly
  • Fixed the ceiling theater effect in 8-2 and 8-3 not working at some camera angles
  • Sanding a Cerberus no longer causes their speed to reset to their Standard difficulty speed on Violent and Brutal
  • Fixed a Cyber Grind coin issue where coins would no longer reflect non-default beams properly after the player punches a cannonball into the void
  • Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched

  • Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet

  • Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock

  • 10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies

  • Gave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks

  • Added an additional collider to the 8-2 maintenance door in order to stop players with low FPS from being able to slide through the door

  • Fixed conduction sometimes not working when Max Gore Per Room has been set to 0

  • Fixed aim assist not working through portals

  • Fixed a navmesh issue in the 8-2 Second Deathcatcher arena that caused enemies to sometimes get stuck inside the stairs

  • Fixed OOPS Blockers being visible above the entrance door after the player completes the secret 8-2 arena

  • Fixed the decorative turrets in 7-2 not functioning properly

  • Fixed the blood spray in 7-4's ending not working

  • Fixed a bug that caused the music in 1-E to fade out if the player enters the skull room vent early

  • Fixed a bug that caused Gabriel to not transition between phases when the Blind Enemies cheat is enabled

  • Fixed one of the advanced options for 8-4 being visible before the player has unlocked the level

  • Fixed Strays and Soldiers not predicting the player's movement on Brutal difficulty

  • Fixed the portal from the secret room's elevator in 8-2 not rendering correctly

  • Fixed the ceiling theater effect in 8-2 and 8-3 not working at some camera angles

  • Sanding a Cerberus no longer causes their speed to reset to their Standard difficulty speed on Violent and Brutal

  • Fixed a Cyber Grind coin issue where coins would no longer reflect non-default beams properly after the player punches a cannonball into the void

  • Fixed the Mirror Reaper's hit sound not playing

  • Fixed floating limbs appearing at the world origin of the Cyber Grind when the amount of gibs surpasses the maximum gib count or between waves

  • Powers no longer sometimes cause thin strings of gold when some of their gibs are deleted

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