WAR ROBOTS 12.3 UPDATE NOTES
- New robot Fang with Sandcloak ability providing stealth, EMP and Rust effects
- New weapon Harmattan in Light, Medium, and Heavy slots with kinetic shotgun design and scaling bonus damage
- New special editions Grim Fang and Grim Harmattan
- New drone Scourveil with scaled Harmattan ability, movement speed boost, repair-over-time on stealth, and effect duration extension
- New titan Sirocco with Magnetic Storm and Mirage abilities
- New titan weapons Barq in Alpha and Beta slots
- New ultimate editions Ultimate Raven and Ultimate Atomizer
- New pilots Nadir Rakhim for Fang, Renard Aurel for Sirocco, and Erika Storm for Ultimate Raven
- Reworked Equipment screen UI
EVENT: SUN, SEA, STEEL
The event starts on August 11. We have daily rewards prepared in the Event Hub and in the News section.
Welcome to "Sun, Sea, Steel", Commander! The "Sun" and "Sea" might just be clever advertising by Yan-di, but the "Steel" part? That is very, very real:
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New robot: Fang
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New robot weapons: Harmattan (L, M, H)
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New special editions: Grim Fang, Grim Harmattan (L, M, H)
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New drone: Scourveil
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New titan: Sirocco
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New titan weapons: Barq (A, B)
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New ultimate editions: Ultimate Raven, Ultimate Atomizer
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New pilots: Nadir Rakhim (Fang), Renard Aurel (Sirocco), Erika Storm (Ultimate Raven)
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UI improvements: Reworked Equipment screen
Complete the event to earn a collectible Title:
[table noborder=1] NONCHALANT
FANG: NEW ROBOT BUILD
Armed with its signature shotgun loadout, Fang excels at close range. The robot uses its ability to approach targets quickly under the cover of Stealth and paralyze them with EMP while also applying immense pressure with the Rust effect. Precise positioning is especially important, since both the Rust and EMP effects are only applied in a cone-shaped area directly ahead when Fang exits its Stealth phase.
FANG
The tail is absolutely not detachable.
Sandcloack: Upon activation, the robot performs a dash, gains increased movement speed, and receives the **Stealth **effect. Any active action other than moving or rotating the turret ends Stealth, after which the robot applies the **EMP **and **Rust **effects to all enemies within a cone in the aiming direction. The ability has multiple charges.
Movement speed bonus: 45 km/h Stealth maximum duration: 12 sec Applied effects duration: 5 sec Rust efficiency: 90% Ability charges: 2 Ability cooldown: 24 per charge
[table equalcells=1] Weapon Slots 4x Medium Durability 275,000 Movement Speed 75 km/h Bonus for MK2 Sandcloak duration: 8 → 10 sec; Rust efficiency: 70% → 80% Bonus for MK3 Sandcloak duration: 10 → 12 sec; Rust efficiency: 80% → 90%
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
HARMATTAN
A.K.A. The "Harm" Gun.
A kinetic shotgun designed for short, devastating bursts. It rapidly dumps its entire magazine before entering a reload. Deals scaling bonus damage based on the target's maximum durability.
[table equalcells=1] Weapon Slot Light/Medium/Heavy Special Effect Additional percentage-based damage Damage Type Kinetic Range 350 m Damage per Particle 250 / 450 / 650 Particles per Shot 12 Shot Interval ** 0.25 s** Ammo 12 Reload Interval 7 s Reload Amount 12
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
SCOURVEIL
Now with a built-in AI genie.
Ability 1: Comes equipped with a scaled-down version of the Harmattan shotgun. Ability 2: Passively boosts the host robot's movement speed. **Ability 3: **Triggers structural repair-over-time (restoring both Green and Grey durability) the moment the host robot enters Stealth. Ability 4: Extends the duration of EMP and Rust effects applied by the host robot.
NADIR RAKHIM
Stay hydrated.
Dustbind: Fang receive personal Aegis shield for a few seconds after exiting Sandcloack. **Dead Calm: **All equipped Harmattan series shotguns have increased accuracy.
SIROCCO: NEW TITAN BUILD
Sirocco is a formidable brawler capable of completely evading focused fire by phasing out of material reality. While under the Roamer effect, all incoming projectiles pass right through Sirocco without dealing a single scratch. Though it cannot fire its weapons while in this transcendent state, the titan can still activate its secondary ability to wither nearby enemies with a localized AoE Rust storm.
SIROCCO
Could be just a mirage.
Magnetic Storm (Primary Ability): Upon activation, the Titan conjures a localized sandstorm that inflicts continuous damage to all enemies within its radius. Any target caught in the storm is instantly afflicted with the maximum number of Rust stacks.
Effective radius: 125 m Rust efficiency: 90% repair reduction Ability duration: 8 sec Ability cooldown: 8 sec
**Mirage **(Secondary Ability): The Titan enters the Roamer state, instantly cleansing all negative control effects and gaining a massive speed boost. Upon exiting this state, the Titan becomes completely immune to defense mitigation. If the pilot chooses to cancel the Roamer state early, this immunity lasts longer.
Defense mitigation immunity duration: 6 sec Ability duration: 10 sec Ability cooldown: 8 sec
[table equalcells=1] Weapon Slots 1x Alpha + 2x Beta Durability 700,000 Movement Speed 55 km/h Defense Points 200
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
BARQ
This one will likely shock you.
A close-range electric weapon that discharges devastating bursts of energy in a wide frontal cone. Its sweeping area of effect catches elusive targets with ease, even allowing it to strike invisible enemies. Every successful hit applies a progressive Slowdown effect.
[table equalcells=1] Special Effect Slowdown Damage Type Special Range 350 m Damage per Particle 4,500 (A) / 3,000 (B) Particles per Shot 1 Shot Interval 0,1 s Ammo 100 Reload Interval 7 s Reload Amount 100
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
RENARD AUREL
Aura farm > AU farm
Defensive Portfolio: Upon exiting the Roamer state, Sirocco receives a damage bonus and bonus Defense Points for a limited time. **Premium Coverage: **Sirocco has increased maximum durability. **Do Not Disturb: **Activating the Magnetic Storm ability triggers an EMP blast from Sirocco's built-in weapon.
RAVEN: NEW ULTIMATE BUILD
Equipped with the modern Stasis Barrier system, this classic jumper is ready to fight in the high leagues. While the original Raven was vulnerable mid-air, this Ultimate edition automatically triggers Quantum Lock upon taking damage, receiving total immunity to all incoming fire for a few seconds. This massive leap in survivability opens the door for sustained-fire weapons like the Atomizers. The Ultimate edition also features upgraded mobility, thanks to new thrusters that allow for limited steering while airborne.
ULTIMATE RAVEN
Your safety during the flight is our top priority.
Double Jump: Raven can make 2 jumps in a chosen direction with enhanced mid-air control. Special jump engines allow Raven to steer and make the next jump while still in the air. While the jump is active, the robot deploys a Stasis Barrier for protection. Activating the ability temporarily increases all weapons damage.
Cooldown: TBA Damage increase: TBA Damage increase duration: TBA Stasis Barrier duration: TBA Quantum Lock duration: TBA
[table equalcells=1] Weapon Slots 4x Medium Durability 320,000 Movement Speed 65 km/h Specialization Tank Bonus for MK2 Stasis Barrier duration: 5 → 6 sec Bonus for MK3 Stasis Barrier duration: 6 → 7 sec
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
ULTIMATE ATOMIZER
The ultimate solution to the issue of reloading.
[table equalcells=1] Weapon Slot Medium Special Effect Fire rate acceleration Damage Type Energy Range 500 m Damage per Particle 2,380 Particles per Shot 1 Shot Interval 0,8 s Ammo N/A Reload Interval N/A Reload Amount N/A
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
ERIKA STORM
Relaxation level: critical. Summer vacation: fully operational.
Perimeter Sweep: Raven has an extra ability charge. **Regulated Radiance: **Atomizers deal more damage.
TECHNICAL FIXES
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Fixed an issue where player names displayed in the wrong columns within the Participants window during FFA mode on PlayStation.
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Fixed an issue where Ultimate Rhino's movement speed did not scale correctly with pilot skills like Road Hog.
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Fixed missing textures on the Yamantau map on PlayStation and Xbox.
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Fixed a bug where Leaderboard points failed to appear in the Leaderboard window on Xbox.
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Fixed an issue where tapping empty space in Hank's Drifting Shipyard accidentally triggered the information tooltip and blocked the Supergame button.