Patch 17d3 Changelog
- Added a proximity-based visual for the Cyber Grind death plane
- Changed Malicious Face's aiming system to avoid it being able to hit itself
- Reduced the hitch in 8-1 as the player enters into the exterior area
- Gutterman line of sight is no longer blocked by rockets
- Sawed-On chainsaw's durability now resets in 3 seconds when not wielded
- Increased the height for the opening triggers for Limbo doors
- Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall
- Fixed the Malicious Face aiming at the player's center body instead of near their feet
- Fixed radiant Stalkers not working
- Fixed puppeted Mindflayers leaving their beams behind if their Deathcatcher is killed during a beam attack
- Fixed the amount of active Providences reducing the amount of attacks Virtues perform
- Killing a flying enemy with a Whiplashed core no longer causes the Whiplash to get stuck in the air
- Fixed a bug that caused Size 2 fish to be uncatchable
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Added a proximity-based visual for the Cyber Grind death plane
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Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall
-
Fixed the Malicious Face aiming at the player's center body instead of near their feet
-
Changed Malicious Face's aiming system to avoid it being able to hit itself
-
Fixed radiant Stalkers not working
-
Fixed puppeted Mindflayers leaving their beams behind if their Deathcatcher is killed during a beam attack
-
Reduced the hitch in 8-1 as the player enters into the exterior area
-
Gutterman line of sight is no longer blocked by rockets
-
Sawed-On chainsaw's durability now resets in 3 seconds when not wielded
-
Fixed the amount of active Providences reducing the amount of attacks Virtues perform
-
Increased the height for the opening triggers for Limbo doors
-
Killing a flying enemy with a Whiplashed core no longer causes the Whiplash to get stuck in the air
-
Fixed a bug that caused Size 2 fish to be uncatchable