3.25.10.0 Update Notes
Engine Update
We've upgraded to Unity 2022 LTS, primarily for improved stability. Related updates include:
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New SMAA anti-aliasing option as an alternative to TAA or FXAA.
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Major upgrade to the pathfinding library used by zombies (A* Pathfinding Project). This fixes a variety of server-side pathfinding bugs and may improve performance.
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Taking advantage of some new performance optimizations.
We'll be keeping a close eye on bug reports, as this kind of update has many side-effects.
Full Changelog
Quality of Life
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Vanilla sentries immediately react to gunshots and melee hits. (They turn to where you attacked them from.)
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Searching workstation capability names in crafting menu filters blueprints producing items with that capability. (For example, "Heat Source" will find Campfires.)
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Raised detonator max selected charges from 8 to 16. Let the pyrotechnics commence!
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Reworked water transition into sky to avoid revealing topography of underwater terrain.
Character Customization
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Added beard color option separate from hair color. NPCs and cosmetics can use this, too.
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Many cosmetics covering the lower face use your preferred beard color.
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Cosmetics take priority over NVGs in singleplayer and PvE where they don't affect balance. (Ignoring the Priority_Over_Cosmetic setting.)
Servers
Edit to clarify: if you are hosting a server using RocketMod, please update to the latest version (either bundled with the game or merging into your fork), as it includes a fix to assembly loading needed for the engine update!
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LDM dependency-handling patch for 2022 LTS. (Thanks Senior-S, DanielWillett, and Paradox304!)
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Revised server backup naming to improve terminal tab completion: rather than appending "-backup" to the file name, a tilde '~' is appended to the extension. For example, auto-completing "Conf" to "Config.txt" as the more common operation.
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Fixed server not writing "-backup" files after 3.25.8.0. (Thanks CatzTimes!)
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Fixed not re-serializing server Config.json when -UseLegacyJsonGameplayConfig is enabled. (Thanks CatzTimes!)
Audio
3.25.8.0 experimented with enabling the doppler effect, which was previously disabled project-wide. Many audio sources weren't configured with this in mind, so it was reverted in 3.25.8.1. This update re-enables it, and disables per-audio-source by default during load for backwards compatibility.
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Added "Enable Doppler Effect" component to bypass disabling doppler effect.
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Enabled doppler effect on vanilla emergency vehicle sirens.
Localization
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Objects with dialogue (like interactable computers) can show a different display name with Dialogue_Name localization key.
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NPC "hints" in multiplayer use client's language if Keep_Localization_Loaded is enabled.
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Updated a few cases where translation fallback to default was unsupported. (Such as item names.)
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Fixed Covert achievement description spelling mistake. (Thanks Zeenotzed5!)
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Allow sending single-character chat messages because they can be meaningful in other languages. (Thanks CatzTimes!)
Level Editing
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Added level underwater fog effect density override. Useful for maps featuring a longer underwater view distance.
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Levels can adjust default config per-difficulty (easy/normal/hard).
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Added option for per-navmesh vs per-zombie-table difficulty asset prioritization.
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Resources can set Legacy_Rotation_and_Scale false to use newer surface alignment options. For example, we're using this to place mineable clay on cave ceilings in a future update.
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Per-object savedata is more resilient to removing/moving objects in the level editor. (Thanks clue!)
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Fixed missing level Has_Atmosphere option turning off stars. (Thanks Strekazyabrua!)
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Fixed editing devkit node properties not marking the level dirty. (Thanks LocoCZ!)
NPC Modding
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Added effect OnlyRelevantToInstigator and event InstigatorOnly options. For example, to limit showing a UI popup only to the player who triggered an interaction.
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Added "Overlap" volume type and condition. This can be used to test whether an area has a certain number of players in it.
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Added ability to respawn and kill zombies from NPC logic.
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Added "/RunRewardList" command for testing NPC reward list assets.
Unity Mod Hooks
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Added Vehicle Gearshift Event Hook for gear number changes.
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Added Vehicle Health Event Hook for testing current health.
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Vehicle Event Hook now exposes events for all replicated properties.
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Added "Damage Collision" component for damaging (rather than killing) on contact.
Miscellaneous Modding
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Added support for ammo to override rocket/grenade launcher projectile.
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Added support for low-quality lockpicks that fail to unlock the vehicle.
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Explosive magazines can disable impact effects. (Useful for multi-pellet explosive shotguns.)
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Gun items with auto description off can opt-in to listing attachments.
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Added storage Default_Contained_Items list.
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Added vehicle options for keeping engine/wheel RPM more closely in sync. (Experimental)
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Added sentry options to bypass PvE, react to attacks, and adjust sweep timing.
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Added barricade incoming ranged damage falloff multipliers.
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Improved context for master bundle reference error messages.
Miscellaneous Fixes
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Moved Vanguard vest mythical effect forward so it's less obstructed. (Thanks ZHR!)
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Regression parsing (x, y) and (x, y, z) vectors from dat. (Thanks Sultan!)
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Crash reloading gun with more than 255 magazines. (Thanks CatzTimes!)
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IsOverride key missing from spawns editor round-trip. (Thanks WW-TC!)
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Inconsistency playing inventory audio when quick-moving item to/from storage. (Thanks WW-TC!)
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Inconsistent bounds checks placing barricades on vehicles in multiplayer. (Thanks Eismeister!)
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Fix rubble respawn all sections not working properly. (Thanks Xylemo!)
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Oversized invite icon in lobbies menu. (Thanks Jdance!)
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Misaligned mythical effects on Pool Cue. (Thanks TrueNinjafrog and dr4c0ottv!)
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Animals without physics material default to vanilla flesh material.
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Gun Delete_Empty_Magazines behaving differently for non-projectile weapons.
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Cinematic mode respects FarClipDistance command-line override.
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Simplify instigator tracking for nested rockets/grenades.
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Unable to interact with destructible object fuel/water tanks.
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Error writing singleplayer config on first load of a fresh install.
3.25.10.1 Patch
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Fixed server-side warning when removing siren audio. (Thanks to many reporters!)
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Fixed zombies kills-in-area condition spawning too many zombies. (Thanks CatzTimes!)
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Fixed Rhino Bluntforce skin broken metallic map. (Thanks TSB!)
Special thanks to all of the players who tried out this update on the preview branch and helped report bugs!