What’s New

Vindictus — Ver. 3.35 Update Note

Ver. 3.35 Update Note

Hello, this is the Vindictus team.

Below are the list of changes available after the version update of April 14th, 2026.

Table of Contents

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  1. Character Utility Improvements
  • Fiona

  • Fiona - Longsword

  • Fiona - Hammer

  • Tessa

  • Charon

  • Kael

  • Lethor

  • Hurk - Tiede

  • Kai - Crossgun

  • Calia

  1. Shadow's Castle

  2. Items

  3. Core Boost

  4. Combat

  5. Friendship

  6. Misc.

  7. Known Issues

1. Character Utility Improvements


Fiona - Common

  • The 'Active: Iron Defense' skill has been changed to a regular skill 'Iron Defense'.

  • The 'Iron Defense' skill can be used with the shortcut key 'Q', and the shortcut can be changed in the mouse/keyboard settings.

  • The cooldown of the 'Iron Defense' skill has been changed from 95 seconds to 90 seconds.

  • The Damage Reduction value of the 'Iron Defense' status effect has been changed from 75% to 10%.

  • When Guard or Shield Deflection is successful, the cooldown of 'Iron Defense' is reduced by 2 seconds.

  • The Stamina cost of using 'Shield Deflection' has been changed from 10 to 30.

  • Upon successful 'Shield Deflection', 30 Stamina is recovered.

  • Upon failed 'Shield Deflection', the character can immediately transition to another action.

  • Applied delay upon a successful Shield Deflection has been reduced by 66%.

  • Fixed an issue where when chaining Shield Deflection from some skills, STA consumption was applied as 10 instead of 30.

  • Fixed an issue where STA was not restored when successfully chaining Shield Deflection from some skills.

  • Fixed an issue where, upon consecutively failing Shield Deflection following a Smash attack, Shield Deflection would activate after the last Smash motion.

  • The 'Active: Taunt Strike' skill has been removed.

  • Fixed an issue where after using certain Emotes, removed smash skills (Honeybee Sting, Rose Thorns) were being activated.

  • Upon character creation, Iron Defense, Shield Enhancement, and Tireless skills are now automatically learned.

  • When using 'Active: Taunt', the 'Retribution' status effect is no longer obtained.

  • Increased the damage of 'Active: Focal Point' by 3%.

  • Fiona's chest size slider maximum has been extended to 1.31.

  • Fixed an issue where the 'Mini' equipped on Fiona moves unnaturally when moving quickly in a Battle area.

  • The story completion condition for 'Do you want to try skill awakening?' has been changed from learning 'Rose Thorns' to learning 'Petal Toss'.

  • The guide content provided during Hero's Path progression has been updated in accordance with Fiona's skill improvement changes.

  • Skill tooltips and skill videos have been updated in accordance with Fiona's skill improvement changes.

  • The following compensation will be sent by mail due to some of Fiona's skill changes.

  • AP used to increase skill ranks will not be sent separately by mail, but will be added directly to your current AP.

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Category

Skill Name

Item(s) Provided

[td rowspan="3"]

Skill Removed

Active: Taunt Strike

  • 1 Damage Increase Awakening Stone equipped on the skill

  • 1 Erg Crystal Bundle Reward Box

  • Max Awakening Potion (provided in the amount used)

Rose Thorns

  • 1 Awakening Stone equipped on the skill

  • 1 Erg Crystal Bundle Reward Box

  • Max Awakening Potion (provided in the amount used)

Honeybee Sting

  • 1 Awakening Stone equipped on the skill

  • 1 Erg Crystal Bundle Reward Box

  • Max Awakening Potion (provided in the amount used)

[td rowspan="3"]

Skill Changed

Active: Iron Defense

  • 1 Cooldown Reduction Awakening Stone equipped on the skill

  • 1 Erg Crystal Bundle Reward Box

  • Max Awakening Potion (provided in the amount used)

Active: Shield Enhancement

  • 1 SP Cost Reduction Awakening Stone equipped on the skill

  • 1 Erg Crystal Bundle Reward Box

  • Max Awakening Potion (provided in the amount used)

Active: Tireless

  • 1 SP Cost Reduction Awakening Stone equipped on the skill

  • 1 Erg Crystal Bundle Reward Box

  • Max Awakening Potion (provided in the amount used)

  • The following items can be obtained upon using the Erg Crystal Bundle Reward Box:

[table equalcells="1" colwidth=","]

Item Name

Quantity

Skill Awakening Assuring Erg (40%, Gift)

2

Skill Awakening Assuring Erg (20%, Gift)

1

Skill Awakening Delimiter Erg (60%, Gift)

1

[table equalcells="1" colwidth=""]

Developer Comment:

With the removal of the 'Retribution' status effect, we have increased the damage of certain skills, and the damage reduction adjustments that were applied on the test server have not been reflected in the live server update.

However, in order to closely monitor the impact of these changes on the actual combat environment, we plan to review additional damage adjustments based on subsequent combat data.

Fiona - Longsword

  • The damage of 'Ivy Sweep' has been increased by 3% compared to before.

  • Increased the damage of Ivy Sweep's additional kick attack by 3%.

  • The damage of 'Focal Point' has been increased by 15% compared to before.

  • The damage of 'Amaranth Kick' and 'Amaranth Kick Additional Attack' has been increased by 8.15% compared to before.

  • The skill description tooltips for 'Ivy Sweep' and 'Amaranth Kick' have been updated to be more natural.

  • The 'Shield Enhancement' skill has been changed to a passive skill, which automatically activates at the start of combat when equipping the Longsword.

  • The dodge window frame applied to the first hit of Counterattack has been adjusted from 0-25 frames to 0-30 frames, improving it so that the second hit can be chained into more reliably.

  • An Invulnerable judgment has been applied between the first and second attacks when using 'Counterattack'.

  • The 'Rose Thorns' skill has been removed.

Fiona - Hammer

  • The damage of 'Focal Point' has been increased by 15% compared to before.

  • The 'Active: Tireless' skill has been changed to a passive skill, which automatically activates at the start of combat when equipping the Long Hammer.

  • When the 'Iron Defense' status effect is active, Normal Attacks and Smash attacks with the Long Hammer now have Guard effect applied.

  • When a Guard succeeds with Long Hammer Normal Attacks or Smash attacks while the 'Iron Defense' status effect is active, the duration of 'Iron Defense' is extended by 1 second.

  • This effect can be extended indefinitely, but the maximum duration cannot exceed 30 seconds.

  • The 'Honeybee Sting' skill has been removed.

Tessa

  • The attack range and hit range of the following attacks have been slightly expanded:

  • Normal Attack 1st hit

  • Normal Attack 3rd hit

  • Normal Attack 4th hit

  • Smash Attack 1st - 4th hit

  • Ballestra: Ruby

  • Ballestra: Sapphire

  • Ballestra: Topaz

  • Active: Amethyst Flow

  • Active: Diamond Doublet

  • Active: Spinel Flash

  • Active: Shell Defensive

  • A new skill 'Defensive Counter' has been added.

  • 'Defensive Counter' is a skill used after a successful Guard.

  • 'Defensive Counter' has no separate cooldown.

  • 'Defensive Counter' has no Skill Awakening.

  • Using 'Defensive Counter' grants 5 Gems.

  • When 'Defensive Counter' hits an enemy, a Yellow Brand can be engraved, SP recovers by 50, and the cooldown of 'Shell Defensive' is reduced by 1 second.

  • 'Defensive Counter' has a Guard judgment for 45 frames.

  • After using Defensive Counter, frames that can be chained into Spinel Flash have been modified from after 15 frames to after 5 frames.

  • 'Active: Amethyst Flow' has been adjusted as follows:

  • When using the skill with enemies nearby, the range in which the attack tracks enemies has been slightly increased.

  • When a hit is successfully landed once during the attack motion, all 4 Blue Brand marks are obtained.

  • A Guard judgment is applied until frame 45 after using the skill.

  • Until frame 61 after using the skill, motion speed is adjusted to be 15% slower than before.

  • After a successful Guard, transitioning to the new skill 'Defensive Counter' is now possible.

  • 'Active: Diamond Doublet' has been adjusted as follows:

  • When the skill hits, 4 Blue Brand marks can be engraved with one attack, and 4 Yellow Brand marks can be engraved when both attacks succeed.

  • Until frame 41 after using the skill, motion speed is adjusted to be 35% faster than before.

  • When using the skill with a directional key pressed, the skill now activates in the direction of that key.

  • 'Active: Shell Defensive' has been adjusted as follows:

  • The first attack can now engrave 4 Blue Brand marks at a time.

  • Additional attacks can now engrave 4 Yellow Brand marks at a time.

  • After a successful Guard, transitioning to the new skill 'Defensive Counter' is now possible.

  • When using 'Active: Shell Defensive' while holding a directional key, the character now moves in that direction.

  • After the first hit of Active: Shell Defensive, frames that can be chained into Defensive Counter have been modified from after 40 frames to after 30 frames.

  • After the second hit of Active: Shell Defensive, frames that can be chained into Defensive Counter have been modified from after 40 frames to after 30 frames.

  • 'Active: Enstatite' has been adjusted as follows:

  • Until frame 210 after using the skill, motion speed is adjusted to be 30% faster than before.

  • A Guard judgment has been added from the point of skill activation until frame 210.

  • When the skill hits, 4 Blue Brand marks are obtained.

  • After a successful Guard, transitioning to the new skill 'Defensive Counter' is now possible.

  • You now gain 5 Gems when using Active: Enstatite.

  • Decreased the damage of the following attacks and skills by 5%:

  • Yellow Brand Hit Damage

  • Spinel Flash

  • Beryl Slash

  • When hitting an enemy with 'Active: Spinel Flash', the cooldown of 'Active: Shell Defensive' is reduced by 1 second.

  • When hitting an enemy with 'Active: Spinel Flash', Stamina recovers by 30.

  • The effect displayed upon a successful Guard has been updated to be more clear.

  • The 'Enhanced Brand' obtained upon hitting with 'Ballestra: Ruby' has been removed.

  • The guide content provided during Hero's Path progression has been updated in accordance with Tessa's skill improvement changes.

  • Skill tooltips have been updated in accordance with Tessa's skill improvement changes.

Charon

  • Successfully guarding with Rune Spectrum (Shortcut Key: Q) and Rune: Berkano (Shortcut Key: SPACE) now restores 15 STA.

  • When using Normal Attack Additional Strikes in 'Rune Spectrum', Normal and Smash attacks can now be chained from frame 100 onwards. This has been further adjusted to after frame 70.

  • When using Smash-charged Additional Strikes in 'Rune Spectrum', Normal and Smash attacks can now be chained from frame 130 onwards. This has been further adjusted to after frame 90.

  • When using Smash-charged Additional Strikes in 'Rune Spectrum', Guard and Dodge can now be used from frame 20 onwards.

  • When using Additional Strikes triggered 3 times by Smash attack in 'Rune Spectrum', Normal and Smash attacks can now be chained from frame 170 onwards. This has been further adjusted to after frame 110.

  • When using Additional Strikes triggered 3 times by Smash attack in 'Rune Spectrum', Guard and Dodge can now be used from frame 55 onwards.

  • After using Guard, Normal and Smash attacks can now be chained from frame 55 onwards.

  • Fixed an issue where subsequent actions did not activate correctly when the Normal Attack button was held down.

  • The motion speed applied from frame 0 to 80 of 'Rune: Raido (Smash Attack x3)' has been adjusted to be 45% faster than before.

  • When using 'Rune: Raido (Smash Attack x3)', Normal and Smash attacks can now be chained from frame 230 onwards. This has been further adjusted to after frame 160.

  • The frame from which Guard and Dodge can be chained when using 'Rune: Raido (Smash Attack x3)' has been changed from after frame 140 to after frame 110.

  • The motion speed applied up until just before the skill activation of 'Active: Moonlight' has been adjusted to be 35% faster than before.

  • The frame from which Guard and Dodge can be chained when using 'Active: Faster than Light' has been changed from after frame 70 to after frame 60.

  • When using a smash attack after using Active: Faster Than Light, it can now chain into Rune: Kenaz (1 smash attack) instead of Rune: Tir (2 smash attacks).

  • When hitting with Smash-charged Additional Strikes in 'Rune Spectrum', Stamina recovers by up to 7.

  • When the last hit of Additional Strikes triggered 3 times by Smash attack in 'Rune Spectrum' connects, Stamina recovers by up to 6.

  • Skill tooltips have been updated in accordance with the changes.

Kael

  • The damage of 'Active: Resistance Unchained' has been increased by 7% compared to before.

  • The damage of the 4th through 6th hits of the 'Guardian's Blade: Strike' Smash attack has been increased by 10% compared to before.

  • Increased the damage of Red Hawk Crush by 8%.

  • The following skills have been updated to chain into Smash attacks:

[table equalcells="1" colwidth=",,"]

Skill Name

Previous Chain Skill

Updated Chain Skill

Thunderbird Slash

3rd hit of Normal Attack

1st hit of Smash Attack

Eagle Flight

3rd hit of Normal Attack

1st hit of Smash Attack

Eagle Flight (Additional Attack)

3rd hit of Normal Attack

1st hit of Smash Attack

Active: Brave March followed by Red Hawk Crush 2nd hit

3rd hit of Normal Attack

1st hit of Smash Attack

  • The guide content provided during Hero's Path progression has been updated in accordance with Kael's skill changes.

Lethor

  • The damage of the following skills has been increased by 7% compared to before:

  • Half Moon Chain Arts

  • Full Moon Chain Arts

  • Active: Tiger Claw

  • The damage of the following skills has been increased by 15% compared to before:

  • Crescent Moon Chain Arts

  • Active: Aura Burst Rampage

  • Active: Lightning Fall

Hurk - Teide

  • The damage of 'Active: True Shot' has been increased by 5% compared to before.

  • The damage of 'Active: Spinning Slash' has been increased by 5% compared to before.

  • The damage of the 1st through 6th hits of 'Bullet' has been increased by 10% compared to before.

  • Fixed an issue where attacks were lost when using 'Active: True Shot' at or above a certain attack speed.

Kai - Cross Gun

  • The damage of 'Active: Hollow Shot' has been increased by 9% compared to before.

  • The damage of 'Active: Bolt Storm' has been increased by 10% compared to before.

Calia

  • The camera shake when using the following skills will be reduced.

  • Active: Spiral Blade

  • Active: Awakening Edge

  • Active: Heel Arch

  • Active: Magneta Arch

  • Initial Cleave

  • Dual Cleave

  • Grand Cleave

  • Rising Gale

  • Twin Gales

  • Dawn Crescent

  • Dawn Cross

  • Dawn Moonrise

  • Tempest Rise

  • Tempest Horizon

  • Tempest Zenith

  • Tempest Lunge

  • Fixed an issue where camera shake occurred for party members while using some skills.

2. Shadow's Castle


  • The Shadow's Castle Regular Season is now underway.

  • The DPS and rewards by grade applied in the Regular Season are as follows:

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Grade Name

DPS

Reward

F

0 ~ under 2,000

No reward

E VI

2,000 ~ under 4,000

Shadow's Castle Grade E Box (Season 1)

E V

4,000 ~ under 5,000

Shadow's Castle Grade E Box (Season 1)

E IV

5,000 ~ under 6,000

Shadow's Castle Grade E Box (Season 1)

E III

6,000 ~ under 7,000

Shadow's Castle Grade E Box (Season 1)

E II

7,000 ~ under 8,000

Shadow's Castle Grade E Box (Season 1)

E I

8,000 ~ under 9,000

Shadow's Castle Grade E Box (Season 1)

D VI

9,000 ~ under 10,000

Shadow's Castle Grade D Box (Season 1)

D V

10,000 ~ under 11,000

Shadow's Castle Grade D Box (Season 1)

D IV

11,000 ~ under 12,000

Shadow's Castle Grade D Box (Season 1)

D III

12,000 ~ under 13,000

Shadow's Castle Grade D

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