What’s New

ULTRAKILL — Patch 17d Changelog

Patch 17d Changelog

Added
  • Added a buffer safety system to the alt fires of the Core Eject Shotgun and SRS Cannon Rocket Launcher to avoid firing a 0 force projectile when switching to the weapon
Changed
  • Improved optimization on non-portal levels and the Cyber Grind
  • Made the Friends leaderboard at the end of a Cyber Grind run scrollable
  • The 75% wave completion requirement for opening Deathcatcher cages now excludes the Deathcatchers themselves
  • Made Wind state breaking breakables and glass more consistent
  • Ejected cores are no longer launched by non-Knuckleblaster explosions
Fixed
  • If a Deathcatcher cage spawns on top of the player in the Cyber Grind, the player is now teleported above it instead of getting stuck inside
  • Fixed enemies sometimes not dying when falling from a fatal height
  • Fixed a broken navmesh in 2-2's first area causing a group of Soldiers to spawn in the wrong location
  • Fixed the Sawed-On Shotgun's chainsaw appearing broken after respawning if it was broken before being launched
  • Fixed the Sawed-On Shotgun not being able to use primary fire while chainsaw meleeing
  • Fixed the Earthmover boss health bar replaying its intro fill animation when the player grabs a checkpoint
  • Fixed some enemies not rendering correctly in the 8-3 Dimensional Deathcatcher room
  • Fixed Major Assist game speed change not applying correctly after a level load
  • Fixed a small unintended crevice in 8-2 Reception
  • Fixed the right wall being offset by one unit in 8-3 Shifting Arena
  • Fixed a mysterious black blob sometimes appearing on the portal from 8-3 Split Color Door to Night Street
  • Fixed Malicious Face beams not causing core ejects to nuke
  • Fixed Mannequins inheriting a broken version of the Husk chest explosion mechanic
  • Fixed the electricity particles of the Electric Railcannon and Malicious Railcannon not displaying correctly
  • Improved optimization on non-portal levels and the Cyber Grind

  • Made the Friends leaderboard at the end of a Cyber Grind run scrollable

  • The 75% wave completion requirement for opening Deathcatcher cages now excludes the Deathcatchers themselves, reducing the amount of other enemies the player has to hunt down to open them

  • If a Deathcatcher cage spawns on top of the player in the Cyber Grind, the player will now be teleported above it instead of getting stuck inside

  • Fixed enemies sometimes not dying when falling from a fatal height

  • Fixed a broken navmesh in 2-2's first area causing a group of Soldiers to spawn in the wrong location

  • Fixed a bug that caused the Sawed-On Shotgun's chainsaw to still appear broken after respawning if it was broken before being launched

  • Fixed a bug that caused the Sawed-On Shotgun to no longer be able to use the primary fire while chainsaw meleeing

  • Fixed the Earthmover boss health bar replaying its intro fill animation when the player grabs a checkpoint

  • Fixed some enemies not rendering correctly in the 8-3 Dimensional Deathcatcher room

  • Major Assist game speed change now applies correctly after a level load instead of only after a time stop has triggered

  • Fixed a small unintended crevice in 8-2 Reception

  • Fixed the right wall being offset by one unit in 8-3 Shifting Arena

  • Made Wind state breaking breakables and glass more consistent

  • Fixed a mysterious black blob sometimes appearing on the portal leading from 8-3 Split Color Door to Night Street

  • Ejected cores are no longer launched by non-Knuckleblaster explosions

  • Fixed Malicious Face beams not causing core ejects to nuke

  • Added a buffer safety system to the alt fires of the Core Eject Shotgun and SRS Cannon Rocket Launcher to avoid the player accidentally firing a 0 force projectile when switching to the weapon

  • Fixed a bug that caused Mannequins to inherit a broken version of the Husk chest explosion mechanic

  • Fixed the electricity particles of the Electric Railcannon and Malicious Railcannon not displaying correctly

  • Fixed the Railcannon pips not working correctly sometimes when using a Dual Wield powerup

  • Fixed a bug that caused a Power's health bar to appear for a single frame at the beginning of his spawn animation in 8-3

  • Coins no longer break if hit by multiple beams in quick succession

  • Made the Mirror Reaper's non-boss spawn sound louder

  • Fixed a bug that caused Size 2 fish to be uncatchable

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