V Rising 1.1 Hot Fix 8
- Safety check to prevent waypoint impaired users from teleporting, though they can still open the menu to check potential teleport locations
- Reworked Mace Q, Claw Q, and Whip Q rotation curves to reduce jankiness when casting in the opposite direction of walking inputs while having latency
- Items would in some cases be taken from non-treasury chests when crafting or building
- Minor issues with jewel and legendary names
- Typos in various text
- Spacing overflow issues in crafting stations in several languages
- Chain lightning could trigger on floors above or below a player while in a castle
- Replacing a floor when moving a Castle Relocation Heart would recollect resources that were never spent
- Order of load game saves might not match the last connected
- Veil of Illusion jewels that were supposed to summon an additional illusion on recast did not properly spawn one
- Gear level of servants would be set to zero upon revival
- Blood Homogenizer and Fusion Forge could be dismantled while having items in them, causing items to be lost
- Doors that had no floor attached would not fade properly on upper floors
- Incursion hud could get stuck on the screen if the eye of mortium is dismantled
- Players could enter a bugged state and not be able to send Charmed units home using the Duskcaller item after being polymorphed into a sheep
- Music player UI could break
Greetings Vampires!
More fixes to cap off the week!
The following changes will be applied.
General
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Did some slight reworks to Mace Q, Claw Q, and Whip Q rotation curves that should significantly reduce the potential jankiness of casting them in the opposite direction of your walking inputs while having latency.
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Solved an issue where items would in some cases be taken from non-treasury chests when crafting/building.
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Fixed some minor issues with jewel/legendary names.
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Speaking of names, fixed some typos!
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Fixed some spacing overflow issues in crafting stations in several languages to bring them in line with other localizations.
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Fixed an issue where chain lightning could trigger on floors above or below a player while in a castle.
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Added a safety check to prevent waypoint impaired users from teleporting, though they can still open the menu to check potential teleport locations.
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Fixed an issue where replacing a floor when moving a Castle Relocation Heart would recollect resources that were never spent.
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Fixed an issue where the order of load game saves might not match the last connected.
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Fixed a bug where Veil of Illusion jewels that were supposed to summon an additional illusion on recast did not properly spawn one.
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Fixed an issue where the gear level of servants would be set to zero upon revival.
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Fixed an issue where the Blood Homogenizer and Fusion Forge could be dismantled while having items in them, causing the items to be lost to the shadow realm.
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Fixed an issue where doors that had no floor attached would not fade properly on upper floors, leading to some very annoying raid defense designs.
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Fixed an issue where the incursion hud could get stuck on the screen if the eye of mortium is dismantled.
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Fixed an issue where players could enter a bugged state and not be able to send Charmed units home using the Duskcaller item after being polymorphed into a sheep.
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Fixed an issue where the music player UI could break.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game
IMPORTANT NOTE! Please report any issues you encounter after this patch (https://bugs.playvrising.com/).
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios