What’s New

Valheim — Patch 0.220.3

Patch 0.220.3

It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all! Thank you to everyone who helped test the patch during the PTB round!

Abbreviated Patch Notes:
  • Various optimizations for memory usage
  • Various bug fixes and improvements
  • Various fixes to build pieces
  • Various Xbox improvements
  • Various Mac improvements
Detailed Patch Notes:

All platforms:

  • Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches.
  • Optimized UI rendering, improving FPS by 5-10% when CPU bound
  • Fixed memory leak that occurred when generating subsequent new worlds
  • Changed certain sound files to be loaded in background, reducing some specific lag spikes
  • Added a fix for movement to behave the same when holding down secondary attack while moving with the gamepad as on keyboard.
  • Removed “Detailed particle systems” from Graphics settings and make the “off” setting the default.
  • Added a fix to allocate less memory and lower execution time for certain types of input
  • Fixed a bug that caused inaccurate collision detection between AoEs and characters in multiplayer scenarios, e.g. sometimes catching on fire even when not walking into the fire.
  • Fixed mouse being stuck held down after naming a map pin with virtual keyboard.
  • Improved chat message and sign compliance with platform privileges, parental controls and local block list
  • Game now shows in-game player names in Player List for cross-network users as well
  • Reduced memory usage of profile pictures in Player List
  • Fixed a bug where tooltips in settings menu did not show up in-game
  • Fixed a freeze that could occur when changing the permitted list
  • Boss and death map icons are no longer manually placeable via controller
  • Asksvin trophy icon now matches the colour of the actual trophy
  • Cooked Asksvin Tail and Roasted Crust Pie no longer sparkle when attached to an itemstand
  • Tweaked snap points of Ashwood Stakewalls for better alignment
  • Tweaked snap points for Grausten wall 2x2 for better alignment
  • Grausten arches are now allowed to be placed in different orientations in the same position
  • Grausten Roof Corner no longer changes position when damaged
  • Blackmarble floor triangle and tip are no longer burnable
  • Fixed an issue that made some events able to trigger without their conditions being met
  • Hiding UI with CTRL + F3 now also hides sailing UI and Pause Menu UI
  • A brief message is now shown when hiding UI using a gamepad
  • Updated localization

Xbox/MS:

  • Game no longer needs to be restarted to observe profile updates in the game
  • Added invite button to pause menu
  • Reduce network usage somewhat for functionality related to Xbox network.
  • Gamepad association UI now reappears if the gamepad is disconnected and a keyboard & mouse is not connected, or if gamepad input when no user is assigned to it
  • Reduced risk of crashes
  • Chat messages can no longer be sent if text communication is disabled via system. Also shows a system UI popup telling users to change the setting if they want to chat
  • On the console, when starting the game for the first time, the game language is now auto-selected based on the console language.
  • Character names are now filtered as UGC in received chat messages and player list
  • Fixed a bug that could make the “Game Preview” popup appear again after being dismissed
  • Reduced reserved space on Xbox console, reducing disk usage by up to 1 GiB

Mac App Store:

  • Updated minimum compatible MacOS version to 10.15
  • Now uses TAA instead of FXAA for anti-aliasing
  • Improved success rate for Game Center friend invites
  • Fixed a bug related to viewing text on signs while not signed in to Game Center
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