3.26.1.0 Update Notes
Changelog
Storage Modding Additions
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Can_Players_Open storage option to prevent interacting.
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Delete_Contained_Items_On_Destroy storage option to despawn contained items when broken.
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Variants of SalvageItem placeable properties for pickup at full health.
Changed
- Engine_Force_Multiplier applies to boats and carboats, doubled APC boat force in water.
Fixed
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Sentry reactions to vehicle turret damage and vehicle armor. (Thanks Neonik!)
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Objects with Editor-specific prefab not scalable. (Thanks August!)
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Constellation skins luminescent effect. (Thanks Theodore and ANDLESS!)
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Inconsistent Slick hair culling threshold out of sync with other hair. (Thanks Nah4355!)
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Moved Heavy Impact vest mythical effect forward similar to recent Vanguard Vest fix. (Thanks woolly muscles!)
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Speculative fix for a train physics issue in singleplayer. (Thanks Kerorocaptan!)
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Resources not saving scale after Legacy_Rotation_and_Scale addition. (Thanks LocoCZ!)
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Non-hallucinatory items changing active hallucination effect, using on friend not considering Immunity skill. (Thanks DerpyHoowes!)
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Slightly too low Thorny Roses emission rate on non-head items, and rotation of J-Soda Bandolier mythicals. (Thanks Poisson!)
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Default placeable salvaged item including tool items. (Thanks Antarctica256!)
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Several issues with SystemSockets net transport implementation. (Thanks DanielWillett!)
3.26.1.1 Patch
Fixed
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Newly-spawned trains rubber-banding in multiplayer. (Thanks Dobs!)
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Rocket launcher ragdoll effect modifiers working on zombies and animals but not players. (Thanks TSB!)
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Exploiting forward rendering with fire/ice crown mythical to see underwater. (Thanks TSB!)