WAR ROBOTS 11.6 UPDATE NOTES
EVENT: CRUEL WARM WINTER
The event starts on December 9. Login daily at the start of the event to claim free rewards in the Event Hub in your Hangar!
Cruel winds are howling through the peaks of Yamantau, yet your robot’s engine keeps the cockpit warm. Sit back and enjoy the moment — the shells will start hammering the armor soon enough:
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Seasonal version of Yamantau
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New robot: Hastatus
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New robot weapons: Gladius (L), Pilum (M)
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New special editions: Blaze Hastatus, Gladius, Pilum
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New Titan: Princeps
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New Titan weapons: Venire (Alpha), Vincere (Beta)
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New Ultimate: Wasp Typhon
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New pilots: Lucius Palma (Hastatus), Vorren Kaal (Princeps), Danny Kiberia (Rex)
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Balance changes
Complete the event to earn a collectible Title:
[table noborder=1] HEARTHWARMER
HASTATUS: NEW ROBOT BUILD
A mid-range damage dealer that relies on a new type of defense to withstand pressure from stronger opponents. With temporary invulnerability granted by the Quantum Lock effect, Hastatus can stay exposed and maintain line of sight long enough to punch through almost any resistance. Two built-in weapons further reinforce its firepower.
HASTATUS
Principes can chill. We'll manage on our own.
Stasis Barrier (passive): Hastatus carries several charges of the Stasis Barrier defensive effect, each of which restores after a cooldown. Every charge fully absorbs the damage from the hit that triggered it and activates Quantum Lock — a state that temporarily blocks all changes to health except direct repairs. Once Quantum Lock ends, the next charge of Stasis Barrier will trigger upon the next hit.
**Flakstorm (active): **Hastatus activates its built-in rocket launcher and reloads its built-in machine gun. The machine gun also receives a brief damage boost.
[table equalcells=1] Weapon Slots 1x Heavy, 2x Light Specializations Attack / Defense / Damage Dealer Durability 270 000 Movement Speed 58 km/h Stasis Barrier Charges (Recharge Rate) 3 (12 sec; all 3 charges are restored simultaneously) Quantum Lock Duration 2.5 sec Flakstorm Cooldown 10 sec Flakstorm Machine Gun Damage Bonus 20% Flakstorm Rocket Launcher Damage 7 200 Bonus for MK2 Reduced Flakstorm cooldown Bonus for MK3 Additional Stasis Barrier charges
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
GLADIUS / PILUM
A decent combo to deal away with enemy shields
[table equalcells=1] Weapon Slot Light (Gladius) / Heavy (Pilum) Special Effect Blast Damage Type Explosive (10 m AoE) Range 600 m Damage per Particle 3 000 (Light) / 10 000 (Heavy) Particles per Shot 1 Shot Interval 0.137 sec Ammo 20 Reload Interval 5 s Reload Amount 20
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
LUCIUS PALMA
Yes, it’s a Pilum round
**Confractus: **Activating Flakstorm provides Hastatus with a brief Shieldbreaker effect. **Terebrare: **Pilum and Gladius bypass a portion of the target’s Defense Points.
PRINCEPS: NEW TITAN BUILD
A Titan-rank companion to Hastatus, Princeps excels at mid-range — especially when equipped with the recommended Venire and Vincere weapons. These deliver bonus damage against both physical and energy shields, making Princeps remarkably lethal at its optimal distance. Its primary form of defense is the Stasis Barrier, but if close-range enemies get too bold, Princeps can also hurl them away using its secondary ability.
PRINCEPS
For when the Hastati just aren’t enough
Null Field (Primary): Princeps carries several charges of the Stasis Barrier defensive effect, each of which restores after a cooldown. Every charge fully absorbs the damage from the hit that triggered it and activates Quantum Lock — a state that temporarily blocks all changes to health except direct repairs. Once Quantum Lock ends, the next charge of Stasis Barrier will trigger upon the next hit.
**Grav Thrust (Secondary): **The Titan activates a gravitational device on a selected target, creating a powerful pulse that pushes the enemy back a certain distance. The ability has multiple charges.
[table equalcells=1] Weapon Slots 2x Alpha,2x Beta Durability 600 000 Defense Points 150 Movement Speed 50 km/h Stasis Barrier Charges during Null Field 6 Null Field Duration 12 sec Null Field Cooldown 12 sec Quantum Lock Duration 1 sec Grav Thrust Charges 2 Grav Thrust Cooldown 9 sec
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
VENIRE / VINCERE
A straight path to a triumph
[table equalcells=1] Weapon Slot Alpha (Venire) / Beta (Vincere) Special Effect Bonus damage against physical and energy shields Damage Type Explosive (7m AoE) Range 600 m Damage per Particle 2 250 (Alpha) / 1 925 (Beta) Particles per Shot 1 Shot Interval 0.2 sec Ammo Uninterrupted supply of ammo. Overheats and loses accuracy when firing continuously. Reload Interval N/A Reload Amount N/A
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
VORREN KAAL
Having more armor never hurts.
Grav Lock: Grav Thrust applies Slowdown to the affected target. **Iron March: **Princeps receives a bonus to movement speed. Stasis Reserve: Null Field provides additional charges of Stasis Barrier.
WASP TYPHON: NEW ULTIMATE BUILD
Improved homing and faster projectiles make this Typhon far more reliable at shutting down enemy plays. From mid-range, it can stop a brawler’s advance before the fight even begins.
ULTIMATE TYPHON
Lights out
Blackout V2.0: Typhon fires three energy charges at the target, dealing damage and temporarily disabling the robot’s subsystems. **EMP: **Blocks the activation of the enemy’s ability and active module. Lockdown: Immobilizes the enemy. **Suppression: **Reduces the enemy’s damage output.
[table equalcells=1] Weapon Slots 4x Medium Durability 283 000 Movement Speed 70 km/h Blackout Cooldown 8 sec Blackout Effect Duration 7 sec Bonus for MK2 Reduced ability cooldown; temporary bonus to movement speed on ability use Bonus for MK3 Further reduced ability cooldown; temporary bonus to weapon damage on ability use
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
ULTIMATE WASP
Delivers the ultimate sting
[table equalcells=1] Weapon Slot Medium Special Effect DoT (3 sec; 500 per sec) Damage Type Kinetic(7m AoE) Range 600 m Damage per Particle 8 320 Particles per Shot 1 Shot Interval 0.4 sec Ammo 24 Reload Interval 10 sec Reload Amount 24
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
GLORIA PUTNAM
Learnt from the Best: Typhon gains a temporary bonus to movement speed and damage, along with the Shieldbreaker effect, upon activating its ability. Own Invention: Wasp has an increased rate of fire.
OTHER ADDITIONS
DANNY KIBERIA
**Outburst: **Rex receives a temporary damage bonus upon losing a stack of DoT. Aggravate: Elox and Murix have increased accuracy.
BALANCE CHANGES
T3 WEAPONS
Blaze / Igniter / Ember
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Damage per particle:
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▸ Light: 718 → 600
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▸ Medium: 1,050 → 920
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▸ Heavy: 1,362 → 1,150
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Shot interval: 0.05 → 0.07 s
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Ammo: 200 → 230
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AoE: 7 → 8 m
Marquess / Hussar / Dragoon
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Damage per particle:
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▸ Light: 6,765 → 3,800
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▸ Medium: 8,690 → 4,900
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▸ Heavy: 19,250 → 13,500
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Reload interval:
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▸ Light: 1.5 → 1.25 s
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▸ Medium: 1.5 → 1.25 s
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▸ Heavy: 3 → 2.5 s
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Horizontal dispersion: +33.33%
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Vertical dispersion: +33.33%
Avalanche
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Damage per particle: 3,940 → 4,300
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Reload interval: 2 → 4 s
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Reload threshold: 15 → 7 (ammo)
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Ammo: 24 → 12
Redeemer
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Damage per particle: 7,122 → 5,030
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Burst interval: 0.9 → 1.2 s
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Burst duration: 4 → 5 (particles)
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Ammo: 32 → 35
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Reload amount: 32 → 35
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Horizontal dispersion: +33.33%
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Vertical dispersion: +33.33%
Shocktrain
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Damage per particle: 5,426 → 5,620
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Ammo: 5 → 4
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Reload amount: 5 → 4
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Maximum charge: 5 → 4 (ammo)
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Reload threshold: 4 → 3 (ammo)
Puncher
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Damage per particle: 3,395 → 4,200
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Shot interval: 0.08 → 0.12 s
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Ammo: 40 → 20
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Lock-down accumulation on target: +45%
Viper
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Shot interval: 0.1 → 0.16 s
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Acceleration: -50%
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Damage per stack of DoT: 134 → 170
TITANS
Atlas
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Frontal shield effective duration: 12 → 7 s
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Built-in weapon damage per particle: 50,000 → 65,000
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Heavy Plating (Chef Broil) durability threshold: 15% → 40%
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Heavy Plating (Chef Broil) cooldown: 20 → 30 s
Mauler
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Durability: 825,000 → 660,000
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Movement speed: 42 → 40 km/h
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Dark Light Slowdown power: +25%
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Dark Light Deathmark power: +12.5%
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Dark Light cooldown: 15 → 13 s
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Hook cooldown: 15 → 20 s
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Damage to DoT conversion duration: 4 → 2.5 s
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Resistance to DoT: 30% → 25%
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Amount of DoT stacks removed by Stabilization (Nina Kessler): 20 → 10
Bersagliere
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Durability: 552,500 → 650,000
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Defense Points: 200 → 220
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Fatigue Shot damage: 20,250 → 17,300
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Fatigue Shot damage bonus: 20% → 10%
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Bonus damage for long-range shots: 60% → 20%
Eiffel
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Bonus damage for the slots activated by Canonnier: 25% → 10%
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Bonus Durability from Canonnier: 225,000 → 240,000
Indra
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Durability: 674,784 → 600,230
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Movement speed: 48 → 50 km/h
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Electrical Lasso radius: 260 → 200 m
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Electrical Lasso cooldown: 14 → 17 s
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Electrical Lasso Slowdown power: +25%
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Vipassana cooldown: 14 → 17 s
Luchador
- Reduced jump distance
Nodens
- Bonus Defense Points from Active Support: 60 → 70
Sharanga
- Phase Exile cooldown: 17 → 15 s
TITAN WEAPONS
Void / Chasm
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Damage per particle: 1,600 → 1,700
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Particle dispersion (0 / 300 / 500 m): +100% / +50% / +36%
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Damage interval while in reload mode: 0.4 → 0.6 s
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Damage bonus to primary mode after reload: 10% → 20%
Muninn / Huginn
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Damage per particle:
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▸ Alpha: 4,600 → 2,570
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▸ Beta: 3,060 → 1,950
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Reload amount: 60 → 30
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Reload interval: 7 → 6 s
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Ammo: 60 → 30
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Bounce count: 5 → 3
Equalizer / Arbiter
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Damage per particle:
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▸ Alpha: 4,000 → 3,650
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▸ Beta: 2,400 → 2,100
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Damage bonus at maximum range: 100% → 60%
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Shot interval: 2 → 1.8 s
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Overheat accumulation: 12 → 9 s
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Cooling time: 4 → 5 s
Vajra / Maha Vajra
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Damage per particle: 3,600 → 2,980
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Reload amount: 15 → 17
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Reload interval: 5 → 4 s
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Horizontal dispersion: +50%
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Vertical dispersion: +25%
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Ammo: 15 → 17
Striker
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Damage per particle: 5,297 → 3,480
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Ammo: 6 → 8
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Maximum charge: 6 → 8
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Reload interval: 2 → 8 s
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Reload amount: 5 → 7
Evora / Veyron
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Damage per particle:
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▸ Alpha: 1,672 → 1,720
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▸ Beta: 1,267 → 1,570
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Particle dispersion: +43%
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Shot interval: 0.07 → 0.1 s
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Reload interval: 8 → 7 s
Anguisher / Ruiner
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Horizontal dispersion: +33%
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Vertical dispersion: +50%
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Damage per stack of DoT: 600 → 920
Basilisk
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Damage per particle: 3,157 → 2,920
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Damage per stack of DoT: 100 → 70
PILOTS
Yang Lee (Titans)
- Special skills won’t work on Titans released after 11.5
Otto Schreyer
- Special skill now works on ARM L-83, ARM M-80 and their ultimate versions
ULTIMATE TITANS
Ultimate Arthur
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Durability: 600,000 → 430,000
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Defense Points: 180 → 80
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Repair per second (Ultimate upgrade branch): 40,000 → 10,000
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Movement speed: 53 → 43 km/h
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Blast Wave damage: 61,003 → 40,000
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Blast Wave cooldown: 7 → 10 s
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Blast Wave impulse: +33%
Ultimate Grom
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Shot interval: 1 → 1.5 s
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Ammo: 14 → 16
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Reload threshold: 13 → 15 (ammo)
ULTIMATE ROBOTS
Ultimate SWORD
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Durability: 357,500 → 370,000
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Sword attack duration: 6 → 3.5 s
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Built-in cannon damage per particle: 11,500 → 12,500
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Movement speed: 55 → 60 km/h
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Ascending acceleration: 50% → 60%
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Descending acceleration: 200% → 220%
Ultimate Leech
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Durability: 260,400 → 200,000
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Repulse redirected damage: 50% → 38%
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Repulse bonus Defense Points: 900 → 600
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Repulse duration: 10 → 7 s
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Repulse cooldown: 14 → 12 s
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Iron Will (Einarr Stálsson) cooldown reduction: 15% → 10%
Ultimate Griffin
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Dazzling Jump damage bonus: 20% → 10%
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Damage bonus duration: 7 → 5 s
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Counter Blind duration: 5 → 3 s
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Dazzling Jump cooldown: 14 → 12 s
Ultimate Destrier
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Durability: 220,000 → 245,000
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Bonus movement speed in Annihilation Mode: 60% → 120%
Ultimate Fujin
- Aegis capacity: 125,000 → 145,000
Ultimate Spectre
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Descend Stealth duration: 4 → 5 s
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Descend cooldown: 14 → 12 s
Ultimate Invader
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Movement speed: 47 → 50 km/h
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Incursion bonus Defense Points: 50 → 60
Ultimate Mender
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Durability repaired per pulse of Support: 9,630 → 10,250
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Support cooldown: 15 → 13 s
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Damage bonus from upgrading to MK2: 15% → 30%
Ultimate Ares
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Absorber duration: 4 → 5 s
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Built-in weapon effective duration: 4 → 5 s
ULTIMATE WEAPONS
Ultimate ARM L-83 / Ultimate ARM M-80
- Damage per partic