War Thunder — Update 2.57.1.111

Update 2.57.1.111

Added 1
  • Add spawn timer for spawning with the same vehicle at the same spawn point in Enduring Confrontation mode
Changed 5
  • Enable Battle Rating-based matchmaking in Enduring Confrontation mode for naval vessels, matching Naval Arcade and Realistic battles
  • Remove the requirement to have a ship with Battle Rating 4.7–5.0 to participate in Enduring Confrontation mode; allow participation with any ship Battle Rating 3.3 or higher
  • Reduce the number of players required in the queue to start an Enduring Confrontation mission
  • Apply Naval Arcade Battles difficulty settings to Arcade difficulty level in Enduring Confrontation mode
  • Display enemies detected by allies regardless of distance in Enduring Confrontation mode
Fixed 1
  • Fix an issue where reference images in the Water Effects Quality setting were swapped
Removed 1
  • Remove spawn cost in Spawn Points for ships in Enduring Confrontation mode

From War Thunder

Naval Vessels
  • Changes to “Enduring Confrontation” mode:

  • Battle Rating-based matchmaking has been enabled, just like in Naval Arcade and Realistic battles

  • The requirement to have a ship with a specific Battle Rating (4.7–5.0) to participate in the mode has been removed. Participation is now permitted with any ship with a Battle Rating of 3.3 or higher

  • The number of players required in the queue to start a mission has been reduced

  • The spawn cost in Spawn Points for ships has been removed

  • Arcade difficulty level now uses the difficulty settings from Naval Arcade Battles

  • A spawn timer for spawning with the same vehicle at the same spawn point has been added

  • Enemies detected by allies are now displayed regardless of the distance to them

Graphics

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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